Gaming Standards Association's New Game-to-System (G2S) Protocol Development Milestones
January 17 2006 - 8:00AM
PR Newswire (US)
Protocol Expected to be Available for Download in April 2006 LAS
VEGAS, Jan. 17 /PRNewswire/ -- The Gaming Standards Association
announced today that progress on its new Game-to-System (G2S)
protocol has been efficient and steady, and that its Merger
Workgroup, a sub-group of GSA's G2S Committee (formerly known as
the BOB Committee), has reached consensus on three substantial
development points. Reaching consensus is critical, because it has
created the platform on which G2S will be based. In the coming
months, the G2S Committee will review the workgroup's efforts,
enhancing them and working toward approval of the new G2S standard.
Jim Morrow, VP of Advanced Development, Bally Gaming and Systems
(NYSE:AGI), who serves on the workgroup, said, "While we are not
yet finished, we have reached consensus on three major issues that
distinguish G2S over BOB and SuperSAS(TM)." The merger workgroup
consists of three types of experts: GSA members with expertise in
the BOB protocol, IGT specialists in SuperSAS(TM) and game and
system developers who have worked on implementing one or both
protocols. With the first point of consensus, the group has defined
a composite meter model that embraces a "flat" methodology combined
with a "hierarchical" method enhancing extensibility. "Flat" means
that a host can readily get to any meter needed, and the
hierarchical addition allows a great deal of forward-flexibility
without modification of existing hosts. Second, where BOB was
"state-based" technology, G2S encompasses state-information and
adds SuperSAS(TM) event-based technology. The addition of the
event-based technology allows the user (host) to ask for a
customizable sub-set of relevant data in compact, rapidly
communicated form. Third, and new to G2S, is an element that
existed neither in BOB nor in SuperSAS(TM); the inclusion of a Slot
Machine Interface Board (SMIB), in the G2S architecture. G2S
recognizes that there is value in a separate player tracking
component; therefore, G2S makes an allowance for retaining a
separate SMIB in a slot machine and will include messaging to
support such. Representatives from GSA will attend this month's ICE
tradeshow in London, where they will be available to discuss G2S in
greater detail. GSA will be in stand #3026. Morrow said, "We have
not crossed the T's or dotted the I's, but it is hugely important
that we have reached consensus on these issues. A great deal of
work remains. We thank all our participating member companies for
their efforts so far and encourage all GSA members to participate."
The workgroup now plans to focus on the details. After a complete
rewrite of various sections of the protocol and their accompanying
schemas, as well as the proposed extensions to GSA's protocols, it
will allow the group to move into the production phase. About the
Gaming Standards Association (GSA): The Gaming Standards
Association (GSA) is an international trade association
representing gaming manufacturers, suppliers, operators and
regulators. We facilitate the identification, definition,
development, promotion, and implementation of open standards to
enable innovation, education, and communication for the benefit of
the entire industry. Since its incorporation on May 6, 1998, GSA
has members representing a wide cross section of the global gaming
industry. Platinum members include Aristocrat Technologies Inc.;
Atronic Americas LLC; Bally Gaming and Systems (AGI); E-Genting
Holdings Sdn Bhd; FutureLogic, Inc; Harrah's Entertainment (HET);
International Game Technology (IGT); Konami Gaming Inc.; Mars
Electronics International; Multimedia Games, Inc. (MGAM);
Progressive Gaming International Corporation (PGIC); Rocket Gaming
Systems; Seminole Tribe of Florida; and WMS Gaming Inc. (WMS).
Other members include: 3M Touch Systems (MMM); AGMMA --
Australasian Gaming Machine Manufacturers Association; Alliance
Gaming Services; American Gaming Systems; Aruze Gaming America,
Inc.; Atronic Systems; Belatra Co., Ltd.; BMM North America;
Cadillac Jack; CashCode Company Inc.; Casino Technology; Dakota
Nation Gaming Enterprise; Detroit Entertainment, LLC; Euro Games
Technology; Flint & K, Inc.; Foxwoods Resort Casino; Friedberg
& Associates; GameLogic, Inc.; Gamey Industries; Gaming
Consultants International; Gaming Laboratories International, Inc;
Giesecke & Devrient; GGS-US LTD; Global Payment Technologies
Inc. (GPTX); GTECH Corporation (GTK); Himecs Co, Ltd.; Holland
Casino; Hotel Technology Next Generation; Hyatt Gaming Services,
LLC; Integrity Gaming, Inc.; Intralot S.A. (INLr.AT); JCM American
Corporation; Kare Technology; Money Controls; Multi-State Lottery
Association (MUSL); Nick Farley & Associates; NRT Technology
Corporation; Octavian International, Ltd.; Ontario Lottery &
Gaming Corporation; Penn National Gaming, Inc.; Quest
Entertainment, Inc: Radical Blue Gaming, Inc.; Renaissance Casino
Solutions, Inc.; Revive Partners, LLC; R. Franco USA; Sankyo Seiki
Mfg. Co., Ltd.; Scientific Games (SGMS); Shuffle Master,
Inc.(SHFL); Summit Amusement & Distributing, Ltd.; Transact
Technologies (TACT); Unidesa Gaming & Systems; UNLV
International Gaming Institute; Video Gaming Technologies, Inc; and
Viejas Casino. For more information, visit
http://www.gamingstandards.com/. DATASOURCE: Gaming Standards
Association CONTACT: Peter DeRaedt, President of Gaming Standards
Association, +1-775-829-2336, or ; or Paul Speirs, President of
Steinbeck Communications, +1-702-413-4278, or , for Gaming
Standards Association Web site: http://www.gamingstandards.com/
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