Super League Gaming Deepens Slate of Snapchat Shows
December 15 2020 - 8:00AM
Super League Gaming (
Nasdaq:
SLGG), a global leader in competitive video gaming and
esports entertainment for everyday players, continues to develop
and offer premium programs and content to connect gamers through
their love of play. Today, the company announced the launch of two
new weekly shows on
Snapchat (
NYSE:
SNAP), which adds to four existing shows on the platform.
Collectively, Super League’s Snapchat shows reached over 8.5
million unique viewers in November 2020, with the company’s top
performing show, “Emergency Meeting,” featuring popular
user-generated highlights from 2020’s breakaway hit game, Among Us.
Super League’s newest shows include: “Cyberpunk 24/7,” featuring
top user-generated gameplay highlights from the highly anticipated
Cyberpunk 2077, just released on December 10th, the same day as the
debut of the series; and Queue Dodgers, featuring League of Legends
user-generated gameplay highlights, set to launch on December
20th.
These shows add to Super League’s existing weekly series, which
include: “Taking Shape,” a twice-weekly show featuring Minecraft
user-generated highlights; “Sticks N Stones;” and “Spike Rush.”
“We are honored to have become a go-to provider of gaming
content for Snap and are having a ton of fun creating entertaining
shows for millions of gamers and fans on their platform,” says Matt
Edelman, Chief Commercial Officer of Super League Gaming. “Super
League is all about celebrating players who may not otherwise have
their moment in the sun. Bringing that ethos to our audience on
Snapchat is an exciting component of the ongoing growth of our
business.”
Every clip in Super League’s series credits the player and their
gameplay.
About Super League Gaming Super League Gaming
(Nasdaq: SLGG) is a leading gaming community and content platform
that gives everyday gamers multiple ways to connect and engage with
others while enjoying the video games they love. Powered by
patented, proprietary technology systems, Super League offers
players the ability to create gameplay-driven experiences they can
share with friends, the opportunity to watch live streaming
broadcasts and gameplay highlights across digital and social
channels, and the chance to compete in events and challenges
designed to celebrate victories and achievements across multiple
skill levels. With gameplay and content offerings featuring more
than a dozen of the top video game titles in the world, Super
League is building a broadly inclusive, global brand at the
intersection of gaming, experiences and entertainment. Whether to
access its expanding direct audience or the company’s unique
content production and virtual event capabilities, third parties
ranging from consumer brands, video game publishers, television
companies, traditional sports organizations, concert promoters, and
more, are turning to Super League to provide integrated solutions
that drive business growth. For more: superleague.com
Media Contact:Gillian SheldonSuper League
Gaminggillian.sheldon@superleague.com
Investor Relations:Sean McGowan and Cody
SlachGateway Investor RelationsSLG@gatewayir.com
Forward-Looking StatementsSafe Harbor Statement
under the Private Securities Litigation Reform Act of 1995.
Statements in this press release that are not strictly historical
are “forward-looking” statements within the meaning of Section 27A
of the Securities Act of 1933, as amended, and Section 21E of the
Securities Exchange Act of 1934, as amended. These statements
involve substantial risks, uncertainties and assumptions that could
cause actual results to differ materially from those expressed or
implied by such statements. Forward-looking statements in this
communication include, among other things, statements about our
possible or assumed business strategies, potential growth
opportunities, new products and potential market opportunities.
Risks and uncertainties include, among other things, our ability to
implement our plans, forecasts and other expectations with respect
our business; our ability to realize the anticipated benefits of
events that took place during and subsequent to the quarter ended
March 31, 2020, including the possibility that the expected
benefits will not be realized or will not be realized within the
expected time period; unknown liabilities that may or may not be
within our control; attracting new customers and maintaining and
expanding our existing customer base; our ability to scale and
update our platform to respond to customers’ needs and rapid
technological change; increased competition on our market and our
ability to compete effectively, and expansion of our operations and
increased adoption of our platform internationally. Additional
risks and uncertainties that could affect our financial results are
included in the section titled “Risk Factors” and “Management’s
Discussion and Analysis of Financial Condition and Results of
Operations” in our Annual Report on Form 10-K for the year ended
December 31, 2019 and other filings that we make from time to time
with the Securities and Exchange Commission which, once filed, are
available on the SEC’s website at www.sec.gov. In addition, any
forward-looking statements contained in this communication are
based on assumptions that we believe to be reasonable as of this
date. Except as required by law, we assume no obligation to update
these forward-looking statements, or to update the reasons if
actual results differ materially from those anticipated in the
forward-looking statements.
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