Unity Releases Enhancements for Robotics Industry
March 02 2021 - 9:49AM
Business Wire
Computer Vision and ROS Integrations Unlock and
Accelerate Robotics Applications for Industrials
Unity, the world’s leading platform for creating and operating
real-time 3D (RT3D) content, today released its Object Pose
Estimation demonstration, which combines the power of computer
vision and simulation technologies illustrating how Unity’s AI and
Machine Learning capabilities are having real-world impact on the
use of robotics in industrial settings. Object Pose Estimation and
its corresponding demonstration come on the heels of recent
releases aimed at supporting the eminent Robot Operating System
(ROS), a flexible framework for writing robot software. The
combinations of these Unity tools and others open the door for
roboticists to safely, cost-effectively, and quickly explore, test,
develop, and deploy solutions.
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“This is a powerful example of a system that learns instead of
being programmed, and as it learns from the synthetic data, it is
able to capture much more nuanced patterns than any programmer ever
could,” said Dr. Danny Lange, Senior Vice President of Artificial
Intelligence, Unity. “Layering our technologies together shows how
we are crossing a line, and we are starting to deal with something
that is truly AI, and in this case, demonstrating the efficiencies
possible in training robots.”
Simulation technology is highly effective and advantageous when
testing applications in situations that are dangerous, expensive,
or rare. Validating applications in simulation before deploying to
the robot shortens iteration time by revealing potential issues
early. The combination of Unity’s built-in physics engine and the
Unity Editor can be used to create endless permutations of virtual
environments, enabling objects to be controlled by (an
approximation) of the forces which act on them in the real
world.
The Object Pose Estimation demo succeeds the release of Unity’s
URDF Importer, an open-source Unity package for importing a robot
into a Unity scene from its URDF file that takes advantage of
enhanced support for articulations in Unity for more realistic
kinematic simulations, and Unity’s ROS-TCP-Connector, which greatly
reduces the latency of messages being passed between ROS nodes and
Unity, allowing the robot to react in near real-time to its
simulated environment. Today’s demo builds on this work by showing
how Unity Computer Vision tools and the recently released
Perception Package can be used to create vast quantities of
synthetic, labeled training data to train a simple deep learning
model to predict a cube's position. The demo provides a tutorial on
how to recreate this project, which can be extended by applying
tailored randomizers to create more complex scenes.
“With Unity, we have not only democratized data creation, we’ve
also provided access to an interactive system for simulating
advanced interactions in a virtual setting,” added Lange. “You can
develop the control systems for an autonomous vehicle, for example,
or here for highly expensive robotic arms, without the risk of
damaging equipment or dramatically increasing cost of industrial
installations. To be able to prove the intended applications in a
high-fidelity virtual environment will save time and money for the
many industries poised to be transformed by robotics combined with
AI and Machine Learning.”
To learn more about Unity’s work enabling the future of
robotics, please visit our Unity Robotics page.
About Unity
Unity (NYSE: U) is the world’s leading platform for creating and
operating real-time 3D (RT3D) content. Creators, ranging from game
developers to artists, architects, automotive designers,
filmmakers, and others, use Unity to make their imaginations come
to life. Unity’s platform provides a comprehensive set of software
solutions to create, run and monetize interactive, real-time 2D and
3D content for mobile phones, tablets, PCs, consoles, and augmented
and virtual reality devices. The company’s 1,800+ person research
and development team keeps Unity at the forefront of development by
working alongside partners to ensure optimized support for the
latest releases and platforms. Apps developed by Unity creators
were downloaded more than five billion times per month in 2020. For
more information, please visit www.unity.com.
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Ryan M. Wallace Unity Communications ryan.wallace@unity3d.com +1
917-442-2305
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