Global entertainment icon and legendary WWE
Superstar to deliver unique track list comprised of high profile
artists from several music genres
2K today announced the in-game soundtrack details for WWE®
2K18, the forthcoming release in the flagship WWE video game
franchise. Executive produced and personally curated by legendary
WWE Superstar and global icon Dwayne “The Rock®” Johnson, the
soundtrack will feature 11 unique songs that represent many of
Johnson’s favorite artists and music genres, including hip-hop,
classic rock, hard rock, blues, R&B and soul. In addition,
Apple Music will serve as the premier streaming provider for the
WWE 2K18 in-game soundtrack, which is available now for
streaming at apple.co/wwe2k.
This Smart News Release features multimedia.
View the full release here:
http://www.businesswire.com/news/home/20170818005099/en/
2K announced the in-game soundtrack
details for WWE® 2K18, the forthcoming release in the flagship WWE
video game franchise. Executive produced and personally curated by
legendary WWE Superstar and global icon Dwayne “The Rock®” Johnson,
the soundtrack will feature 11 unique songs that represent many of
Johnson’s favorite artists and music genres, including hip-hop,
classic rock, hard rock, blues, R&B and soul. (Photo: Business
Wire)
“Music is one of my soul’s anchors. All genres. I’m excited to
celebrate my WWE roots by partnering with the 2K and Apple Music
teams and share some of my favorite hardcore training songs with
fans all over the world,” said Johnson.
The WWE 2K18 in-game soundtrack, executive produced by
Johnson, will include the following artists and songs:
- Blues Brothers – “Soul Man”;
- Boston – “Smokin’”;
- Bruno Mars – “Runaway Baby”;
- Disturbed – “Down With The
Sickness”;
- Eazy-E – “Boyz-N-The-Hood”;
- George Thorogood & The Destroyers –
“One Bourbon, One Scotch, One Beer”;
- Joe Walsh – “Rocky Mountain Way”;
- Kanye West – “Black Skinhead”;
- Kid Rock – “You Never Met a White Boy
Quite Like Me”;
- ¡MAYDAY! (feat. Tech N9ne) – “Last One
Standing”;
- Tech N9ne (feat. Krizz Kaliko, Serj
Tankian) – “Straight Out The Gate”.
“Over the years we have collaborated with some of the world's
most popular artists, including Florida Georgia Line, Metallica,
The Weeknd and Diddy to name a few, but partnering with one of our
own is always special,” said Neil Lawi, Senior Vice President and
General Manager, WWE Music Group. “Working with Dwayne is always a
creative and inspirational experience, and we are thrilled to
partner with him on this year’s WWE 2K18 soundtrack, and
bring his diverse selection to our fans around the world.”
“For the past few years, we have presented music as an integral
part of both WWE and WWE 2K culture by aligning with several big
names in music and entertainment, from Sean Combs a.k.a. Puff Daddy
for WWE 2K17 to our WWE Superstar John Cena® and Wiz Khalifa
collaboration for WWE 2K15,” said Chris Snyder, Vice
President of Marketing at 2K. “The opportunity to work with an
individual as accomplished, down-to-earth and respected as Dwayne –
our inaugural WWE 2K cover Superstar for WWE 2K14 –
significantly complements the gameplay content and overall
experience we look to deliver every year.”
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K18 is rated “T” for Teen by the
ESRB. WWE 2K18 is currently scheduled for
worldwide release on October 17, 2017 for the PlayStation®4
computer entertainment system and Xbox One, as well as in Fall 2017
for Nintendo Switch™. Players who purchase the WWE 2K18 Cena
(Nuff) Edition at participating retailers will receive Early
Access to their game copies and in-game bonuses beginning four
days early on Friday, October 13, 2017 for the PS4™ system and Xbox
One. In addition, players who purchase the WWE 2K18 Deluxe
Edition, available in both physical and digital varieties at
participating retailers, will also receive Early Access to
their game copies and in-game bonuses – including all Cena
(Nuff) Edition digital content – beginning four days early on
Friday, October 13, 2017 for the PS4™ system and Xbox One. For more
information on WWE 2K18 and 2K,
visit wwe.2k.com, become a fan on Facebook, follow the
game on Twitter and Instagram using the hashtags #WWE2K18
and #BLN1 or subscribe on YouTube.
2K is a wholly owned publishing label of Take-Two Interactive
Software, Inc. (NASDAQ: TTWO).
Nintendo Switch is a trademark of Nintendo. ©2017 Nintendo
All trademarks and copyrights contained herein are the property
of their respective holders.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The Company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 20
languages. WWE Network, the first-ever 24/7 over-the-top
premium network that includes all live pay-per-views, scheduled
programming and a massive video-on-demand library, is now available
in almost all international markets other than the
People’s Republic of China and embargoed countries. The
Company is headquartered in Stamford, Conn., with offices
in New York, Los Angeles, London, Mexico City,
Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE
Network (including the risk that we are unable to attract,
retain and renew subscribers); major distribution agreements; our
need to continue to develop creative and entertaining programs and
events; the possibility of a decline in the popularity of our brand
of sports entertainment; the continued importance of key performers
and the services of Vincent K. McMahon; possible adverse changes in
the regulatory atmosphere and related private sector initiatives;
the highly competitive, rapidly changing and increasingly
fragmented nature of the markets in which we operate and greater
financial resources or marketplace presence of many of our
competitors; uncertainties associated with international markets;
our difficulty or inability to promote and conduct our live events
and/or other businesses if we do not comply with applicable
regulations; our dependence on our intellectual property rights,
our need to protect those rights, and the risks of our infringement
of others’ intellectual property rights; the complexity of our
rights agreements across distribution mechanisms and geographical
areas; potential substantial liability in the event of accidents or
injuries occurring during our physically demanding events
including, without limitation, claims relating to CTE; large public
events as well as travel to and from such events; our feature film
business; our expansion into new or complementary businesses and/or
strategic investments; our computer systems and online operations;
privacy norms and regulations; a possible decline in general
economic conditions and disruption in financial markets; our
accounts receivable; our indebtedness; litigation; our potential
failure to meet market expectations for our financial performance,
which could adversely affect our stock; Vincent K. McMahon
exercises control over our affairs, and his interests may conflict
with the holders of our Class A common stock; a substantial number
of shares are eligible for sale by the McMahons and the sale, or
the perception of possible sales, of those shares could lower our
stock price; and the relatively small public “float” of our Class A
common stock. In addition, our dividend is dependent on a number of
factors, including, among other things, our liquidity and
historical and projected cash flow, strategic plan (including
alternative uses of capital), our financial results and condition,
contractual and legal restrictions on the payment of dividends
(including under our revolving credit facility), general economic
and competitive conditions and such other factors as our Board of
Directors may consider relevant. Forward-looking statements made by
the Company speak only as of the date made and are subject to
change without any obligation on the part of the Company to update
or revise them. Undue reliance should not be placed on these
statements. For more information about risks and uncertainties
associated with the Company’s business, please refer to the
“Management’s Discussion and Analysis of Financial Condition and
Results of Operations” and “Risk Factors” sections of the Company’s
SEC filings, including, but not limited to, our annual report on
Form 10-K and quarterly reports on Form 10-Q.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive
Software, Inc. is a leading developer, publisher and marketer
of interactive entertainment for consumers around the globe. The
Company develops and publishes products principally through its two
wholly-owned labels Rockstar Games and 2K. Our products are
designed for console systems and personal computers, including
smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO. For more corporate and product information please
visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization
series, Evolve™, Battleborn®, the popular WWE 2K franchise
and NBA 2K, highest rated* annual sports title of this
console generation. 2K is headquartered in Novato,
California and is a wholly owned label of Take-Two
Interactive Software, Inc. (NASDAQ: TTWO). For more
information, please visit www.2k.com.
*According to 2008 - 2017 Metacritic.com
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," “should,” "will," or
words of similar meaning and include, but are not limited to,
statements regarding the outlook for the Company's future business
and financial performance. Such forward-looking statements are
based on the current beliefs of our management as well as
assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks and changes in
circumstances that are difficult to predict. Actual outcomes and
results may vary materially from these forward-looking statements
based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international
operations. Other important factors and information are contained
in the Company's most recent Annual Report on Form 10-K, including
the risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the
Company's other periodic filings with the SEC, which can be
accessed at www.take2games.com. All forward-looking statements are
qualified by these cautionary statements and apply only as of the
date they are made. The Company undertakes no obligation to update
any forward-looking statement, whether as a result of new
information, future events or otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20170818005099/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorAccess for 2KJessica
Roache, 415-844-6203jessicar@AccessTheAgency.comorTake-Two
Interactive Software, Inc.Alan Lewis, 646-536-2983Corporate
Pressalan.lewis@take2games.comorWWEMatthew Altman,
203-352-1177matthew.altman@wwecorp.com
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