Eidos and Ion Storm's Deus Ex: Invisible War Infiltrates Store Shelves Across North America Today
December 02 2003 - 3:32PM
PR Newswire (US)
Eidos and Ion Storm's Deus Ex: Invisible War Infiltrates Store
Shelves Across North America Today Hotly Anticipated Sequel to
35-Plus Game of the Year Award-Winner Deus Ex Lets Players Wage War
as They Choose SAN FRANCISCO, Dec. 2 /PRNewswire-FirstCall/ --
Eidos plc , one of the world's leading publishers and developers of
entertainment software, today announced it has shipped to stores
across North America the highly-anticipated Deus Ex: Invisible War
for the Xbox(R) video game system from Microsoft and PC. Deus Ex:
Invisible War is the follow-up release to the revolutionary
adventure game Deus Ex. Developed by Ion Storm, Deus Ex: Invisible
War leaves actions, decisions and consequences in the hands of the
gamer -- a rookie anti-terrorist agent named Alex D. "Deus Ex was
conceived as a game that would put players in charge of their
gameplay experience. Instead of playing the way we wanted them to
play, we wanted to allow each person who picked up the game to make
his or her own decisions about how to interact with the problems we
threw in their paths -- fight, sneak, talk, and explore," said
Warren Spector, Studio Director at Ion Storm. "I'm happy to say
that Project Director Harvey Smith and the Invisible War team have
taken the Deus Ex core gameplay concepts to a whole new level.
Minute-to-minute, Invisible War players have more freedom than ever
to interact with people and events however they choose. They have
more freedom to determine who their friends and enemies are, more
freedom to pick which missions to go on (as well as how to
accomplish those missions), more ways to customize their character
-- and, therefore, their experience. No two players of Invisible
War will experience their adventure the same way." In Deus Ex:
Invisible War players create a compelling alter ego through the
selection of futuristic biomods, powerful weapons and hundreds of
useful objects. As in the original game, character choices, weapons
and objects work in combination with a richly interactive world to
give players freedom to solve game problems the way they want to,
rather than the way the designers want them to. Gamers can sneak,
hack, bribe or kill their way past any problem encountered within
the game world. That freedom to choose a unique play style is what
sets Deus Ex: Invisible War apart from any other game and takes the
idea further -- a deeper than ever adventure offers players more
control over the action. Deus Ex: Invisible War features a more
powerful physics system, startlingly believable AI, dramatically
enhanced character modelling and animation, a groundbreaking sound
propagation system and state-of-the art lighting and graphics. The
game systems contribute materially to gameplay, minute-to-minute,
mission-to-mission, and beginning to end. About Eidos Eidos plc is
one of the world's leading publishers and developers of
entertainment software. Eidos develops and publishes a diverse mix
of titles for the PC, PlayStation(R)2 computer entertainment
system, Nintendo GameCube(TM) and the Xbox(R) video game system
from Microsoft. For more information on Eidos and its products
visit http://www.eidos.com/ * Xbox is a registered trademark of
Microsoft Corporation in the United States and/or other countries.
DATASOURCE: Eidos plc CONTACT: Michelle Seebach, Kjell Vistad,
Denny Chiu or Loretta Stevens, all of Eidos plc, +1-415-547-1200,
or Web site: http://www.eidos.com/
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