- Live ESPN coverage leads global television content
partnerships for esports racing explosion
- 300 percent monthly game download increase in April from
Eden Games in #StayAtHomeEconomy
- 250 percent increase for UMG Gaming in monthly entrants
during April as college fans get something to cheer for after March
Madness's cancellation
MIAMI, April 14, 2020 /CNW/ -- Already renowned as
a market leader in esports streaming, Torque Esports Corp.'s
(OTCQB: MLLLF) (TSXV: GAME) significant 2020 expansion has
continued with content partnerships with major television
networks.
Last weekend, ex-Formula 1 World Champion Jenson Button beat a star-studded field of
racers to claim the third All-Star Series Legends Trophy event with
fans tuning in across America with live coverage on the
Disney-owned (NYSE: DIS) ESPN.
Additionally, racing fans were able to watch live on the
Discovery, Inc.-owned (NASDAQ: DISCA) Eurosport's social media
channels on Saturday via YouTube, Facebook, and Twitter.
The complete The Race All-Star Series - Fully Charged by ROKiT
Phones also is distributed to an additional 600 million homes via
more than 60 networks with a new highlights package partnership
announced last week.
The content partnership with ESPN enabled Torque Esports to
showcase the Eden Games-developed Gear.Club mobile game which will
be used as part of the qualifying components for racers to enter
Torque's World's Fastest Gamer competition.
Virtual racers from around the world can enter World's Fastest
Gamer from PC, console and mobile platforms for the chance to
compete for a real-world race drive worth more than US$1 million.
The French game studio Eden Games (owned by Torque Esports)
reported a 271 percent spike in daily downloads for the Gear.Club
game following the ESPN broadcast on the weekend.
But virtual racing is not the only esports competition making
the leap from live streaming services to TV screens around the
world.
A new partnership between Torque Esports and Blake Broadcasting
is taking content from UMG Gaming to millions of homes around the
world. With college sports on hold in the US, UMG Gaming has kicked
off the Collegiate Clash series.
Using popular games like Overwatch, teams from major colleges
across the US are competing online and now being shown on
television around the world via Blake Broadcasting.
"The interest in esports, gaming, and streaming at the moment
with the COVID 19 situation has enabled Torque Esports to really
join the dots for multiple parts of our company," Torque Esports
President and CEO, Darren Cox
said.
"The #StayAtHomeEconomy is massive at the moment. We're
seeing that with game downloads from Eden Games (461 percent growth
in monthly downloads since February
1), total number of gaming tournament total users for UMG
Gaming (250 percent increase) and our international television
audience, which gives us a potential reach of more than 600 million
homes.
"Our gaming live streaming and data analytics experts at Stream
Hatchet have also outlined record numbers across the entire
industry. Since the start of April, gaming viewers around the world
are consuming an average of 83 million hours of content a day on
all streaming platforms. That's 24 million hours more than they did
in March."
"Consumers, networks, and fans around the world are looking for
quality live entertainment and our entire team at Torque Esports
are in a fortunate position to be able to provide that."
The Torque Esports group also includes the Barcelona, Spain-based data analytics experts
Stream Hatchet; Lyon, France-based
game studio, Eden Games; Maranello, Italy-based motorsport simulator company,
Allinsports; esports tournament and streaming platform, UMG Games;
UK-based content and esports tournament creators, IDEAS+CARS; plus
London-UK-based motorsport and
esports racing media platform, The Race.
About Torque Esports
Torque focuses on three areas -
esports data provision, esport tournament hosting and esports
racing.
Torque aims to revolutionize esports racing and the racing
gaming genre via its industry-leading gaming studio Eden Games
which focuses on mobile racing games and its unique motorsport IP,
including World's Fastest Gamer (created and managed by
wholly-owned subsidiary IDEAS+CARS, Silverstone UK). With the
proposed acquisition of simulator company AiS – Torque offers
gamers everything from Free to Play mobile games to the highest end
simulators.
Building on the leading position of Stream Hatchet, a
wholly-owned subsidiary, Torque also provides robust esports data
and management information to brands, sponsors, and industry
leaders. Its tournament organizing arm, UMG, has recently added a
digital tournament platform to its portfolio of assets in its
ever-growing ecosystem.
For more information, visit www.torqueesport.com.
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SOURCE Torque Esports Corp.