By Sarah E. Needleman
Activision Blizzard Inc. has agreed to acquire King Digital
Entertainment PLC for $5.9 billion, thrusting the videogame
publisher deep into the fast-growing but fickle world of mobile
games.
The deal adds King Digital's "Candy Crush" games--among the
top-grossing apps in the Apple Inc. and Google Inc. ecosystems--to
Activision's stable of hit franchises, such as "Call of Duty" and
"Skylanders." Games in those popular series drove Activision to
another quarter of revenue and profit that topped Wall Street's
expectations.
But the proposed acquisition raises questions about whether
King, operating under Activision's umbrella, will have any better
chance in replicating the success it found in 2012, when "Candy
Crush Saga" positioned casual and free apps as viable alternatives
to pricier games played on TVs and PCs.
Those concerns have been pervasive since King's first day of
trading in March 2014, when the stock sank 16%. King's free games
continue to lure dollars away from players through in-app
purchases, just fewer of them.
On Tuesday, a day ahead of King's scheduled earnings report, the
company said it had 474 million monthly active users in its third
quarter, down from 495 million a year ago. "Gross bookings," a
measure of revenues that haven't yet materialized, came in higher
than the company expected, but margins were lower from a year
earlier. Non-GAAP adjusted revenue was $473 million for the July
through September period, down from $523.4 million a year ago.
Other mobile-game companies, such as "Angry Birds" maker Rovio
Entertainment Ltd., have also struggled amid steep competition from
newcomers and troubles in consistently siphoning enough cash from
players to keep up rapid expansion in the industry.
Still, mobile is one of the fastest-growing segments of the
videogame industry and a pillar in gamers' shift from playing among
friends in the same room to playing among millions online. Spending
on mobile and tablet games is expected to reach $40 billion by
2019, according to research firm IHS Global.
King faces formidable rivals in Supercell Oy and Machine Zone
Inc., two closely held firms that have focused on only a few games
that sit atop Apple's chart of top-grossing apps.
In an interview, King Digital Chief Executive Riccardo Zacconi
said a deal with Activision will help the company enter into new
genres and that King, in return, will bring its massive player
network, analytics and mobile expertise to Activision.
In announcing the deal late Monday, Activision reported a
third-quarter profit of 21 cents a share, compared with 23 cents a
share in the year-earlier period. Analysts had expected profit of
15 cents a share, according to Thomson Reuters. The company also
generated $1.04 billion in revenue, compared with $1.17 billion a
year earlier, but above Wall Street's expectations of $951.7
million.
On a conference call with analysts Tuesday morning, Activision
credited a major expansion for its "Destiny" franchise with growing
digital full-game downloads up 39% from a year earlier.
But the company took a hit from lower sales of "Skylanders," its
"toys-to-life" franchise. Activision said the genre, which marries
collectible figurines with videogames, is facing increasing
competition, including from toy-aisle heavyweights such as Lego A/S
and Hasbro Inc.
For the fourth quarter, Activision expects adjusted revenue of
$2.15 billion, and earnings of 82 cents a share. Activision's stock
fell sharply at the start of trading in New York on Tuesday to
$32.50 before bouncing back, up 4.1% to $35.95.
Activision is paying $18 a share for King, a 20% premium to the
company's 4 p.m. EDT price of $14.96 on the New York Stock Exchange
on Oct. 30. Activision is paying for the deal in part with $3.4
billion in cash held offshore, and the rest with loans.
The proposed acquisition, which is taking place through
subsidiary ABS Partners C.V., will be accretive to 2016 adjusted
revenue and per-share earnings by about 30%, Activision said. The
deal is expected to close in spring 2016.
"King will continue to be run independently," Mr. Zacconi said,
adding that the deal includes long-term contracts with key people
at the company.
The acquisition is Activision's latest effort to grow beyond the
living room. Last month, the company announced the launch of a new
division dedicated to competitive videogames, or so-called
e-sports.
A big draw for Activision is establishing a massive base of
users who regularly clock in hours playing, whether that be through
online-enabled consoles or on mobile devices. It said its monthly
active users, an increasingly important metric in the videogame
industry, grew 27% from a year earlier.
Activision said that with King, it will have an active monthly
user base of nearly 550 million people--describing the pool of
gamers in terms usually reserved for social networks. In their own
earnings reports recently, rivals Electronic Arts Inc. and
Microsoft Corp. touted their networks of users.
On its conference call, Activision said it can leverage those
half-billion plugged-in gamers not only for consistent purchases of
downloadable content, but by cross-promoting games and making use
of its back catalog of intellectual property, which goes back to
the 1980s.
Mr. Zacconi said he first met Activision chief Robert Kotick
three years ago, describing the get-together as a meeting of
minds--and of mutual respect and fear. "Fear because you respect
your competition," Mr. Zacconi said.
Jens Hansegard contributed to this article.
Write to Sarah E. Needleman at sarah.needleman@wsj.com
Subscribe to WSJ: http://online.wsj.com?mod=djnwires
(END) Dow Jones Newswires
November 03, 2015 13:34 ET (18:34 GMT)
Copyright (c) 2015 Dow Jones & Company, Inc.
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