SAN FRANCISCO (AFP)--U.S. videogame lovers seeking fun during
tough economic times are turning increasingly to free-to-play
online games supported by advertising.
The number of visitors to online computer game websites grew 27%
in the U.S. in 2008, reaching 86 million by the end of December,
according to ComScore Inc. (SCOR) figures released Wednesday.
The total amount of time people spent playing games online leapt
42%, with 4.9% of Internet activities devoted to play.
"It appears that online, ad-supported gaming is one of the
activities that has benefited during this economic downturn," said
ComScore director of gaming solutions Edward Hunter.
"Not only have consumers turned to outlets such as gaming to
take their minds off the economy, but as they curtail their
discretionary gaming-related purchases they are turning to free
alternatives."
Yahoo! Games was the most popular Web site in the category with
visits climbing 20% to 19.5 million year-over-year. Videogame giant
Electronic Arts Inc. (ERTS) ranked second with visits rising 21% to
15.4 million.
Disney Games was in third place with visits growing 13% to 13.4
million.
"Casual games are providing a really good alternative source of
entertainment that is fun and free for people in a tough economic
environment," said Michelle Weaver, chief operating officer of EA's
POGO game Web site.
"We are seeing really strong growth. This was a pretty
significant jump for the business."
Approximately 37% of the time spent on U.S. online play was
spent at POGO, which offers more than 100 puzzle, word, board and
other games in a social-networking community setting.
The display advertising market at game Web sites is a bright
spot in a dark economy, with a 29% surge in the number of times ads
are viewed, according to ComScore.
"The growth in display ads in the online gaming category not
only underscores the assertion that gamers are increasingly
accepting of ad-supported games, but also that the advertising
community is recognizing the value of this highly engaged
audience," Hunter said.
Free computer game play that is all the rage in South Korea has
been taking hold in a U.S. market dominated by videogames sold on
packaged disks or by online subscriptions.
Seoul-based "free-to-play" computer game titan Nexon last year
blasted into the U.S. videogame arena with a "Combat Arms" online
first-person shooter title. More than a million people registered
to play in the first five months.
The game makes its money from players that buy animated helmets,
outfits, emblems or other virtual items to customize in-game
characters, and Nexon plans to begin exploring incorporating
advertising.
"Free-to-play is starting to catch on fast," said Nexon America
spokesman Min Kim. "As more people get into it, word of mouth is
spreading. We are carving a space out for ourselves."
California-based Electronic Arts has been investing in free play
and is putting finishing touches on a "Battlefield Heroes" war game
supported by in-game transactions instead of up-front purchase
prices.
Personal computers have become a natural gaming forum as people
spend massive amounts of time online at social Web sites such as
Facebook, MySpace and YouTube.
Analysts say startups and established game makers, including
Japanese goliath Sony Corp. (SNE), are increasingly venturing into
the free computer game market.
The free play model is tempting in a U.S. market where packaged
video games typically sell for $60 each but has to compete with
gamers devoted to consoles.
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