NextVR and WWE® Bring Fans Closer to the Action with Virtual Reality
January 09 2018 - 10:00AM
Business Wire
NextVR, the leader in broadcasting live events in virtual
reality, and WWE today announced a new partnership to bring fans
unique WWE experiences in virtual reality, featuring highlights
from select 2018 WWE special events.
The virtual reality experiences will be approximately 10 minutes
in length and available for free to fans globally on a new WWE
channel within the NextVR app following each event. The
content will provide fans with a completely new experience,
featuring highlights from WWE’s biggest events including the
excitement of the fans, athleticism of WWE’s larger-than-life
Superstars, pivotal moments, epic showdowns and surprise
appearances, giving them the opportunity to see the action as if
they were there live.
“WWE is amazing in VR, and we know fans are going to love it,”
said David Cole, NextVR CEO. “Our patented VR broadcasting pipeline
will bring fans ringside with WWE Superstars to experience the
electrifying energy and spectacle firsthand.”
“We are always looking to create compelling content across
platforms, and we are excited to partner with NextVR to bring our
fans closer to the action than ever before," said Michelle Wilson,
WWE Chief Revenue & Marketing Officer. “As the technology
behind virtual reality continues to evolve, this is a unique
opportunity for us to partner with NextVR, a leader in this
space, to provide new experiences to our passionate fans around the
world."
For each production, NextVR will work alongside WWE’s
award-winning TV and production team to position NextVR’s custom
virtual reality cameras throughout each event to capture the most
immersive views of WWE action.
Fans with a Samsung GearVR headset or Google Daydream View,
along with a compatible smartphone, PlayStation VR, or Windows
Mixed Reality can download the free NextVR app from the
corresponding platform store to access the free highlights.
About NextVRNextVR is the
world’s best virtual reality platform for delivering live sports
and music in VR to fans globally. Launched in 2009, the company has
patented technology that delivers an unparalleled VR experience
providing fans extraordinary access and profound immersion. NextVR
has world-class partnerships with leaders in sports and
entertainment including the NBA, NFL, FOX Sports, Live Nation, and
the International Champions Cup. NextVR was founded by industry
leaders with decades of experience in 3D stereoscopic imaging,
compression technology and VR broadcasting. For more information,
visit NextVR.com.
About WWEWWE, a publicly
traded company (NYSE: WWE), is an integrated media organization and
recognized leader in global entertainment. The company consists of
a portfolio of businesses that create and deliver original content
52 weeks a year to a global audience. WWE is committed to family
friendly entertainment on its television programming, pay-per-view,
digital media and publishing platforms. WWE programming reaches
more than 650 million homes worldwide in 20 languages. WWE Network,
the first-ever 24/7 over-the-top premium network that includes all
live pay-per-views, scheduled programming and a massive
video-on-demand library, is currently available in more than 180
countries. The company is headquartered in Stamford, Conn., with
offices in New York, Los Angeles, London, Mexico City, Mumbai,
Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming,
talent names, images, likenesses, slogans, wrestling moves,
trademarks, logos and copyrights are the exclusive property of WWE
and its subsidiaries. All other trademarks, logos and copyrights
are the property of their respective owners.
Forward-Looking Statements: This
press release contains forward-looking statements pursuant to the
safe harbor provisions of the Securities Litigation Reform Act of
1995, which are subject to various risks and uncertainties. These
risks and uncertainties include, without limitation, risks relating
to: WWE Network; major distribution agreements; our need to
continue to develop creative and entertaining programs and events;
a decline in the popularity of our brand of sports entertainment;
the continued importance of key performers and the services of
Vincent K. McMahon; possible adverse changes in the regulatory
atmosphere and related private sector initiatives; the highly
competitive, rapidly changing and increasingly fragmented nature of
the markets in which we operate and greater financial resources or
marketplace presence of many of our competitors; uncertainties
associated with international markets; our difficulty or inability
to promote and conduct our live events and/or other businesses if
we do not comply with applicable regulations; our dependence on our
intellectual property rights, our need to protect those rights, and
the risks of our infringement of others’ intellectual property
rights; the complexity of our rights agreements across distribution
mechanisms and geographical areas; potential substantial liability
in the event of accidents or injuries occurring during our
physically demanding events including, without limitation, claims
relating to CTE; large public events as well as travel to and from
such events; our feature film business; our expansion into new or
complementary businesses and/or strategic investments; our computer
systems and online operations; a possible decline in general
economic conditions and disruption in financial markets; our
accounts receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercising control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares which are eligible for sale by the
McMahons and the sale, or the perception of possible sales, of
those shares could lower our stock price; and the relatively small
public “float” of our Class A common stock. In addition, our
dividend is dependent on a number of factors, including, among
other things, our liquidity and cash flow, strategic plan
(including alternative uses of capital), our financial results and
condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made, are
subject to change without any obligation on the part of the Company
to update or revise them, and undue reliance should not be placed
on these statements.
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version on businesswire.com: http://www.businesswire.com/news/home/20180109005709/en/
Media:WWEMatthew Altman,
203-352-1177Matthew.Altman@wwecorp.comorNextVRLisa Beachy,
617-894-9965lbeachy@nextvr.comorInvestor:WWEMichael Weitz,
203-352-8642Michael.Weitz@wwecorp.com
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