NEW
YORK, June 26, 2024 /PRNewswire/ -- The
global virtual reality (VR) in gaming market size is
estimated to grow by USD
36.14 billion from 2024-2028, according to Technavio.
The market is estimated to grow at a CAGR of
almost 38.19% during the forecast period. Increasing
adoption of VR in interactive home entertainment
industry is driving market growth, with a trend
towards growing popularity of 360-degree content.
However, privacy concerns over gamers information poses
a challenge. Key market players include Advanced Micro Devices
Inc., Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts
Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta
Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp.,
Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group
Corp., Ubisoft Entertainment SA, Unity Technologies Inc., Virtuix
Inc., and Wookey Technologies Inc..
![Technavio has announced its latest market research report titled Global virtual reality (VR) in gaming market 2024-2028 Technavio has announced its latest market research report titled Global virtual reality (VR) in gaming market 2024-2028](https://mma.prnewswire.com/media/2447417/IRTNTR44546_bw2.jpg)
Get a detailed analysis on regions, market segments, customer
landscape, and companies- View the snapshot of this
report
Virtual Reality (VR)
In Gaming Market Scope
|
Report
Coverage
|
Details
|
Base year
|
2023
|
Historic
period
|
2018 - 2022
|
Forecast
period
|
2024-2028
|
Growth momentum &
CAGR
|
Accelerate at a CAGR of
38.19%
|
Market growth
2024-2028
|
USD 36147.9
million
|
Market
structure
|
Fragmented
|
YoY growth 2022-2023
(%)
|
27.8
|
Regional
analysis
|
APAC, North America,
Europe, Middle East and Africa, and South America
|
Performing market
contribution
|
APAC at 46%
|
Key
countries
|
US, China, Germany,
Japan, and UK
|
Key companies
profiled
|
Advanced Micro Devices
Inc., Alphabet Inc., bHaptics Inc., Carl Zeiss AG, Electronic Arts
Inc., Fallen Planet Studios Ltd, HTC Corp., Magic Leap Inc., Meta
Platforms Inc., Microsoft Corp., Nintendo Co. Ltd., NVIDIA Corp.,
Qualcomm Inc., Razer Inc., Samsung Electronics Co. Ltd., Sony Group
Corp., Ubisoft Entertainment SA, Unity Technologies Inc., Virtuix
Inc., and Wookey Technologies Inc.
|
Market Driver
The VR gaming market is experiencing significant growth due to
the introduction of advanced VR devices and 360-degree videos.
Companies like Facebook, Sony, and HTC have launched VR headsets,
such as the Oculus Quest 2, driving market expansion. The
popularity of 360-degree videos, recorded using devices like GoPro
Freedom360 and Kodak PIXPRO SP360 4K
Dual Pro Pack, enhances the gaming experience by allowing users to
change perspectives. Platforms, such as 360Heros, offer services
for creating immersive 360-degree content. This trend is expected
to continue, making VR a mainstream platform in the gaming
industry.
The Virtual Reality gaming market is experiencing significant
growth, with technologies such as Augmented Reality (AR), Spatial
Audio, and Motion Captivity gaining popularity. Consumers are
increasingly seeking immersive experiences, leading to increased
demand for VR games. Companies are investing in Consoles and
Content to meet this demand. Three-dimensional audio and haptic
feedback are key features enhancing the gaming experience. The
industry is also focusing on improving graphics and expanding game
libraries. Interactivity and real-time tracking are essential
trends, with games like Minecraft and Fortnite leading the way.
Virtual environments offer endless possibilities, making VR gaming
an exciting and dynamic market to watch.
Research report provides comprehensive data on impact of trend.
For more details- Download a Sample Report
Market Challenges
- In the Virtual Reality (VR) gaming market, vendors face
challenges related to user privacy. Cookies are used to collect
data, but gamers often block these activities or uninstall apps.
This results in lost revenue and the inability to implement
freeware models. To address this issue, vendors now seek user
consent before downloading or installing VR games. However, privacy
concerns persist, as gamers are cautious about extensive app usage
due to potential data access. This hinders the growth of the VR
gaming market.
- The Virtual Reality gaming market is experiencing significant
growth, with companies developing innovative technologies and
experiences. However, challenges persist in this industry. One
major challenge is the high cost of VR hardware and software,
limiting its accessibility to a wider audience. Another challenge
is the development of engaging and immersive content to keep users
interested. Additionally, tracking technology and compatibility
issues across different devices can be problematic. Furthermore,
the need for continuous innovation to stay ahead of competitors is
a constant pressure. Despite these challenges, the potential
rewards for companies that can overcome them are substantial,
making the VR gaming market an exciting and dynamic space to
watch.
For more insights on driver and
challenges - Request a sample report!
Segment Overview
This virtual reality (vr) in gaming market report extensively
covers market segmentation by
- Application
- 1.1 PCs
- 1.2 Consoles
- 1.3 Mobile devices
- Component
- 2.1 Hardware
- 2.2 Software
- Geography
- 3.1 APAC
- 3.2 North America
- 3.3 Europe
- 3.4 Middle East and
Africa
- 3.5 South America
1.1 PCs- The VR gaming market is set to expand
with the release of advanced headsets like Apple Vision Pro. This
device, offering AR and VR capabilities, boasts
ultra-high-resolution screens for an immersive gaming experience.
Developers create exclusive content for these headsets, such as
Batman: Arkham Knight with a distinct storyline. However, the high
price point, ranging from USD500 to
USD900, may deter some consumers,
potentially limiting market growth.
For more information on market segmentation with geographical
analysis including forecast (2024-2028) and historic data
(2017-2021) - Download a Sample Report
Research Analysis
The Virtual Reality (VR) gaming market is experiencing
significant growth, driven by the immersive technology that
provides users with a unique and engaging experience. VR
accessories, such as bodysuits, gloves, and Head-Mounted Displays
(HMDs), enhance the user's interaction with the game, enabling
motion tracking and 3D effects. The industry's spending capacity
continues to increase, attracting investors and entrepreneurs to
capitalize on the competitive edge that VR games offer. Content
creation tools and development are essential for the industry's
growth, with software, middleware, engines, and various tools being
utilized to create immersive experiences. The use of UTSA (User
Testing, Surveys, and Analytics) ensures the development of
high-quality content that resonates with the user base.
Market Research Overview
The Virtual Reality (VR) gaming market is experiencing
significant growth, with advances in technology leading to more
immersive experiences. VR technology enables gamers to step into
new worlds, offering a level of engagement that traditional gaming
can't match. The industry is expanding rapidly, with innovations in
hardware and software driving new applications and experiences. VR
gaming covers a wide range of genres, from action and adventure to
education and simulation. The market is also seeing increased
interest from industries such as healthcare and training, where VR
offers unique benefits. VR gaming requires specialized equipment,
including headsets and controllers, and the market is seeing
competition in this area as well. Overall, the VR gaming market is
an exciting and dynamic space, offering endless possibilities for
innovation and growth.
Table of Contents:
1 Executive Summary
2 Market Landscape
3 Market Sizing
4 Historic Market Size
5 Five Forces Analysis
6 Market Segmentation
- Application
-
- PCs
- Consoles
- Mobile Devices
- Component
-
- Geography
-
- APAC
- North America
- Europe
- Middle East And Africa
- South America
7 Customer Landscape
8 Geographic Landscape
9 Drivers, Challenges, and Trends
10 Company Landscape
11 Company Analysis
12 Appendix
About Technavio
Technavio is a leading global technology research and advisory
company. Their research and analysis focuses on emerging market
trends and provides actionable insights to help businesses identify
market opportunities and develop effective strategies to optimize
their market positions.
With over 500 specialized analysts, Technavio's report library
consists of more than 17,000 reports and counting, covering 800
technologies, spanning across 50 countries. Their client base
consists of enterprises of all sizes, including more than 100
Fortune 500 companies. This growing client base relies on
Technavio's comprehensive coverage, extensive research, and
actionable market insights to identify opportunities in existing
and potential markets and assess their competitive positions within
changing market scenarios.
Contacts
Technavio Research
Jesse Maida
Media & Marketing Executive
US: +1 844 364 1100
UK: +44 203 893 3200
Email: media@technavio.com
Website: www.technavio.com/
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SOURCE Technavio