Good Gaming Inc. Announces Several Key Website Enhancements and
Upgrades as the Company Approaches 30,000 Website Memberships
CHICAGO, IL--(NewMediaWire - Jul 25, 2017) - Good Gaming, Inc.
(OTC PINK: GMER) (the "Company") owner and operator of the
world's most scalable eSports tournament and social network
platform for novice, competitive and professional electronic
gamers, is pleased to announce several key website enhancements and
upgrades as the Company approaches 30,000 memberships.
As the Company continues to show exceptional growth in
memberships nearing almost 30,000 Good Gaming members, several
enhancements and upgrades have been developed, and are in the
process of being implemented, in order to increase
micro-transactions, handle anticipated website traffic and enhance
gamer experiences in order to extend a gamers engagement.
Recent website changes include upgrading the website
infrastructure to 3rd Generation technologies as part of the Reskin
project. This includes moving to asynchronous data saving for all
actions on the website and allowing for data to be correct every
time, so that there can be no jam up of data at the
database. Adding to that, the Company is now delivering data
to the actual page using an API, which will now allow the data to
be pulled faster, and allow the Good Gaming website to move to more
interactive and mobile UI/UX designs.
The Company has also identified a need for faster game play with
its GWENT Tournament Series due to the recent popularity of its
best of five (BO5) GWENT Strike Application and is pleased to
announce it has modified a new best of three (BO3) Gwent Strike
Application which will provide a faster game play experience with
the same challenge and excitement experienced by all Good Gaming
members. Tournament formats for BO5 GWENT Strike Application is
already up and running with BO3 GWENT Strike Application expected
to be available within the next several days and will only be
available to Good Gaming members at www.good-gaming.com.
Gamers will also be pleased to know that Good Gaming is in the
process of frameworking and starting on Deck Banning Apps. The
Company plans to implement their Deck Banning Apps into the
Tournament System, along with the GWENT Strike Application and
Hearthstone Strike Application, so that players in Last Hero
Standing or Conquest format tournaments can have an application to
track banned decks and decks that have lost, thus giving Good
Gaming members a significant competitive edge.
As previously reported, the global games market is expected to
increase 7.8% to $108.9 billion with the eSport industry showing
the fastest year over year growth within the industry at 41.3% in
2017. Industry analysts predict this type of exponential growth to
continue through 2020.
David B. Dorwart, Good Gaming CEO, stated, "We are extremely
pleased to be approaching the 30,000 membership mark on our website
and should surpass this very important milestone within the next
several days. Currently, we are increasing members at an average
rate of approximately 150 memberships a day. We expect this average
to continue to grow as Good Gaming continues to carve out a niche
in the eSport industry. Our objective is to stay ahead of our
growth curve by continuing to develop various ways to expand our
game play through modification while investing in technologies that
both engage and enhance Good Gaming's tournament play experience.
We look forward to the continued implementation of our strategies
in order to meet and exceed the goals set forth in our business
model."
To learn more about Good Gaming and the eSport industry please
visit:
https://issuu.com/goodgaming/docs/gg_investor_presentation_spring_201
Please visit our website:
https://www.good-gaming.com
For more information on our Premium Membership
services:
https://www.good-gaming.com/membership
Social networks:
Twitter: https://twitter.com/GoodGamingInc
Facebook: https://www.facebook.com/goodgaminginc/?fref=ts
Investors
Hangout: https://investorshangout.com/Good-Gaming-Inc-GMER-62551/
About Good Gaming:
Good Gaming is a leading competitive online tournament gaming
and social network platform targeting over 250 million eSports
players and participants worldwide who want to communicate with
each other, develop strategies and compete at novice, competitive
and professional levels. Depending on a Gamer's level of skill,
players have the ability to win tournaments which include prize
money, gifts and raffles. Good Gaming recently confirmed its
partnership with one of the world's leading games publishers and is
launching a series of tournaments in 2017. The eSport industry has
experienced exponential growth going from $500 million to $1.2
billion over the last two years with industry analysts forecasting
a $5 billion global industry by 2020.
Safe Harbor
This release contains statements that constitute forward-looking
statements within the meaning of Section 27A of the Securities Act
of 1933, as amended, and Section 21E of the Securities Exchange Act
of 1934, as amended. These statements appear in a number of places
in this release and include all statements that are not statements
of historical fact regarding the intent, belief or current
expectations of Good Gaming Inc., its directors or its officers
with respect to, among other things: (i) financing plans; (ii)
trends affecting its financial condition or results of operations;
(iii) growth strategy and operating strategy. The words "may,"
"would," "will," "expect," "estimate," "can," "believe,"
"potential" and similar expressions and variations thereof are
intended to identify forward-looking statements. Investors are
cautioned that any such forward-looking statements are not
guarantees of future performance and involve risks and
uncertainties, many of which are beyond Good Gaming Inc.'s ability
to control, and that actual results may differ materially from
those projected in the forward-looking statements as a result of
various factors. More information about the potential factors that
could affect the business and financial results is and will be
included in Good Gaming Inc.'s filings with the Securities and
Exchange Commission.