Gfinity PLC Exclusive Partnership with Microsoft (3775C)
April 13 2017 - 2:00AM
UK Regulatory
TIDMGFIN
RNS Number : 3775C
Gfinity PLC
13 April 2017
Dissemination of a Regulatory Announcement that contains inside
information according to REGULATION (EU) No 596/2014 (MAR)
Gfinity plc
("GFIN" or the "Company")
Exclusive partnership with Microsoft - Forza Racing
Championship
Gfinity plc (AIM: GFIN), a leading eSports business, announces
that it has been appointed as the official global tournament
partner for Microsoft's Turn 10 Studios' Forza Racing Championship
("Forza RC") on Xbox.
This exclusive partnership with Microsoft helps to further
establish Gfinity as an industry leader in international eSports
tournament design and execution.
Forza RC is a four week competition beginning with an
invitational event at Microsoft's flagship store on Fifth Avenue,
New York, showcasing 18 of ForzaRC's Elite players from around the
world. Following the invitational event, players can then
participate in two different competitions: in Forza Motorsport 6
for Elite drivers and Forza Horizon 3 for casual players. Each
gamer will get an opportunity to race in a wide variety of Porsche
models over these four weeks of intense competition, culminating in
a finals event at an undisclosed location, where the winners will
take home $100,000 in cash prizes.
Gfinity will provide the bespoke platform technology which will
host the tournament and broadcast both the online and offline Forza
RC competitions around the world for the first time via Twitch, a
video platform and community for gamers.
Neville Upton, Chief Executive Officer, Gfinity plc, said:
"Everyone at Gfinity is extremely proud to be appointed by
Microsoft to manage their prestigious Forza Racing Championship and
our technology and expertise means we are capable of showcasing
such an important tournament. Gfinity has spent years dedicated to
building the best eSports tournament designs and platforms in the
world, and we are beginning to receive international recognition
for it. Microsoft and Xbox have always been at the forefront in
gaming, and we are looking forward to working closely with their
world class team to deliver the most exciting and engaging Forza
tournament ever."
Enquiries:
Gfinity plc www.gfinityplc.com
Neville Upton, Chief Executive Via Walbrook PR
Officer
Allenby Capital Limited - Nominated Tel. +44 20 3328
Adviser and Broker 5656
Jeremy Porter / John Depasquale
/ James Thomas
Walbrook PR (Media & Investor Tel: +44 (0)20
Relations) 7933 8780
Paul Cornelius / Sam Allen / Paul or gfinity@walbrookpr.com
Whittington
About Gfinity
Founded in 2012, Gfinity has quickly established itself as one
of the world's leading eSports companies. The London-based business
enjoys strong relationships with game publishers, players and the
wider eSports community and has already built a strong reputation
for delivering high quality competitions, both on-line and
off-line, and producing industry leading eSports broadcasts.
The Company has over half a million registered users, eligible
to compete in its online competitions and stages world leading
off-line events, which see the top players in the world, across a
range of eSports titles travel to the Gfinity Arena in London to
take part in competitions, which are broadcast on-line to millions
of viewers around the world. The Company stages events featuring a
number of top video gaming titles, across PCs, consoles and mobile
devices.
The Company monetises the strong position that it has created
through a combination of sponsorship, advertising, broadcast income
relating to Gfinity's own events and through fees received for
creating and delivering bespoke events for sponsors and game
publishers seeking to engage with the eSports community.
About eSports
eSports (electronic sports) is watching or playing competitive
video gaming. Leading titles include League of Legends, Counter
Strike: Global Offensive, Defence of the Ancients 2 (DoTA 2), Call
of Duty and Rocket League. The industry is growing rapidly, with
new communities developing around more and more titles. The global
eSports market generated US$325 million of revenue in 2015 and is
expected to make $463 million in 2016. The global eSports audience
in 2015 was 226 million people, 80% under the age of 35 and 70%
male (source: Newzoo). Online streaming channels Twitch and YouTube
command the biggest audiences, although eSports events are also now
being broadcast on conventional TV. The 2015 League of Legends
Championships finals in Berlin were watched by 36 million people,
with a peak concurrent viewership of 14 million viewers, while at
DotA 2's flagship annual championship 'The International 2016'
competitors from around the world competed for a prize pot of over
$20 million.
This information is provided by RNS
The company news service from the London Stock Exchange
END
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April 13, 2017 02:00 ET (06:00 GMT)
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