Available items to include a variety of
playable Superstars from WWE, NXT and 205 Live; access to new
moves; unlockable content and player progression features
2K today announced details surrounding the Season Pass and
downloadable content offerings for WWE® 2K19, the
forthcoming release in the flagship WWE video game franchise. The
offerings will include playable WWE, NXT and 205 Live Superstars,
including Bobby Lashley, EC3, Lio Rush and Ricochet; a large
variety of new in-game moves; and access to both unlockable content
and player progression features. The individual content packages
will begin releasing in late 2018, with some packages releasing in
early 2019, for the PlayStation® 4 computer entertainment system,
the Xbox One family of devices including the Xbox One X, and
Windows PC.
“WWE 2K19’s downloadable content will offer many popular
playable WWE, NXT and 205 Live Superstars, as well as our largest
offering of new moves to date,” said Greg Thomas, President at
Visual Concepts. “This content is a must-have and great value for
any WWE 2K fan, and it serves as a solid complement to this
year’s extensive roster, feature set offerings and overall gameplay
experience.”
About the WWE 2K19 Downloadable Content
Offerings*
WWE 2K19 downloadable content offerings are scheduled to
include the following items and be available for purchase on the
PlayStation™Network for the PS4™ system, Xbox Live online
entertainment network from Microsoft for Xbox One and Steam for
Windows PC:
Accelerator
- Players will gain access to all
unlockable content available at launch in the game’s VC Purchasable
section (excluding downloadable content);
- Players can also decide the overall
rankings and attribute levels for all playable characters
throughout the life of the product;
- The Accelerator will be available for
$4.99.
MyPlayer KickStart
- Players will gain access to unlock and
boost MyPlayer ratings and attributes made available at launch as
part of the game’s MyCareer mode;
- Players can also unlock all clothing
made available at launch that provides attribute boosts in
MyCareer;
- MyPlayer KickStart will be available
for $9.99.
New Moves Pack
- Explore more than 50 in-game moves,
including the Atomic Drop into Double Leg Combo (made popular by
WWE Superstar Jeff Hardy); the Exploder vs. Opponent on the Apron
(made popular by NXT Superstar Tyler Bate); the Slingshot X-Factor
(made popular by 205 Live Superstar Mustafa Ali); and the Assisted
Twist of Fate, Avalanche Splash & Side Effect Combo and the
Senton & Leg Drop Combo (made popular by WWE Superstars Matt
Hardy and Bray Wyatt);
- The New Moves Pack will be available
for $3.99.
Rising Stars Pack
- Playable WWE, NXT and 205 Live
Superstars: Candice LeRae, Dakota Kai, Lacey Evans, Lio Rush, Maria
Kanellis, Mike Kanellis and Ricochet;
- The Rising Stars Pack will be available
for $9.99.
Titans Pack
- Playable WWE and NXT Superstars: Bobby
Lashley, EC3 and War Raiders (Rowe and Hanson);
- The Titans Pack will be available for
$9.99.
About the WWE 2K19 Season
Pass
Players may purchase select WWE
2K19 downloadable content at a reduced price point through
the game’s Season Pass. For $29.99, a savings of more than 20
percent versus individual content purchases, players will receive
the following items as they become available:
- Accelerator;
- MyPlayer KickStart;
- New Moves Pack;
- Rising Stars Pack;
- Titans Pack.
* PlayStation™Network or Xbox Live account and Internet
connection required. Copy of WWE 2K19 required to
play.
Players who purchase the WWE 2K19 Wooooo! Edition at
participating retailers will receive Early Access to their
game copies and in-game bonuses beginning four days early on
Friday, October 5, 2018 for the PS4™ system and Xbox One. In
addition, players who purchase the WWE 2K19 Deluxe Edition,
available in both physical and digital varieties at participating
retailers, will also receive Early Access to their game
copies and in-game bonuses – including all Wooooo! Edition
digital content – beginning four days early on Friday, October 5,
2018 for the PS4™ system, Xbox One and Windows PC.
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K19 is rated “T” for Teen by the
ESRB. WWE 2K19 is currently scheduled for
worldwide release on October 9, 2018 for the PS4™ system, Xbox One
and Windows PC. For more information on WWE
2K19 and 2K, visit wwe.2k.com, become a fan
on Facebook, follow the game on Twitter and
Instagram using the hashtags #WWE2K19 and #NeverSayNever or
subscribe on YouTube. For more information on the WWE
2K19 Million Dollar Challenge, please visit
wwe.2k.com/milliondollarchallenge/rules.
2K is a publishing label of Take-Two Interactive Software, Inc.
(NASDAQ: TTWO).
All trademarks and copyrights contained herein are the property
of their respective holders.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE’s TV-PG, family-friendly can be seen in more than 800 million
homes worldwide in 25 languages. WWE Network, the first-ever
24/7 over-the-top premium network that includes all live
pay-per-views, scheduled programming and a massive video-on-demand
library, is currently available in more than 180 countries. The
company is headquartered in Stamford, Conn., with offices
in New York, Los Angeles, London, Mexico City, Mumbai,
Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE
programming, talent names, images, likenesses, slogans, wrestling
moves, trademarks, logos and copyrights are the exclusive property
of WWE and its subsidiaries. All other trademarks, logos and
copyrights are the property of their respective owners.
Forward-Looking
Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks
and uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network; major distribution
agreements; our need to continue to develop creative and
entertaining programs and events; a decline in the popularity of
our brand of sports entertainment; the continued importance of key
performers and the services of Vincent K. McMahon; possible adverse
changes in the regulatory atmosphere and related private sector
initiatives; the highly competitive, rapidly changing and
increasingly fragmented nature of the markets in which we operate
and greater financial resources or marketplace presence of many of
our competitors; uncertainties associated with international
markets; our difficulty or inability to promote and conduct our
live events and/or other businesses if we do not comply with
applicable regulations; our dependence on our intellectual property
rights, our need to protect those rights, and the risks of our
infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercising control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares which are eligible for sale by the
McMahons and the sale, or the perception of possible sales, of
those shares could lower our stock price; and the relatively small
public “float” of our Class A common stock. In addition, our
dividend is dependent on a number of factors, including, among
other things, our liquidity and cash flow, strategic plan
(including alternative uses of capital), our financial results and
condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made, are
subject to change without any obligation on the part of the Company
to update or revise them, and undue reliance should not be placed
on these statements.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products principally through its wholly-owned labels
Rockstar Games and 2K, as well as its Private Division label and
Social Point, a leading developer of mobile games. Our products are
designed for console systems and personal computers, including
smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO. For more corporate and product information please
visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization
series, Evolve™, Battleborn®, the popular WWE 2K franchise
and NBA 2K, the highest rated* annual sports title of
this console generation.
*According to 2008 - 2018 Metacritic.com
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," “should,” "will," or
words of similar meaning and include, but are not limited to,
statements regarding the outlook for the Company's future business
and financial performance. Such forward-looking statements are
based on the current beliefs of our management as well as
assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks and changes in
circumstances that are difficult to predict. Actual outcomes and
results may vary materially from these forward-looking statements
based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international
operations. Other important factors and information are contained
in the Company's most recent Annual Report on Form 10-K, including
the risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the
Company's other periodic filings with the SEC, which can be
accessed at http://www.take2games.com/. All forward-looking
statements are qualified by these cautionary statements and apply
only as of the date they are made. The Company undertakes no
obligation to update any forward-looking statement, whether as a
result of new information, future events or otherwise.
View source
version on businesswire.com: https://www.businesswire.com/news/home/20180919005075/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorTake-Two Interactive Software,
Inc.Alan Lewis (Corporate Press),
646-536-2983alan.lewis@take2games.comorFINN Partners for
2KNathan Rillo,
310-552-4145nathan.rillo@finnpartners.comorWWEMark Vasquez,
203-352-1521mark.vasquez@wwecorp.com
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