MINNEAPOLIS, May 1, 2024 /PRNewswire/ -- In honor of Mental
Health Awareness Month, Gwoop, a leading innovator in educational
technology through its cognitive gaming platform, is proud to
announce the launch of a pioneering "mental health check-in"
feature for schools across the nation. This initiative marks a
significant expansion of Gwoop's mission to transform educational
engagement now used by nearly 10,000 schools nationwide.
The introduction of the mental health check-in feature
underscores Gwoop's dedication to meeting the evolving needs of the
educational community. By acknowledging the growing call for
impactful mental wellness resources in schools, Gwoop, in
partnership with valuable insights from early adopters, has
developed this pioneering tool. The Mental Health Check-In
will be a part of Gwoop's core platform, renowned as the simplest
gateway for schools to embark on gaming and connecting with
students, thereby fostering a supportive and interactive learning
atmosphere.
Gavin Lee, CEO of Gwoop,
expressed excitement about the new feature, stating, "The rapid
adoption of our platform in schools across the country has
highlighted the critical need for accessible mental health
resources in the educational sector. We're also able to offer this
groundbreaking mental health check-in feature at no cost to
schools, reinforcing our dedication to enhancing the educational
experience through technology."
With generous sponsorship from a prominent national non-profit
dedicated to promoting the outdoors and mental health, this new
feature will be freely accessible to K-12 schools, and schools are
taking advantage. Minneapolis
Public Schools was selected as one of the alpha sites for this
promising initiative, with Gwoop anticipating broad implementation
as schools and districts across the country join the queue.
Jacquie Lamm, STEM and Esports TOSA
at Minneapolis Public Schools,
highlighted the significance of this development, saying,
"Integrating Gwoop's mental health check-in into our suite of
educational tools is a transformative move. This feature will
enable educators to forge stronger connections with students,
proactively addressing mental health within the nurturing
environment of our schools." Kammas Kersch, STEM Project Manager at
the Pennsylvania Department of Education, uses Gwoop as the
Director of the Pennsylvania Scholastic Esports League. "We are
thrilled to see Gwoop launch their mental health check-in. The
health and safety, both physical and mental, of our students is our
top priority as educators. Thanks to Gwoop for leading the way in
integrating mental health resources into their platform."
As Gwoop continues to grow and evolve, the company maintains its
unwavering commitment to the privacy and safety of its users. Lee,
reflecting on the responsibility that comes with innovation in the
educational space, affirmed, "Our expansion and the introduction of
new features, like the mental health check-in, are always guided by
our core values, including the paramount importance of protecting
student privacy and data security."
For more information, please contact:
hi@gwoop.com
About Gwoop Inc.
Founded in 2020 and headquartered in Minneapolis, MN, Gwoop Inc. has quickly
established itself as a frontrunner in merging gaming with
education. By developing video games that improve essential
cognitive skills, Gwoop bridges the gap between engaging digital
play and educational enrichment. Acclaimed by gamers, educators,
and parents, Gwoop has become an indispensable educational
resource, fostering learning through interactive and immersive
gameplay.
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SOURCE Gwoop