PRESS RELEASE: NACON: Q3 2020/21 Sales: 48.7 M€, + 20.3%
January 25 2021 - 11:45AM
PRESS RELEASE: NACON: Q3 2020/21 Sales: 48.7 M€, + 20.3%
Press release
Lesquin, 25
January 2021 17:45hrs
Q3 2020/21 Sales: 48.7 M€, + 20.3%
·Gaming Accessories : 32.5 M€, +
59%·Games Back catalogue : 6.9 M€, +
216%·Confirmation of annual targets
IFRS – M€ Sales |
2020/2021 |
2019/2020 |
Change |
1st Quarter |
38.0 |
30.5 |
+ 24.5% |
2nd Quarter |
48.6 |
33.2 |
+ 46.4% |
3rd Quarter (1) GamesAccessoriesOthers (2)
|
48.7
13.832.5
2.3 |
40.5 17.220.5 2.8 |
+ 20.3% - 19.7%
+ 58.7%
- 16.3% |
Cumulative 31 December (9 months)
GamesAccessoriesOthers (2) |
135.3
46.684.14.5
|
104.2 55.044.15.1 |
+ 29.9% -
15.1% + 90.5%
- 10.4% |
(1) Non audited
data (2) Mobile and Audio sales
Further strong growth in Q3 2020/21: +20.3%
In Q3 2020/21 (1 October to 31 December 2020),
Nacon posted 48.7 M€ sales up 20.3%, driven by the performance of
RIG® headsets and increased back catalogue sales.
GAMES
Due to Q3 publishing releases limited to just
two new games targetting profitable but narrow niches (Monster
Truck®, Handball 21), sales were down by 19.7%.The share of digital
sales grew further to represent 74.4% of quarterly sales.The
contribution of the back catalogue (3), a source of high margins,
was up very sharply to 6.9 M€ (+ 216% compared to Q3 2019/20).
ACCESSORIES
Accessories continued their strong growth with
32.5 M€ sales up 58.7%, thanks to the growing success of RIG®
headsets and sustained sales of Nacon accessories, particularly of
licensed controllers and headsets.
Sales for the first nine months up 29.9%
Over the first nine months of the financial year
(from 1 April to 31 December 2020), sales rose by 29.9% to 135.3
M€. This achievement resulted from strong growth in the back
catalogue (3) (24.9 M€ compared to 7.5 M€ over the same
period in 2019/20) and from the momentum of premium headsets in the
Accessories business.
(3) back catalogue : video games released on previous fiscal
years
Prospects: confirmation of
targets
Nacon is again anticipating growth in Q4 2020/21
thanks to:
- the highly anticipated release of Werewolf® : the Apocalypse -
Earthblood, and the release of PlayStation®5 / Xbox Series X|S
versions of Monster Truck®, Tennis World Tour®2 and Hunting
Simulator® 2 ;
- contributions from digital sales and the back catalogue;
- the order book for RIG® headphones, which remains high;
- the release of the first accessories dedicated to the new Xbox
Series X|S console.
At the same time, the release of Blood Bowl®
III, the first game in the catalogue to feature the live ops(4)
model, has been postponed to the first half of 2021/22 in order to
optimise its quality, satisfy this franchise’s large community and
maximise the title's commercial potential.
Despite this postponement, Nacon is confident
that it will achieve its annual targets: sales are expected to be
at the top end of the 160-170 M€ forecast range with an 18% COI
rate(5).
Nacon has also just announced the signature of
an exclusive agreement for the acquisition in full of its 10th
studio, the Australian company Big Ant, an expert developer of
individual and team sports games (tennis, rugby, cricket, etc.).
This transaction considerably strengthens this mainstay of Nacon's
portfolio by giving it exclusive access to Big Ant's productions in
this strategic segment.
Dedicating all of its available funds to the
acquisition of studios and game development, Nacon therefore
confirms that no dividend will be paid for the 2020/21 financial
year.
Nacon also reiterates the financial targets of
its Nacon 2023 plan, with sales of between 180 M€ and 200 M€ and a
COI rate(5) in excess of 20% for the 2022/23 financial year. The
sales target will probably be revised upwards when the annual
results are published on 31 May 2021.
(4) Extension of the game's commercial life
after its launch via animations and micro-transactions.(5) COI rate
= Current Operating Margin
Next publication:
Q4 2020/21 sales: 26 April
2021, Press release after close of the Paris stock exchange
ABOUT NACON
|
2019-20 ANNUAL SALES129.4 M€
HEADCOUNTOver 550 employees
INTERNATIONAL16 subsidiaries and a distribution
network across 100
countrieshttps://corporate.nacongaming.com/ |
NACON is a company of the BIGBEN Group founded in 2019 to
optimize its know-how through strong synergies in the video game
market. By bringing together its 9 development studios, the
publishing of AA video games, the design and distribution of
premium gaming devices, NACON focuses 30 years of expertise at the
service of players. This new unified business unit strengthens
NACON's position in the market, enables it to innovate by creating
new unique competitive advantages. Company listed on
Euronext Paris, compartment B ISIN : FR0013482791 ;
Reuters : NACON.PA ; Bloomberg : NACON:FP
PRESS CONTACTCap Value – Gilles Broquelet
gbroquelet@capvalue.fr - +33 1 80 81 50 01 |
- CP_Nacon_CA_T3 2020 2021 ENG
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