Exclusive commentary available on UpUpDownDown™
featuring WWE Superstars The New Day® and Elias™ alongside
hip-hop powerhouse Wale
2K today announced in-game soundtrack details for WWE®
2K19, the forthcoming release in the flagship WWE video game
franchise. The soundtrack was exclusively revealed yesterday by WWE
Superstars The New Day® and Elias™ – along with global hip-hop
magnate and WWE superfan Wale on UpUpDownDown™, WWE Superstar
Xavier Woods®’ preeminent gaming YouTube channel. Executive
produced and personally curated by several WWE Superstars as a
special gift to the WWE Universe, WWE 2K19’s soundtrack
features 12 unique songs across hip-hop, hard rock, heavy metal and
alternative/indie rock that represent many of the Superstars’
favorites when preparing for a match, on the road, in the gym or
relaxing at home. In addition, Apple Music will serve as the
premier streaming provider for the WWE 2K19 in-game
soundtrack, with the collection of hand-picked Superstar hits
available now for streaming at apple.co/wwe2k19.
This press release features multimedia. View
the full release here:
https://www.businesswire.com/news/home/20180918005033/en/
The soundtrack was exclusively revealed
yesterday by WWE Superstars The New Day® and Elias™ - along with
global hip-hop magnate and WWE superfan Wale on UpUpDownDown™, WWE
Superstar Xavier Woods®' preeminent gaming YouTube channel.
Executive produced and personally curated by several WWE Superstars
as a special gift to the WWE Universe, WWE 2K19's soundtrack
features 12 unique songs across hip-hop, hard rock, heavy metal and
alternative/indie rock that represent many of the Superstars'
favorites when preparing for a match, on the road, in the gym or
relaxing at home. (Photo: Business Wire)
The WWE 2K19 in-game soundtrack will include the
following artists and songs – as selected by WWE Superstars:
- AWOLNATION – “Passion”;
- Selected by WWE Superstar Daniel
Bryan®;
- Bullet for My Valentine – “Skin”;
- Selected by WWE Superstar The
Miz®;
- Eminem – “Survival”;
- Selected by WWE 2K19 cover
Superstar AJ Styles™;
- Fall Out Boy – “Champion”;
- Selected by WWE Superstar Alexa
Bliss®;
- Metallica – “Spit Out the Bone”;
- Selected by WWE Superstar Triple
H®;
- Migos – “Work Hard”;
- Selected by WWE Superstar Samoa
Joe™;
- Offset and Metro Boomin – “Ric Flair
Drip”;
- Selected by WWE Hall of Famer Ric
Flair® and WWE Superstar Charlotte Flair®;
- Post Malone feat. 21 Savage –
“rockstar";
- Selected by WWE Superstar Elias;
- Rancid – “The 11th Hour”;
- Selected by WWE Superstar Sami
Zayn®;
- Shinedown – “DEVIL”;
- Selected by WWE Superstar Baron
Corbin®;
- Slipknot – “Override”;
- Selected by WWE Superstar Seth
Rollins®;
- Wale – “Ungrateful & Thankful”;
- Selected by WWE Superstars The New
Day.
“The synergy between WWE, music, entertainment and the WWE
Universe is a very powerful one, and our ability to be part of that
equation is very meaningful to us,” said Chris Snyder, Vice
President of Marketing for 2K. “Working with the WWE Superstars on
their selections, as well as having the involvement of a true WWE
enthusiast and artist of Wale’s caliber and popularity, adds an
important layer of authenticity and reliability to everything we
have to offer through WWE 2K19 this year.”
“It was such a great experience partnering with the WWE 2K team
to show my support for their new release. Video games and WWE are
both such a big part of my daily life, so this was the perfect fit
for me,” said Wale. “I can’t wait for everyone to hear “Ungrateful
& Thankful” on the WWE 2K19 soundtrack and shout out to
my good friends in The New Day for making it their selection.”
“The WWE 2K soundtracks have featured some incredible executive
producers in recent years, including Sean ‘Diddy’ Combs a.k.a. Puff
Daddy and Dwayne ‘The Rock’ Johnson,” said Neil Lawi, Senior Vice
President and General Manager, WWE Music Group. “With music very
much at the heart and soul of our business, empowering our WWE
Superstars to share some of their favorite songs for WWE
2K19 is a unique way for us to further connect with our global
audience.”
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K19 is rated “T” for Teen by the
ESRB. WWE 2K19 is currently scheduled for
worldwide release on October 9, 2018 for the PlayStation®4 computer
entertainment system, Xbox One family of devices including the Xbox
One X and Windows PC. Players who purchase the WWE 2K19 Wooooo!
Edition at participating retailers will receive Early
Access to their game copies and in-game bonuses beginning four
days early on October 5, 2018 for the PS4™ system and Xbox One. In
addition, players who purchase the WWE 2K19 Deluxe Edition,
available in both physical and digital varieties at participating
retailers, will also receive Early Access to their game
copies and in-game bonuses – including all Wooooo! Edition
digital content – beginning four days early on October 5, 2018 for
the PS4™ system, Xbox One and Windows PC. For more information
on WWE 2K19 and 2K, visit wwe.2k.com, become
a fan on Facebook, follow the game on Twitter and
Instagram using the hashtags #WWE2K19 and #NeverSayNever or
subscribe on YouTube. For more information on the WWE
2K19 Million Dollar Challenge, please visit
wwe.2k.com/milliondollarchallenge/rules.
2K is a publishing label of Take-Two Interactive Software, Inc.
(NASDAQ: TTWO).
All trademarks and copyrights contained herein are the property
of their respective holders.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE’s TV-PG, family-friendly can be seen in more than 800 million
homes worldwide in 25 languages. WWE Network, the first-ever
24/7 over-the-top premium network that includes all live
pay-per-views, scheduled programming and a massive video-on-demand
library, is currently available in more than 180 countries. The
company is headquartered in Stamford, Conn., with offices
in New York, Los Angeles, London, Mexico City, Mumbai,
Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE
programming, talent names, images, likenesses, slogans, wrestling
moves, trademarks, logos and copyrights are the exclusive property
of WWE and its subsidiaries. All other trademarks, logos and
copyrights are the property of their respective owners.
Forward-Looking
Statements: This press release contains forward-looking
statements pursuant to the safe harbor provisions of the Securities
Litigation Reform Act of 1995, which are subject to various risks
and uncertainties. These risks and uncertainties include, without
limitation, risks relating to: WWE Network; major distribution
agreements; our need to continue to develop creative and
entertaining programs and events; a decline in the popularity of
our brand of sports entertainment; the continued importance of key
performers and the services of Vincent K. McMahon; possible adverse
changes in the regulatory atmosphere and related private sector
initiatives; the highly competitive, rapidly changing and
increasingly fragmented nature of the markets in which we operate
and greater financial resources or marketplace presence of many of
our competitors; uncertainties associated with international
markets; our difficulty or inability to promote and conduct our
live events and/or other businesses if we do not comply with
applicable regulations; our dependence on our intellectual property
rights, our need to protect those rights, and the risks of our
infringement of others’ intellectual property rights; the
complexity of our rights agreements across distribution mechanisms
and geographical areas; potential substantial liability in the
event of accidents or injuries occurring during our physically
demanding events including, without limitation, claims relating to
CTE; large public events as well as travel to and from such events;
our feature film business; our expansion into new or complementary
businesses and/or strategic investments; our computer systems and
online operations; a possible decline in general economic
conditions and disruption in financial markets; our accounts
receivable; our revolving credit facility; litigation; our
potential failure to meet market expectations for our financial
performance, which could adversely affect our stock; Vincent K.
McMahon exercising control over our affairs, and his interests may
conflict with the holders of our Class A common stock; a
substantial number of shares which are eligible for sale by the
McMahons and the sale, or the perception of possible sales, of
those shares could lower our stock price; and the relatively small
public “float” of our Class A common stock. In addition, our
dividend is dependent on a number of factors, including, among
other things, our liquidity and cash flow, strategic plan
(including alternative uses of capital), our financial results and
condition, contractual and legal restrictions on the payment of
dividends (including under our revolving credit facility), general
economic and competitive conditions and such other factors as our
Board of Directors may consider relevant. Forward-looking
statements made by the Company speak only as of the date made, are
subject to change without any obligation on the part of the Company
to update or revise them, and undue reliance should not be placed
on these statements.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products principally through its wholly-owned labels
Rockstar Games and 2K, as well as its Private Division label and
Social Point, a leading developer of mobile games. Our products are
designed for console systems and personal computers, including
smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO. For more corporate and product information please
visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization
series, Evolve™, Battleborn®, the popular WWE 2K franchise
and NBA 2K, the highest rated* annual sports title of
this console generation.
*According to 2008 - 2018 Metacritic.com
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," “should,” "will," or
words of similar meaning and include, but are not limited to,
statements regarding the outlook for the Company's future business
and financial performance. Such forward-looking statements are
based on the current beliefs of our management as well as
assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks and changes in
circumstances that are difficult to predict. Actual outcomes and
results may vary materially from these forward-looking statements
based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international
operations. Other important factors and information are contained
in the Company's most recent Annual Report on Form 10-K, including
the risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the
Company's other periodic filings with the SEC, which can be
accessed at http://www.take2games.com/. All forward-looking
statements are qualified by these cautionary statements and apply
only as of the date they are made. The Company undertakes no
obligation to update any forward-looking statement, whether as a
result of new information, future events or otherwise.
View source
version on businesswire.com: https://www.businesswire.com/news/home/20180918005033/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorCorporate Press:Take-Two
Interactive Software, Inc.Alan Lewis,
646-536-2983alan.lewis@take2games.comorFINN Partners for
2KNathan Rillo,
310-552-4145nathan.rillo@finnpartners.comorWWEMark Vasquez,
203-352-1521mark.vasquez@wwecorp.com
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