The world's leading annual educational
experience showcasing the latest in integrated technology and
computer graphics will feature Colorado's talented professionals on a world
stage at the 51st annual conference in Denver
DENVER, July 26,
2024 /PRNewswire/ -- This is the year when
everything comes full circle at SIGGRAPH 2024, the premier
conference and exhibition on computer graphics and interactive
techniques. The 51st annual conference, held from Sunday, 28 July,
to Thursday, 1 August 2024, returns
to its Colorado roots for the
first time since the first SIGGRAPH conference in Boulder, Colorado, in 1974 with around 600
attendees. This year, exhibitors and thousands of attendees from
around the globe will meet at the Colorado Convention Center in Denver, bringing professionals worldwide
together to explore innovative ideas and foster the future of
computer graphics and interactive techniques. Colorado's top talent in the industry will not
only be in attendance, but many are also presenting on the
conference's global stage.
"It's a very good balance between the scientific content and the
experiential quality of the installations and exhibits. SIGGRAPH
has three parts. The conference allows high-quality scientific
communication. The Experience Hall explores how technology
creatively evolves and shows how computer graphics and interactive
techniques impact our lives. Then, we have the SIGGRAPH Exhibition,
exposing exciting advancements. We are committed to bringing the
best quality possible to make this unforgettable," said SIGGRAPH
2024 Conference Chair Andres
Burbano.
SIGGRAPH has transformed over the years, and as the conference
enters the next age of computer graphics and interactive
techniques, it continues to lead with creativity to design the most
desirable future ahead. Colorado's
own players in the industry will have a chance to be a part of the
conversation this year. These contributors range across all of the
different conference programs at SIGGRAPH 2024, including
Art Gallery, ACM SIGGRAPH Village,
Panels, Production Sessions, Immersive Pavilion, and Real-Time
Live!, among others, to highlight the latest developments in their
respective fields.
Representatives from Colorado
at SIGGRAPH 2024 come from various organizations and experiences.
This includes ATLAS Institute, University of
Colorado Boulder, Aurora Innovation, David Em Studio, Denver
Digerat, LunarG, Meow Wolf, Vicon, Walt Disney Imagineering
R&D, and PickNik Robotics.
This year's ACM SIGGRAPH Village will feature a session on
Sunday, 28 July from 10:30–11:30 am MDT, Exploring Ephemeral
Spaces: Melding Technology and Performance, from Sharifa Lafon (curator and executive director of
the Digerati Emergent Media Festival University of Colorado, Boulder), who will moderate
a discussion with artists Nima Behrahmand, Laurids Sonne, and August Black with the University of Colorado Boulder; Kevin Sweet with the University of Texas Dallas; and Debora
Bernagozi with Signal Culture, who will explore interdisciplinary
approaches to experimental performance using computing, sound, and
media. They will explore performance as a contemporary art practice
that thrives beyond institutional spaces, fostering dynamic
conversations rooted in play and the potential for participatory
exchange with audiences. The widely exhibited artists in this
session have worked across multidisciplinary contexts, offering
insight into innovative approaches and conceptual perspectives on
technology and performance.
The ACM SIGGRAPH Village is also inviting attendees on Tuesday,
30 July from 10:30–11:30 am MDT, to envision the future of Women in
CG, as Ellen Yi-Luen Do, Professor of Computer Science, Director of
ACME Lab ATLAS Institute, University of
Colorado Boulder; joins Yoon Chung
Han, Associate Professor, San José State University; and
Dana Corrigan with the University of Tampa to discuss fostering a space
where every voice is heard, every story is shared, and every woman
is empowered to make her mark. Their goal is to ensure that women
know that, together, they can shape the industry's future.
Courses will also be offered on Sunday, 28 July from 2:15–5:15
pm MDT covering the topic of Advanced Practices in Optimizing
Motion Capture Pipelines for Games and VFX where David "Ed" Edwards
with Vicon and Garry Gray,
Denver-based with Vicon, will
cover the critical stages of subject labeling, data capture,
post-processing, and final retargeting onto custom character
models. This course provides best practices and advanced techniques
for streamlining the motion capture pipeline.
The team from Meow Wolf will also offer a course on Wednesday,
31 July, from 2–3:30 pm MDT called Fractal World Building:
Infinitely Engaging Experience Design at Meow Wolf to explore
immersive innovations and next-generation storytelling unique to
Meow Wolf's blend of art, technology, and world-building. Attendees
will gain insights into the cutting-edge use of lighting, audio,
and other creative technologies that animate large-scale worlds,
creating singular, unparalleled experiences for nearly 10 million
guests across multiple locations.
Additional sessions from Colorado-based professionals include:
- Empowering Non-technical Users: Building Paper Circuit Boards
With Zone-based Circuit Stickers presented by Ruhan Yang and Ellen Do.
- High Performance Graphics 2024 Conference, a panel where
diverse industry experts present a variety of viewpoints about how
trends in computer graphics and interactive techniques can address
the challenges of today, while engaging in forward-thinking
discussions to foster true change. Karen
Ghavam of LunarG Inc., who hails from Fort Collins, will serve on this panel.
- Posters: Interactive Techniques Presentation - Fabricating
Haptic Paper Interface presented by Ruhan
Yang and Ellen Do.
- Arts and Technology presented by Longmont-based David
Em of David Em Studio.
- A Procedural Production System for Autonomous Vehicle
Simulation, among the contributors is Zach
Repasky of Aurora Innovation.
- Technical Papers: Robust Containment Queries Over Collections
of Rational Parametric Curves via Generalized Winding Numbers,
among the presenters is Jacob
Spainhour of the University of Colorado
Boulder.
- Technical Papers: Interactive Design of Stylized Walking Gaits
for Robotic Characters with Boulder-based Kyle
Cesare from Walt Disney Imagineering R&D, PickNik
Robotics, as part of the team of presenters.
- Technical Papers: A Hierarchical 3D Gaussian Representation for
Real-time Rendering of Very Large Scenes featuring Brighton-based presenter Giorgos Christopoulos.
"SIGGRAPH is a place that is ahead of the trends. So, if
you want to see what is going to be coming out later on, come to
SIGGRAPH first," concludes Burbano.
Learn more about the SIGGRAPH 2024 programs here and what
attendees can expect at this year's conference here.
About ACM, ACM SIGGRAPH, and SIGGRAPH 2024
ACM, the Association for Computing Machinery, is the world's
largest educational and scientific computing society, uniting
educators, researchers, and professionals to inspire dialogue,
share resources, and address the field's challenges. ACM
SIGGRAPH is a special interest group within ACM that
serves as an interdisciplinary community for members in research,
technology, and applications in computer graphics and interactive
techniques. The SIGGRAPH conference is the world's leading annual
interdisciplinary educational experience showcasing the latest in
computer graphics and interactive techniques. SIGGRAPH 2024,
the 51st annual conference hosted by ACM SIGGRAPH, will take place
live 28 July–1 August at the Colorado Convention Center, along with a
Virtual Access option.
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