GameSquare Esports Inc. (CSE: GSQ; FRA: 29Q1)
(“
GameSquare” or the “
Company”),
a Canadian gaming and esports company, is pleased to announce that
it has signed a Letter of Intent (“
LOI”) to
acquire (the “
Acquisition”) 100% of the issued and
outstanding shares in Reciprocity Corp.
(“
Reciprocity”), a privately held gaming and
esports company. Under the terms of the LOI, GameSquare Esports
will issue 43,750,000 common shares of GameSquare to the
shareholders of Reciprocity. Under the terms of the LOI,
Reciprocity shareholders will receive 10 million additional
GameSquare common shares if the Reciprocity business generates a
minimum of US$5 million of revenue and US$1 million of EBITDA
within 12 months of closing and an additional 10 million GameSquare
common shares if the Reciprocity business generates a minimum of
US$7 million of revenue and US$1.4 million of EBITDA within 12
months of closing. The Acquisition remains subject to, among other
things, the parties entering into a definitive agreement,
applicable shareholder and regulatory approvals. The combination of
GameSquare and Reciprocity is expected to significantly increase
the revenue profile of the combined entity and to result in a
company that generates positive EBITDA in the twelve months
following the close of the transaction.
“The acquisition of Reciprocity is another step
toward building Canada’s leading esports company,” said Kevin
Wright, CEO of GameSquare. “The team at Reciprocity has built a
great organization that I believe will change the way the market
looks at esports investing. Reciprocity and its wholly owned
subsidiary GCN, Inc. (“GCN”) are led by industry veterans that
understand the convergence of media, entertainment, sports and
finance as shown by the top tier clients that GCN works with, while
committing to growing an EBITDA positive business. I have high
expectations of the leadership at Reciprocity and believe this will
prove to be a transformative moment for GameSquare. We also believe
the acquisition shows there is tremendous opportunity to acquire
other companies serving the esports market that can benefit greatly
as part of the GameSquare group of companies.”
“The acquisition by GameSquare is the start of
another exciting chapter for Reciprocity,” added David Fawcett, CEO
of Reciprocity. “We have identified a highly scalable vertical
within esports and I believe that bridging the gap between brands,
gamers and esports is the path to high revenue growth, EBITDA and
the creation of tremendous shareholder value. We work with top tier
global brands and see fantastic synergies between our North
American operations and GameSquare’s presence in the UK and EU
through Code Red Esports. The opportunity to become part of the
GameSquare group of companies is anticipated to accelerate our
revenue growth and help us to realize our long-term vision of
building a significant gaming and esports digital media
company.”
Reciprocity is a leading Canadian gaming and
esports company; its main asset, wholly owned subsidiary GCN,
bridges the gap between leading global brands and the gaming and
esports community by developing and distributing world-class
marketing activations. Additionally, Reciprocity owns 49% of a
CrossFire franchise in China with its partner LGD Gaming and 40% of
a League of Legends team in LATAM, Rainbow 7; both teams won their
respective championships in 2020. GameSquare continues to build its
pipeline of potential acquisitions to accelerate growth and scale
with a focus on companies with a proven track record of high growth
and profitability.
The Acquisition rationale includes:
- High revenue growth profile. Code Red and
Reciprocity have shown strong revenue growth as esports engagement
and viewership has increased. Based on current performance and its
strong sales pipeline, Reciprocity management expects to receive
the full Earn out payment.
- Access to the largest esports market. GCN is
headquartered in Los Angeles providing access to the highly
lucrative US market. Reciprocity and GCN have built relationships
with household brands and Fortune 500 companies. Entry to the US
market represents a positive milestone for GameSquare.
- Revenue synergies through cross selling.
Following the proposed transaction, GameSquare will strengthen
relationships with global brands through its subsidiaries based in
the US and UK. It is expected that Code Red and GCN will benefit
from cross selling opportunities across the network. Customer
overlap between the two companies is estimated at less than 5%,
presenting a significant opportunity for synergistic revenue
growth.
- Experienced management and alignment with
shareholders. Reciprocity has a strong leadership team
throughout its organization. GCN is led by experienced
professionals with senior management experience at leading
companies including Time Inc, Red Bull, Amazon / Twitch, Fox
Sports, UFC, and Learfield Sports. Following the transaction,
Reciprocity shareholders will be well aligned with ownership of
approximately 40% on a fully diluted shares on a pro-forma basis.
Management of Reciprocity, through the Earnout provision and
compensation based upon financial performance, will be aligned with
shareholders of GameSquare Esports.
In addition, GameSquare announces the grant of a
total of 2,000,000 stock options to various directors, officers,
and consultants of the Company. The options vest immediately, have
an exercise price of $0.48 and expire five years from the date of
grant. The grant of options remains subject to approval by the
Canadian Securities Exchange.
About GameSquare Esports
Inc.
GameSquare Esports Inc. is an international
gaming and esports company headquartered in Toronto, Canada. The
Company is seeking to acquire additional assets and entities
serving the gaming and esports markets and, more broadly, in sports
and entertainment. GameSquare’s acquisition of Code Red, an esports
talent agency, provided an initial foothold in Europe through its
UK operations. Code Red represents leading on-screen talent,
players and influencers and works with leading global brands to
develop influencer campaigns and esports marketing strategies.
About Reciprocity Corp.
Reciprocity is a gaming and esports company
headquartered in Toronto, Canada and has been operating since 2017.
Reciprocity owns three gaming and esports assets: a CrossFire
franchise in China that it owns with its partner LGD Gaming, a 40%
interest in a League of Legends team that competes in Latin
America, and, its wholly owned subsidiary corporation, GCN, Inc., a
digital media company focusing on the gaming and esports audience
based in Los Angles, USA.
Contact
For further information, please contact Kevin
Wright, CEO of GameSquare Esports Inc.:
Email: kevin@gamesquare.com Phone: (416)
861-2267
Forward-Looking Information
This news release contains "forward-looking
information" and "forward-looking statements" (collectively,
"forward-looking statements") within the meaning of the applicable
Canadian securities legislation. All statements, other than
statements of historical fact, are forward-looking statements and
are based on expectations, estimates and projections as at the date
of this news release. Any statement that involves discussions with
respect to predictions, expectations, beliefs, plans, projections,
objectives, assumptions, future events or performance (often but
not always using phrases such as "expects", or "does not expect",
"is expected", "anticipates" or "does not anticipate", "plans",
"budget", "scheduled", "forecasts", "estimates", "believes" or
"intends" or variations of such words and phrases or stating that
certain actions, events or results "may" or "could", "would",
"might" or "will" be taken to occur or be achieved) are not
statements of historical fact and may be forward-looking
statements. In this news release, forward-looking statements
relate, among other things, to: the business and operations of
Reciprocity and GCN, the proposed synergies among GameSquare and
Reciprocity, revenue or EBITDA forecasts, the Company’s ability to
execute its business plan, and other statements with respect to the
proposed transaction among GameSquare and Reciprocity.
Forward-looking statements are necessarily based upon a number of
estimates and assumptions that, while considered reasonable, are
subject to known and unknown risks, uncertainties, and other
factors which may cause the actual results and future events to
differ materially from those expressed or implied by such
forward-looking statements. Such factors include, but are not
limited to: general business, economic, competitive, political and
social uncertainties. There can be no assurance that such
statements will prove to be accurate, as actual results and future
events could differ materially from those anticipated in such
statements. Accordingly, readers should not place undue reliance on
the forward-looking statements and information contained in this
news release. Except as required by law, GameSquare assumes no
obligation to update the forward-looking statements of beliefs,
opinions, projections, or other factors, should they change, except
as required by law.
Neither the Canadian Securities Exchange nor its
Market Regulator (as that term is defined in the policies of the
CSE) accepts responsibility for the adequacy or accuracy of this
release.
1 Non-GAAP measure. EBITDA, as used in this
press release, represents net earnings before financing expenses,
taxes, and amortization
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