Item 2. Managements Discussion and Analysis of Financial Condition and Results of Operations
This section of this report includes a number of forward-looking statements that reflect our current views with respect to future events and financial performance. Forward looking statements are often identified by words like: believe, expect, estimate, anticipate, intend, project and similar expressions or words which, by their nature, refer to future events. You should not place undue certainty on these forward-looking statements, which apply only as of the date of this report. These forward-looking statements are subject to certain risks and uncertainties that could cause actual results to differ materially from historical results or our predictions.
Overview
Esports Entertainment Group, Inc., ("Esports Entertainment", "the Company", our or "we") was incorporated in Nevada on July 22, 2008. Esports Entertainment is an online gambling and 18+ gaming company offering wagering on esports events for real-money in a licensed and secure environment.
The online gambling market represents one of the fastest growing segments of the gambling industry. H2 Gambling Capital, a leading supplier of data and market intelligence on the global gambling industry, estimates the current size of the global online gambling market is in excess of US$54 billion. Source: H2 Gambling Capital, Global Online Gambling Report 2017.
The esports market represents the fastest growing sports market in the world. According to market research firm Newzoo, the global esports audience surpassed 385 million in 2017, made up of 191 million esports enthusiasts and a further 194 million occasional viewers. The number of enthusiasts is expected to grow by 50% toward 2020, totaling 286 million. According to Fortune Magazine, the esports fan base surpassed the NFL in 2017. In 2016, there were 424 esports events with a prize pool above $5,000 worldwide. North America held the 28% of the events, followed by Western Europe with 26%, and Eastern Europe with 13%. Total esports prize money in 2016 reached $93.3 million, up from $61.0 million in 2015, or an increase of 52.9% year on year. For major esports events with prize pools above $5,000, total prize money reached $81.5 million, up from $54.7 million in 2015, or an increase of 49.0% year on year. Forbes magazine projects fans of esports will wager $23 billion by 2020.
Esports is the professionalization of video games. Contrary to its name, esports does not involve video games of traditional sports such as football and basketball. Rather, esports typically takes the form of organized, multiplayer video games that include real-time strategy, fighting, first-person shooter, and multiplayer online battle arena games. The best-known example of an esports game among non-esports enthusiasts is
Call of Duty
. Currently, however, the two most successful esports games are
Dota 2
and
League of Legends (
a multiplayer online battle arena game) and
Counter Strike: Global Offensive
(a
first-person shooter game)
.
Other popular games include
Smite
,
StarCraft II
,
Call of Duty
¸
Heroes of the Storm
, and
Hearthstone
. Esports also includes games which can be played, primarily by amateurs, in multiplayer competitions such as
WII
(Nintendo), and Halo (343 Industries).
Although official competitions have long been a part of video game culture, participation and spectatorship of such events have seen a massive global surge in popularity with the rapid growth of online streaming over the last few years. The advent of online streaming technology has turned esports into a global industry that includes professional players and teams competing in major events that are simultaneously watched in person in stadiums (which are often sold out), as well as of online viewers (which regularly exceed 1,000,000 for major tournaments). The impact has been so significant, that many video game developers now build features into their games designed to facilitate competition.
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Esports Entertainment offers esports enthusiasts from around the world, excluding the United States, the ability to wager on a wide variety of esports events. Esports Entertainment offers users the opportunity to wager against other users utilizing a peer-to-peer wagering system with no risk to the Company. Esports Entertainment generates revenue from fees charged to players based on a percentage of the amount wagered on an event. Esports Entertainment offers spectators the ability to wager on all major professional esports events and a wide range of amateur esports events.
Esports Entertainment also intends to offer users from around the world, excluding 13 States within the United States, the ability to participate in online mobile and PC video game tournaments and win cash prizes. Participants will be able to enter and play against each other with prize money distributed to the last remaining competitors. Esports will collect a percentage of tournament entry fees and will not have any of its own capital at risk. Esports Entertainment intends to offer users a wide selection of video games of skill to be played online for real money in both small groups and major tournaments.
Esports Entertainment does not and will not offer online users traditional casino style games such as poker, craps or slots, nor will it offer online wagering on traditional sporting events such as football or soccer. Esports Entertainment is focused solely on offering online wagering on the widest range of esports events broadcast from around the world, as well as, hosting online video game tournaments for enthusiasts.
Given the global demand for live esports events, Esports Entertainment also intends to acquire the 62,000-square foot Grand Princess Casino in Antigua, for the purposes of converting it into an Esports Coliseum that will hold a variety of esports events such as: hosting spectators as they watch live esports events on the main floor; and hosting video game tournaments that provide visitors with the opportunity to participate in tournaments on the second floor.
Our initial plan to launch and operate our business involves two phases.
In the first phase, we completed the development, testing and launching of our esports focused online gambling website. Our sales and marketing efforts began in the third quarter of 2017. We launched our online esports focused wagering website in the third quarter of 2018.
In the second phase, we intend to acquire, renovate, equip and operate our land based Esports Coliseum. We estimate the cost of acquiring and refurbishing the Grand Princess Casino in Antigua to be approximately $14,000,000. We further estimate the cost of equipping and operating the esports focused multi-purpose facility at approximately $6,000,000 to $8,000,000. We intend to acquire, renovate, equip and launch our esports focused multi-purpose facility in Antigua within twelve months of raising the necessary funds. We expect our sales and marketing efforts to begin within twelve months of the commencement of operations.
We currently have twelve full time and three-part time employees. If we are able to raise sufficient capital, we plan to hire additional employees by June 30, 2018.
We launched our online esports focused wagering website in the thrid quarter of 2018. Prior to March 31, 2018, our operations have been limited to the design, develop and testing of our wagering systems. As of March 31, 2018, we had not commenced commercial operations. As of March 31, 2018, we had not generated any revenue from our operations.
Our executive and business offices are located at Commercial Centre, Jolly Harbour, St. Marys, Antigua and Barbuda. Our telephone number is (268) 562-1119.
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Online Operations
Esports Entertainment offers users from around the world, excluding the United States, the ability to wager on a wide variety of esports events. Esports event gambling involves spectators wagering online on the outcome of professional and amateur esporting events. Esports Entertainment offers users the opportunity to wager against other users utilizing a peer-to-peer wagering system with no risk to the Company. Esports Entertainment offers spectators the ability to wager on all major professional esports events and a wide range of amateur esports events broadcast live via streaming services including,
twitch.tv, azubu.tv, ustream.tv
and
youtube.com
. Esports Entertainment launched online and mobile versions of esports event betting under the VIE brand beginning in the third quarter of 2018.
Esports Entertainment also intends to offer users from around the world, excluding 13 States within the United States, the ability to enter and participate in online video game tournaments and win cash prizes. Participants will be able to enter and play against each other with prize money distributed to the last remaining competitors. We will collect a tournament entry fee for scheduled tournaments and will not have any of our own capital at risk. Esports Entertainment intends to offer users a wide selection of video games of skill to be played online for real money in small groups to major tournaments. Users will be able to enter and participate in tournaments utilizing their PC, game console or mobile device. In video game tournaments, players play against each other in either ring games (i.e., games for cash on a hand-by-hand basis) or in tournaments (i.e., players play against each other for tournament chips with prize money distributed to the last remaining competitors) or variations thereof. Esports Entertainment collects a percentage of each pot (the rake) in ring games and a tournament entry fee for scheduled tournaments and sit and go tournaments, which do not put any of the Companys own capital at risk. Esports Entertainment expects to launch online and mobile versions of tournament play, initially utilizing simple video games and later more complex video games, under the VIE brand beginning in the second half of 2018, globally.
Esports Entertainment has been
issued a Client Provider Authorization Permit from the Kahnawake Gaming Commission in Canada.
The computer servers and related equipment required for our esports gambling business will be located in the data center facilities on the Mohawk of
Kahnawake
Indian Reservation in Canada.
Although this Permit allows Esports Entertainments wholly-owned subsidiary to conduct real-money online gambling and wagering activities on a global basis,
Esports Entertainment believes that also operating from Curacao, in addition to from the Mohawk Indian Reservation in Canada, is more beneficial for the following reasons:
·
access to experienced staff
·
access to premium office space
·
lower operating costs
Accordingly, Esports Entertainment has been issued a Curacao eGaming License in Curacao in the Kingdom of the Netherlands. The License allows Esports Entertainments wholly-owned subsidiary to conduct real-money online gambling and wagering activities on a global basis from Curacao.
We have a
Betting Gaming Platform Software Agreement with Swiss Interactive Software GmbH, a company controlled by Yan Rozum, one of our directors. Under the Agreement, Swiss Interactive has agreed to grant Esports Entertainment an exclusive license to offer certain Swiss Interactive developed esports event wagering platforms for real money play and wagering.
We have agreements with a number of entities that allows us to process money transfers through the internet.
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We control the compliance, payments, customer service, marketing and other aspects of our business.
Land Based Operations
In December 2017, the Company made an offer to purchase the Grand Princess Casino, located in Jolly Harbor, Antigua, for $7,500,000 (US$). A condition of the purchase is the Company is required to pay a deposit of $750,000. While the Company continues to seek additional sources of equity capital, as of March 31, 2018 the Company has not yet paid the required deposit.
In addition to the purchase price, the Company will also need approximately $5,000,000 to refurbish and renovate the facility plus $6,000,000 to $8,000,000 to purchase equipment and provide working capital during the start-up phase following its opening. The Company estimates the facility, if and when it begins operations, will have approximately 12 employees and will cost approximately $50,000 per month to operate. If the Companys offer is accepted, and needed capital is raised, the Company estimates the esports casino will not begin operations until 12 months after the needed capital is raised.
The Grand Princess Casino will not be operated as a traditional casino. Rather, it will host spectators as they watch live esports events on the main floor while the events are broadcast worldwide via multiple streaming services, as well as, provide visitors with the opportunity to participate in video game tournaments on the second floor, all under the Esports Coliseum brand.
A live esports event normally involves two or more professional teams which are contracted to participate. The sponsor of the event is typically required to pay the transportation and lodging expenses of the participating teams. The quality of teams participating is based on the cash prize offered to the winner. As a sponsor of the event, we will be a major contributor to the cash prize pool with the goal of making the prize pool as large as possible so as attract the highest quality teams.
The Grand Princess Casino consists of 62,000 square feet over three floors and will be rebranded as the Esports Coliseum.
Initially, the first floor of the Esports Coliseum will be used to host events arranged by existing and established esports tournament organizers. We intend to work with multiple esports tournament organizers and arrange for them to host one or a series of events at the Esports Coliseum. As a permanent esports event hosting facility, tournament organizers will benefit from the cost efficiency of not having to ship, assemble and then remove the equipment and services needed to host an esports event involving multiple teams, 1,500 spectators and broadcasting in a temporary facility. The Esports Coliseum plans to generate revenue from facilities rental to tournament organizers in the form of a flat fee or as a percentage of ticket sales. We intend to broadcast globally all esports events live on multiple video streaming platforms, such as twitch.tv and youtube.com.
Ultimately, we also intend to organize and host our own esports events on the first floor of the Esports Coliseum. We intend to negotiate with multiple video game publishers to secure the rights to their game software to enable us to host one or more esports events at the Esports Coliseum. The cost of the game software licenses is negotiated individually and can be based on a flat fee, as a percentage of the prize pool, as a percentage of ticket sales, or at no cost. We intend to attract esports spectator demographic focused sponsors and advertisers to make financial contributes to the event prize pool. We intend to enter into agreements with the esports teams from around the world to have them participate in our events. The teams will have the opportunity to compete for the prize pool offered. We intend to broadcast globally all esports events live on multiple video streaming platforms, such as twitch.tv and youtube.com. We intend to market the events primarily through online advertising on esports focused websites and the websites and social
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media of professional esports players and teams. We plan to generate revenue in the form of ticket sales, third party sponsorship and advertising fees, both at the Esports Coliseum and on online broadcasts of tournaments.
The second floor of the Esports Coliseum will provide a tournament play area with space for up to 200 participants who will play video games among themselves. The tournament play area will be equipped with 200 gaming stations, each of which will include the latest in gaming hardware and accessories, a computer with a large monitor, desk and ergonomic chair. Participants will be able to enter and play against each other for tournament chips with prize money distributed to the last remaining competitors. We will collect a tournament entry fee for scheduled tournaments and will not have any of our own capital at risk. No spectator seating will be available on the second floor and the tournaments played on the second floor will not be broadcast.
The second floor will also host a full-service restaurant and lounge. A portion of the third floor is planned for a roof top patio bar area. The remainder of the third floor will be utilized for offices.
Sales and Marketing
We plan to:
·
implement an affiliate marketing program. Affiliate marketing is a type of performance-based marketing by which a business, such as ours, rewards affiliates for each customer brought by the affiliate's marketing efforts. Affiliate marketing is a very successful form of online marketing and is utilized by global leaders such as Amazon, Apple and all leading online gambling sites.
·
advertise and sponsor major professional esports events held in stadiums around the world that are broadcast online to a global audience.
·
utilize professional esports players and other celebrities, who have an interest in video games and esports, to generate new customers.
·
use a multimedia approach focusing on acquiring and retaining customers.
·
use online advertisements, paid search optimization, and various social media campaigns to increase our online presence and drive traffic to our website.
If we are able to acquire the Grand Princess Casino in Antigua, the Esports Entertainment brands will be featured prominently as a major sponsor of professional esports events held at the facility and broadcast globally.
Competition
The online gambling and wagering industry is increasingly competitive. With relatively low barriers to entry, new competitors are entering the esports wagering and video game tournament segments. In both of these segments, there currently exist several major competitors. Because many of these competitors focus on delivering one product, as opposed to a full suite of esports and video gambling products and services that Esports Entertainment intends to offer, the competitors may offer an equivalent or superior product to that of the Company. Esports Entertainment expects the number of companies offering products and services in each market segment to increase. Many of Esports Entertainments current and potential competitors, including but not limited to Unikrn, Skillz, bet365, William Hill, Betway, and Pinnacle Sports, have far greater resources than Esports Entertainment.
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Regulations Affecting our Business
The offering and operation of online real-money gambling platforms and related software and solutions is subject to extensive regulation and approval by various federal, state, provincial, tribal and foreign agencies (collectively, gaming authorities). Gambling laws require us to obtain licenses or findings of suitability from gaming authorities for Esports Entertainment, including each of our subsidiaries engaged in these activities, and certain of our directors, officers, employees and in some instances, significant shareholders (typically beneficial owners of more than 5% of a companys outstanding equity). The criteria used by gambling authorities to make determinations as to qualification and suitability of an applicant varies among jurisdictions, but generally require the submission of detailed personal and financial information followed by a thorough investigation. Gaming authorities have broad discretion in determining whether an applicant qualifies for licensing or should be found suitable. Gambling authorities generally look to the following criteria when determining to grant a license or finding of suitability, including (i) the financial stability, integrity and responsibility of the applicant, (ii) the quality and security of the applicants online real-money platform and gaming equipment and related software, as applicable, (iii) and, the past history of the applicant. Gambling authorities may, subject to certain administrative proceeding requirements, (i) deny an application, or limit, condition, restrict, revoke or suspend any license, registration, finding of suitability or approval, and (ii) fine any person licensed, registered or found suitable or approved. Notwithstanding the foregoing, some jurisdictions explicitly prohibit gaming in all or certain forms and we will not market our gambling services in these jurisdictions. If any director, officer or employee of ours fails to qualify for a license or is found unsuitable (including due to the failure to submit the required documentation) by a gaming authority, we may deem it necessary, or be required to, sever our relationship with such person, which may include terminating the employment of any such person. Gambling authorities have the right to investigate any individual or entity having a material relationship with us, to determine whether such individual or entity is suitable or should be licensed to do business as a business associate of ours. In addition, certain gambling authorities monitor the activities of the entities they regulate both in their respective jurisdiction and in other jurisdictions to ensure that these entities are in compliance with local standards on a worldwide basis. As a regulated entity, we will be required to maintain strong corporate governance standards and will be required to, among other things, maintain effective internal controls over our financial reporting and disclosure controls and procedures, maintain systems for accurate record keeping, file periodic reports with gaming authorities and maintain strict compliance with various laws and regulations applicable to our business.
We will work to obtain all permits, authorizations, registrations and/or licenses required in the jurisdictions in which we operate. We will have a zero-tolerance approach to money laundering, fraud and collusion and we will work with regulators and law enforcement globally in this area. We plan to have a dedicated compliance team that will work to ensure that we comply with all regulatory requirements under our licenses, as well as all applicable anti-money laundering, anti-fraud and anti-collusion rules and laws.
We will be dedicated to responsible gambling practices and will seek to provide our customers with the resources and services they need to play responsibly. These practices, resources and services are expected to include deposit limits, table and game play limits, voluntary restrictions on access and use of certain games, self-exclusion and cooling off periods, and voluntary permanent exclusions from our services, sites and applications.
The following discussion and analysis of our financial condition and results of operations should be read in conjunction with our financial statements and related notes included elsewhere in this report.
Material changes in line items in our Statement of Operations for the nine months ended March 31, 2018 as compared to the same period last year, are discussed below:
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Revenue and Expenses
We had no revenue from July 22, 2008 (inception) through March 31, 2018.
Our operating results for the three and nine months ended March 31, 2018, and the three and nine months ended March 31, 2017 are summarized as follows.
Our operating expenses are classified into several categories:
·
Directors Compensation
·
Consulting Fees
·
Professional Fees
·
General and Administrative Expenses
Directors Compensation is comprised of cash and stock option compensation paid to the directors of the Company. These amounted to $32,926 for the three months and $98,242 for the nine months ended March 31, 2018, and $51,250 for the three months and $97,500 for the nine months ended March 31, 2017. The decrease of $18,324 in the three months and $742 in the nine months in directors fees period over period is attributable primarily to the change in the board members appointed during the year and stock options granted.
Consulting fees are comprised of cash and stock option compensation paid to consultants to the Company. These amounted to $
326,340
for the three months and $659,092 for the nine months ended March 31, 2018, and $Nil for the three months and $Nil for the nine months ended March 31, 2017. The increase of $326,340 in the three months and $659,092 in the nine months in consulting fees over the prior period is attributed primarily to additional work being contracted out by the Company to third party consultants.
Professional Fees consist primarily of our contracted accounting, legal and audit fees. These amounted to $39,768 for the three months and $103,734 for the nine months ended March 31, 2018, and $11,879 for the three months and $40,225 for the nine months ended March 31, 2017. The increase of $27,889 in the three months $63,509 in the nine months in professional fees period over period is attributable primarily to increases in accounting, legal and audit fees for preparation and review of our filings with the Securities & Exchange Commission (SEC) in the quarter.
General and Administrative Expenses refers to our salaries, occupancy costs, marketing costs, travel costs, office supplies, telephone expenses, bank charges, fees to process and file documents with the SEC, stock transfer fees, investors relations costs, corporate filing fees, and other administrative expenses. These amounted to $399,086 for the three months and $1,203,581 for the nine months ended March 31, 2018, and $75,555 for the three months and $347,001 for the nine months ended March 31, 2017, respectively. The increase of $323,531 in the three months and $856,580 in 2018 is attributable primarily to increased business development activities and
the granting of stock options to employees and directors of the Company for stock-based compensation of $792,346.
For the nine months ending March 31, 2018, we incurred total operating expenses and resulting net loss of $2,064,649 and $2,087,475, respectively, and for the nine months ending March 31, 2017, we incurred total operating expenses and resulting net loss of $484,726 and $568,312, respectively.
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Capital Resources and Liquidity
For the nine months ended March 31, 2018, cash used by operating activities was ($1,138,743). Cash used by operating activities for the nine months ended March 31, 2017, was ($224,924). The change in cash used by operating activities was primarily due to the increase in the net loss during the period.
Cash used by investing activities during the nine months ended March 31, 2018 was ($80,816). Cash used by investing activities for the nine months ended March 31, 2017 was ($65,578). The change in cash used in investing activities is due to the cash used to purchase computer software and equipment during the nine months ended March 31, 2018.
Net cash provided by financing activities for the nine months ended March 31, 2018 was $736,239. Cash provided by financing activities for the nine months ended March 31, 2017 was $610,278. The change in cash provided by financing activities is due primarily to the increase in cash received from the issuance of shares during the nine-month period ended March 31, 2018.
At March 31, 2018 we had $62,790 in cash, compared to $546,110 as at March 31, 2017.
Our auditors report on our June 30, 2017 financial statements expresses an opinion that substantial doubt exists as to whether we can continue as an ongoing business.
Other than the foregoing, we do not know of any trends that have or are reasonably likely to have a current or future effect on our financial condition, changes in financial condition, revenues or expenses, results of operations, liquidity, capital expenditures or capital resources that are material to investors.
Related Party Transaction
a) On May 20, 2013, the Company appointed Grant Johnson as President and a Director of the Company. Mr. Johnson is paid $120,000 per year for serving as President. During the nine-month periods ended March 31, 2018 and 2017, the Company incurred salary of $90,000 and $45,000 to the President of the Company, respectively. During the three-month periods ended March 31, 2018 and 2017, the Company incurred salary of $30,000 and $15,000 to the President of the Company, respectively.
b) During the nine-month periods ended March 31, 2018 and 2017, the Company incurred rent of $4,500 and $3,407, respectively, to the President of the Company. During the three-month periods ended March 31, 2018 and 2017, the Company incurred rent of $1,500 and $1,500 respectively to the President of the Company. As of March 31, 2018 and June 30, 2017, the Company owed $1,551 and $1,229 to the President, respectively (See Note 6).
c) On January 30, 2015, the Company appointed Chul Woong Alex Lim as a Director of the Company. Mr. Lim will be paid $20,000 per year for serving as a director. Mr. Lim left the Company as of October 26, 2016. The Company paid $5,000 for his directors service for the nine months ended March 31, 2017. On March 15, 2018, the Company re-appointed Chul Woong Alex Lim as a Director of the Company. The Company owed $833 to Mr. Lim for his directors services as of March 31, 2018 ($Nil as of June 30, 2017).
d) On March 9, 2015, the Company appointed Yan Rozum as a Director of the Company. Mr. Rozum will be paid $20,000 per year for serving as a director. Director fees for Mr. Rozum for the nine months ended March 31, 2018 totaled $33,333 (2017 - $15,000) and for the three months ended March 31, 2018
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totaled $29,261 (2017 - $5,000). During the nine months ended March 31, 2018, the Company issued 20,000 stock options (2017 Nil) to Mr. Rozum and recorded stock-based compensation of $21,966 (2017 - $Nil). The Company owed $98,554 to Mr. Rozum as of March 31, 2018 ($25,000 as of June 30, 2017). The Company issued to Mr. Rozum 80,000 shares on March 1, 2017 and 31,250 shares on June 30, 2017 valued at $45,000 for director fees.
e) On October 26, 2016, the Company appointed David Watt as a Director of the Company. Mr. Watt will be paid $25,000 per year for serving as a director. The Company owed $12,500 to Mr. Watt as of March 31, 2018 ($1,107 as of June 30, 2017). The Company issued 29,190 shares on June 30, 2017 for $57,352 for directors services. Director expenses for Mr. Watt for the nine months ended March 31, 2018 totaled $18,750 (2017 - $15,000) and for the three months ended March 31, 2018 totaled $6,250, (2017 - $Nil). During the nine months ended March 31, 2018 (2017
Nil), the Company issued 20,000 stock options to Mr. Watt and recorded stock-based compensation of 21,966 (2017 - $Nil).
f) On December 11
2017, the Company appointed Michał Kozłowski as Vice President Finance. Mr. Kozłowski will be paid $5,367 (20,000 Polish Zloty) per month before March 15, 2018 and $6,709 (25,000 Polish Zloty) per month after March 15, 2018. The Company owed $Nil to Mr. Kozłowski as of March 31, 2018 ($Nil as of June 30, 2017).
Amounts due to related parties are unsecured, non-interest bearing and due on demand.
Commitments
On May 20, 2013, the Company appointed Grant Johnson as President and a Director of the Company. Mr. Johnson is $120,000 per year for serving as President. In addition, the Company may pay a performance bonus of up to 50% of base salary. The Company must pay three months salary for terminating the President without cause.
On
June 12, 2014, the Company
entered into
a Betting Gaming Platform Software Agreement with Swiss Interactive Software GmbH.
The monthly fees due under the agreement is based on the percentage of total revenues per month ranging from 5.0% to 10.0%, with a minimum of $2,895 (2,500 Euros) and a maximum of $28,955 (25,000 Euros) per month. The Company must provide 30 days notice to terminate the agreement.
The Company entered into a three-year lease agreement with Caribbean Developments (Antigua) Ltd. to rent commercial space starting on May 1, 2017 terminating on April 30, 2020. After the first twelve months, either party can terminate the lease agreement.
On August 1, 2017, the Company entered into a one-year lease agreement with TT Villas Antigua Ltd. for a residential housing unit. Monthly rental payments are $1,166. The Company has served notice to terminate the lease agreement effective July 31, 2018.
On December 7, 2017, the Company appointed Yan Rozum as Chief Technology Officer of the Company. Mr. Rozum will be paid $75,000 per year before the Companys common stock is listing on the NASDAQ stock exchange, and $120,000 per year after the Companys common stock is listed on the NASDAQ stock exchange, for serving as Chief Technology Officer. The Company must pay three months salary for terminating the Chief Technology Officer without cause.
On December 11,
2017, the Company appointed Michał Kozłowski as Vice President Finance. Mr. Kozłowski will be paid $5,367 (20,000 Polish Sloty) per month before March 15, 2018 and $6,709 (25,000 Polish Zloty) per month after March 15, 2018 for serving as Vice President Finance. The Company must pay three months salary for terminating the Vice President Finance without cause.
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On April 12, 2018 the Company entered into an agreement with EveryMatrix to provide payment processing services. The minimum fees due under the agreement is $1,403 (GBP 1,000) per month. The Company must provide two months notice to terminate the agreement.
On May 22, 2018, the Company entered into an agreement with EveryMatrix to provide an affiliate management system. The minimum fees due under the agreement is $87 (75 Euros) per month. The Company must provide three months notice to terminate the agreement.
Subsequent Events
On April 4, 2018, the Company issued 16,000 common shares at $0.25 per share upon the exercise of 16,000 warrants.
On April 26, 2018, the Company issued 100,000 common shares at $0.20 per share.
On May 4, 2018, the Company issued 166,667 common shares at $0.20 per share.
On May 4, 2018, the Company terminated an employee who had been granted 375,000 options.
On May 18, 2018, the Company issued 25,000 common shares at $0.20 per share.
On May 21, 2018, the Company issued 170,000 common shares at $0.15 per share upon the exercise of 170,000 warrants.
On May 31, 2018, the Company entered into a two-year consulting agreement for advisory
services with a commitment to issue 120,000 options exercisable at $1.25 for a five year term.
On June 11, 2018, the Company issued 250,000 common shares at $1.00 per share to a consultant for referral services provided.
On June 15, 2018, the Company entered into a three-month consulting agreement for advisory services with a commitment to pay the consultant 20,000 common shares on June 15, 2018, 15,000 common shares on July 15, 2018, and 15,000 common shares on August 15, 2018.
As of June 22, 2018, $96,514 in proceeds was received to exercise 643,427 warrants.
Off Balance Sheet Arrangement
The Company does not have any significant off-balance sheet arrangements that have or are reasonably likely to have a current or future effect on the Company's financial condition, changes in financial condition, revenues or expenses, results of operations, liquidity, capital expenditures or capital resources that are material to investors.