Watch the trailer for this visceral Action
Role-Playing Game with its unique, painterly art style. More to be
revealed during the ‘Wicked Inside’ showcase on March 1, 2024!
Private Division, a publishing label of Take-Two Interactive
Software, Inc. (NASDAQ: TTWO), and Moon Studios today announced
No Rest for the Wicked, a mature, precision Action
Role-Playing Game (ARPG) that is poised to reinvent the genre. This
title is Moon’s bold foray into the genre after successfully
launching two critically acclaimed, multiple award-winning games -
Ori and the Blind Forest and Ori and the Will of the Wisps. No
Rest for the Wicked will be released in Early Access on PC (via
Steam) in the first quarter of calendar 2024 during Take-Two’s
Fiscal Year 2024, with a full release on PlayStation 5, Xbox Series
X|S and PC planned for some time after Early Access. Check out the
official trailer, which premiered during this year’s The Game
Awards, on YouTube.
This press release features multimedia. View
the full release here:
https://www.businesswire.com/news/home/20231207867055/en/
Private Division, a publishing label of
Take-Two Interactive Software, Inc. (NASDAQ: TTWO), and Moon
Studios today announced No Rest for the Wicked, a mature, precision
Action Role-Playing Game (ARPG) that is poised to reinvent the
genre. This title is Moon’s bold foray into the genre after
successfully launching two critically acclaimed, multiple
award-winning games - Ori and the Blind Forest and Ori and the Will
of the Wisps. No Rest for the Wicked will be released in Early
Access on PC (via Steam) in the first quarter of calendar 2024
during Take-Two’s Fiscal Year 2024, with a full release on
PlayStation 5, Xbox Series X|S and PC planned for some time after
Early Access. Check out the official trailer, which premiered
during this year’s The Game Awards, on YouTube. (Photo: Business
Wire)
Further details about the game will be announced during “Wicked
Inside”, a digital showcase airing on March 1, 2024, on Twitch and
YouTube. For more information on “Wicked Inside”, subscribe on
YouTube, follow us on X, become a fan on Facebook or Instagram, and
visit www.NoRestForTheWicked.com.
No Rest for the Wicked introduces a hand-crafted world,
rich in details and with an inimitable, “painting” art style.
Players explore an intricate and vast island called Isola Sacra
that allows them to experience verticality in a way that is
unmatched in other ARPGs with spelunking depths of crypts, lush
forests, and treacherous mountain passes. Each location is home to
complex protagonists with their own problems, hidden treasures,
ferocious creatures, and secrets to discover.
With No Rest for the Wicked’s brutal, precision-based
combat system, Moon Studios is pushing the envelope on the art of
combat. Fights in the game are animation-driven, direct, and
tactile, allowing skilled players to combine visceral strikes and
deadly moves. This innovative combat system results in a highly
satisfying gameplay experience that is unique in isometric ARPGs,
where skill and timing is required over simple
“button-mashing.”
"We have been dreaming of being able to contribute to the ARPG
genre that we all grew up with and love. After the success of Ori,
it was clear to us that Moon was now mature enough to finally
realize those dreams,” said Thomas Mahler, Co-Founder and Creative
Director at Moon Studios. “We can't wait to see how players will
react to this entirely new take on the genre!"
No Rest for the Wicked’s painterly art direction and
brutal combat is complemented by a dark, mature narrative: In the
year 841, a pivotal moment dawns upon the kingdom, marked by the
passing of King Harol Bolein. A devastating conflict arises when a
peaceful transition of power devolves into chaos. In addition to
this political turmoil, a deadly plague has reemerged on the remote
island of Sacra, twisting the land and its inhabitants. Players
must brandish their arms in an effort to quell both the grotesque
beasts and the Kingdom’s invading army throughout a turbulent
atmosphere where they are pulled in every direction.
"For the past six years we’ve been hard at work on our dream
passion project - a next-level ARPG, fueled by our love and
ambition for tight gameplay mechanics and world building,” said
Gennadiy Korol, Co-Founder, Technology and Production Director at
Moon Studios. “We are excited to reveal our own take on what we’ve
always envisioned as the core canons of the ARPG genre, while
taking the next steps to reimagine the elements we consider ripe
for innovation.”
In No Rest for the Wicked’s multiplayer mode players can
share their world and progress with up to three friends by their
side in the campaign’s online co-op mode. Every quest, boss, and
square foot of Isola Sacra is theirs to share with others…or they
can simply venture off and do as they please.
“The wildly-talented team at Moon Studios has a proven track
record of outstanding releases with a truly unique art style,” said
Michael Worosz, Chief Strategy Officer, Take-Two Interactive, and
Head of Private Division. “Bringing a game like ‘Wicked’ to the
world is exactly the reason why we founded Private Division, and I
can’t wait for gamers to experience what Moon has created.”
No Rest for the Wicked is in development and does not yet
have an announced release date. It is expected to first release in
Early Access on Steam during Take-Two's Fiscal Year 2024. A full
release on PlayStation 5, Xbox Series X|S and PC is planned for
some time after Early Access. More details will be revealed during
“Wicked Inside”, the digital showcase airing on March 1, 2024.
No Rest for the Wicked is not yet rated by the ESRB. For
more information on No Rest for the Wicked, subscribe on
YouTube, follow us on X, become a fan on Facebook or Instagram, and
visit www.NoRestForTheWicked.com.
Private Division is a publishing label of Take-Two Interactive
Software, Inc. (NASDAQ: TTWO).
About Moon Studios
Moon Studios is an independent video game development studio,
founded in 2010 by Thomas Mahler and Gennadiy Korol. Moon Studios
partnered with Microsoft to publish their first titles: In 2015,
Moon Studios released Ori and the Blind Forest, which quickly
became a critical darling and a huge commercial success. In 2016
they released the Ori and the Blind Forest Definitive Edition and
ultimately followed up with their sequel, Ori and the Will of the
Wisps in 2020. The sequel once again became a critical and
commercial breakthrough title. The studio has won numerous awards
for their work on the Ori series, including winning Best Art
Direction at the 2015 Game Awards, a BAFTA and many others. In
2018, Moon Studios announced that they partnered with Private
Division to publish their new project. Moon Studios mainly focuses
on highly refined gameplay mechanics within its products and prides
itself on an excessive ‘iterative polish’ process. Moon Studios was
one of the first development studios in the industry to work fully
remote: All team members are spread throughout the world, allowing
Moon to work with the best and most talented people in the games
industry.
About Private Division
Private Division is a developer-focused publisher that partners
with the finest creative talent in the video game industry,
empowering studios to develop the games that they are passionate
about creating, while providing the support that they need to make
their titles critically and commercially successful on a global
scale. The Label publishes the Kerbal Space Program franchise,
Ancestors: The Humankind Odyssey from Panache Digital Games, The
Outer Worlds from Obsidian Entertainment, OlliOlli World and
Rollerdrome from Roll7, After Us from Piccolo Studio, Penny’s Big
Breakaway from Evening Star and more. Private Division has future
unannounced projects in development with Moon Studios, Yellow Brick
Games, Wētā Workshop, Game Freak, and other esteemed independent
developers. The Label publishes the physical retail edition of
Hades from Supergiant Games on PlayStation®, Xbox Series X|S, and
Xbox One. Private Division continues to build its internal studio
capacity, with Roll7 and Intercept Games as internal developers for
the Label. Private Division is headquartered in New York City with
offices in Seattle, Las Vegas, and Munich. For more information,
please visit www.privatedivision.com.
About Take-Two Interactive
Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher, and marketer of interactive
entertainment for consumers around the globe. We develop and
publish products principally through Rockstar Games, 2K, Private
Division, and Zynga. Our products are designed for console gaming
systems, PC, and mobile, including smartphones and tablets. We
deliver our products through physical retail, digital download,
online platforms, and cloud streaming services. The Company’s
common stock is publicly traded on NASDAQ under the symbol TTWO.
For more corporate and product information please visit our website
at http://www.take2games.com.
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein, which are not historical facts,
including statements relating to Take-Two Interactive Software,
Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns)
outlook, are considered forward-looking statements under federal
securities laws and may be identified by words such as
"anticipates," "believes," "estimates," "expects," "intends,"
"plans," "potential," "predicts," "projects," "seeks," "should,"
"will," or words of similar meaning and include, but are not
limited to, statements regarding the outlook for our future
business and financial performance. Such forward-looking statements
are based on the current beliefs of our management as well as
assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks, and changes in
circumstances that are difficult to predict. Actual outcomes and
results may vary materially from these forward-looking statements
based on a variety of risks and uncertainties including risks
relating to our combination with Zynga Inc.; the risks of
conducting business internationally, including as a result of
unforeseen geopolitical events; the impact of changes in interest
rates by the Federal Reserve and other central banks, including on
our short-term investment portfolio; the impact of inflation;
volatility in foreign currency exchange rates; our dependence on
key management and product development personnel; our dependence on
our NBA 2K and Grand Theft Auto products and our ability to develop
other hit titles; our ability to leverage opportunities on
PlayStation®5 and Xbox Series X|S; factors affecting our mobile
business, such as player acquisition costs; the timely release and
significant market acceptance of our games; the ability to maintain
acceptable pricing levels on our games.
Other important factors and information are contained in the
Company's most recent Annual Report on Form 10-K, including the
risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the
Company's other periodic filings with the SEC, which can be
accessed at www.take2games.com. All forward-looking statements are
qualified by these cautionary statements and apply only as of the
date they are made. The Company undertakes no obligation to update
any forward-looking statement, whether as a result of new
information, future events or otherwise.
View source
version on businesswire.com: https://www.businesswire.com/news/home/20231207867055/en/
Jeremy Gumber (Press) Senior Manager Communications Private
Division (646) 536-3006 press@privatedivision.com
Alan Lewis (Corporate Press) Vice President Corporate
Communications & Public Affairs Take-Two Interactive
Software, Inc. (646) 536-2983 Alan.Lewis@take2games.com
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