KENNETT SQUARE, PA--(NewMediaWire - Nov 13, 2017) - Good Gaming,
Inc. (OTC PINK: GMER) (the "Company") CEO David Dorwart is
pleased to give his latest monthly corporate update for October
2017 through the issuance of a letter to shareholders.
David Dorwart, CEO, stated as follows:
As promised, below is a quick update about the progress we at
Good Gaming have made and continue to make towards revenue streams,
profitability and scale.
Currently, we have identified 3 aspects of the gaming sector,
which can be exploited and scaled, thereby offering various degrees
of revenue streams to the Company:
Hosting and running a profitable world class Minecraft
division
We will do this with our current server which will be offering
exclusive games offered only on the Good Gaming's website which
offers organic growth, or through acquisitions which will provide
scale to our revenue numbers.
Being a great Tournament provider
Our first step in this will be the execution of our LAN Center
strategy. We have identified specific untapped markets within LAN
Centers and competitive tournaments being held at regional levels.
We want to be involved in various capacities within the LAN
Community, either by being in a joint-venture with LAN Center
experts who have already established a footprint in geographical
regions we find appealing, or by running Good Gaming tournaments
within already established LAN Centers. Either way, we believe the
LAN Center business is an important piece of the Gaming
environment. It brings important social human needs together with
the virtual world of gaming.
Being a great Content Aggregator
In esports, knowledge is power. Games are highly complex
involving significant player and team strategies. Understanding
game mechanics is essentially limitless and analyzing trends in
everything from map positioning, player roles and team theory can
give an edge to a competitor. The need for sourcing game data has
never been greater. In the past 2 years Good Gaming has seen a slew
of startups focused on this emerging market. And since viewers,
players and games all take place online, it only makes sense that
the need for gathering and capturing digital content will remain in
its future as the esports industry continues to show exponential
growth.
Minecraft
We continue to enjoy successful increases month-over-month in
revenue. We are pleased to report we have added a new developer to
our team who will immediately begin to add support and growth to
our server.
Last month, we finished the redesign of our website. We expect
this will provide a better experience for the players. In addition,
it will help to increase the profitability of the site. Also,
during the last month, we experienced downtime with our hosting
company on the server, so we chose to end our relationship with
them. This required a bit of attention and focus during the middle
part of the month. By the end of the month, however, we
successfully moved over to a newer server and saved money to
boot!
Our Minecraft Server division at a
glance:
1. Revenue was up 56% from September and 75% from
August continuing our goal to monetize the
server.
2. Our average number of concurrent players decreased from 441
in September to 404 in October. Our peak in Sept was 591, in
October it was 558. We believe this was due to being in the midst
of the school season, having only one developer for the first half
of the month, and our servers having severe issues. This created
two voids of unexpected downtime. One from our previous server
provider and a second in having to migrate over to our new server
provider. We have assessed that school attendance definitely has a
big effect on player counts as evidenced in our comparisons of
school days vs non-school days during the week.
3. Total transactions have increased 185% from our
September results.
Our dollars collected per transaction decreased this month,
however, we established a strategy to increase the number of
transactions by running specials for Halloween. That strategy
worked, and we had our largest transaction and revenue day, to
date, with application of this strategy.
In conclusion, our Minecraft division strategy is working well
and moving forward. It is our intent to continue to exploit our
talents by creating unique mod games that are exclusive to Good
Gaming and our Minecraft server. Our intent is clear. Acquire more
talent, launch more servers, continue to monetize our current
server -- and continue to grow this division.
LAN Center Business
We spent a good part of October traveling throughout the U.S.
visiting LAN Centers (esports arenas, esports video game centers,
etc.) to evaluate the model. We have determined LAN Centers are a
"must have" feature in the esports world for Good Gaming. We like
this space because it combines the human side of socializing with
the virtual side of the competitiveness found in gaming. In the
end, we have found that gamers have a deep need to interact in
social settings with each other, and we intend to exploit these
needs in regional geographical areas that we consider to be
untapped markets.
Abraham Maslow, in his Hierarchy of Needs theory, shared the
discovery that humans need to be social. Once their basic needs are
taken care of, and they feel safe, humans want and need a social
setting. They need to gather. Mr. Maslow then tells us of human
self-esteem in a social setting. He describes it as individuals
asking, "Where do I belong?"
We think well run LAN centers offering activities each week,
potential prizes, notoriety and scouting opportunities for big
league professional gamer teams, does a great job of addressing the
human wants and needs of today's gamers.
It is our intent to get involved in several LAN Centers over the
next several months. However, picking the right partners in this
venture will be the most critical step. We are aggressively looking
for partners that understand our strategy and can provide synergy
right away. All great stuff at this point. We do know this; the
people we have met who are involved in LAN Centers are passionate
about gaming for the same reasons we are.
Content Aggregator Strategy
Good Gaming is determined to become the "go-to" place where
gamers can learn what is currently happening in eSports, the gaming
community and strategic play through game metrics, pro-player
performance, team performance and other meaningful stats.
By driving traffic to our site from players looking for
competitive advantages, we plan to exploit additional opportunities
that will derive multiple revenue streams to the company by fueling
the esport ecosystem with content.
Developing this content is a complex strategy that we are still
developing. We are confident that when we attach this third leg of
our strategy, we will do a great job with it. Our marketing
department is ready to go and the gaming market continues to push
out news, content, information and gaming strategies on many
different levels. Aggregating this news and information will add a
"one-stop shop experience" to those that are good gamers and
looking for content exclusive to our website.
This concludes our monthly update.
Until next month, game
away!
David B. Dorwart
Please visit our website:
https://www.good-gaming.com
For more information on of our Premium Membership services:
https://www.good-gaming.com/membership
Social networks:
Twitter: https://twitter.com/GoodGamingInc
Facebook: https://www.facebook.com/goodgaminginc/?fref=ts
Investors
Hangout: https://investorshangout.com/Good-Gaming-Inc-GMER-62551/
About Good Gaming:
Good Gaming is a leading competitive online tournament gaming
and social network platform targeting over 250 million esports
players and participants worldwide who want to communicate with
each other, develop strategies and compete at novice, competitive
and professional levels. Depending on a Gamer's level of skill,
players have the ability to win tournaments which include prize
money, gifts and raffles. Good Gaming recently confirmed its
partnership with one of the world's leading games publishers and is
launching a series of tournaments in 2017. The esport industry has
experienced exponential growth going from $500 million to $1.2
billion over the last two years with industry analysts forecasting
a $5 billion global industry by 2020.
Safe Harbor
This release contains statements that constitute forward-looking
statements within the meaning of Section 27A of the Securities Act
of 1933, as amended, and Section 21E of the Securities Exchange Act
of 1934, as amended. These statements appear in a number of places
in this release and include all statements that are not statements
of historical fact regarding the intent, belief or current
expectations of Good Gaming Inc., its directors or its officers
with respect to, among other things: (i) financing plans; (ii)
trends affecting its financial condition or results of operations;
(iii) growth strategy and operating strategy. The words "may,"
"would," "will," "expect," "estimate," "can," "believe,"
"potential" and similar expressions and variations thereof are
intended to identify forward-looking statements. Investors are
cautioned that any such forward-looking statements are not
guarantees of future performance and involve risks and
uncertainties, many of which are beyond Good Gaming Inc.'s ability
to control, and that actual results may differ materially from
those projected in the forward-looking statements as a result of
various factors. More information about the potential factors that
could affect the business and financial results is and will be
included in Good Gaming Inc.'s filings with the Securities and
Exchange Commission.