Microsoft Is Investing in Five Game Studios
June 11 2018 - 1:37PM
Dow Jones News
By Sarah E. Needleman
LOS ANGELES -- Microsoft Corp. is investing in five videogame
studios, moving to address a longtime criticism that its Xbox One
console doesn't have enough exclusive games.
At a press conference Sunday ahead of the industry's annual E3
expo here, Microsoft said it was launching its own studio and was
buying four others. The software giant showcased 52 games,
including 18 it expects to launch this year or next exclusively on
the Xbox One.
Microsoft's machine has trailed rival Sony Corp.'s PlayStation 4
in sales largely because of a lack of exclusive hits, analysts say.
The Xbox One had a global install base of 39.1 million units at the
end of March, compared with 76.6 million for the PlayStation 4,
according to estimates from IHS Markit.
"The Xbox just didn't have enough exclusive content," said Colin
Sebastian, an analyst at Robert W. Baird & Co. "They tilted too
far toward services and now they're trying to rebalance."
Microsoft previously had made only one acquisition since
launching the Xbox One in 2013, when it purchased Mojang AB, maker
of "Minecraft," for $2.5 billion the following year. It has
canceled high-profile games under development such as "Fable
Legends."
In recent years, the company has invested in building out its
multiplayer gaming service Xbox Live and releasing upgrades to its
hardware, including a new high-end model called the Xbox One X.
The new studio investments give Microsoft ownership of
Playground Games, which makes the popular auto-racing franchise
Forza, and Undead Labs, known for its zombie-survival series State
of Decay. It also is buying Ninja Theory and Compulsion Games,
while creating a new studio called The Initiative, spearheaded by
industry veteran Darrell Gallagher, who previously was head of
development at Activision Blizzard Inc. and Square Enix Holdings
Co.
Microsoft didn't disclose financial terms for the studio
investments. Wedbush Securities analyst Michael Pachter estimates
the company spent about $250 million.
In response to the criticism that the Xbox has lacked sufficient
exclusive content to compete with Sony, a Microsoft spokesman
reiterated the company's lineup of coming original content.
Microsoft has long maintained it cares more about growing the
number of people who use its multiplayer gaming service Xbox Live
-- which had 59 million monthly users as of April -- than sales of
the Xbox One.
At the press event Sunday, Phil Spencer, Microsoft's executive
vice president of gaming, said the company is working on a
streaming service that would allow for console-quality gaming on
any device.
Analysts believe streaming games, where the content is run on
powerful, remote computers and sent wirelessly to the player, could
be the next big leap for videogames, and move the industry deeper
into Netflix-style subscriptions.
Sony holds its press conference Monday evening.
Write to Sarah E. Needleman at sarah.needleman@wsj.com
(END) Dow Jones Newswires
June 11, 2018 13:22 ET (17:22 GMT)
Copyright (c) 2018 Dow Jones & Company, Inc.
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