Developments in artificial intelligence for family indoor
entertainment centers are expected to provide opportunities for the
market's development during the forecast period.
NEW CASTLE, Del., Aug. 27, 2024 /PRNewswire/ -- Allied Market
Research published a report, titled, "FEC Market By Activity Area
(Arcade Studios, AR and VR Gaming Zones, Physical Play Activities,
Skill or Competition Games, and Others), Facility Size (Up to
5,000 Sq. Ft., 5,001 to 10,000 Sq. Ft., 10,001 to 20,000 Sq. Ft.,
20,001 to 40,000 Sq. Ft., 1 to 10 Acres, 10 to 30 Acres, Over 30
Acres), and Visitor Demographics (Families With Children
(0-9), Families With Children (9-12), Teenagers (12-18), Young
Adults (18-24), and Adults (Ages 24 and above)), Revenue
Source (Entry Fees and Ticket Sales, Food and Beverages,
Merchandising, Advertisement, Others), and Type (Childrens
Entertainment Centers (CECs), Childrens Edutainment Centers
(CEDCs), Adult Entertainment Centers (AECs), and Location-based VR
Entertainment Centers (LBECs)): Global Opportunity Analysis and
Industry Forecast, 2024-2033". According to the report, the
family/indoor entertainment centers market was valued at
$30.8 billion in 2022 and is
estimated to reach $108.4 billion by
2033, growing at a CAGR of 12.1% from 2024 to 2033.
Prime determinants of growth
The global family/indoor entertainment center market is growing
due to several factors such as increase in the adoption of
smartphones and increase in cloud adoption. However, data security
and privacy concerns are restraints for the family indoor
entertainment center market.
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Report coverage & details:
Report
Coverage
|
Details
|
Forecast
Period
|
2024–2033
|
Base Year
|
2022
|
Market Size in
2023
|
$30.8
billion
|
Market Size in
2032
|
$108.4
billion
|
CAGR
|
12.10 %
|
No. of Pages in
Report
|
267
|
Segments
Covered
|
Activity Area, Facility
Size, Revenue Source, Type, Visitor Demographics, and
Region.
|
Drivers
|
Increase
in Consumer Spending on Leisure and Entertainment
|
|
Technological
Advancement
|
|
Urbanization and
Demographic Shifts
|
Opportunities
|
Demand for
Family-Oriented Activities
|
|
Corporate and Group
Events
|
Restraint
|
High Operational
Costs
|
|
Seasonal Variability
and Weather Dependency
|
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Tables, and Figures) at:
https://www.alliedmarketresearch.com/family-entertainment-centers-market/purchase-options
The AR and VR Gaming Zones segment is expected to witness
rapid growth throughout the forecast period
By activity area, the physical play activities
segment accounted for more than one-fourth of the
global family/indoor entertainment center market share in
2022 and is projected to maintain its lead position
during the forecast period, owing to traditional activities
such as climbing walls, ball pits, and obstacle courses being very
popular with families and children, offering hands-on fun that
appeals to a wide range of ages. These activities are
well-established and continue to attract many visitors. However,
the AR and VR Gaming Zones segment is expected to attain the
largest CAGR of 15.3% from 2024 to 2033 and is projected
to maintain its lead position during the forecast period, owing
to its innovative and immersive experiences. As technology
advances, these high-tech gaming zones provide exciting,
interactive experiences that are increasingly popular, driving
rapid growth as more people seek out cutting-edge entertainment
options, which drives the segment growth in the market.
The 10,001 to 20,000 Sq. Ft. segment is expected to witness
rapid growth throughout the forecast period
By facility size, the 1 to 10 Acres segment accounted
for more than one-fourth of the global market share
in 2022 and is projected to maintain its lead position
during the forecast period, owing to these facilities offering
ample space for a variety of attractions and activities, such as
play zones, dining areas, and party rooms, making them popular for
families looking for a comprehensive entertainment experience. This
size range is ideal for creating a wide range of attractions while
still being manageable and affordable for operators. However, the
10,001 to 20,000 Sq. Ft. segment is expected to attain the largest
CAGR of 15.7% from 2024 to 2033 and is projected to
maintain its lead position during the forecast period, as these
facilities are large enough to offer diverse entertainment options
but smaller and more cost-effective than larger acre-sized centers.
As operators and consumers seek more efficient and innovative use
of space, this size range becomes increasingly attractive for new
developments and expansions, which drives the segment growth in the
family/indoor entertainment center market.
The families with children (9-12) segment is expected to
witness rapid growth throughout the forecast period
By visitor demographics, the teenagers (12-18) segment
held the highest market share in 2023 and is projected to
maintain its lead position during the forecast period, owing to
these centers offering activities and attractions that are
particularly appealing to this age group, such as advanced gaming
zones, challenging obstacle courses, and social spaces. Teenagers
are often looking for exciting and engaging experiences, which
drives their frequent visits and contributes to this segment's
strong market presence. However, the families with children (9-12)
segment is expected to attain the largest CAGR of 14.5% from
2024 to 2033 and is projected to maintain its lead
position during the forecast period, owing to a rising focus
on providing family-friendly environments that cater to younger
children. This age group is particularly valuable as parents look
for safe and fun places where their children can play and engage in
activities. As the demand for age-appropriate and interactive
experiences for kids in this range increases, more centers are
tailoring their offerings to attract and retain this growing
demographic, which drives the segment growth in the market.
The food and beverages segment is expected to witness rapid
growth throughout the forecast period
By revenue source, the entry fees and ticket sales segment
accounted for more than one-third of the global FEC
market share in 2023 and is projected to maintain its
lead position during the forecast period, owing to these centers
primarily generating revenue through admission fees. This
model is straightforward and remains a steady source of income, as
families pay to access the various attractions and activities
available. However, the food and beverages segment is
expected to attain the largest CAGR of 14.2% from 2024 to
2033 and is projected to maintain its lead position during the
forecast period, owing to increasing focus on
enhancing the overall visitor experience by offering a variety of
dining options. As families spend more time at these centers, they
seek convenient and enjoyable food and drink options, leading to a
rise in spending on concessions. This shift towards improved food
and beverage services is driving rapid growth in this revenue
segment, which drives the segment growth in the market.
The Children's Entertainment Centers (CECs) segment is
expected to witness rapid growth throughout the forecast
period
By type, the Children's Entertainment Centers (CECs)
segment accounted for more than one-third of the
global market share in 2022 and is expected to rule the
boost by 2033 and is projected to maintain its lead position
during the forecast period, owing to a wide range of popular
activities such as play zones, games, and interactive experiences
that attract large numbers of families. This focus on entertainment
for kids drives substantial and consistent visitor traffic.
However, the Location-based VR Entertainment Centers (LBECs)
segment is expected to attain the largest CAGR of 15.7% from
2024 to 2033 and is projected to maintain its lead
position during the forecast period, owing to the increasing
popularity and advancements in virtual reality technology. These
centers offer immersive and cutting-edge experiences that are
becoming highly sought after, especially as technology evolves and
more people seek innovative and engaging forms of entertainment,
which drives the segment growth in the FEC market.
North America to maintain
its dominance by 2033
By region, North America
held the highest market share in terms of revenue
accounting for more than one-fourth of the
global market share in 202 3and is expected to dominate by
2033 owing to its well-established infrastructure and
high demand for diverse and advanced entertainment options. The
region has numerous large and popular centers that cater to
families. However, the office suite segment is expected to
attain the largest CAGR of 14.5% from 2024 to 2033 and is
projected to maintain its lead position during the forecast period,
owing to rapid urbanization, increase in disposable
incomes, and rise in the middle class in countries such as
China and India. As more families in this region seek
new and innovative entertainment experiences, the market for
family/indoor entertainment centers is expanding quickly, which
drives the growth in the FEC market.
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Major Industry Players: -
- CEC Entertainment Concepts, LP.
- Cinergy Entertainment Group
- Landmark Leisure LLC (Fun City)
- Funriders
- KidZania
- Dave and Buster's, Inc.
- Lucky Strike Entertainment
- Scene75 Entertainment Centers
- Smaaash
- Timezone Global
The report provides a detailed analysis of these key players in
the global family indoor entertainment center market. These players
have adopted different strategies such as new product launches,
collaborations, expansion, joint ventures, agreements, and others
to increase their market share and maintain dominant shares in
different regions. The report is valuable in highlighting business
performance, operating segments, product portfolio, and strategic
moves of family/indoor entertainment center market players to
showcase the competitive scenario.
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