Psyonix, creators of the sports-action hit Rocket League®, and
WWE (NYSE: WWE) today announced a partnership that will provide
Rocket League with significant visibility and consumer engagement
across WWE’s global platforms, including television, digital and
social media, and on WWE Network, WWE’s direct-to-consumer
streaming service.
This Smart News Release features multimedia.
View the full release here:
http://www.businesswire.com/news/home/20170517005796/en/
Rocket League will be a presenting partner of two upcoming
pay-per-view events including this Sunday’s Backlash®, as well as
Great Balls of Fire™ on Sunday, July 9. Rocket League will also be
a promotional partner of WWE’s biggest event of the summer,
SummerSlam®, on Sunday, August 20. Rocket League creative will air
across WWE Network, WWE’s digital and social channels, and on WWE’s
flagship TV programs Monday Night Raw® and SmackDown® Live on USA
Network. The award-winning game currently boasts a community of
more than 31 million players, and through this new partnership,
fans at upcoming WWE live events will have the opportunity to
experience and play Rocket League at arenas across the U.S.
“The integrated partnership with Psyonix will provide Rocket
League with an opportunity to utilize WWE’s global platforms and
reach our passionate fan base, many of whom are avid gamers,” said
John Brody, WWE Executive Vice President, Global Sales &
Partnerships. “We look forward to working with Rocket League as we
collectively build customized one-stop shopping programs to reach
their consumers.”
“As WWE fans ourselves, we are well aware of WWE’s strong
capabilities as a strategic marketing partner,” said Jeremy Dunham,
Vice President, Publishing, Psyonix. “WWE has proven time and again
that they know how to execute fantastic integrated programming, and
with an audience that has similar interests to our own, it was only
natural that we team up to see what we could do together.”
Additional aspects of the partnership include: WWE’s popular
YouTube gaming channel UpUpDownDown, which just surpassed 1 million
subscribers dedicating six episodes to Rocket League, hosted by WWE
Superstar Xavier Woods™. Rocket League will also be the presenting
partner of the newly-announced WWE Women’s Tournament, where for
the first time in WWE history, 32 of the top female competitors
from 17 countries will participate in a tournament this summer
airing on WWE Network.
ABOUT ROCKET LEAGUE®
Winner or nominee of more than 150 “Game of the Year” awards,
Rocket League® is one of the most critically-acclaimed
sports games of our generation. Boasting a community of more than
31 million players, Rocket League® is a high-powered hybrid
of arcade-style soccer and vehicular mayhem with easy-to-understand
controls and fluid, physics-driven competition.
Available digitally on Xbox One, PlayStation®4 computer
entertainment system, and Windows PC, Mac, and SteamOS via Steam,
Rocket League® includes more than 100 billion possible
customization combinations, a fully-featured offline season mode,
multiple game types, casual and competitive online matches, and
special “Mutators” that let you change the rules entirely.
To learn more about Rocket League®, please visit
www.RocketLeague.com, "Like" it on Facebook, and follow it on
Twitter @RocketLeague for all the latest developer updates and
news.
ABOUT PSYONIX
Based in San Diego, CA, Psyonix is a critically-acclaimed
independent video game developer and leading experts in Unreal
Engine technology. For more than 15 years, the studio has been a
driving force behind some of the most successful games in the
industry, including Gears of War, Mass Effect 3, XCOM: Enemy
Unknown, Bulletstorm, Unreal Tournament III, Unreal Tournament
2004, and the award-winning Sports-Action hit, Rocket League®.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 20
languages. WWE Network, the first-ever 24/7 over-the-top premium
network that includes all live pay-per-views, scheduled programming
and a massive video-on-demand library, is currently available in
more than 180 countries. The company is headquartered in Stamford,
Conn., with offices in New York, Los Angeles, London, Mexico City,
Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE Network; major
distribution agreements; our need to continue to develop creative
and entertaining programs and events; the possibility of a decline
in the popularity of our brand of sports entertainment; the
continued importance of key performers and the services of Vincent
K. McMahon; possible adverse changes in the regulatory atmosphere
and related private sector initiatives; the highly competitive,
rapidly changing and increasingly fragmented nature of the markets
in which we operate and greater financial resources or marketplace
presence of many of our competitors; uncertainties associated with
international markets; our difficulty or inability to promote and
conduct our live events and/or other businesses if we do not comply
with applicable regulations; our dependence on our intellectual
property rights, our need to protect those rights, and the risks of
our infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercises control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares are eligible for sale by the McMahons
and the sale, or the perception of possible sales, of those shares
could lower our stock price; and the relatively small public
“float” of our Class A common stock. In addition, our dividend is
dependent on a number of factors, including, among other things,
our liquidity and historical and projected cash flow, strategic
plan (including alternative uses of capital), our financial results
and condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made and
are subject to change without any obligation on the part of the
Company to update or revise them. Undue reliance should not be
placed on these statements. For more information about risks and
uncertainties associated with the Company’s business, please refer
to the “Management’s Discussion and Analysis of Financial Condition
and Results of Operations” and “Risk Factors” sections of the
Company’s SEC filings, including, but not limited to, our annual
report on Form 10-K and quarterly reports on Form 10-Q.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20170517005796/en/
WWEBrad Klein,
203-352-1106Brad.Klein@wwecorp.comorPsyonixStephanie
Thoensen, 203-731-4776stephanie.thoensen@psyonix.com
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