Midnight City Teams Up With Two of Indies' Top Studios: Double Fine
Productions and The Fullbright Company
Wren and Reynold Return This Halloween in Double Fine's First
Sequel, Costume Quest 2; The Fullbright Company's Critically
Acclaimed Gone Home Comes to Consoles This Year
EDISON, NJ--(Marketwired - Mar 10, 2014) - Midnight City,
indie label of Majesco Entertainment Company (NASDAQ: COOL), an
innovative provider of games for the mass market, has joined forces
with two of the most well-known names in indie games. First up,
Midnight City will publish Double Fine Productions' first big
sequel, Costume Quest 2, coming to PC and consoles. Next,
Midnight City will bring The Fullbright Company's award-winning
Gone Home to consoles. Both titles are slated for digital
release later this year.
In Double Fine's triumphant return to Auburn Pines, our
candy-crazed crusaders Wren and Reynold must once again protect
Halloween from untold horrors, and grown-ups! Your favorite
trick-or-treaters will come armed with a new batch of costumes they
wear to transform into giant super powered fantasy Hallowarriors.
Yeah, we totally just made that up. Fans of the original
can look forward to a sweet upgraded battle system and a story that
is unmistakably Double Fine.
The Fullbright Company's runaway hit Gone Home is
making the highly-anticipated move to console, bringing the
explorative Greenbriar family experience to a whole new audience.
Heralded as one of the best games of 2013, Gone Home
extends an invitation into an ordinary family's mysterious past as
a young woman who discovers an empty house that's much more than it
seems.
"For the last couple of years," said Tim Schafer,
Creative Director of Double Fine Productions, "whenever
Halloween came around, I felt like something was missing. No matter
how many pumpkins I carved, apples I bobbed, or candy I ate, it
just couldn't fill the big spooky hole inside of me. But then I
realized what was missing: I needed more Costume Quest. And also, I
really wanted a T-Shirt with glowing skulls on it."
"Ever since we released Gone Home on PC, we've had people
asking us -- 'When's it coming to console?" said Steve Gaynor,
writer, designer and co-founder of The Fullbright
Company. We've been looking and looking for the right partner
to help us, and finally after much searching, Midnight City fit the
bill. They have a great understanding of what an indie needs, how
to get the word out about the game, and help us get the best
versions of the game possible to all those players that have been
waiting patiently to experience Gone Home in their living rooms.
Viva la Midnight City!"
"It's not every day that you're able to work with talent
like Double Fine and The Fullbright Company," said Casey
Lynch, VP of Publishing at Midnight City. "The opportunity to
partner with one of the most beloved, well-established studios in
the indie scene along with one of the most brilliant teams in
development represents a sea change for games publishing. We're
moving into a brand new middle that's taking shape in the widening
gap between word of mouth indie and triple A."
Costume Quest 2 and Gone Home join Midnight
City's growing roster of indie titles alongside handcrafted puzzler
The Bridge, the infamous madness-inducing Slender: The
Arrival, and innovative minimalist e-sport
VIDEOBALL.
Check out the announcement trailers for both titles on the
official Midnight City YouTube channel:
http://www.youtube.com/user/MidnightCityEnt
Assets:
https://www.dropbox.com/sh/5piy0mhyzaqe1vo/bWblxmWc0z
Follow Midnight City: Website: http://www.Midnight-City.com
Twitter: @Midnight_City https://twitter.com/Midnight_City Casey
Lynch Twitter: @Lynchtacular https://twitter.com/lynchtacular
Facebook: https://www.facebook.com/midnightcitygames
ABOUT MAJESCO ENTERTAINMENT COMPANY Majesco
Entertainment Company is an innovative developer, marketer,
publisher and distributor of interactive entertainment for
consumers around the world. Building on more than 25 years of
operating history, the company develops and publishes a wide range
of video games on console, handheld and mobile platforms, as well
as digital networks through its Midnight City label. Majesco also
owns 50% of GMS Entertainment, the parent company of online gaming
company Pariplay, which specializes in iGaming, iLottery and social
gaming. Majesco is headquartered in Edison, NJ and the company's
shares are traded on the Nasdaq Stock Market under the symbol:
COOL. More info can be found online at majescoent.com or on Twitter
at twitter.com/majesco.
ABOUT MIDNIGHT CITY Midnight City is Majesco's
independent digital label dedicated to supporting indie development
teams with customized publishing services, including public
relations, marketing, and community content. Operated by former IGN
Editor-in-chief Casey Lynch and longtime industry veteran Doug
Kennedy, Midnight City focuses its efforts on the ever growing
independent game development market and independent game
studios.
ABOUT DOUBLE FINE PRODUCTIONS Double Fine Productions
is a San Francisco-based game developer that makes games with a
focus on creativity, characters, and fun. Since its founding in
2000, it has produced the award-winning titles Psychonauts, Brütal
Legend, Costume Quest, Stacking, Iron Brigade, Sesame Street: Once
Upon a Monster, Kinect Party, Middle Manager of Justice, Dropchord,
and The Cave. Learn more about Double Fine at www.doublefine.com
and on Twitter @DoubleFine
ABOUT THE FULLBRIGHT COMPANY The Fullbright Company is
an independent game studio based in Portland, OR. Founded by a team
of game development veterans that worked for a number of years on
the BioShock franchise before leaving AAA to go indie, The
Fullbright Company strives to make games that give the player
freedom to explore the fascinating stories of characters' everyday
lives. In 2013 they released their first title, Gone Home, to wide
critical acclaim, including Best PC Game from the Spike VGX Awards,
Best Story from IGN, and Game of the Year from Polygon. Find out
more at www.thefullbrightcompany.com and www.gonehomegame.com
SAFE HARBOR Certain statements contained herein are
"forward-looking statements" within the meaning of the Private
Securities Litigation Reform Act of 1995, Section 27A of the
Securities Act of 1933, as amended, and Section 21E of the
Securities Exchange Act of 1934, as amended. These forward-looking
statements may be identified by reference to a future period(s) or
by the use of forward-looking terminology, such as "may," "will,"
"intend," "should," "expect," "anticipate," "estimate" or
"continue" or the negatives thereof or other comparable
terminology. The Company's actual results could differ materially
from those anticipated in such forward-looking statements due to a
variety of factors. These factors include but are not limited to,
the demand for our products; our ability to complete and release
our products in a timely fashion; competitive factors in the
businesses in which we compete; continued consumer acceptance of
our products and the gaming platforms on which our products
operate; fulfillment of orders preliminarily made by customers;
adverse changes in the securities markets and the availability of
and costs associated with sources of liquidity. The Company does
not undertake, and specifically disclaims any obligation, to
release publicly the results of any revisions that may be made to
any forward-looking statements to reflect the occurrence of
anticipated or unanticipated events or circumstances after the date
of such statements.
Corner Growth Acquisition (NASDAQ:COOL)
Historical Stock Chart
From Mar 2024 to Apr 2024
Corner Growth Acquisition (NASDAQ:COOL)
Historical Stock Chart
From Apr 2023 to Apr 2024