Good Gaming Vaults into the Forefront of the eSPORTS Marketplace
March 05 2014 - 7:45AM
Access Wire
Chicago / ACCESSWIRE / March 5, 2014 / CMG Holdings, Inc.,
(OTCBB- CMGO) a burgeoning national firm with leading
edge companies in high-tech arenas, announces the birth
of its new wholly-owned subsidiary, Good Gaming Inc.
(http://www.good-gaming.com/)
Jeff Devlin, CEO of CMG Holdings, Inc, said, "We proudly
announce the acquisition of Good Gaming.com and warmly welcome
them to our portfolio of companies. We are
growing exponentially, and
actively seeking additional acquisitions in media
related, experiential, and e-sports arenas. This bold,
new entry into the huge online video gaming space will provide a
high-tech platform for casual and amateur video gamers to quickly
evolve to pro status."
Good Gaming Inc. is designed to engage the surging 500 million+
active gamers worldwide as the premiere eSports content provider
for the active casual gamer all the way through the
professionals.
Now publishers and game developers have a vehicle to create
exclusive eSports content for their target audience. So those who
live for the latest game releases such as Call of Duty,
World of Warcraft, League of Legends, Star Craft 2,
Battlefield and Halo will find this
a superb training ground and pathway to enhance their
gaming skills.
These eSports tools will help serious gamers bridge the gap
between casual gaming and the highly coveted, professionally paid
eSports athletes. It features quality video content, written
guides, enhanced forums and other learning media by veteran
players.
Expanding on the impact Good Gaming will have on the
industry, Chief Gamer Sam Schweiters explains, "We will offer
social networking avenues for organized gaming associations
(teams, guilds, clans,leagues) to create, form, support, groups of
top level players to capture prizes and notoriety in the virtual
community in a more predictable way and provide a platform for
publishers and game developers to create exclusive eSports
content for their target audience. Our entry will
create a more robust and satisfying competitive game
experience by introducing a proprietary matchmaking system for top
level gamers beyond the current simple linear ranking system. We
will also offer innovative tournaments and other organized
competitions across multiple gaming platforms and multiple gaming
consoles worldwide."
Devlin foresees that "There is big money to be made in the video
gaming arena and Good Gaming is perfectly positioned to help
players excel. The firm will derive its revenue mainly from
tiered membership, pay-to-play, merchandising, partnership, and
advertising revenue. Good Gaming Inc., with a .42%
(.0042) conversion of the producible target market, expects to
have after the first full year of operation approximately 300k+
convertible members with basic individual membership dues in the
$4-$20 range per month on average and organized team membership
dues in the $75-$250 range per month on average."
Ron Burkhardt, Executive Chairman of XA, The Experiential
Agency, also wholly owned by CMG Holdings, whose firm will be
launching the branding campaign for Good Gaming, notes that "This
high-powered entry is poised to capture a significant portion of
this dynamic online industry while creating new levels of
top talent through advanced training methods.
We plan a spring launch with strong branding support in
all media forms, focused primarily on experiential, digital
networks and social media activations."
Good Gaming Inc. expects to capture in its first full year from
all sources of revenue between $2.0 and $3.5 million. In
its second full year of operation, Good Gaming Inc. expects to
capture from all sources of revenue between $5.0 and $8.0 million
and in its third full year of operation, Good Gaming Inc.
expects to capture from all sources of revenue over $20
million.
Forward looking statements:
Although these forward-looking statements are believed to be true
when made, they may ultimately prove to be incorrect. These
statements are not guarantees of the future performance of CMG and
are subject to risks, uncertainties and other factors, some of
which are beyond its control and may cause actual results to differ
materially from current expectations.
FOR FURTHER INFORMATION, PLEASE CONTACT JEFFREY DEVLIN, CEO OF
CMG HOLDINGS, VIA EMAIL: CAPTJEDGE@AOL.COM
OR PHONE @ 917 601 6678
Source: CMG Holdings Inc.
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