GAAP net revenue was $860.9 million
GAAP net income per diluted share increased 10%
to $1.57
GAAP net cash provided by operating activities
for the nine-months ended December 31, 2020 increased 79% to $787.7
million
Adjusted Unrestricted Operating Cash Flow
(Non-GAAP) for the nine-months ended December 31, 2020 increased
56% to $854.3 million
Net Bookings were $814.3 million
Company again raises outlook for fiscal year
2021, including record Net Bookings
Take-Two Interactive Software, Inc. (NASDAQ: TTWO) today
reported strong results for its fiscal third quarter 2021 ended
December 31, 2020. In addition, the Company provided its initial
outlook for its fiscal fourth quarter ending March 31, 2021 and
again increased its outlook for the fiscal year 2021, ending March
31, 2021. For additional information, please see the fiscal third
quarter 2021 results slide deck posted to the Company’s investor
relations website at http://ir.take2games.com.
Fiscal Third Quarter 2021 Financial
Highlights
GAAP net revenue was $860.9 million, as compared to $930.1
million in last year’s fiscal third quarter. Recurrent consumer
spending (which is generated from ongoing consumer engagement and
includes virtual currency, add-on content and in-game purchases)
increased 57% and accounted for 62% of total GAAP net revenue. The
largest contributors to GAAP net revenue in fiscal third quarter
2021 were NBA® 2K21 and NBA 2K20; Grand Theft Auto® Online and
Grand Theft Auto V; Red Dead Redemption 2 and Red Dead Online;
Social Point’s mobile offerings; the Mafia: Definitive Editions and
Mafia: Trilogy; Borderlands® 3; the WWE® series; and Sid Meier’s
Civilization VI.
Digitally-delivered GAAP net revenue increased 4% to $728.5
million, as compared to $700.3 million in last year’s fiscal third
quarter, and accounted for 85% of total GAAP net revenue. The
largest contributors to GAAP digitally-delivered net revenue in
fiscal third quarter 2021 were NBA 2K20 and NBA 2K21; Grand Theft
Auto Online and Grand Theft Auto V; Red Dead Redemption 2 and Red
Dead Online; Social Point’s mobile offerings; Borderlands 3; the
Mafia Definitive Editions and Mafia: Trilogy; the WWE series; and
Sid Meier’s Civilization VI.
GAAP net income increased 11% to $182.2 million, or $1.57 per
diluted share, as compared to $163.6 million, or $1.43 per diluted
share, for the comparable period last year. GAAP net income
included the favorable impact of a gain on long-term investments of
approximately $40.6 million due to the sale of a portion of one of
our investments and the resulting increase in value of the
remaining portion of that investment.
During the nine-month period ended December 31, 2020, GAAP net
cash provided by operating activities increased 79% to $787.7
million, as compared to $440.0 million in the same period last
year. During the nine-month period ended December 31, 2020,
Adjusted Unrestricted Operating Cash Flow (Non-GAAP), which is
defined as GAAP net cash from operating activities, adjusted for
changes in restricted cash, increased 56% to $854.3 million, as
compared to $547.9 million in the same period last year (please see
the section below titled “Non-GAAP Financial Measure” for
additional information). As of December 31, 2020, the Company had
cash and short-term investments of $2.42 billion. Included in our
restricted cash as of December 31, 2020 was the cash portion of our
offer to acquire Codemasters Group Holdings PLC (“Codemasters”), a
UK-based game publisher and developer. As of January 13, 2021, the
offer lapsed, and the cash was no longer restricted.
The following data, together with a management reporting tax
rate of 16%, are used internally by the Company’s management and
Board of Directors to adjust the Company’s GAAP financial results
in order to facilitate comparison of its operating performance
between periods and to better understand its core business and
future outlook:
Three Months Ended December
31, 2020
Financial Data
$ in thousands
Statement
of
operations
Change in
deferred net
revenue
and related
cost of
goods sold
Stock-based
compensation
Impact of
business
reorganization
Business
acquisition
Amortization
& impairment
of acquired
intangible
assets
Gain on long-
term
investments,
net
Net revenue
$860,889
(46,607)
Cost of goods sold
346,244
9,848
(13,100)
(6,428)
Gross profit
514,645
(56,455)
13,100
6,428
Operating expenses
338,588
(28,016)
377
(3,427)
(3,494)
Income from operations
176,057
(56,455)
41,116
(377)
3,427
9,922
Interest and other, net
1,098
(2,874)
Gain on long-term investments,
net
39,291
(39,291)
Income before income
taxes
216,446
(59,329)
41,116
(377)
3,427
9,922
(39,291)
In order to calculate net income per diluted share for
management reporting purposes, the Company uses its fully diluted
share count of 116.1 million.
Operational Metric – Net
Bookings
Net Bookings is defined as the net amount of products and
services sold digitally or sold-in physically during the period,
and includes licensing fees, merchandise, in-game advertising,
strategy guides and publisher incentives.
During fiscal third quarter 2021, total Net Bookings were $814.3
million, as compared to $888.2 million during last year’s fiscal
third quarter. Net Bookings from recurrent consumer spending grew
30% and accounted for 58% of total Net Bookings. The largest
contributors to Net Bookings in fiscal third quarter 2021 were NBA
2K21 and NBA 2K20; Grand Theft Auto Online and Grand Theft Auto V;
Red Dead Redemption 2 and Red Dead Online; Social Point’s mobile
offerings; the Mafia: Definitive Editions and Mafia: Trilogy; the
WWE series; Borderlands 3; Sid Meier’s Civilization VI; and PGA
TOUR 2K21.
Catalog accounted for $500.0 million of Net Bookings led by
Grand Theft Auto; Red Dead Redemption; Social Point’s mobile
offerings; Borderlands; the Mafia: Definitive Editions and Mafia:
Trilogy; NBA 2K; and the WWE series.
Digitally-delivered Net Bookings were $664.4 million, as
compared to $690.6 million in last year’s fiscal third quarter, and
accounted for 82% of total Net Bookings. The largest contributors
to digitally-delivered Net Bookings in fiscal third quarter 2021
were NBA 2K21 and NBA 2K20; Grand Theft Auto Online and Grand Theft
Auto V; Red Dead Redemption 2 and Red Dead Online; Borderlands 3;
Social Point’s mobile offerings; the WWE series; the Mafia:
Definitive Editions and Mafia: Trilogy; and Sid Meier’s
Civilization VI.
Management Comments
“Due to an incredibly strong holiday season, coupled with our
ability to provide consistently the highest quality entertainment
experiences, especially as many individuals continue to shelter at
home, Take-Two delivered operating results that significantly
exceeded our expectations,” said Strauss Zelnick, Chairman and CEO
of Take-Two. “The outperformance of Grand Theft Auto Online, Grand
Theft Auto V, NBA 2K, the Mafia: Definitive Editions and Mafia:
Trilogy, and Red Dead Redemption 2 reflects our development teams'
boundless passion, creativity, and commitment to captivate and
engage audiences."
“As a result of our better-than-expected third quarter operating
results and increased forecast for the remainder of the year, we
are once again raising our fiscal year 2021 outlook, and we expect
to achieve record Net Bookings of $3.37 billion to $3.42
billion.”
“Take-Two is exceedingly well-positioned to capitalize further
on the positive trends of our industry and to pursue our core
mission to become the most innovative, creative, and efficient
entertainment company in the world. By scaling our business further
through a highly disciplined approach to both organic and inorganic
growth opportunities, having the willingness to explore and
experiment with new markets and business models, and investing
prudently to enhance our global infrastructure and resources,
Take-Two remains poised to generate growth and margin expansion
over the long-term.”
COVID-19 Update
At Take-Two, our number one priority is the health and safety of
our employees and their families. After moving to work-from-home
environments by mid-March 2020, several of our offices have
re-opened on a voluntary basis. With more people staying at home,
we have experienced, and are continuing to experience, heightened
levels of engagement and Net Bookings growth-to-date. The full
extent of the impact of the COVID-19 pandemic to our business,
operations and financial results will depend on numerous evolving
factors that we are not able to predict. The key risks to our
business are set forth under the heading “Cautionary Note Regarding
Forward-Looking Statements” in this release and in Take-Two’s
Annual Report on Form 10-K for the fiscal year ended March 31,
2020.
Business and Product
Highlights
Since October 1, 2020:
Take-Two:
- Take-Two maintained its commitment to giving back to its
communities. During fiscal year 2021, across our Company and
labels, we have donated over $18 million to provide support to more
than 190 organizations throughout the world, and we will continue
these efforts. Our donations have supported charities oriented with
COVID-19 relief efforts, as well as efforts to enhance diversity
and inclusion within our industry and to help eradicate racial
injustice within our communities.
- On November 6, 2020, Take-Two announced that it had confirmed
an announcement made by the Board of Codemasters that the Company
had made a proposal to possibly acquire UK-based game publisher and
developer Codemasters. On December 14, 2020, Take-Two announced
that it noted an announcement made by Codex Games Limited, an
indirect subsidiary of Electronic Arts Inc. (“Electronic Arts”), of
a firm intention to make an offer for Codemasters, and a subsequent
announcement made by the Board of Codemasters to change its
recommendation from the acquisition of Codemasters by Take-Two in
favor of Electronic Arts. On January 13, 2021, Take-Two announced
that, with the consent of the Panel, its offer to acquire
Codemasters had lapsed.
Rockstar Games:
- Acquired Ruffian Games. Based in Dundee, Scotland, the studio
will operate under the new name of Rockstar Dundee. Terms of the
acquisition were not disclosed. Founded in 2008 by Gary Liddon and
Billy Thomson, Ruffian partnered with 343 Industries to work on
Halo: Reach from the Halo Master Chief Collection, among many other
projects. Ruffian’s talented team of just over 40 have a depth of
development experience that includes work on some early Rockstar
titles from the Grand Theft Auto and Manhunt series. Both Liddon
and Thomson will remain on-board as Co-Studio Directors of Rockstar
Dundee.
- Released Grand Theft Auto Online's biggest update to date – The
Cayo Perico Heist – featuring a new tropical island Heist location
for up to four players, including, for the first time, the option
to play the entire Heist solo. The update also features a new
nightclub – The Music Locker – open to the public and featuring
performances by real-world DJs Moodymann, Palms Trax and
Keinemusik, two new radio stations, updates to two existing radio
stations, a purchasable submarine HQ, 13 additional new vehicles,
three weapons, new clothing and more. In addition, Rockstar Games
released an array of free content updates for Grand Theft Auto
Online, including Halloween-themed Business Battles featuring UFOs
and several new vehicles including sports cars, dirt bikes,
military vehicles and more.
- Released a standalone version of Red Dead Online for
PlayStation 4, Xbox One and PC that for the first time allows new
players who do not already own Red Redemption 2 to experience
everything that Red Dead Online has to offer, including access to
all future content updates. Players will also have the option to
unlock Red Dead Redemption 2: Story Mode via an additional
purchase.
- Released new free content updates for Red Dead Online,
including:
- For the Naturalist Role: New Sighting Missions, including the
Golden Spirit Bear, Ruddy Moose, and Iwakta Panther; and New
Legendary Animals, including the Legendary Nightwalker and Ghost
Panther, along with new clothing, weapons, locations and more;
- The Halloween Pass that featured new cosmetic items and
weapons, photo studio backgrounds and a Gothic Décor Theme for a
player's Moonshine Bar;
- For the Bounty Hunter Role: The Prestigious Bounty Hunter
License, featuring 10 new Prestigious Ranks with new Role Items,
Infamous Bounties, and new Prestigious Legendary Bounty: Gene
“Beau” Finley, alongside the Outlaw Pass No. 4 and its new rewards,
clothing, skill pamphlets, and photography enhancements, plus, new
Mustang and Missouri Fox Trotter horses and gameplay improvements.
Additional Legendary Bounties for Carmela "La Muñeca" Montez and
Virgil “The Shepherd” Edwards were later released;
- New Horses and Festive Showdowns, which introduced new Turkoman
horse breeds and festive renditions of modes such as Make It Count
- Bow & Arrow and Last Stand.
- Throughout the calendar year, Rockstar Games will continue to
support both Red Dead Online and Grand Theft Auto Online with more
content updates to keep new and returning players excited and
engaged.
2K:
- Launched NBA 2K21 for PlayStation 5 and Xbox Series X. Built
from the ground up for next-generation consoles, NBA 2K21 once
again redefined the standard for sports simulations. In addition to
unparalleled graphics and loading speeds, NBA 2K21 introduced
several initiatives to bridge prior and new console generations of
the game, including MyTEAM Cross-Progression and a Shared VC Wallet
within the same console families. NBA legend Kobe Bryant’s lifetime
achievement of basketball excellence is celebrated with the NBA
2K21 Mamba Forever Edition, which provides players with seamless
access to both prior and next-generation versions of the game. In
addition, NBA 2K21 features The City, a completely overhauled Park
experience, exclusive to NBA 2K21 on next-generation consoles.
Originally introduced in NBA 2K14 forXbox One and PS4, The Park
helped push 2K forward by creating a competitive online basketball
environment that allowed our quickly growing community to compete
against one another outside of the authentic NBA experience. The
City, which is many times larger and a more immersive
community-based experience, is only possible on next-generation
consoles, and is Visual Concept’s most ambitious execution of a
virtual basketball community.
- Expanded the breadth of NBA 2K offerings with the releases of
NBA SuperCard and NBA 2K Mobile Season 3 for iOS and Android
devices.
- Launched Borderlands 3 for PlayStation 5 and Xbox Series X. The
title has been fully optimized for next-generation consoles, making
mayhem bigger and bolder than ever before. All players who own or
purchase the game on prior consoles will be able to download the
next-generation upgrade within the same console family free of
charge. This free next-gen upgrade will add several exclusive
features, including 4K resolution at 60 frames-per-second in
single-player and online co-op, plus support for three- and
four-player split-screen co-op. In addition, 2K released a second
Season Pass for Borderlands 3 for all previously released and
next-generation versions of the game. Season Pass 2 includes two
brand new content add-ons - Designer’s Cut, which adds all new ways
to play Borderlands 3 by introducing a new Skill Tree for each
Vault Hunter, a new standalone mode called Arms Race, and more; and
the Director’s Cut, which is planned for release in spring
2021.
- Released a series of free and paid content for PGA TOUR 2K21
for PlayStation 4, Xbox One, Switch (digital), PC and Stadia,
including the 3-Hole Match Types update, the Halloween update, and
the Clubhouse Pass (standard, premium and premium+ editions).
- Launched the Babylon and Vietnam & Kublai Khan packs for
Sid Meier's Civilization VI as part of Firaxis Games' New Frontier
Pass for PlayStation 4, Xbox One, Nintendo Switch and PC. The packs
feature new civilizations and leaders, and are also available for
individual purchase. The final Frontier Pass pack will be released
in March 2021.
- Released a series of roster updates featuring notable WWE
Superstars and Legends for WWE 2K Battlegrounds, the arcade-style
brawler that takes over-the-top WWE action to new heights, for
PlayStation 4, Xbox One, PC, Switch and Stadia. WWE 2K
Battlegrounds brings fast-paced action and an assortment of
power-ups, special moves, unconventional melee items and
interactive environments to take the brawl to the next level.
Players can take on the challenges alone or compete with friends
and family in person or online in cooperative and competitive
multiplayer modes.
- Launched Season 7 of WWE SuperCard, the newest addition to the
action-packed collectible card-battling game, as a free,
downloadable update for iOS, Android, and Facebook Gaming.
Private Division:
- Continues to release new, free content for Kerbal Space
Program, including the Some Assembly Required update for Kerbal
Space Program for PC on December 17, 2020, and a new content update
for Kerbal Space Program: Enhanced Edition for PlayStation 4 and
Xbox One on January 14, 2021. These free updates continue to
provide new features and content for all players of the critically
acclaimed physics-based space simulation game.
- Launched Kerbal Space Program, its beloved space simulation, on
Tencent's WeGame portal in China on February 2, 2021.
- Announced that on February 10, 2021, it will release, along
with Obsidian Entertainment, The Outer Worlds: Peril on Gorgon, the
first narrative-led expansion for the critically acclaimed, darkly
humorous sci-fi RPG for the Nintendo Switch. The expansion was
released previously for PlayStation 4, Xbox One, and PC, and is
available individually or at a discount as part of The Outer Worlds
Expansion Pass, which will also include The Outer Worlds: Murder on
Eridanos, the second expansion set to launch on PlayStation 4, Xbox
One, and PC this fiscal year, and on Nintendo Switch in calendar
2021.
Outlook for Fiscal 2021
Take-Two is providing its initial outlook for its fiscal fourth
quarter ending March 31, 2021 and again increasing its outlook for
the fiscal year ending March 31, 2021:
Fourth Quarter Ending March 31, 2021
- GAAP net revenue is expected to range from $702 to $752
million
- GAAP net income is expected to range from $102 to $113
million
- GAAP diluted net income per share is expected to range from
$0.88 to $0.98
- Share count used to calculate both GAAP and management
reporting diluted net income per share is expected to be 116.1
million (1)
- Net Bookings (operational metric) are expected to range from
$602 to $652 million
The Company is also providing selected data and its management
reporting tax rate of 16%, which are used internally by its
management and Board of Directors to adjust the Company’s GAAP
financial outlook in order to facilitate comparison of its
operating performance between periods and to better understand its
core business and future outlook:
Three Months Ending March 31,
2021
Financial Data
$ in millions
GAAP outlook (2)
Change in
deferred net
revenue
and
related cost of
goods sold
Stock-based
compensation (3)
Amortization
of Intangible
Assets
Net revenue
$702 to $752
($100)
Cost of goods sold
$267 to $293
($5)
($11)
($6)
Operating expenses
$316 to $326
($26)
($3)
Interest and other, net
($2)
Income (loss) before income
taxes
$121 to $134
($95)
$37
$9
Fiscal Year Ending March 31, 2021
- GAAP net revenue is expected to range from $3.235 to $3.285
billion
- GAAP net income is expected to range from $472 to $484
million
- GAAP diluted net income per share is expected to range from
$4.08 to $4.18
- Share count used to calculate both GAAP and management
reporting diluted net income per share is expected to be 115.5
million (3)
- Net cash provided by operating activities is expected to be
over $810 million
- Adjusted Unrestricted Operating Cash Flow (Non-GAAP) is
expected to be over $750 million (4)
- Capital expenditures are expected to be approximately $75
million
- Net Bookings (operational metric) are expected to range from
$3.37 to $3.42 billion
The Company is also providing selected data and its management
reporting tax rate of 16%, which are used internally by its
management and Board of Directors to adjust the Company’s GAAP
financial outlook in order to facilitate comparison of its
operating performance between periods and to better understand its
core business and future outlook:
Twelve Months Ending March 31,
2021
Financial Data
$ in millions
GAAP outlook (2)
Change in
deferred net
revenue and
related cost
of goods
sold
Stock-based
compensation (3)
Gain on long
term
investments,
net
Amortization
of Intangible
Assets
Reorganization
& Acquisition
Net revenue
$3,235 to $3,285
$135
Cost of goods sold
$1,522 to $1,548
$9
($67)
($17)
Operating expenses
$1,220 to $1,230
($106)
($11)
($3)
Interest and other, net
($52)
$5
$38
Income (loss) before income
taxes
$545 to $559
$121
$173
($38)
$28
$3
1)
Includes 115.1 million basic shares and
1.0 million shares representing the potential dilution from
unvested employee stock grants.
2)
The individual components of the financial
outlook may not foot to the totals, as the Company does not expect
actual results for every component to be at the low end or high end
of the outlook range simultaneously.
3)
Includes 114.5 million basic shares and
1.0 million shares representing the potential dilution from
unvested employee stock grants.
4)
Includes a $60 million net decrease in
restricted cash for fiscal 2021.
Key assumptions and dependencies underlying the Company’s
outlook include: the timely delivery of the titles included in this
financial outlook; a stable economic environment; continued
consumer acceptance of Xbox One and PlayStation 4; the ability to
develop and publish products that capture market share for these
current generation systems while also leveraging opportunities on
PlayStation 5 and Xbox Series X, PC, mobile and other platforms;
and stable foreign exchange rates. See also “Cautionary Note
Regarding Forward Looking Statements” below.
Product Releases
The following titles have been released since October 1,
2020:
Label
Title
Platforms
Release Date
2K
PGA TOUR 2K21 - 3-Hole Match Types update
(DLC)
PS4, Xbox One, Switch, PC, Stadia
October 2, 2020
Private Division
Kerbal Space Program: Shared Horizon (free
update)
PS4, Xbox One
October 14, 2020
2K
PGA TOUR 2K21 - Halloween update (DLC)
PS4, Xbox One, Switch, PC, Stadia
October 20, 2020
2K
WWE 2K Battlegrounds Roster update #1
(DLC)
PS4, Xbox One, Switch, PC, Stadia
November 6, 2020
2K
Borderlands 3
Xbox Series X (digital only)
November 10, 2020
2K
NBA 2K21
Xbox Series X
November 10, 2020
2K
Borderlands 3 - Season Pass 2
PS4, PS5, Xbox One, Xbox Series X, PC,
Stadia
November 10, 2020
2K
Borderlands 3 - Designer's Cut (part of
Season Pass 2 DLC)
PS4, PS5, Xbox One, Xbox Series X, PC,
Stadia
November 10, 2020
2K
Borderlands 3
PS5 (digital only)
November 12, 2020
2K
NBA 2K21
PS5
November 12, 2020
2K
WWE SuperCard - Season 7
iOS, Android, Facebook Gaming
November 18, 2020
2K
Carnival Games
PC
November 19, 2020
2K
Sid Meier's Civilization VI – New Frontier
Pass: Babylon Pack (DLC)
PS4, Xbox One, Switch, PC
November 19, 2020
2K
WWE 2K Battlegrounds Roster Update #2
(DLC)
PS4, Xbox One, Switch, PC, Stadia
November 23, 2020
Rockstar Games
Red Dead Online Standalone
PS4, Xbox One, PC
December 1, 2020
2K
NBA 2K Mobile Season 3
iOS, Android
December 1, 2020
2K
PGA TOUR 2K21 - Clubhouse Pass
Premium/Premium+ (DLC)
PS4, Xbox One, PC, Stadia
December 3, 2020
2K
PGA TOUR 2K21 - Clubhouse Pass
Premium/Premium+ (DLC)
Switch
December 10, 2020
2K
NBA SuperCard
iOS, Android
December 10, 2020
Rockstar Games
Grand Theft Auto Online: The Cayo Perico
Heist
PS4, Xbox One, PC
December 15, 2020
2K
WWE 2K Battlegrounds Roster Update #3
(DLC)
PS4, Xbox One, Switch, PC, Stadia
December 23, 2020
2K
WWE 2K Battlegrounds Roster Update #4
(DLC)
PS4, Xbox One, Switch, PC, Stadia
January 27, 2021
2K
Sid Meier's Civilization VI – New Frontier
Pass: Vietnam & Kublai Khan Pack (DLC)
PS4, Xbox One, Switch, PC
January 28, 2021
Private Division
Kerbal Space Program
WeGame (China)
February 2, 2021
Take-Two's lineup of future titles announced to-date
includes:
Label
Title
Platforms
Release Date
Private Division
The Outer Worlds: Peril on Gorgon
(DLC)
Switch
February 10, 2021
2K
WWE 2K Battlegrounds Roster Update #5
(DLC)
PS4, Xbox One, Switch, PC, Stadia
February 10, 2021
2K
Sid Meier's Civilization VI – New Frontier
Pass (DLC)
PS4, Xbox One, Switch, PC
March 2021
2K
Borderlands 3 - Director's Cut (part of
Season Pass 2 DLC)
PS4, PS5, Xbox One, Xbox Series X, PC,
Stadia
Spring 2021
Private Division
The Outer Worlds: Murder on Eridanos
(DLC)
PS4, Xbox One, PC
Fiscal 2021
Private Division
The Outer Worlds: Murder on Eridanos
(DLC)
Switch
Calendar 2021
Rockstar Games
Grand Theft Auto V
PS5, Xbox Series X
Fiscal 2022
Private Division
Kerbal Space Program 2
PS4, Xbox One, PC
Fiscal 2023
Conference Call
Take-Two will host a conference call today at 4:30 p.m. Eastern
Time to review these results and discuss other topics. The call can
be accessed by dialing (877) 407-0984 or (201) 689-8577. A live
listen-only webcast of the call will be available by visiting
http://ir.take2games.com and a replay will be available following
the call at the same location.
Non-GAAP Financial
Measure
In addition to reporting financial results in accordance with
U.S. generally accepted accounting principles (GAAP), the Company
uses a Non-GAAP measure of financial performance: Adjusted
Unrestricted Operating Cash Flow, which is defined as GAAP net
cash from operating activities, adjusted for changes in restricted
cash. The Company’s management believes it is important to consider
Adjusted Unrestricted Operating Cash Flow, in addition to net cash
from operating activities, as it provides more transparency into
current business trends without regard to the timing of payments
from restricted cash, which is primarily related to a dedicated
account limited to the payment of certain internal royalty
obligations.
This Non-GAAP financial measure is not intended to be considered
in isolation from, as a substitute for, or superior to, GAAP
results. This Non-GAAP financial measure may be different from
similarly titled measures used by other companies. In the future,
Take-Two may also consider whether other items should also be
excluded in calculating this Non-GAAP financial measure used by the
Company. Management believes that the presentation of this Non-GAAP
financial measure provides investors with additional useful
information to measure Take-Two's financial and operating
performance. In particular, this measure facilitates comparison of
our operating performance between periods and may help investors to
understand better the operating results of Take-Two. Internally,
management uses this Non-GAAP financial measure in assessing the
Company's operating results and in planning and forecasting. A
reconciliation of this Non-GAAP financial measure to the most
comparable GAAP measure is contained in the financial tables to
this press release.
Final Results
The financial results discussed herein are presented on a
preliminary basis; final data will be included in Take-Two’s
Quarterly Report on Form 10-Q for the period ended December 31,
2020.
About Take-Two Interactive
Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. We develop and
publish products principally through Rockstar Games, 2K, Private
Division, and Social Point. Our products are designed for console
systems and personal computers, including smartphones and tablets,
and are delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock
is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at
http://www.take2games.com.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding
Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," “should,” "will," or
words of similar meaning and include, but are not limited to,
statements regarding the outlook for the Company's future business
and financial performance. Such forward-looking statements are
based on the current beliefs of our management as well as
assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks and changes in
circumstances that are difficult to predict. Actual outcomes and
results may vary materially from these forward-looking statements
based on a variety of risks and uncertainties including: the
uncertainty of the impact of the COVID-19 pandemic and measures
taken in response thereto; the effect that measures taken to
mitigate the COVID-19 pandemic have on our operations, including
our ability to timely deliver our titles and other products, and on
the operations of our counterparties, including retailers and
distributors; the effects of the COVID-19 pandemic on both consumer
demand and the discretionary spending patterns of our customers as
the situation with the pandemic continues to evolve; the impact of
reductions in interest rates by the Federal Reserve and other
central banks, including on our short-term investment portfolio;
the impact of potential inflation; volatility in foreign currency
exchange rates; our dependence on key management and product
development personnel; our dependence on our Grand Theft Auto and
NBA 2K products and our ability to develop other hit titles; our
ability to leverage opportunities on PlayStation 5 and Xbox Series
X; the timely release and significant market acceptance of our
games; the ability to maintain acceptable pricing levels on our
games; and risks associated with international operations.
Other important factors and information are contained in the
Company's most recent Annual Report on Form 10-K, including the
risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the
Company's other periodic filings with the SEC, which can be
accessed at www.take2games.com. All forward-looking statements are
qualified by these cautionary statements and apply only as of the
date they are made. The Company undertakes no obligation to update
any forward-looking statement, whether as a result of new
information, future events or otherwise.
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED STATEMENTS OF OPERATIONS (in thousands,
except per share amounts) Three months ended December
31, Nine months ended December 31,
2020
2019
2020
2019
Net revenue
$
860,889
$
930,129
$
2,533,341
$
2,328,429
Cost of goods sold: Internal royalties
137,657
166,432
479,524
339,312
Software development costs and royalties
83,514
130,985
374,332
451,422
Licenses
57,917
48,717
206,880
130,914
Product costs
67,156
90,959
194,702
225,162
Total cost of goods sold
346,244
437,093
1,255,438
1,146,810
Gross profit
514,645
493,036
1,277,903
1,181,619
Selling and marketing
139,906
137,068
338,376
378,455
General and administrative
98,624
84,531
292,230
236,023
Research and development
86,428
82,520
233,752
227,680
Depreciation and amortization
14,007
12,330
40,116
35,611
Business reorganization
(377
)
(246
)
(138
)
467
Total operating expenses
338,588
316,203
904,336
878,236
Income from operations
176,057
176,833
373,567
303,383
Interest and other, net
1,098
11,943
12,022
30,422
Gain on long-term investments, net
39,291
-
38,636
-
Income before income taxes
216,446
188,776
424,225
333,805
Provision for income taxes
34,198
25,134
54,151
52,068
Net income
$
182,248
$
163,642
$
370,074
$
281,737
173,533
Earnings per share: Basic earnings per share
$
1.58
$
1.44
$
3.23
$
2.49
Diluted earnings per share
$
1.57
$
1.43
$
3.20
$
2.47
Weighted average shares outstanding: Basic
115,004
113,251
114,436
112,996
Diluted
116,117
114,254
115,573
114,009
Computation of Basic EPS: Net income
$
182,248
$
163,642
$
370,074
$
281,737
Weighted average shares outstanding - basic
115,004
113,251
114,436
112,996
Basic earnings per share
$
1.58
$
1.44
$
3.23
$
2.49
Computation of Diluted EPS: Net income for diluted
EPS calculation
$
182,248
$
163,642
$
370,074
$
281,737
Weighted average shares outstanding - basic
115,004
113,251
114,436
112,996
Add: dilutive effect of common stock equivalents
1,113
1,003
1,137
1,013
Weighted average common shares outstanding - diluted
116,117
114,254
115,573
114,009
Diluted earnings per share
$
1.57
$
1.43
$
3.20
$
2.47
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED BALANCE SHEETS (in thousands, except per
share amounts)
December 31,
March 31,
2020
2020
ASSETS (Unaudited) Current assets: Cash and
cash equivalents
$
1,649,832
$
1,357,664
Short-term investments
772,683
644,003
Restricted cash and cash equivalents
764,419
546,604
Accounts receivable, net of allowances of $350 and $443 at December
31, 2020 and March 31, 2020, respectively
581,136
592,555
Inventory
26,733
19,108
Software development costs and licenses
48,784
40,316
Deferred cost of goods sold
19,854
19,598
Prepaid expenses and other
296,518
273,503
Total current assets
4,159,959
3,493,351
Fixed assets, net
135,257
131,888
Right-of-use assets
161,750
154,284
Software development costs and licenses, net of current portion
436,702
401,778
Goodwill
534,535
386,494
Other intangibles, net
117,618
51,260
Deferred tax assets
127,312
116,676
Long-term restricted cash and cash equivalents
98,538
89,124
Other assets
194,428
123,977
Total assets
$
5,966,099
$
4,948,832
LIABILITIES AND STOCKHOLDERS' EQUITY Current
liabilities: Accounts payable
$
100,159
$
65,684
Accrued expenses and other current liabilities
1,219,614
1,169,884
Deferred revenue
991,476
777,784
Lease liabilities
30,540
25,187
Total current liabilities
2,341,789
2,038,539
Non-current deferred revenue
31,813
28,339
Non-current lease liabilities
156,835
152,059
Non-current software development royalties
108,667
104,417
Other long-term liabilities
171,704
86,234
Total liabilities
2,810,808
2,409,588
Stockholders' equity: Preferred stock, $.01 par
value, 5,000 shares authorized
-
-
Common stock, $.01 par value, 200,000 shares authorized; 137,504
and 135,927 shares issued and 115,083 and 113,506 outstanding at
December 31, 2020 and March 31, 2020, respectively
1,375
1,359
Additional paid-in capital
2,327,913
2,134,748
Treasury stock, at cost; 22,421 common shares at December 31, 2020
and, March 31, 2020, respectively
(820,572
)
(820,572
)
Retained earnings
1,652,159
1,282,085
Accumulated other comprehensive loss
(5,584
)
(58,376
)
Total stockholders' equity
3,155,291
2,539,244
Total liabilities and stockholders' equity
$
5,966,099
$
4,948,832
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
CONSOLIDATED STATEMENTS OF CASH FLOWS (in thousands)
Nine months ended December 31,
2020
2019
Operating activities: Net income
$
370,074
$
281,737
Adjustments to reconcile net income to net cash provided by
operating activities: Amortization and impairment of software
development costs and licenses
113,392
115,823
Depreciation
40,790
35,246
Amortization of intellectual property
22,006
15,981
Stock-based compensation
139,835
176,598
Gain on long-term investments
(40,588
)
-
Other, net
(89
)
1,809
Changes in assets and liabilities: Accounts receivable
19,544
(249,709
)
Inventory
(6,452
)
3,688
Software development costs and licenses
(144,951
)
(18,552
)
Prepaid expenses and other current and other non-current assets
(49,321
)
(215,060
)
Deferred revenue
208,182
11,751
Deferred cost of goods sold
463
18,602
Accounts payable, accrued expenses and other liabilities
114,776
262,061
Net cash provided by operating activities
787,661
439,975
Investing activities: Change in bank time deposits
73,000
114,720
Proceeds from available-for-sale securities
363,628
243,170
Purchases of available-for-sale securities
(563,815
)
(311,995
)
Purchases of fixed assets
(40,207
)
(34,790
)
Proceeds from sale of long-term investments
22,472
-
Purchases of long-term investments
(16,452
)
(26,142
)
Business acquisitions
(79,525
)
(12,040
)
Net cash used in investing activities
(240,899
)
(27,077
)
Financing activities:
Tax payment related to net share
settlements on restricted stock awards
(60,586
)
(71,260
)
Issuance of common stock
14,215
10,515
Net cash used in financing
activities
(46,371
)
(60,745
)
Effects of foreign currency
exchange rates on cash, cash equivalents, and restricted cash and
cash equivalents
19,006
(1,705
)
Net change in cash, cash
equivalents, and restricted cash and cash equivalents
519,397
350,448
Cash, cash equivalents, and
restricted cash and cash equivalents, beginning of year
1,993,392
1,391,986
Cash, cash equivalents, and
restricted cash and cash equivalents, end of period
$
2,512,789
$
1,742,434
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Net Revenue and Net Bookings by Geographic Region, Distribution
Channel, and Platform Mix (in thousands) Three
Months EndedDecember 31, 2020 Three Months EndedDecember 31,
2019
Amount % of Total Amount % of Total
Net revenue by geographic region United States
$
528,324
61%
$
536,841
58%
International
332,565
39%
393,288
42%
Total net revenue
$
860,889
100%
$
930,129
100%
Net bookings by geographic region United States
$
491,530
60%
$
499,983
56%
International
322,752
40%
388,196
44%
Total net bookings
$
814,282
100%
$
888,179
100%
Three Months EndedDecember 31, 2020 Three
Months EndedDecember 31, 2019
Amount % of Total
Amount % of Total
Net revenue by distribution channel
Digital online
$
728,510
85%
$
700,321
75%
Physical retail and other
132,379
15%
229,808
25%
Total net revenue
$
860,889
100%
$
930,129
100%
Net bookings by distribution channel Digital online
$
664,412
82%
$
690,558
78%
Physical retail and other
149,870
18%
197,621
22%
Total net bookings
$
814,282
100%
$
888,179
100%
Three Months EndedDecember 31, 2020 Three
Months EndedDecember 31, 2019
Amount % of Total
Amount % of Total
Net revenue by platform mix Console
$
656,079
76%
$
679,799
73%
PC and other
204,810
24%
250,330
27%
Total net revenue
$
860,889
100%
$
930,129
100%
Net bookings by platform mix Console
$
602,860
74%
$
638,516
72%
PC and other
211,422
26%
249,663
28%
Total net bookings
$
814,282
100%
$
888,179
100%
TAKE-TWO INTERACTIVE SOFTWARE, INC. and SUBSIDIARIES
Net Revenue and Net Bookings by Geographic Region, Distribution
Channel, and Platform Mix (in thousands) Nine
Months EndedDecember 31, 2020 Nine Months EndedDecember 31,
2019
Amount % of Total Amount % of Total
Net revenue by geographic region United States
$
1,502,397
59%
$
1,361,981
58%
International
1,030,944
41%
966,448
42%
Total net revenue
$
2,533,341
100%
$
2,328,429
100%
Net bookings by geographic region United States
$
1,691,457
61%
$
1,326,721
59%
International
1,076,609
39%
934,214
41%
Total net bookings
$
2,768,066
100%
$
2,260,935
100%
Nine Months EndedDecember 31, 2020 Nine Months
EndedDecember 31, 2019
Amount % of Total Amount % of
Total
Net revenue by distribution channel Digital
online
$
2,166,035
86%
$
1,743,876
75%
Physical retail and other
367,306
14%
584,553
25%
Total net revenue
$
2,533,341
100%
$
2,328,429
100%
Net bookings by distribution channel Digital online
$
2,371,306
86%
$
1,768,383
78%
Physical retail and other
396,760
14%
492,552
22%
Total net bookings
$
2,768,066
100%
$
2,260,935
100%
Nine Months EndedDecember 31, 2020 Nine Months
EndedDecember 31, 2019
Amount % of Total Amount % of
Total
Net revenue by Platform Mix Console
$
1,909,033
75%
$
1,766,431
76%
PC and other
624,308
25%
561,998
24%
Total net revenue
$
2,533,341
100%
$
2,328,429
100%
Net bookings by platform mix Console
$
2,087,109
75%
$
1,688,231
75%
PC and other
680,957
25%
572,704
25%
Total net bookings
$
2,768,066
100%
$
2,260,935
100%
TAKE-TWO INTERACTIVE SOFTWARE, INC. and
SUBSIDIARIES ADDITIONAL DATA (in thousands)
Three Months Ended December 31, 2020
Net revenue
Cost of goods sold-
Internal royalties
Cost of goods sold-
Software
development costs
and royalties
Cost of goods sold-
Licenses
Cost of goods sold-
Product costs
Selling and
marketing
As reported
$
860,889
$
137,657
$
83,514
$
57,917
$
67,156
$
139,906
Net effect from deferred net revenue and related cost of goods sold
(46,607
)
1,240
4,617
3,991
Stock-based compensation
(13,100
)
(4,131
)
Amortization and impairment of acquired intangibles
(6,428
)
(1,550
)
Three Months Ended December 31, 2020
General and
administrative
Research and
development
Depreciation and
amortization
Business
reorganization
Interest and
other, net
Gain on long-
term
investments, net
As reported
$
98,624
$
86,428
$
14,007
$
(377
)
$
1,098
$
39,291
Net effect from deferred net revenue and related cost of goods sold
(2,874
)
Stock-based compensation
(15,538
)
(8,347
)
Amortization and impairment of acquired intangibles
(1,708
)
(236
)
Impact of business reorganization
377
Gain on long-term investments, net
(39,291
)
Acquisition related expenses
(3,427
)
Three Months Ended December 31, 2019
Net revenue
Cost of goods sold-
Internal royalties
Cost of goods sold-
Software
development costs
and royalties
Cost of goods sold-
Licenses
Cost of goods sold-
Product costs
Selling and
marketing
As reported
$
930,129
$
166,432
$
130,985
$
48,717
$
90,959
$
137,068
Net effect from deferred net revenue and related cost of goods sold
(41,950
)
(6,990
)
41
(3,031
)
Stock-based compensation
(33,048
)
(4,113
)
Amortization and impairment of acquired intangibles
(3,295
)
Three Months Ended December 31, 2019
General and
administrative
Research and
development
Depreciation and
amortization
Business
reorganization
Interest and
other, net
As reported
$
84,531
$
82,520
$
12,330
$
(246
)
$
11,943
Net effect from deferred net revenue and related cost of goods sold
(1,192
)
Stock-based compensation
(14,911
)
(11,327
)
Amortization and impairment of acquired intangibles
(1,536
)
(121
)
Impact of business reorganization
246
TAKE-TWO INTERACTIVE SOFTWARE, INC. and
SUBSIDIARIES ADDITIONAL DATA (in thousands)
Nine Months Ended December 31, 2020
Net revenue
Cost of goods sold-
Internal royalties
Cost of goods sold-
Software
development costs
and royalties
Cost of goods sold-
Licenses
Cost of goods sold-
Product costs
Selling and
marketing
As reported
$
2,533,341
$
479,524
$
374,332
$
206,880
$
194,702
$
338,376
Net effect from deferred net revenue and related cost of goods sold
234,723
21,499
173
403
Stock-based compensation
(61,529
)
(13,298
)
Amortization and impairment of acquired intangibles
(14,122
)
(2,067
)
Nine Months Ended December 31, 2020
General and
administrative
Research and
development
Depreciation and
amortization
Business
reorganization
Interest and
other, net
Gain on long-
term investments,
net
As reported
$
292,230
$
233,752
$
40,116
$
(138
)
$
12,022
$
38,636
Net effect from deferred net revenue and related cost of goods sold
(5,300
)
Stock-based compensation
(42,568
)
(22,440
)
Amortization and impairment of acquired intangibles
(4,945
)
(519
)
Impact of business reorganization
138
Gain on long-term investments, net
(38,636
)
Acquisition related expenses
(5,939
)
Nine Months Ended December 31, 2019
Net revenue
Cost of goods sold-
Internal royalties
Cost of goods sold-
Software
development costs
and royalties
Cost of goods sold-
Product costs
Cost of goods sold-
Licenses
Selling and
marketing
As reported
$
2,328,429
$
339,312
$
451,422
$
225,162
$
130,914
$
378,455
Net effect from deferred net revenue and related cost of goods sold
(67,494
)
(46,310
)
(20,584
)
385
Stock-based compensation
(91,678
)
(14,333
)
Amortization and impairment of acquired intangibles
(10,310
)
Nine Months Ended December 31, 2019
General and
administrative
Research and
development
Depreciation and
amortization
Business
reorganization
Interest and
other, net
As reported
$
236,023
$
227,680
$
35,611
$
467
$
30,422
Net effect from deferred net revenue and related cost of goods sold
(381
)
Stock-based compensation
(42,054
)
(28,533
)
Amortization and impairment of acquired intangibles
(4,642
)
(365
)
Impact of business reorganization
(467
)
Acquisition related expenses
(367
)
TAKE-TWO INTERACTIVE SOFTWARE, INC. and
SUBSIDIARIES RECONCILIATION OF GAAP TO NON-GAAP MEASURE
(in thousands) Nine months ended December 31,
2020
2019
Net cash from operating activities
$
787,661
$
439,975
Net change in Restricted cash related to Operations (1)
66,671
107,888
Adjusted Unrestricted Operating Cash Flow
$
854,332
$
547,863
FY 2021 FY 2020 Restricted cash
beginning of period (4/1)
$
635,728
$
565,461
Less Restricted cash end of period (12/31)
862,957
457,573
Plus Restricted cash related to acquisitions
293,900
-
(1) Net change in Restricted cash related to Operations
$
66,671
$
107,888
View source
version on businesswire.com: https://www.businesswire.com/news/home/20210208005728/en/
(Investor Relations) Nicole Shevins Senior Vice President
Investor Relations & Corporate Communications Take-Two
Interactive Software, Inc. (646) 536-3005
nicole.shevins@take2games.com
(Corporate Press) Alan Lewis Vice President Corporate
Communications & Public Affairs Take-Two Interactive
Software, Inc. (646) 536-2983 Alan.Lewis@take2games.com
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