Apple Targets Augmented, Virtual Reality With Hiring, Acquisition
January 29 2016 - 6:13PM
Dow Jones News
By Daisuke Wakabayashi and Jack Nicas
Apple Inc. is accelerating its efforts in augmented and virtual
reality, hiring industry experts and recently acquiring a startup
specializing in image recognition.
The acquisition of New York-based Flyby Media is the latest in a
series of deals to bolster Apple's long-running interest in
augmented and virtual reality. Apple's team investigating the
technologies has grown to more than 100 people, according to people
familiar with the company.
Flyby Media provided the image-recognition software for Google's
Project Tango--an effort to use a smartphone's sensors and cameras
to create a kind of three-dimensional map of a user's
surroundings.
An Apple spokeswoman confirmed it had acquired Flyby Media with
the company's standard statement after an acquisition, saying it
"buys smaller technology companies from time to time, and we
generally do not discuss our purpose or plans." She declined to
elaborate on the deal terms, or Apple's interest in virtual or
augmented reality.
The Financial Times earlier reported the acquisition and Apple's
push into augmented reality and virtual reality. The FT reported
Apple has been building prototypes of possible headset
configurations. Apple regularly builds prototypes of potential
products it ultimately decides not to make.
Virtual reality uses headsets and headphones to immerse users in
experiences that appear to be all around them. Augmented, or mixed,
reality displays digital objects in users' view of the physical
world--typically via headsets but also via smartphones or
tablets--much like the yellow first-down line on football
broadcasts.
The people familiar with the matter said Apple has investigated
augmented reality and virtual reality technology for more than a
decade. The company is built on selling devices that access the
digital world--from the Apple II personal computer to the iPhone.
Many technology executives and investors see virtual- and
mixed-reality headsets as the next such devices.
On a Tuesday call with analysts, Apple Chief Executive Tim Cook
was asked whether he considered virtual reality a mainstream
technology or a geeky niche. "I don't think it's a niche," Mr. Cook
said. "It's really cool and has some interesting applications."
In May, Apple said it had acquired Metaio, a German
augmented-reality firm working on technology to make any real-world
surface a touch screen. In November, it confirmed the acquisition
of Faceshift, a startup that captures facial expressions and turns
them into digital avatars. The company also hired Doug Bowman, a
computer-science professor at Virginia Tech who is considered a
leading researcher in virtual reality and augmented reality.
Others are experimenting with virtual and mixed reality using
smartphones, including Apple's iPhone. Chinese Internet search
giant Baidu Inc., for instance, offers applications that let users
point smartphones at certain real objects, such as a 100-yuan bill
or a milk carton, to activate digital messages or animations over
the objects on their screens.
Such applications are expected to increase as smartphones come
equipped with more cameras, enabling them to effectively see in
three dimensions. New phones from Lenovo Group Ltd., developed
under a partnership with Alphabet Inc.'s Google, allow users to
point the phones at their kitchens to see how new appliances would
look in the room.
Google and another big Apple rival, Samsung Electronics Co.,
sell lower-end headsets that use smartphones as screens. Google's
$20 cardboard headsets function with iPhones, and there are now
hundreds of virtual-reality apps in Apple's app store.
Advances in sensors, software and computer chips have recently
made virtual reality commercially viable, leading to the surge of
activity in the technology. But mixed reality remains much harder
to achieve because the devices must constantly interpret the
physical world.
Write to Daisuke Wakabayashi at Daisuke.Wakabayashi@wsj.com and
Jack Nicas at jack.nicas@wsj.com
(END) Dow Jones Newswires
January 29, 2016 17:58 ET (22:58 GMT)
Copyright (c) 2016 Dow Jones & Company, Inc.
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