Surpassing 11 million downloads worldwide, 2K’s
popular WWE collectible card-battling game heads toward a new
season, including new card tiers and gameplay modes, an increased
roster of WWE and NXT Superstars, as well as a seamless transition
for current players
2K today announced that WWE® SuperCard, the
Company’s action-packed collectible card-battling game, will
increase its extensive content offering via WWE® SuperCard –
Season 3. Featuring the series’ first real-time gameplay mode,
three new card tiers and an increased roster of WWE and NXT
Superstars, along with new ways to compete and engage with others
from around the world, WWE SuperCard – Season
3 is currently in development for release in November
2016. The update will be available as a downloadable update free of
charge on the App Store for iOS devices, including
iPhone®, iPad® and iPod touch®, as well as the Google Play
Store and Amazon Appstore for Android™ devices*.
WWE SuperCard has exceeded 11 million global downloads
since its release in August 2014 and holds an average rating of 4/5
stars on the App Store, as well as a 4.2/5 rating on Google
Play**. Currently offering players more than 900 cards in active
play, with each card representing one of 10 different rarity
levels, the game encourages players to build teams of WWE
Superstars and Legends, as well as NXT Superstars, train them to
full potential, battle in various match types and test their luck
in fast-paced tournament action. In addition, players can enhance
their free-to-play experience through purchase of individual card
packs.
“WWE SuperCard continues raising the bar for delivering
compelling WWE content in an engaging, competitive and accessible
way,” said Harley Howe, Co-Studio Head at Cat Daddy Games. “We
significantly value feedback from fans and critics, and we’ve
worked hard to create exciting new experiences this fall across
Season 3’s brand new tiers, gameplay modes and more.”
WWE SuperCard – Season 3 features will
include the following:
- NEW CARD TIERS – Access
three new card tiers and compete for more than 100 new cards;
- ROYAL RUMBLE – Pit 15 cards
against 15 of an opponent’s cards in a brand new, real-time
gameplay mode in a battle to see the last card standing;
- SEASON 1 LEGACY CARDS – Retain
Season 1 cards through their transition to Legacy cards in
Season 3, with the cards available for play in the game’s
new Wild Mode feature;
- SEASON 2 CARDS TRANSITION –
Retain Season 2 cards for play in all Season 3 game
modes;
- WILD MODE – Use both active and
legacy cards to compete against opponents and gain more active
cards;
- RANKED / PVP MODE – Battle
players from around the world for the top slot in a new monthly
leaderboard for prestige and awards.
Developed by Cat Daddy Games in conjunction with Visual
Concepts, both 2K studios, WWE SuperCard is available
now to download free of charge on the App Store for iOS
devices, including the iPhone, iPad and Pod touch, as well as
the Google Play Store and Amazon Appstore for Android
devices. WWE SuperCard – Season 3 is currently scheduled for
release in November 2016 and will be available for download free of
charge. For more information on WWE SuperCard and
2K, visit wwe.2k.com, become a fan on Facebook, follow
the game on Twitter and Instagram or subscribe
on YouTube.
2K is a wholly owned publishing label of Take-Two
Interactive Software, Inc. (NASDAQ:TTWO).
* WWE SuperCard supports iOS 7.0 or later for iOS
devices, including iPhone, iPad and iPad touch, as well as supports
Android 2.3 and up for Android devices
** Product ratings as of October 13, 2016
All trademarks and copyrights contained herein are the property
of their respective holders.
About WWE
WWE, a publicly traded company (NYSE:WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 25
languages. WWE Network, the first-ever 24/7 over-the-top premium
network that includes all live pay-per-views, scheduled programming
and a massive video-on-demand library, is currently available in
more than 180 countries. The company is headquartered in Stamford,
Conn., with offices in New York, Los Angeles, London, Mexico City,
Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE Network; major
distribution agreements; our need to continue to develop creative
and entertaining programs and events; the possibility of a decline
in the popularity of our brand of sports entertainment; the
continued importance of key performers and the services of Vincent
K. McMahon; possible adverse changes in the regulatory atmosphere
and related private sector initiatives; the highly competitive,
rapidly changing and increasingly fragmented nature of the markets
in which we operate and greater financial resources or marketplace
presence of many of our competitors; uncertainties associated with
international markets; our difficulty or inability to promote and
conduct our live events and/or other businesses if we do not comply
with applicable regulations; our dependence on our intellectual
property rights, our need to protect those rights, and the risks of
our infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercises control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares are eligible for sale by the McMahons
and the sale, or the perception of possible sales, of those shares
could lower our stock price; and the relatively small public
“float” of our Class A common stock. In addition, our dividend is
dependent on a number of factors, including, among other things,
our liquidity and historical and projected cash flow, strategic
plan (including alternative uses of capital), our financial results
and condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made and
are subject to change without any obligation on the part of the
Company to update or revise them. Undue reliance should not be
placed on these statements. For more information about risks and
uncertainties associated with the Company’s business, please refer
to the “Management’s Discussion and Analysis of Financial Condition
and Results of Operations” and “Risk Factors” sections of the
Company’s SEC filings, including, but not limited to, our annual
report on Form 10-K and quarterly reports on Form 10-Q.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive
Software, Inc. is a leading developer, publisher and marketer
of interactive entertainment for consumers around the globe. The
Company develops and publishes products through its two
wholly-owned labels Rockstar Games and 2K. Our products are
designed for console systems and personal computers, including
smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO. For more corporate and product information please
visit our website at www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13 and Cat Daddy Games. 2K’s stable of high quality titles includes
the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM®
franchises, the beloved Sid Meier’s Civilization series, Evolve™,
Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest
rated* annual sports title of this console generation.
2K is headquartered in Novato, California and is a wholly owned
label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For
more information, please visit www.2k.com.
*According to 2008 - 2016 Metacritic.com
Cautionary Note Regarding
Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company's
most recent Annual Report on Form 10-K, including the risks
summarized in the section entitled "Risk Factors," the Company’s
most recent Quarterly Report on Form 10-Q, and the Company's other
periodic filings with the SEC, which can be accessed at
www.take2games.com. All forward-looking statements are qualified by
these cautionary statements and apply only as of the date they are
made. The Company undertakes no obligation to update any
forward-looking statement, whether as a result of new information,
future events or otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20161019005033/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorAccess Emanate for
2KJessica Roache,
415-844-6203jroache@access-emanate.comorTake-Two Interactive
Software, Inc.Alan Lewis, 646-536-2983Corporate
Pressalan.lewis@take2games.comorWWEMatthew Altman,
203-352-1177matthew.altman@wwecorp.com
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