TIDMGAME 
 
 

GameAccount Network plc (GAN)

 

2015 Half Year Results

 
LSE: GAME     ISE: GAME 
 
 
 

London & Dublin | 28 September, 2015: GameAccount Network plc ("GAN" or the "Group"), a leading developer and supplier of enterprise-level B2B gaming software and online gaming content, announces its results for the six months ended 30 June 2015.

 

Operational Overview and Current Developments

 
 
    -- Launched Simulated GamingT in Pennsylvania with Parx Casino (Greenwood 

Gaming & Entertainment Inc) and in Australia launched

Club8Casino.com.au, our first launch outside of the US market, with a

consortium of licensed Queensland gaming venue operators

 
    -- Signed two (2) further Simulated GamingTM clients in the 

US; San Manuel in California, our first West Coast operator and

Maryland Live! Casino in Maryland which has an online free-to-play

presence launched in 2012 which will be upgraded to Simulated GamingTM

 
    -- In excess of one million Simulated GamingTM active player 

days representing an increase of 285% year on year

 
    -- Gross Purchases from Simulated Gaming have exceeded $2.8m, an increase 

of over 330%

 
    -- Post-period end, active player days have accelerated materially in Q3 

with the commencement of the seasonally strong period and scale

acquisition marketing for selected US casino clients. In excess of

825,000 active player days have been recorded in Q3 to September 25,

2015 representing an increase of 420% year on year

 
    -- CEO has relocated to Las Vegas, Nevada with his family demonstrating 

commitment to expedite delivery of simulated gaming opportunity in the

US

 
    -- Launch of our Casual Mobile Gaming Platform with initial title 

Foxwoods Solitaire QuestTM to complement our Simulated

GamingTM product offering

 
    -- Further enhanced Simulated Gaming product offering with the launch of 

real time slot tournament capability, upgraded mobile app, improved

social features, leading casino baccarat variant EZ BACCARAT® and

additional slots titles from Konami Gaming, Incredible Technologies,

Gamomat and High Flyer Games

 
    -- Rebranded to GAN and enhanced US presence through expanded Nevada 

Office supporting CEO's recent relocation

 
    -- Continued investment in US and UK infrastructure: Technical, 

Licensing, People & Patents

 

Financial Overview

 
 
    -- Gross Income has increased to GBP13.4m (2014: GBP13.2m) 
 
    -- Net Revenue of GBP2.9m (2014: GBP4.2m) 
 
    -- Underlying Net Revenue decreased 6% to GBP2.9m (2014: GBP3.1m excluding 

the impact of system sales in 2014 of GBP1.1m)

 
    -- Clean Ebitda1 loss of GBP1.5m (2014: loss of GBP0.4m) 
 
    -- Underlying Clean Ebitda1 loss remains unchanged at GBP1.5m 

excluding the impact of system sales in 2014

 
    -- Net Revenue attributable to Simulated Gaming has increased 

significantly to GBP1.2m (2014: GBP0.2m)

 
    -- Loss before tax of GBP2.6m (2014: Loss before tax of GBP0.9m) and loss per 

share of GBP0.05 (2014 loss per share GBP0.02)

 
    -- Cash and cash equivalents at the end of the period of GBP7.6m 
 
    -- Balance Sheet remains solid with Net Assets at the end of the period 

of GBP12.6m

 

Dermot Smurfit, CEO of GAN commented:

 

"The first half of 2015 has continued the period of investment for GAN, and, performance is in line with our plan.

 

We have continued to focus on building a substantial recurring revenue base to offset this investment and achieve future profitability. In particular, Simulated GamingTM revenues have grown substantially year on year by over GBP1.0m and now represent over 41% of overall revenue. In addition, we have seen encouraging growth in sustainable market revenues in both New Jersey in the US and Italy in Europe. The rapid growth in Simulated GamingTM revenues is particularly important as we believe over time they will substantially compensate for the slower than expected pace of the development of real-money Internet gaming in the US.

 

We have seen continued growth from our Simulated GamingTM operators launched in 2014 and have also benefited in the first half of this year from the launch of two new operators; Parx Casino in the key state of Pennsylvania and Club8Casino.com.au in Australia - our first Simulated GamingTM market outside of our core US market. In addition we have signed two additional major US casino operators who we believe will significantly grow our revenue base over time. San Manuel casino represents our first West Coast operator and widens our footprint in the US market, an important strategic objective, and Maryland Live! Casino in Maryland provides us with an established online free-to-play presence that we will monetise upon migration.We remain excited by the growth characteristics of Simulated GamingTM and have already seen a major uplift in player activity as we begin to experience the onset of the seasonally strong Autumn/Fall period and the commencement of scale acquisition marketing for selected casino clients.

 

In addition we have experienced further growth in our sustainable real money gaming markets both in New Jersey in the US and in Italy in our European market. This growth is expected to continue for the rest of the year.

 

As the numbers illustrate our investment in the business continues. In line with the growth in Simulated GamingTM reveunes we have refocused our underlying investment in our internet gaming system toward additional Simulated GamingTM product features and functionality, not least the ability to play in real time slots tournaments but also in our registration process which places our clients on a level playing field with social casino operators. At the same time we have continued to build out our slot content offering through the integration and launch of third party games on our Simulated GamingTM platform such as the recently announced partnership with Net Ent.

 

Our financial results continue to be impacted by delays in securing additional system sales but we are actively engaged with multiple casino equipment manufacturers and remain confident in our ability to complete a sale either in the fourth quarter of this year or early in 2016."

 

Notes

 
   1.  Clean EBITDA is a non GAAP company specific measure and excludes 
       interest, tax, depreciation, amortisation, share 
       based payment  expense and other items which the directors 
       consider to be  non-recurring and one time in nature 
 
 

Note regarding forward-looking statements

 

This announcement includes forward-looking statements, including statements concerning current expectations about future financial performance and economic and market conditions which GAN believes are reasonable. However, these statements are neither promises nor guarantees, but are subject to risks and uncertainties that could cause actual results to differ materially from those anticipated.

 
For further information please contact: 
GAN                                         FTI Consulting 
Dermot Smurfit                              Mark Kenny/Jonathan Neilan 
Chief Executive Officer 
+44 (0) 20 7292 6262                        +353 1 6633686 
dsmurfit@GAN.com                            gameaccount@fticonsulting.com 
Davy 
John Frain / Roland French 
+353 1 679 6363 
 
 

Half Year Results Conference Call Details

 

The GAN management team will host a conference call for analysts & institutional investors at 08.00 BST (03.00 EST).

 
Please use the following dial in numbers: 
UK/International Participants:   +44 203 139 4830 
US Participants:                 +1 718 873 9077 
Ireland Participants:            +353 1 696 8154 
Participant Pin Code:            49243897# 
 
 

The Half Year Results Press Release and Presentation is available to download from the website, www.GAN.com

 

GameAccount Network plc

 

FINANCIAL REVIEW

 

Summary

 

Gross income of GBP13.4m for the six months ended 30 June 2015 represents an increase of GBP0.2m compared to the comparative period ended 30 June 2014. Net revenue for the six months ended 30 June 2015 was GBP2.9m compared to GBP4.2m for the six months ended 30 June 2014. The results for the first half of 2014 benefited from the recognition of gross income, net revenue and clean EBITDA of GBP1.1m associated with the contingent final payment of a material system sale completed in 2013. Excluding the impact of revenue from this system sale, underlying net revenues of GBP2.9m in 2015 are GBP0.2m less than those recorded in the first half of 2014. Clean EBITDA loss of GBP1.5m is GBP1.1m lower than prior year period clean EBITDA loss of GBP0.4m. On an underlying basis, excluding the impact of system sale revenues recorded in the comparative period, clean EBITDA loss remains unchanged against the comparative period loss of GBP1.5m. Loss before and after taxation of GBP2.6m for the current period compared to a Loss before and after taxation of GBP0.9m (2014: GBP2.0m loss adjusted for impact of system sale) in the comparative period.

 

The Group remains focussed on building a substantial recurring revenue base through the expansion of our Simulated GamingTM customer base and real money gaming revenues in sustainable markets. The Group defines sustainable markets for real money gaming as those in which the Group holds an inherent competitive advantage; currently Italy in the European market and New Jersey in the US market. In order to best meet this opportunity the Group has continued to invest heavily in the underlying Internet Gaming System capability and related B2B marketing opportunities in relevant markets. The Group believes this investment is necessary in order to ensure that it continues to be in position to capitalise on the immediate Simulated GamingTM opportunity in the US and other markets.

 

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Cash and cash equivalents at the end of the period was GBP7.6m compared to GBP14.0m at the end of the comparative period and GBP10.8m for the year ended 31 December 2014. Net Assets at 30 June 2015 of GBP12.6m compared to GBP16.9m at 30 June 2014 and GBP15.2m for the year ended 31 December 2014.

 

Revenue

 

Gross Income of GBP13.4m is GBP0.2m higher than recorded in the six months ended 30 June 2014. Excluding the impact of the system sale in the six month period ended 30 June 2014 of GBP1.1m, underlying adjusted Gross Income increased by 10% in 2015.

 

Net revenue for the period of GBP2.9m is GBP1.3m less than the comparative six month period. Net revenue for the six months ended 30 June 2014 was boosted by the recognition of GBP1.1m in revenue related to the final payment of a material system sale completed in 2013. On an underlying basis, net revenue excluding the impact of this system sale decreased by 6% from GBP3.1m to GBP2.9m. Net revenue generated from our Simulated GamingTM business in the US and Australian markets grew from GBP0.2m in the first half of 2014 to GBP1.2m for the first six months of 2015 and now accounts for 41% of overall net revenues compared to 5% in the prior period (6% adjusted for the impact of system sale revenue in 2014).

 

The Group categorises B2B net revenue into two distinct revenue streams; Revenue share and other revenue (recurring in nature) and Game and Platform Development (one time and primarily non-recurring in nature). Recurring revenues are principally generated in the real money gaming markets of Italy in Europe and New Jersey in the US and by Simulated GamingTM markets in the US and Australia. B2B Recurring revenues have increased by 43% from GBP1.4m to GBP2.0m in the current period. This growth has been primarily due to increases in Simulated GamingTM revenues and by increases in sustainable market real money gaming revenues partially offset by reduced real money gaming revenues from other real money gaming markets.

 

Game and Platform Development revenues have fallen by GBP1.8m, from GBP2.5m to GBP0.7m. Underlying Game and Platform Development revenues, adjusted for the impact of system sale revenue, have fallen by 51% from GBP1.4m to GBP0.7m. This reduction has been primarily due to the impact of reduced game development revenue and one time contractual revenues associated with the real money gaming market of New Jersey in the US.

 

Expenses

 

Distribution costs include royalties payable to third parties, B2B and B2C direct marketing expenditure and the direct costs of operating the hardware platforms deployed across the business which in total have increased from GBP1.6m to GBP2.4m for the six months to 30 June 2015. The increase is due primarily to increased royalties payable to providers of third party games content as a result of significantly increased Simulated GamingTM revenues in the US and increased real money gaming revenues generated through our Italian operator customer base and the impact of increased amortisation charges consequent to our increased underlying investment in our Internet Gaming System.

 

Administration expenses include the costs of personnel and related expenditure for both the London and Nevada offices. Total administrative expenses have decreased from GBP3.5m in 2014 to GBP3.1m in the period ended 30 June 2015 primarily due to increased capitalisation of technical and development related headcount in the UK office.

 

EBITDA

 

Clean EBITDA is a non GAAP company specific measure and excludes interest, tax, depreciation, amortisation, share based payment expense and other items which the directors consider to be non-recurring and one time in nature. The Directors regard Clean EBITDA as a reliable measure of profits that is not unduly subjective.

 

Clean EBITDA loss for the six month period ended 30 June 2015 of GBP1.5m is GBP1.1m lower than the comparative figure (2014 loss of GBP0.4m). This predominantly reflects the impact of system sale revenue recorded in the comparative period of GBP1.1m. Adjusting for the impact of this system sale revenue, Clean EBITDA loss for the six month period ended 30 June 2015 remains unchanged at GBP1.5m against the comparative period.

 

Outlook

 

B2B revenue share and other revenue is expected to show continued growth for the second half of the year. Revenues from the two Simulated GamingTM operators launched in 2014 are continuing to grow in line with plan while the underlying performance of the two new Simulated GamingTM operators launched in Pennsylvania (Parx Casino) and Australia (Club8 Casino) in March 2015 is progressing slower than expected but we are confident that this will improve.

 

The growth opportunity in Simulated GamingTM remains significant. There is strong demand for our product which is reflected in the pipeline of prospective customers with a number of exciting deals expected to be completed in the coming quarters.

 

The Group will launch two further US operators in the fourth quarter; San Manuel in California and Maryland Live! Casino in Maryland though the deployments are taking place later in the year than expected. The Group expects both launches to gain momentum up to year end and to provide strong growth in Simulated GamingTM revenue for 2016.

 

Real money gaming revenue from sustainable markets in the US and Italy is expected to grow further and will continue to offset declines in other real money gaming markets. Growth in Italy is expected to be generated through continued strengthening of our content offering and by the launch of three additional operators in Q4.

 

B2B game and platform development revenues are not expected to grow in the second half of the year primarily as a result of a shift in market focus towards the sale of game content as an integrated component of an overall internet gaming system sale.

 

The sale of internet gaming systems remains a focus of our overall business strategy. The Group continues to engage in advanced discussions regarding a system sale and is targeting the completion of a sale in either the fourth quarter of 2015 or in early 2016.

 

The Group believes that the significant investment made since IPO in headcount, the underlying internet gaming system and sales and marketing has positioned the Group to capitalise on the opportunities presented by our Simulated GamingTM business and real money gaming businesses in sustainable markets. This level of investment is not expected to increase significantly during the remainder of the year. The Group is focussed primarily on the Simulated GamingTM product in order to build a high growth recurring revenue base that will enable the Group to offset this investment and achieve sustainable profitability.

 

Cashflow

 

The cash balance at 30 June 2015 was GBP7.6m (2014: GBP14.0m) representing a decrease of GBP6.4m from 30 June 2014. During the six month period the Group has continued to invest in its Internet Gaming System deployment capability and product enhancement and cash has decreased by GBP3.2m from the year-end balance at 31 December 2014 (GBP10.8m). In addition to operating cash outflow before movements in working capital and taxation of GBP1.5m cash outflows during the period include GBP2.0m in incremental investment in intangible fixed assets primarily related to the capitalisation of internal development time and GBP0.4m invested in fixed assets offset by positive working capital movements of GBP0.7m.

 

KEY PERFORMANCE INDICATORS

 

The performance of the group during the year demonstrates the group's strategy to both consolidate the core gaming content distribution business in Europe and to grow through higher margin revenue opportunities including IGS sales and Game Development in regulated markets. The directors regard clean earnings before interest, tax, depreciation, amortisation, share based payment expense and other items ("Clean EBITDA") as a reliable measure of profits and the group's key performance indicators are set out below:

 
                                                     H1 2015  H1 2014 
                                                     GBP000     GBP000 
Gross income from gaming operations and services     13,383   13,231 
Net revenue                                          2,892    4,166 
Clean EBITDA                                         (1,476)  (444) 
Net assets                                           12,632   16,860 
Cash and cash equivalents                            7,622    14,033 
 
 

The Board also monitor customer related KPIs, including number of active players, revenue by partner, business segment profitability and geographic split of turnover.

 

GameAccount Network Plc

 

For the period ended 30 June 2015

 

Consolidated statement of comprehensive income

 
                     Notes                    Six months ended  Year ended 
                            Six months ended  30 June 2014      31 December 
                            30 June 2015      GBP'000             2014 
                            GBP000              Unaudited         GBP'000 
                            Unaudited                           Audited 
Continuing 
Operations 
Gross income                13,383            13,231            26,123 
from gaming 
operations and 
services 
Net revenues         3      2,892             4,166             7,528 
Distribution                (2,363)           (1,623)           (3,728) 
costs 
Administrative              (3,110)           (3,493)           (6,469) 
expenses 
Total operating             (5,473)           (5,116)           (10,197) 
costs 
Clean EBITDA                (1,476)           (444)             (1,425) 
Depreciation                (211)             (171)             (360) 
Amortisation of             (701)             (271)             (777) 
intangible 
assets 
Exceptional          5      (175)             (29)              (67) 
costs 
Employee                    (18)              (35)              (40) 
share-based 
payment charge 
Operating (loss)            (2,581)           (950)             (2,669) 

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Finance income              19                42                67 
(Loss) before               (2,562)           (908)             (2,602) 
taxation 
Tax charge                  -                 -                 - 
Loss for the                                                    (2,602) 
period                      (2,562)           (908) 
attributable 
to owners of 
the Group 
and 
total 
comprehensive 
income for 
the period 
Basic earnings 
per share 
attributable to 
owners of the 
parent 
during the 
period 
Basic (pence)        9      (4.58)            (1.63)            (4.66) 
Diluted (pence)      9      (4.58)            (1.63)            (4.66) 
 
 

Clean EBITDA is a non GAAP company specific measure and excludes interest, tax, depreciation, amortisation, share based payment expenses and other items which the directors consider to be non-recurring and one time in nature. Where not explicitly mentioned, EBITDA refers to EBITDA from continuing operations.

 

GameAccount Network Plc

 

For the period ended 30 June 2015

 

Consolidated statement of financial position

 
                             Notes  At 30 June  At 30 June  At 31 December 
                                    2015GBP'000   2014GBP'000   2014GBP'000 
                                    Unaudited   Unaudited   Audited 
Non-current assets 
Intangible assets                   4,354       1,671       3,026 
Property, plant                     963         648         805 
and equipment 
Deferred tax asset                  510         510         510 
                                    5,827       2,829       4,341 
Current assets 
Trade and other              6      2,589       3,484       2,823 
receivables 
Cash and cash                       7,622       14,033      10,776 
equivalents 
                                    10,211      17,517      13,599 
Total assets                        16,038      20,346      17,940 
Current liabilities 
Trade and other payables     7      3,406       3,486       2,764 
Total liabilities                   3,406       3,486       2,764 
Equity attributable 
to equity 
holders of parent 
Share capital                8      559         558         559 
Share premium account               14,574      14,570      14,574 
Retained earnings                   (2,501)     1,732       43 
                                    12,632      16,860      15,176 
Total equity and                    16,038      20,346      17,940 
liabilities 
 
 

GameAccount Network Plc

 

For the period ended 30 June 2015

 

Consolidated statement of changes in equity

 
                                        Share    Share    Retained  Total 
                                        capital  premium  earnings  equity 
                                        GBP'000    GBP'000    GBP'000     GBP'000 
At 1 January 2014                       557      14,528   2,605     17,690 
Loss and total comprehensive            -        -        (908)     (908) 
income for the period 
Employee share-based payment charge     -        -        35        35 
Issue of equity share capital           1        42       -         43 
At 30 June 2014 (Unaudited)             558      14,570   1,732     16,860 
Loss and total comprehensive            -        -        (1,694)   (1,694) 
income for the period 
Employee share-based payment charge     -        -        5         5 
Issue of equity share capital           1        4        -         5 
At 31 December 2014                     559      14,574   43        15,176 
Loss and total comprehensive            -        -        (2,562)   (2,562) 
income for the period 
Employee share-based payment charge     -        -        18        18 
At 30 June 2015 (Unaudited)             559      14,574   (2,501)   12,632 
 
 

The following describes the nature and purpose of each reserve within equity:

 
Share Capital       Represents the nominal value of shares 
                    allotted, called up and fully  paid 
Share Premium       Represents the amount subscribed for share 
                    capital in excess of  nominal value 
Retained Earnings   Represents the cumulative net 
                    gains and losses recognised 
                    in the  consolidated statement 
                    of comprehensive income 
 
 

GameAccount Network Plc

 

For the period ended 30 June 2015

 

Consolidated statement of cash flows

 
                        Period ended       Period ended       Year ended 31 
                        30 June 2015GBP'000  30 June 2014GBP'000  December 
                        Unaudited          Unaudited          2014GBP'000 
                                                              Audited 
Cash flow from 
operating 
activities 
Loss for the            (2,562)            (908)              (2,602) 
period 
before taxation 
Adjustments for: 
Amortisation of         701                271                777 
intangible 
assets 
Depreciation            211                171                360 
of property, 
plant 
and equipment 
Share based             18                 35                 40 
payment 
expense 
Net finance income      (19)               (42)               (67) 
Foreign exchange        102                153                41 
Operating cash          (1,549)            (320)              (1,451) 
flow 
before movement 
in working capital 
and  taxation 
Decrease/(Increase)     196                (891)              (187) 
in trade 
and 
other receivables 
Increase/(Decrease)     656                (466)              (1,214) 
in trade 
and other payables 
Taxation                -                  40                 85 
Net cash flows          (697)              (1,637)            (2,767) 
from 
operations 
Cash flow from 
investing 
activities 
Interest received       19                 42                 67 
Purchase of             (2,029)            (1,030)            (2,892) 
intangible 
fixed assets 
Purchases of            (369)              (222)              (568) 
property, 
plant 
and equipment 
Net cash used           (2,379)            (1,210)            (3,393) 
in investing 
activities 
Cash flow from 
financing 
activities 
Net proceeds            -                  43                 48 
on issue 
of shares 
Net cash generated      -                  43                 48 
from 
financing 
activities 
Net decrease            (3,076)            (2,804)            (6,112) 
in cash 
and 
cash equivalents 
Cash and cash           10,776             16,895             16,895 
equivalents 
at beginning 
of period 
Effect of foreign       (78)               (58)               (7) 
exchange 
rate changes 
Cash and cash           7,622              14,033             10,776 
equivalents 
at end of period 
 
 

GameAccount Network Plc

 

For the period ended 30 June 2015

 

Notes to the financial statements

 

1.Basis of preparation and accounting policies

 

The financial information in this document has been prepared in accordance with the recognition and measurement requirements of International Financial Reporting Standards, International Accounting Standards and interpretations (collectively, "IFRS") issued by the International Accounting Standards Board (IASB) as adopted by the European Union ("adopted IFRSs").

 

The financial information for the period ended 30 June 2015 does not constitute the full statutory accounts for that period. The Annual Report and Financial Statements for 2014 have been filed with the Registrar of Companies. The Independent Auditors' Report on the Annual Report and Financial Statements for 2014 was unqualified, did not draw attention to any matters by way of emphasis, and did not contain a statement under 498(2) or 498(3) of the Companies Act 2006.

 

This interim report, which has neither been audited nor reviewed by independent auditors, was approved by the board of directors on 25 September 2015. The financial information in this interim report has been prepared in accordance with the recognition and measurement requirements of International Financial Reporting Standards as adopted for use in the EU (IFRSs). The accounting policies applied by the Group in this financial information are the same as those applied by the Group in its financial statements for the year ended 31 December 2014 and which will form the basis of the 2015 financial statements.

 

Adoption of new and revised standards

 

In the current period the Group has adopted all of the new and revised standards and interpretations issued by the IASB and the International Financial Reporting Interpretations Committee (IFRIC) of the IASB, as they have been adopted by the European Union, that are relevant to its operations and effective for accounting years beginning on 1 January 2015. None of the new standards adopted had a material impact on the Financial Statements of the Group.

 

New standards, amendments to standards and interpretations have been issued but are not effective (and in some cases had not yet been adopted by the EU) for the financial year beginning 1 January 2015. These have not been early adopted and the Directors are still considering the potential impact of IFRS15: Revenue from Contracts with customers but do not expect that the adoption of other standards will have a material impact on the Financial Statements of the Group in future years.

 

2.Judgements and estimates

 

The preparation of interim financial statements in conformity with IFRSs requires management to make judgements, estimates and assumptions that affect the application of accounting policies and the reported amounts of assets and liabilities, income and expenses. Actual results may differ from these estimates.

 

In preparing these condensed consolidated interim financial statements, the significant judgements made by management in applying the Group's accounting policies and the key sources of estimation uncertainty were consistent with those that applied to the consolidated financial statements as at and for the year ended 31 December 2014.

 

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The risks and uncertainties and significant estimates and judgements faced by the Group have not changed significantly since the 2014 Annual Report was published and are not expected to change significantly during the remaining six months of the financial year.

 

GameAccount Network Plc

 

For the period ended 30 June 2015

 

Notes to the financial statements (continued)

 

3.Net revenue

 
                       Period ended  Period ended  Year ended 
                       30 June       30 June       31 December 
                       2015          2014          2014 
                       GBP'000         GBP'000         GBP'000 
                       Unaudited     Unaudited     Audited 
B2C                    242           319           678 
B2B 
-Game and platform     660           2,450         3,946 
development 
-Revenue share and     1,990         1,397         2,904 
other revenue 
Total B2B              2,650         3,847         6,850 
                       2,892         4,166         7,528 
 
 

4.Segmental information

 

Information reported to the Group's Chief Executive, the strategic chief operating decision-maker, for the purposes of resource allocation and assessment of the Group's segmental performance is primarily focused on the origination of the revenue stream. The Group's principal reportable segments under IFRS 8 are therefore as follows:

 

* Business to business ("B2B")

 

* Business to consumer ("B2C")

 

Segment revenues and results

 

The following is an analysis of the Group's revenue and results by reportable segment.

 
Period ended 30 June 2015 (Unaudited)          B2C    B2B      Total 
                                               GBP'000  GBP'000    GBP'000 
Net revenue                                    242    2,650    2,892 
Distribution costs (excluding depreciation     (290)  (1,161)  (1,451) 
and amortisation) 
Segment result                                 (48)   1,489    1,441 
Administration expenses                                        (3,110) 
Depreciation                                                   (211) 
Amortisation of intangible assets                              (701) 
Finance income                                                 19 
Loss before taxation                                           (2,562) 
Taxation                                                       - 
Loss for the period after taxation                             (2,562) 
 
 

GameAccount Network Plc

 

For the period ended 30 June 2015

 

Notes to the financial statements (continued)

 
Period ended 30 June 2014 (Unaudited)          B2C    B2B    Total 
                                               GBP'000  GBP'000  GBP'000 
Net revenue                                    319    3,847  4,166 
Distribution costs (excluding depreciation     (465)  (716)  (1,181) 
and amortisation) 
Segment result                                 (146)  3,131  2,985 
Administration expenses                                      (3,493) 
Depreciation                                                 (171) 
Amortisation of intangible assets                            (271) 
Finance income                                               42 
Loss before taxation                                         (908) 
Taxation                                                     - 
Loss for the period after taxation                           (908) 
 
 
Year ended 31 December 2014 (Audited)          B2C      B2B      Total 
                                               GBP'000    GBP'000    GBP'000 
Net revenue                                    678      6,850    7,528 
Distribution costs (excluding depreciation     (1,051)  (1,540)  (2,591) 
and amortisation) 
Segment result                                 (373)    5,310    4,937 
Administration expenses                                          (6,469) 
Depreciation                                                     (360) 
Amortisation of intangible assets                                (777) 
Finance income                                                   67 
Loss before taxation                                             (2,602) 
Taxation                                                         - 
Loss for the year after taxation                                 (2,602) 
 
 

The accounting policies of the reportable segments follow the same policies as described in note 1. Segment result represents the gross profit earned by each segment without allocation of the share of administration costs including Directors' salaries, finance costs and income tax expense. This is the measure reported to the Group's Chief Executive for the purpose of resource allocation and assessment of segment performance.

 

Administration expenses comprise principally the employment and office costs incurred by the Group.

 

Segment assets and liabilities

 

Assets and liabilities are not separately analysed or reported to the Group's Chief Executive and are not used to assist in decisions surrounding resource allocation and assessment of segment performance. As such, an analysis of segment and liabilities has not been included in this financial information. All non-current assets are located in Europe and USA.

 

GameAccount Network Plc

 

For the period ended 30 June 2015

 

Notes to the financial statements (continued)

 

Geographical analysis of revenues

 

This analysis is determined based upon the location of the legal entity of the customer.

 
                           Period     Period     Year 
                           ended      ended      ended 
                           30 June    30 June    31 December 
                           2015       2014       2014 
                           GBP'000      GBP000       GBP'000 
                           Unaudited  Unaudited  Audited 
UK and Channel Islands     530        789        1,622 
Italy                      622        587        1,150 
The Netherlands            60         -          490 
USA                        1,479      1,537      2,780 
Australia                  201        1,147      1,162 
Rest of the World          -          106        324 
                           2,892      4,166      7,528 
 
 

Geographical analysis of non-current assets

 
                           At         At         At 
                           30 June    30 June    31 December 
                           2015       2014       2014 
                           GBP'000      GBP'000      GBP'000 
                           Unaudited  Unaudited  Audited 
UK and Channel Islands     5,094      2,017      3,583 
USA                        200        302        220 
Italy                      23         -          28 
                           5,317      2,319      3,831 
 
 

5. Exceptional costs

 
                                      Period     Period     Year 
                                      ended      ended      ended 
                                      30 June    30 June    31 December 
                                      2015GBP'000  2014GBP'000  2014 
                                      Unaudited  Unaudited  GBP'000 
                                                            Audited 
Compensation for loss of office,      175        29         67 
redundancy and compromise 
costs,  together with associated 
legal expenses 
                                      175        29         67 
 
 

GameAccount Network Plc

 

For the period ended 30 June 2015

 

Notes to the financial statements (continued)

 

6.Trade and other receivables

 
                                   At         At                At 
                                   30 June    30 June2014GBP'000  31 December 
                                   2015       Unaudited         2014 
                                   GBP'000                        GBP'000 
                                   Unaudited                    Audited 
Trade receivables                  1,122      1,942             1,501 
Other receivables                  660        264               700 
Prepayments and accrued income     807        1,232             622 
Corporation tax receivable         -          46                - 
                                   2,589      3,484             2,823 
 
 

Other receivables include amounts due from payment service providers and VAT recoverable

 

7.Trade and other payables

 
                          At 30 June  At 30 June  At 31 December 2014GBP'000 
                          2015GBP'000   2014GBP'000   Audited 
                          Unaudited   Unaudited 
Amounts falling due 
within one year 
Trade payables            2,172       1,200       1,295 
Other taxation and        171         151         188 
social security 
Other payables            276         539         369 
Accruals and deferred     787         1,596       912 
income 
                          3,406       3,486       2,764 
 
 

8.Share capital

 
                    At         At         At 
                    30 June    30 June    31 December 
                    2015       2014       2014 
                    GBP'000      GBP'000      GBP'000 
                    Unaudited  Unaudited  Audited 
Ordinary shares     559        558        559 
                    559        558        559 
 
 

Issue of shares

 

No shares were issued during the period ended 30 June 2015 (2014: 216,480).

 

GameAccount Network Plc

 

For the period ended 30 June 2015

 

Notes to the financial statements (continued)

 

9.Earnings per share

 

Basic earnings per share is calculated by dividing the profit/(loss) attributable to equity shareholders of the company by the weighted average number of ordinary shares in issue during the period.

 

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