Super League Gaming (Nasdaq: SLGG), a global
leader in competitive video gaming and esports entertainment for
everyday players, announced today the continuation of their
existing partnership with Topgolf Entertainment Group to broadcast
a series of exciting World Golf Tour by Topgolf (WGT) competitive
events. These events, streamed live across digital platforms, bring
together avid golf fans, celebrities and professional
athletes—connecting everyone through their love for the game of
golf.
Since the Fall of 2019, Super League has produced
the monthly WGT Live Series broadcasts, providing
the Topgolf experience to fans no matter where in the world they
are located. The live streams, powered by Super League, have seen
wide-ranging success and continue to garner a global audience of
viewers throughout 107 countries, with 82% of viewers between the
ages of 18 and 44. The success of the WGT Live Series has spawned
multiple special WGT competitions supported by a wide variety of
world class brand partners, with accompanying broadcasts also
produced by Super League.
WGT has experienced explosive growth in engagement in 2020, with
the game now available on new platforms, such as Steam, and having
been downloaded by more than 28 million players worldwide. The
elevated level of gameplay has inspired Topgolf to an increased
commitment to original content creation centered around what fans
and gamers alike are craving – more competitive golf, including
when gameplay is online.
“Topgolf continues to be one of Super League’s most important
and exciting partners,” said Matt Edelman, Chief Commercial Officer
at Super League Gaming. “We have a shared belief in celebrating
play through fun, accessible, competitive experiences that are
brought to life through premium content. WGT Live Series is a
perfect example, having become one of the premiere live event
broadcast series in virtual golf worldwide.”
The WGT Live Series is broadcast by Super League’s proprietary,
fully-remote video production division, Virtualis Studios, which
enables all WGT players, hosts and guests, and members of the Super
League production crew to remain comfortably and safely at home.
Each event features multiple live streams of gameplay, often
captured from players in several countries simultaneously,
commentary and play-by-play action from on-camera hosts, live
leaderboards, custom motion graphics, shot close-ups, and course
flyovers that provide every desirable angle for viewers.
“Super League has helped elevate WGT broadcasts to a new level
of professionalism and quality,” said Director of Marketing, Ashley
Groth. “Extending our partnership into 2021 will bring even more
opportunities to showcase the great skill and spirit of WGT players
while also producing engaging content for our fans, customers, and
partners.”
The WGT Live Series airs on
WGT Twitch and YouTube channels.
Additional programming and more information available here.
About Topgolf Entertainment
GroupTopgolf Entertainment Group is a technology-enabled
global sports and entertainment leader built on a foundation of
community, inclusivity and fun. What started as a simple idea to
enhance the game of golf has grown into a movement where people
from all walks of life connect at the intersection of technology
and sports entertainment. Topgolf Entertainment Group's platforms
include Topgolf venues, Topgolf Media, Topgolf International,
Toptracer and Topgolf Swing Suite. To learn more about Topgolf,
visit www.topgolfentertainmentgroup.com or follow Topgolf on
Instagram, Facebook, Twitter and LinkedIn.
About World Golf Tour (WGT by Topgolf) WGT by
Topgolf, an esports experience from Topgolf Entertainment Group and
part of Topgolf Media, has become the leading online golf game
designed to connect sports fans through a free, realistic, virtual
golf gaming experience. Acquired by Topgolf in 2016, WGT now has
more than 28 million users worldwide and brings gamers, golf
enthusiasts and professional golfers together from around the world
to play championship courses and iconic holes in photorealistic
quality. To download WGT, visit m.wgt.com.
About Super League Gaming Super League Gaming
(Nasdaq: SLGG) is a leading gaming community and content platform
that gives everyday gamers multiple ways to connect and engage with
others while enjoying the video games they love. Powered by
patented, proprietary technology systems, Super League offers
players the ability to create gameplay-driven experiences they can
share with friends, the opportunity to watch live streaming
broadcasts and gameplay highlights across digital and social
channels, and the chance to compete in events and challenges
designed to celebrate victories and achievements across multiple
skill levels. With gameplay and content offerings featuring more
than a dozen of the top video game titles in the world, Super
League is building a broadly inclusive, global brand at the
intersection of gaming, experiences and entertainment. Whether to
access its expanding direct audience or the company’s unique
content production and virtual event capabilities, third parties
ranging from consumer brands, video game publishers, television
companies, traditional sports organizations, concert promoters, and
more, are turning to Super League to provide integrated solutions
that drive business growth. For more: superleague.com
Media Contact:Gillian SheldonSuper League
Gaminggillian.sheldon@superleague.com
Investor Relations:Sean McGowan and Cody
SlachGateway Investor RelationsSLG@gatewayir.com
Forward-Looking StatementsSafe Harbor Statement
under the Private Securities Litigation Reform Act of 1995.
Statements in this press release that are not strictly historical
are “forward-looking” statements within the meaning of Section 27A
of the Securities Act of 1933, as amended, and Section 21E of the
Securities Exchange Act of 1934, as amended. These statements
involve substantial risks, uncertainties and assumptions that could
cause actual results to differ materially from those expressed or
implied by such statements. Forward-looking statements in this
communication include, among other things, statements about our
possible or assumed business strategies, potential growth
opportunities, new products and potential market opportunities.
Risks and uncertainties include, among other things, our ability to
implement our plans, forecasts and other expectations with respect
our business; our ability to realize the anticipated benefits of
events that took place during and subsequent to the quarter ended
March 31, 2020, including the possibility that the expected
benefits will not be realized or will not be realized within the
expected time period; unknown liabilities that may or may not be
within our control; attracting new customers and maintaining and
expanding our existing customer base; our ability to scale and
update our platform to respond to customers’ needs and rapid
technological change; increased competition on our market and our
ability to compete effectively, and expansion of our operations and
increased adoption of our platform internationally. Additional
risks and uncertainties that could affect our financial results are
included in the section titled “Risk Factors” and “Management’s
Discussion and Analysis of Financial Condition and Results of
Operations” in our Annual Report on Form 10-K for the year ended
December 31, 2019 and other filings that we make from time to time
with the Securities and Exchange Commission which, once filed, are
available on the SEC’s website at www.sec.gov. In addition, any
forward-looking statements contained in this communication are
based on assumptions that we believe to be reasonable as of this
date. Except as required by law, we assume no obligation to update
these forward-looking statements, or to update the reasons if
actual results differ materially from those anticipated in the
forward-looking statements.
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