Disabled Gamers Get a New Controller From Microsoft
May 17 2018 - 5:59AM
Dow Jones News
By Sarah E. Needleman
Microsoft Corp. is making its first videogame controller
designed for people with disabilities, the latest in a growing
number of industry efforts to accommodate players who face
challenges seeing, hearing and directing the on-screen action.
The tech giant Thursday is expected to unveil the Xbox Adaptive
Controller for Xbox One consoles and Windows 10 computers. It will
cost $100 when it goes on sale later this year, about $40 more than
the standard model.
A mass-produced piece of gaming hardware is long overdue,
advocates say, and could help people who rely on more expensive,
customized gear.
More than 33 million people in North America play videogames
with some kind of disability, ranging from colorblindness to
missing limbs, according to AbleGamers, a nonprofit that pushes for
more accessibility in the videogame industry.
"Social media has made a huge impact on being able to spread
awareness of our mission and to gain support," said Craig Kaufman,
program director at AbleGamers, which worked with Microsoft on
developing its specialized controller.
Even so, accommodations for disabled gamers still aren't yet the
norm, according to Ian Hamilton, an independent consultant who
specializes in helping developers make games more inclusive. For
such folks, "buying games can often be a lottery," he said.
In recent years, game companies increasingly have added
accessibility features, such as letting players remap buttons on
controllers to suit their needs. In some games, it is possible for
visually impaired players to alter the colors of characters, or for
those who can't hear on-screen dialogue to turn on subtitles.
Emilia Schatz, lead game designer at Sony Corp.'s Naughty Dog
studio, said that when she was making the 2016 cinematic adventure
game "Uncharted 4," she received emails and tweets from disabled
gamers asking for specific features.
Her team ended up adding more than two dozen, including small
changes such as letting players fire weapons by holding a button
rather than having to press it repeatedly -- a boon for novice
gamers as well as people who have trouble rapidly tapping buttons.
"It's a learning process," said Ms. Schatz.
The increased focus on inclusiveness comes at a time when
videogames have never been more popular. People are increasingly
flocking to online multiplayer games that let them socialize as if
hanging out at the mall -- even though they are playing at
home.
Charley Gentry, a 29-year-old gamer who was born without arms or
legs, plays games using just his chin to press buttons and move
analog sticks. He has paid as much as $300 for a modified
controller from small businesses such as Evil Controllers, located
in his hometown of Tempe, Ariz.
Online games are an important social outlet for Mr. Gentry. At
one time in his life, when he was bedridden for three years due to
a back injury, they were his main way of staying in touch with
friends, he said. Mr. Gentry is convinced most people he plays
games with online have no clue about his situation, having only
told a few people over the years.
"When the shock ends, we don't talk about it again," said Mr.
Gentry, who counts "Fortnite" and "Battlefield 1" among his
favorites. "They treat me like a normal person."
Microsoft's Xbox Adaptive Controller is meant to work for gamers
with a wide range of physical limitations. It is lightweight and
rectangular like a keyboard, with large programmable buttons and 19
inputs for connecting peripherals disabled gamers might require,
such as foot pedals or joysticks.
The new controller sprang from Microsoft's annual hackathon
event in 2015, when a group of employees chose to make a device
that could be used by disabled gamers. Their prototype drew praise
from executives throughout the company, including Chief Executive
Satya Nadella, whose son Zain was born in 1996 with cerebral
palsy.
The controller "fits the values of our company," said Navin
Kumar, director of product marketing at Microsoft. He declined to
say whether the company expects to profit off the device, but said
it will be sustainable for the company going forward.
Write to Sarah E. Needleman at sarah.needleman@wsj.com
(END) Dow Jones Newswires
May 17, 2018 05:44 ET (09:44 GMT)
Copyright (c) 2018 Dow Jones & Company, Inc.
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