By Jens Hansegard and Anna Molin 

STOCKHOLM--King Digital PLC's decision to sell itself to Activision Blizzard Inc. for $5.9 billion could help the Swedish studio behind the Candy Crush puzzle game solve the conundrum of how to keep converting players into paying customers.

King Digital earned its crown as the mobile game industry's leader by number of users when it launched the Candy Crush Saga game on mobile phones and tablets in 2012.

The game, in which players have to match candies by colors, has consistently been a big money spinner and allowed King Digital to go public in 2014, when it priced its shares at $22.50.

But the company has struggled to duplicate Candy Crush's success, triggering concerns among analysts and investors about the strength of its business model. Those doubts were evident even on King Digital's stock-market debut on March 26 last year when the stock lost 16%.

"King never really solved the problem of extreme dependence on a single franchise," mobile games analyst and consultant Tero Kuittinen said. "A one-horse mobile vendor just isn't a great fit with the stock market."

Under terms of the agreed offer, King Digital shareholders stand to receive $18 a share in cash, a 20% premium to King's 4 p.m. ET price of $14.96 on the New York Stock Exchange on Oct. 30.

King Digital's decision to become part a broader group, though Activision Blizzard said the business will remain independent under Chief Executive Ricarrdo Zacconi, highlights how the mobile-game industry is going through turbulent times. Amid growing competition from many newcomers, some developers are having difficulties monetizing pricey game developments.

Disaffection with the stock market has also beset the broader tech sector.

At the end of last month, French music-streaming service Deezer postponed its initial public offering citing "market conditions." In the U.S., only 14% of IPOs this year have been undertaken by tech companies, the smallest percentage since at least the mid-1990s, according to Dealogic.

One King Digital shareholder has reasons to celebrate.

Private-equity fund Apax Partners, which plowed EUR29 million into King Digital in 2005 and holds a 45% interest in the company, is set to walk away with proceeds of about $2.5 billion, according to a person familiar with the matter.

Once Activision Blizzard completes its acquisition of King Digital--just one year after Microsoft Corp. bought Mojang, the makers of Minecraft--nearly all the large Swedish games studios will have foreign owners.

Dice, which is making the new "Star Wars Battlefront" game is owned by Electronic Arts Inc. and Massive Entertainment, which is developing "Tom Clancy's The Division," is owned by France's Ubisoft Entertainment SA.

King Digital was set up by Sweden's Sebastian Knutsson in 2003. He has remained at the company as chief creative officer.

Write to Jens Hansegard at jens.hansegard@wsj.com and Anna Molin at anna.molin@wsj.com

 

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(END) Dow Jones Newswires

November 03, 2015 09:24 ET (14:24 GMT)

Copyright (c) 2015 Dow Jones & Company, Inc.
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