Super League Launches Virtualis Studios, a Fully-Remote Broadcast Production Services Division
December 09 2020 - 8:00AM
Super League Gaming (Nasdaq: SLGG), a global
leader in competitive video gaming and esports entertainment for
everyday players, announces today the launch of
Virtualis
Studios, a fully virtual production studio providing
proprietary, state-of-the-art, scalable solutions for video,
television, and branded content. Production companies in need of
experienced teams with a deep understanding of remote production
technologies and systems can rely on Virtualis Studios’ expertise,
developed through years of broadcasting multi-location esports
events. Whether for the creation and broadcast of premium content,
or for monitoring productions from remote locations, Virtualis
Studios supports a broad spectrum of critical needs in today’s
production environment.
Born from cloud-based esports broadcast solutions designed to
enable thousands of simultaneous gameplay and player cam feeds to
be live streamed across dozens of endpoints, Virtualis Studios
specializes in integrating multiple technology solutions to ensure
any given project can be produced and monitored successfully on a
partially- or fully-remote basis. The proprietary infrastructure
already supports multiple, concurrent virtual control rooms that
are fully operational at any given time, with limitless scalability
compared to what is possible within a physical studio and on-site
control room.
“We created Virtualis Studios based on the rapidly increasing
demand for premium video across the pandemic-beleaguered production
landscape,” says Matt Edelman, Chief Commercial Officer at Super
League. “While there are individual off-the-shelf software products
that address certain aspects of remote production quite well, we
have found that production companies need a solution that can do
everything well, with flexibility and creativity that applies
across production types. That’s what we’ve built - our expertise is
as important as our technology systems, and both will bring immense
value to our partners for years to come.”
The Woo, a leading commercial production agency, recently tapped
Virtualis Studios to support an upcoming national campaign for
a well-known household brand.
“The Virtualis Studios solution went beyond our expectations for
remote monitoring of an important commercial shoot,” says Lorna
Paul, Head of Production at The Woo. “Our client was able to
provide real-time input throughout the production with ease, which
helped ensure we were meeting their core objectives.”
With a sophisticated and proprietary approach, Virtualis’ team
of broadcast professionals makes it possible to manage everything
from on-camera talent internet connections (and possible latency
issues) to real-time single or multi-party communications,
broadcast-grade graphics packages, integration of data and social
media feeds, simultaneous international video sources, and more,
all without a physical control room.
“Virtualis Studios already had a vast amount of experience
evaluating, testing, and integrating dozens of technologies for
both traditional and REMI workflows well before COVID-19 hit,” says
Brian Gramo, Head of Virtualis Studios and SuperLeagueTV. “Our
success has come from designing the right mix of solutions for each
project, and building proprietary workflows that inspire confidence
among every member of the production crew, any executive who needs
oversight via our remote multi-views, and all on-camera talent,
from wherever they may be located.”
About Super League Gaming Super League Gaming
(Nasdaq: SLGG) is a leading gaming community and content platform
that gives everyday gamers multiple ways to connect and engage with
others while enjoying the video games they love. Powered by
patented, proprietary technology systems, Super League offers
players the ability to create gameplay-driven experiences they can
share with friends, the opportunity to watch live streaming
broadcasts and gameplay highlights across digital and social
channels, and the chance to compete in events and challenges
designed to celebrate victories and achievements across multiple
skill levels. With gameplay and content offerings featuring more
than a dozen of the top video game titles in the world, Super
League is building a broadly inclusive, global brand at the
intersection of gaming, experiences and entertainment. Whether to
access its expanding direct audience or the company’s unique
content production and virtual event capabilities, third parties
ranging from consumer brands, video game publishers, television
companies, traditional sports organizations, concert promoters, and
more, are turning to Super League to provide integrated solutions
that drive business growth. For more: superleague.com
Media Contact:Gillian SheldonSuper League
Gaminggillian.sheldon@superleague.com
Investor Relations:Sean McGowan and Cody
SlachGateway Investor RelationsSLG@gatewayir.com
Forward-Looking StatementsSafe Harbor Statement
under the Private Securities Litigation Reform Act of 1995.
Statements in this press release that are not strictly historical
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of the Securities Act of 1933, as amended, and Section 21E of the
Securities Exchange Act of 1934, as amended. These statements
involve substantial risks, uncertainties and assumptions that could
cause actual results to differ materially from those expressed or
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communication include, among other things, statements about our
possible or assumed business strategies, potential growth
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Risks and uncertainties include, among other things, our ability to
implement our plans, forecasts and other expectations with respect
our business; our ability to realize the anticipated benefits of
events that took place during and subsequent to the quarter ended
March 31, 2020, including the possibility that the expected
benefits will not be realized or will not be realized within the
expected time period; unknown liabilities that may or may not be
within our control; attracting new customers and maintaining and
expanding our existing customer base; our ability to scale and
update our platform to respond to customers’ needs and rapid
technological change; increased competition on our market and our
ability to compete effectively, and expansion of our operations and
increased adoption of our platform internationally. Additional
risks and uncertainties that could affect our financial results are
included in the section titled “Risk Factors” and “Management’s
Discussion and Analysis of Financial Condition and Results of
Operations” in our Annual Report on Form 10-K for the year ended
December 31, 2019 and other filings that we make from time to time
with the Securities and Exchange Commission which, once filed, are
available on the SEC’s website at www.sec.gov. In addition, any
forward-looking statements contained in this communication are
based on assumptions that we believe to be reasonable as of this
date. Except as required by law, we assume no obligation to update
these forward-looking statements, or to update the reasons if
actual results differ materially from those anticipated in the
forward-looking statements.
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