QYOU operates in India and the United States producing and distributing content created by social media stars and digital content creators. Founded and created by industry veterans from Lionsgate, MTV, Disney and Sony, QYOU's millennial and Gen Z-focused content reaches more than one billion consume... QYOU operates in India and the United States producing and distributing content created by social media stars and digital content creators. Founded and created by industry veterans from Lionsgate, MTV, Disney and Sony, QYOU's millennial and Gen Z-focused content reaches more than one billion consumers around the world every month. In the United States, via QYOU USA Inc., we create and manage influencer marketing campaigns for major film studios, game publishers and other consumer brands and categories. This content is distributed via various large scale social platforms including TikTok, YouTube, Instagram, Snapchat and Twitter. In India, via the Company's flagship brand, The Q, and via additional broadcast and digital channels (The Q Marathi, The Q Kahaniyan, The Q Comedistaan and QGameX), we curate, produce and distribute premium content via television networks, video on demand ("VOD") for cable and satellite television, OTT, connected TV and mobile platforms. With a growing library of over 1,300 programs, the channels reach an estimated audience of over 800 million, of which 125 million television homes via partners including DD Free Dish, TATA Play, DISH TV, Den Networks, Hathway, d2h and GTPL, and 675 million OTT, mobile, app based and smart TV users via platforms including MX Player, JioTV, Snap, Chingari, Samsung TV Plus, Xiaomi MiTV and Amazon FireStick TV. Our India based influencer marketing division, Chatterbox, is among India's leading influencer marketing company Show more
A dually-listed media company based out of Toronto found tremendous success on Tuesday after the company announced a series of recent accomplishments by its India and US based To read the full...
India has 420 million online gamers, second only to China. With this unprecedented rise in India’s mobile gaming business this company is making acquisitions to propel future growth To read...
Period | Change | Change % | Open | High | Low | Avg. Daily Vol | VWAP | |
---|---|---|---|---|---|---|---|---|
1 | -0.00185 | -6.89013035382 | 0.02685 | 0.027 | 0.025 | 195338 | 0.02500874 | CS |
4 | 0.0049 | 24.3781094527 | 0.0201 | 0.027825 | 0.019 | 78382 | 0.0251023 | CS |
12 | -0.00112 | -4.28790199081 | 0.02612 | 0.0323 | 0.0109 | 47831 | 0.02549088 | CS |
26 | -0.0119 | -32.2493224932 | 0.0369 | 0.037 | 0.0109 | 37949 | 0.02836594 | CS |
52 | -0.0325 | -56.5217391304 | 0.0575 | 0.0594 | 0.0109 | 47364 | 0.03729557 | CS |
156 | -0.178 | -87.684729064 | 0.203 | 0.20355 | 0.0109 | 50902 | 0.08553524 | CS |
260 | -0.005 | -16.6666666667 | 0.03 | 0.419 | 0.0109 | 75046 | 0.16860567 | CS |
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