HONG KONG, May 8, 2014 /PRNewswire/ -- Entertainment
Gaming Asia Inc. (NASDAQ: EGT) ("Entertainment Gaming Asia" or "the
Company"), a gaming company focused on emerging gaming markets in
Pan-Asia, today reported operating results for the first quarter
ended March 31, 2014 and reviewed
recent corporate progress.
Entertainment Gaming Asia's first quarter of 2014 consolidated
revenue was $4.9 million, a decrease
of 29% compared to $6.9 million in
the first quarter of 2013 due to declines in both the gaming
operations and gaming products divisions.
Gaming operations revenue, which comprised slot and casino
operations, was $4.1 million for the
first quarter of 2014, down 25% from $5.5
million in the first quarter of 2013. The Company recorded
$3.9 million in revenue from slot
operations in the first quarter of 2014, down 12% from $4.4 million in the first quarter of 2013. The
decline in slot operations revenue was primarily due to lower
average daily net wins from NagaWorld and the Philippines. This decline was partially
offset by incremental revenue from Dreamworld Poipet, which
officially opened in May 2013, and
improvement in average daily net wins from Thansur Bokor.
Casino operations, which comprised one property, Dreamworld
Pailin, contributed $216,000 to total
gaming operations revenue in the first quarter of 2014 compared to
$1.1 million in the prior year
period. The decline was due to the Company's decision to stop using
high-cost tour group promoters and to begin operating under a
lower-cost leasing model for its table games during the third
quarter of 2013.
Revenue from gaming products was $811,000 in the first quarter of 2014, a decrease
of 43% compared to $1.4 million in
the first quarter of 2013. The decrease was due to lower sales
volumes from existing customers compared to the prior year period
when the Company had a larger sales pipeline and had expedited
orders ahead of the factory relocation from Australia to Hong
Kong.
Entertainment Gaming Asia reported adjusted EBITDA of
$862,000 in the first quarter of 2014
compared to $1.9 million in the prior
year period.
The Company reported a net loss of $1.0
million, or $0.03 per share,
on a weighted average diluted share count of approximately 30.1
million in the first quarter of 2014. This compared to a net loss
of $2.5 million, or $0.08 per share, on a weighted average diluted
share count of approximately 30.0 million for the first quarter of
2013. The first quarter of 2013 net loss included a $2.2 million net loss from discontinued
operations related to the March 2013
sale of the portion of its subsidiary Dolphin Products Pty Limited
business dedicated to the manufacture and sale of non-gaming
plastic products. Excluding this, the Company reported a net loss
from continuing operations of $329,000, or $0.01
per share, for the first quarter of 2013.
The increase in net loss from continuing operations was
primarily the result of lower slot operations revenue, lower sales
volumes for the gaming products division as well as slight foreign
currency losses compared to gains in the prior year period. The
increase in net loss from continuing operations was partially
offset by a reduced operating loss for Dreamworld Pailin due to the
Company's decision to cease using high-cost tour promoters and
transition these operations to a lower-cost leasing model for the
table games, higher gross profit for the Company's Philippine slot
operations primarily due to an increase in fully depreciated gaming
assets and lower operating expenses in the first quarter of
2014.
Clarence Chung, Chairman and
Chief Executive Officer of Entertainment Gaming Asia, commented,
"The decrease in gaming operations revenue for the first quarter of
2014 was largely due to the decline in revenue from Dreamworld
Pailin. While Dreamworld Pailin posted lower revenue, it also
experienced reduced operating losses in the quarter. The decline in
gaming operations revenue was also due to lower player traffic and
average daily net wins in NagaWorld as a result of protests in
Phnom Penh following the
July 2013 elections and in
the Philippines due to increased
competition in the market.
"Our gaming operations benefited from incremental revenue from
Dreamworld Poipet. While performance for this property was dampened
due to the political unrest in Thailand, we continue to implement targeted
marketing programs which have resulted in improvements in the
quality of our player base.
"We are focused on improving the performance of our gaming
operations despite the political tensions that impact certain of
our markets. In April, our operations in NagaWorld achieved
approximately $200 in average daily
net wins. For gaming products, we are focused on enhancing
production efficiencies and expect to achieve a normalized cost
structure for this business this year. We have recently announced
two meaningful new gaming chip and plaque orders in the Philippines for a combined total of over
$4.0 million. We believe that this,
along with normal reorders from existing customers, provide an
attractive pipeline for this division for the second half of
2014.
"We remain committed to our gaming development strategy and are
actively seeking new projects in Indo-China and other growing gaming markets in
Asia that have the potential to
drive meaningful long-term growth for the Company. We seek to
leverage our established presence and relationships to capitalize
on growth opportunities in our target markets."
Entertainment Gaming Asia is hosting a conference call and
simultaneous webcast at 8:30 a.m. ET
today, May 8, 2014, both of which are
open to the general public. The conference call number is
800/761-5415 or 212/231-2926. Questions and answers will be
reserved for call-in analysts and investors. Interested parties may
also access the live call on the Internet at www.EGT-Group.com.
Please allow 15 minutes to register and download and install any
necessary software. Following its completion, a replay of the
call can be accessed for thirty days on the Internet at
www.EGT-Group.com.
About Entertainment Gaming Asia Inc.
Entertainment
Gaming Asia Inc. (NASDAQ: EGT) is a gaming company in Pan-Asia
engaged in the development and operation of casinos and gaming
venues in the Indo-China region under its "Dreamworld" brand as
well as the leasing of electronic gaming machines on a revenue
sharing basis to the gaming industry. The Company also
manufactures and sells RFID and traditional gaming chips and
plaques to major casinos under its "Dolphin" brand. For more
information please visit www.EGT-Group.com.
Forward Looking Statements
This press release contains
forward-looking statements concerning Entertainment Gaming Asia
within the meaning of Section 27A of the Securities Act of 1933, as
amended, and Section 21E of the Securities Exchange Act of 1934, as
amended. Those forward-looking statements include statements
regarding expectations for the Company's slot operations business
model, growth of the gaming industry in Asia, the Company's ability to secure new
casino and gaming projects and fund those projects and expectations
for the Company's gaming chips and plaques operations. Such
statements are subject to certain risks and uncertainties, and
actual circumstances, events or results may differ materially from
those projected in such forward-looking statements. Factors that
could cause or contribute to differences include, but are not
limited to, risks related to the Company's ability to place gaming
machines at significant levels and generate the expected
amount of net win from the gaming machines placed, identify and
implement successful marketing and promotional strategies at the
Company's gaming projects and identify and successfully develop
additional projects, acquire additional capital as and when needed,
ability to obtain the needed approval by certain customers from
local gaming authorities to continue their purchase of gaming chips
and plaques from the Hong Kong
facility on a timely basis or at all, identify and implement
successful marketing and promotional strategies and obtain and
fulfill significant purchase orders from the customers for the
Company's gaming chips and plaques, adapt to potential changes in
gaming policies and political stability in the countries in which
the Company operates and those other risks set forth in the
Company's annual report on Form 10-K for the year ended
December 31, 2013 filed with the SEC
on March 31, 2014 and subsequently
filed quarterly reports on Form 10-Q. The Company cautions readers
not to place undue reliance on any forward-looking statements. The
Company does not undertake, and specifically disclaims any
obligation to update or revise such statements to reflect new
circumstances or unanticipated events as they occur.
- financial tables follow -
Entertainment
Gaming Asia Inc.
|
Consolidated
Statements of Comprehensive Income
|
(Unaudited)
|
|
|
|
Three Months
Ended
March
31,
|
(amounts in
thousands, except per share data)
|
|
2014
|
|
|
2013
|
Revenues:
|
|
|
|
|
|
Gaming
operations, gross
|
$
|
4,099
|
|
$
|
5,492
|
Less: promotional
allowances
|
|
—
|
|
|
—
|
Gaming
operations, net
|
|
4,099
|
|
|
5,492
|
Gaming
products
|
|
811
|
|
|
1,427
|
Total
revenues
|
|
4,910
|
|
|
6,919
|
Operating costs and
expenses:
|
|
|
|
|
|
Cost of
gaming operations:
|
|
|
|
|
|
Gaming property
and equipment depreciation
|
|
939
|
|
|
1,142
|
Casino contract amortization
|
|
610
|
|
|
620
|
Other gaming
related intangibles amortization
|
|
63
|
|
|
63
|
Other operating
costs
|
|
1,080
|
|
|
1,978
|
Cost of gaming
products
|
|
1,488
|
|
|
1,496
|
Selling, general and
administrative expenses
|
|
1,570
|
|
|
1,617
|
Stock-based
compensation expenses
|
|
71
|
|
|
247
|
Product development
expenses
|
|
54
|
|
|
120
|
Depreciation and
amortization
|
|
50
|
|
|
30
|
Total operating costs
and expenses
|
|
5,925
|
|
|
7,313
|
|
|
|
|
|
|
Loss from
operations
|
|
(1,015)
|
|
|
(394)
|
|
|
|
|
|
|
Other
(expenses)/income:
|
|
|
|
|
|
Interest expense and
finance fees
|
|
(1)
|
|
|
(4)
|
Interest
income
|
|
—
|
|
|
4
|
Foreign currency
(losses)/gains
|
|
(7)
|
|
|
103
|
Other
|
|
8
|
|
|
3
|
Total other
(expenses)/income
|
|
—
|
|
|
106
|
|
|
|
|
|
|
Loss from continuing
operations before income tax
|
|
(1,015)
|
|
|
(288)
|
|
|
|
|
|
|
Income tax
expenses
|
|
(15)
|
|
|
(41)
|
Net loss from
continuing operations
|
|
(1,030)
|
|
|
(329)
|
Net loss from
discontinued operations, net of tax
|
|
—
|
|
|
(2,178)
|
|
|
|
|
|
|
Net loss
|
$
|
(1,030)
|
|
$
|
(2,507)
|
|
|
|
|
|
|
Loss
|
$
|
(0.03)
|
|
$
|
(0.08)
|
Loss
from continuing operations
|
$
|
(0.03)
|
|
$
|
(0.01)
|
Loss
from discontinued operations, net of tax
|
$
|
—
|
|
$
|
(0.07)
|
|
|
|
|
|
|
Weighted average
common shares outstanding
|
|
|
|
|
|
Basic
|
|
30,019
|
|
|
29,975
|
Diluted
|
|
30,019
|
|
|
29,975
|
Entertainment
Gaming Asia Inc.
|
Consolidated
Balance Sheets
|
|
|
|
March
31,
2014
|
|
December 31,
2013
|
(amounts in
thousands, except per share data)
|
|
(Unaudited)
|
|
|
ASSETS
|
|
|
|
|
Current
assets:
|
|
|
|
|
Cash and cash
equivalents
|
$
|
4,302
|
$
|
5,301
|
Accounts receivable,
net
|
|
735
|
|
922
|
Amount due from
related party
|
|
242
|
|
108
|
Other
receivables
|
|
428
|
|
453
|
Inventories
|
|
1,962
|
|
1,663
|
Prepaid expenses and
other current assets
|
|
458
|
|
443
|
Total current
assets
|
|
8,127
|
|
8,890
|
|
|
|
|
|
Gaming equipment,
net
|
|
7,594
|
|
8,171
|
Casino
contracts
|
|
4,806
|
|
5,429
|
Property and
equipment, net
|
|
8,217
|
|
7,857
|
Goodwill
|
|
348
|
|
353
|
Intangible assets,
net
|
|
817
|
|
899
|
Contract amendment
fees
|
|
207
|
|
234
|
Prepaids, deposits
and other assets
|
|
2,391
|
|
1,797
|
Total
assets
|
$
|
32,507
|
$
|
33,630
|
|
|
|
|
|
LIABILITIES AND
STOCKHOLDERS' EQUITY
|
|
|
|
|
Current
liabilities:
|
|
|
|
|
Accounts
payable
|
$
|
809
|
$
|
840
|
Amount due to a
related party
|
|
20
|
|
19
|
Accrued
expenses
|
|
2,500
|
|
2,366
|
Customer deposits and
other current liabilities
|
|
208
|
|
457
|
Total current
liabilities
|
|
3,537
|
|
3,682
|
|
|
|
|
|
Other
liabilities
|
|
763
|
|
742
|
Deferred tax
liability
|
|
199
|
|
199
|
Total
liabilities
|
|
4,499
|
|
4,623
|
|
|
|
|
|
Stockholders'
equity:
|
|
|
|
|
Common stock, $.001
par value, 75,000,000 shares authorized; 30,102,162 and
30,024,662 shares issued and outstanding, respectively
|
|
30
|
|
30
|
Additional
paid-in-capital
|
|
33,228
|
|
33,156
|
Accumulated other
comprehensive income
|
|
701
|
|
742
|
(Accumulated
losses)/retained earnings
|
|
(5,952)
|
|
(4,922)
|
Total EGT
stockholders' equity
|
|
28,007
|
|
29,006
|
Non-controlling
interest
|
|
1
|
|
1
|
Total stockholders'
equity
|
|
28,008
|
|
29,007
|
Total liabilities and
stockholders' equity
|
$
|
32,507
|
$
|
33,630
|
Entertainment
Gaming Asia Inc.
|
Adjusted EBITDA
from Continuing Operations
|
(Unaudited)
|
|
|
|
Three-Months Ended
March 31,
|
(amounts in
thousands)
|
|
2014
|
|
2013
|
Loss from continuing
operations – GAAP basis
|
$
|
(1,030)
|
$
|
(329)
|
Interest expense and
finance fees
|
|
1
|
|
4
|
Interest
income
|
|
—
|
|
(4)
|
Income tax
expenses
|
|
15
|
|
41
|
Depreciation and
amortization
|
|
1,805
|
|
1,902
|
Stock-based
compensation expenses
|
|
71
|
|
247
|
EBITDA, as adjusted
from continuing operations
|
$
|
862
|
$
|
1,861
|
Adjusted EBITDA is earnings before interest, taxes,
depreciation, amortization, stock-based compensation, and other
non-cash operating income and expenses. Adjusted EBITDA is
presented exclusively as a supplemental disclosure because
management believes that it is widely used to measure the
performance, and as a basis for valuation, of gaming companies.
Management uses Adjusted EBITDA as a measure of the operating
performance of its segments and to compare the operating
performance of its operations with those of its competitors. The
Company also presents Adjusted EBITDA because it is used by some
investors as a way to measure a company's ability to incur and
service debt, make capital expenditures and meet working capital
requirements. Gaming companies have historically reported EBITDA as
a supplement to financial measures in accordance with generally
accepted accounting principles in the
United States ("GAAP"). Adjusted EBITDA should not be
considered as an alternative to operating income as an indicator of
the Company's performance, as an alternative to cash flows from
operating activities as a measure of liquidity, or as an
alternative to any other measure determined in accordance with
GAAP. Unlike net income/(loss), Adjusted EBITDA does not include
depreciation or interest expense and, therefore, does not
reflect current or future capital expenditures or the cost of
capital. The Company compensates for these limitations by using
Adjusted EBITDA as only one of several comparative tools, together
with GAAP measurements, to assist in the evaluation of operating
performance. Such GAAP measurements include operating income, net
income/(loss), cash flows from operations and cash flow data. The
Company has significant uses of cash flows, including capital
expenditures, interest payments, debt principal repayments, taxes
and other non-recurring charges, which are not reflected in
Adjusted EBITDA. Entertainment Gaming Asia's calculation of
Adjusted EBITDA may be different from the calculation methods used
by other companies and, therefore, comparability may be
limited.
Slot
Operations
|
Net Revenue to EGT
(in millions)
|
|
|
|
|
Q1:14
|
Q1:13
|
Y/Y
Change
|
Cambodia
|
$2.9
|
$3.2
|
-10%
|
Philippines
|
$0.7
|
$0.9
|
-22%
|
Service
revenue(1)
|
$0.2
|
$0.2
|
NA
|
Consolidated
|
$3.9
|
$4.4
|
-12%
|
WUD(2)
|
|
|
|
|
Q1:14
|
Q1:13
|
Y/Y
Change
|
Cambodia(3)
|
$117
|
$176
|
-34%
|
Philippines
|
$71
|
$86
|
-17%
|
Consolidated
|
$101
|
$139
|
-27%
|
EGM Seats in
Operation
|
|
|
|
|
3/31/14
|
3/31/13
|
Y/Y
Change
|
Cambodia
|
1,086
|
1,008
|
8%
|
Philippines
|
566
|
573
|
-1%
|
Consolidated
|
1,652
|
1,581
|
5%
|
(1)
|
Service revenue
represents a reimbursement of certain casino expenses, which for
accounting purposes, is included in the revenue and grossed up in
the costs of sales.
|
(2)
|
Represents WUD for
the Company's slot machine operations. It excludes EGM seats in
operation during venue soft launch opening periods and includes
cash payments for venues for which revenue is recognized on a cash
basis. Had such applicable seats been included and all revenue
recognized on an accrual basis for the above periods, it would not
have had a material impact on the WUD for these periods.
|
(3)
|
The decline in
Cambodia WUD is due, in part, to the addition of approximately 300
EGM seats at Dreamworld Poipet, which have lower average net
wins. Dreamworld Poipet officially opened in May
2013.
|
Logo - http://photos.prnewswire.com/prnh/20140508/85655
SOURCE Entertainment Gaming Asia Inc.