GOOD GAMING CEO DAVID B. DORWART ISSUES
RECENT CORPORATE UPDATE TO
SHAREHOLDERS
Kennett Square, PA -- January 29, 2021 -- InvestorsHub
NewsWire -- Good Gaming, Inc. (OTC
PINK: GMER) (the "Company") CEO David B.
Dorwart is pleased to provide his recent
corporate update through the issuance of this letter to
shareholders.
Below is
our Operational Update. As you will see, we have made progress in
growing our customer
engagement with Good Gaming (GMER).
All this has a positive impact on our Operations business relative
to gaming. A note about relevance and numbers: Although we
recognize our improvements have been nice to enjoy, we also
acknowledge the revenue numbers are
nothing close to what they need to be for a nice shareholder
improvement.
Relative
to looking for strategic relationships, we continue to be
optimistic that our efforts in searching for a great strategic
partner will come our way. As I have mentioned
before, our aim is high
and our
only goal is to increase shareholder value by operating a business
that has raving fans.
Operational report:
Since our
restructuring of Good Gaming development assets into the
ViaOne
Services
development team in July 2020,
we have found many key wins in the Minecraft business
overall.
On
October 1, 2020, we performed our first Prison launch in over one
year. This produced a record $10,569.87 in revenues for this game,
our highest-earning month since 2018. In its first
month, we experienced an average payment of $45.95 with a
concurrent player count of 95. Our second month in November brought
us a slightly higher average payment of $46.46 with an average
concurrent player count of 49.
November
was spent using data gathered
from our success to improve the performance of the network,
increase retention and the engagement of players, and improve our
microtransactions and RC AuctionHouse.
We are
also pleased to announce that in December 2020, we launched
a new season of
SkyBlock.
SkyBlock
Winter
has produced $3,489.35 in revenues with an average payment of
$32.92 and an average concurrent player count of 100 as of
mid-January 2021.
Our data
analysis between the SkyBlock
and
Prison player bases has shown:
SkyBlock
holds
greater player counts than Prison with the total of new, unique,
and concurrent player
Prison produces greater revenue than SkyBlock with total revenue,
revenue per player, and per
transaction
Our next
Prison launch "Prison Winter" aims to be a significant improvement
over Prison Fall and is set to launch in the first quarter of 2021.
Immediately after the launch of Prison Winter, the Company expects
to immediately transition into a new SkyBlock
series
in order
to launch this
spring.
Our
current focus is to apply the analytics we have identified
from SkyBlock
and
Prison, and compound the results of both game modes in order to
achieve significant growth through the combined upwards momentum we
have already created,
and will continue to create going forward. We also continue to
investigate methods of providing compelling microtransactions to
get SkyBlock
revenues
competitive with Prison. Our Discord is quickly approaching our
original goal of 10,000 members with an
average of 1,000 concurrent users. We are also developing an
incentive program for users to link their Minecraft accounts to our
Discord.
Minecraft News
Hypixel
Studios,
the company responsible for creating the largest Minecraft
network
(Hypixel),
was purchased in 2020 by Tencent-owned Riot Games, developers of
popular esports games League of Legends and Valorant.
This acquisition shows promising prospects for the
space.
https://www.riotgames.com/en/news/riot-games-acquires-hypixel-studios
Riot
Games, Hypixel
Studios
is also
working on their own, stand-alone sandbox competitor to
Minecraft, named Hytale,
which we may look to develop upon early.
Minecraft
has achieved tremendous growth on Twitch in recent months, growing
from less than 10,000 viewers average prior to July 2019 to over
100,000 in early 2021, and is now ranking among the
top 10 most-viewed games on Twitch. Minecraft also remains the
most-watched game on YouTube. We feel this may present interesting
advertising opportunities and partnerships in the near
future as we look to
increase our footprint and exposure in the
Minecraft arena.
Twitch
data: https://twitchtracker.com/games/27471
YouTube
data: https://blog.youtube/news-and-events/youtube-gaming-2020/
Additionally, Mojang,
the Microsoft company behind Minecraft,
made sweeping changes to their commercial usage guidelines in 2020,
becoming much more lenient on the type of items Minecraft server
operators are allowed to
sell.
These changes have allowed us to develop our virtual currency, move
our store "in-game," and
facilitate a player-driven auction house. All of which have helped
grow our conversion rates significantly. We look to exploit and
take further advantage of these lucrative opportunities throughout
2021.
https://account.mojang.com/documents/commercial_guidelines
For more
information about Good Gaming please visit our website:
https://www.good-gaming.com
Social
networks:
Twitter:
https://twitter.com/GoodGamingInc
Facebook:
https://www.facebook.com/goodgaminginc/?fref=ts
Investors
Hangout: https://investorshangout.com/Good-Gaming-Inc-GMER-62551/
About Good Gaming:
Good
Gaming is an established brand with a highly involved, loyal player
base within the Minecraft server network. We foster a community for
players from all over the world, regardless of age and skill set,
to enjoy our robust library of high quality,
engaging
content. The Good Gaming advantage comes from the close
relationship our development team has with the players. The
constant communication and resulting feedback further
expands
our
proprietary content and we continue to be influencers in the realm.
Good Gaming continues
to find exciting and innovative ways to branch out not only in the
Minecraft space, but the gaming industry as a
whole. Our goal as a staff
and community is to cement our place as a fun and collaborative
place for ALL gamers to enjoy.
Safe Harbor
This
release contains statements that constitute forward-looking
statements within the meaning of Section 27A of the Securities Act
of 1933, as amended, and Section 21E of the Securities Exchange Act
of 1934, as amended. These statements appear in a number of
places in this release and include all statements that are not
statements of historical fact regarding the intent, belief or
current expectations of Good Gaming Inc., its directors or its
officers with respect to, among other things: (i) financing plans; (ii)
trends affecting its financial condition
or results of operations; (iii) growth strategy and operating
strategy. The words "may," "would," "will," "expect," "estimate,"
"can," "believe," "potential" and similar expressions and
variations thereof are
intended to identify forward-looking statements. Investors are
cautioned that any such forward-looking statements are not
guarantees of future performance and involve risks and
uncertainties, many of which are beyond Good Gaming Inc.'s
ability to control, and
that actual results may differ materially from those projected in
the forward-looking statements as a result of various factors. More
information about the potential factors that could affect the
business and financial results is and will be included in
Good Gaming Inc.'s filings with the Securities and Exchange
Commission.
Public Relations and Shareholder Information:
Joseph
M. Vazquez III
Phone:
(800) 554-5659
Email: infinityglobalconsulting@gmail.com