TAIPEI, Aug. 22, 2013 /PRNewswire/ -- GigaMedia
Limited (NASDAQ: GIGM) today announced its unaudited financial
results for the second quarter of 2013.
"We are continuing to make good progress in lowering our cost
structure," stated GigaMedia Limited Chief Executive Officer
Collin Hwang. "Operating expenses
were a record low in Q2; we have cut our operating expenses nearly
40 percent from Q4 last year, when excluding the Q4 goodwill
impairment."
"The next step in our turnaround is driving revenue growth,"
stated CEO Collin Hwang. "We expect
to start driving growth and better performance by leveraging our
strengths in social casino games and a new cutting-edge games
platform that will be operating near year-end."
"We are actively reviewing several strategic transactions that
would allow us to maximize our opportunities and accelerate the
transformation of our games business," stated CEO Collin Hwang. "We look forward to sharing more
over the next six months on the development of our new games
platform and business model."
"We also expect to begin seeing revenue contributions from our
new cloud business after we begin marketing in late 2013," stated
CEO Collin Hwang. "In sum, while it
is going to take time to correct the mistakes of the past, we are
confident we are on track to delivering sustainable growth and
enhanced shareholder value."
Second-Quarter Overview
- FunTown's MMO game A.V.A. outpaced expectations in the
second quarter; its revenue contributions were up 19 percent
year-over-year, helping to offset a decrease in contributions from
FunTown's PC-based casual games. A.V.A. continues to be one
of the most popular first-person-shooter MMOs in Taiwan.
- To drive growth, FunTown continued developing a new game
platform in preparation for the launch in late 2013 of new
self-developed games in the high-growth Web and mobile games
market.
- Consolidated general and administrative expenses continued
trending down, decreasing 7 percent quarter-over-quarter and 55
percent year-over-year.
- Record-low headquarters operating expenses, down 27 percent
quarter-over-quarter and 54 percent year-over-year.
- Cash outflow from operations of approximately $300 thousand, excluding cash received of
$3.2 million related to the disposal
of a non-strategic legacy investment.
- Cash, cash equivalents, and marketable securities-current
decreased approximately $4.8 million sequentially to approximately
$73.0 million; during the second
quarter of 2013, GigaMedia fully repaid its short-term borrowings,
which amounted to approximately $7.6
million at the end of the first quarter of 2013.
2013 Turnaround Overview
- Restructuring, cost controls and team incentive programs
implemented over the past two quarters by new management are
helping to address the challenges of a general market decline in
GigaMedia's legacy PC-based games business and create a leaner
business, better positioned to deliver sustainable growth and
profitability.
- General and administrative expenses have decreased
approximately 31 percent since the fourth quarter of 2012.
- Corporate operating expenses have decreased approximately 49
percent since the end of last year.
- Loss from operations has decreased approximately 47 percent
from the fourth quarter of 2012, when excluding the goodwill
impairment in the fourth quarter of 2012.
- Management plans to begin launches of new social casino games
late in the fourth quarter of 2013. The games will be in browser
and mobile format, positioning GigaMedia to benefit from strong
growth trends in these markets. (See GigaMedia's June 25 announcement for details.)
Recent Developments
- New auditors: Shareholders have approved the engagement of
global leader KPMG. The firm has offices in Taiwan, which will facilitate rapid, efficient
collaboration with GigaMedia. The change of auditors to KPMG is
part of new management's initiatives to enhance shareholder
value.
Unaudited Consolidated Financial Results
GigaMedia Limited is a diversified provider of online games and
cloud computing services. GigaMedia's online games business FunTown
develops and operates a suite of games in Taiwan and Hong
Kong, with focus on Web-based/mobile social casino games.
GigaMedia's cloud computing business GigaCloud was launched in
early April 2013 and is focused on
providing SMEs in Greater China
with critical communications services and IT solutions that
increase flexibility, efficiency and competitiveness.
Unaudited consolidated results of GigaMedia are summarized in
the table below.
GIGAMEDIA 2Q13
UNAUDITED CONSOLIDATED FINANCIAL RESULTS
|
(unaudited, all
figures in US$ thousands, except per share amounts)
|
2Q13
|
1Q13
|
Change
(%)
|
2Q13
|
2Q12
|
Change
(%)
|
Revenues
|
3,654
|
4,187
|
-13
|
3,654
|
7,129
|
-49
|
Gross
Profit
|
1,928
|
2,333
|
-17
|
1,928
|
3,852
|
-50
|
Loss from
Operations
|
1,325
|
1,268
|
-5
|
1,325
|
2,539
|
48
|
Net Income (Loss)
Attributable to GigaMedia
|
84
|
(1,389)
|
NA
|
84
|
(3,454)
|
NA
|
Net Loss Per Share
Attributable to GigaMedia, Diluted
|
0.00
|
0.03
|
NA
|
0.00
|
0.07
|
NA
|
EBITDA
(A)
|
642
|
(817)
|
NA
|
642
|
(2,124)
|
NA
|
Cash, Cash
Equivalents, Restricted Cash, and Marketable
Securities-Current
|
72,960
|
77,832
|
-6
|
72,960
|
94,810
|
-23
|
(A) EBITDA
(earnings before interest, taxes, depreciation, and amortization)
is provided as a supplement to results provided in accordance with
U.S. generally accepted accounting principles ("GAAP"). (See, "Use
of Non-GAAP Measures," for more details.)
|
Consolidated revenues for the second quarter of 2013 were
$3.7 million; this compared to
$4.2 million in the first
quarter of 2013 and $7.1 million in
the second quarter of 2012. Quarter-over-quarter results reflected
seasonally softer demand for casual online games; the approximately
$533 thousand decrease from the first quarter was less than
expected due to strong contributions by A.V.A. during the
second quarter, which were 19 percent higher than the same period
last year. Year-over-year results reflected the effect on Giga's
currently PC-based online games business of the continuing shift in
player preferences for browser/mobile games, as well as the
deconsolidation of IAHGames revenues following the disposal
of a majority ownership interest in IAHGames in August 2012.
In response to market trends, GigaMedia is currently developing
a suite of browser/mobile-based social casino games and plans to
begin offering these games to its userbase near the end of
2013.
Average monthly revenue per active paying account was
$27.76 during the second quarter of
2013, down 6 percent from the previous quarter. Peak concurrent
users remained steady quarter-over-quarter at approximately
23,000.
Consolidated gross profit for the second quarter of 2013 was
$1.9 million compared to $2.3 million in the first quarter of 2013 and to
$3.9 million in the second quarter of
2012. Second-quarter 2013 consolidated gross profit margin was 52.8
percent compared to 55.7 percent in the first quarter of 2013 and
54.0 percent in the same period in 2012.
Consolidated operating expenses for the second quarter of 2013
continued to trend down and reached a record low, reflecting
benefits from implementation of productivity initiatives and
ongoing strong cost controls. Consolidated operating expenses in
the second quarter were $3.3 million
compared to $3.6 million in the first
quarter of 2013 and to $6.4 million
in the second quarter of 2012.
Consolidated product development and engineering expenses were
$319 thousand in the second quarter
of 2013 compared to $372 thousand in
the previous quarter and $280
thousand in the second quarter of 2012.
Consolidated selling and marketing expenses were $1.2 million in the second quarter of 2013
compared to $1.4 million in the
previous quarter and $2.3 million in
the second quarter of 2012.
Consolidated general and administrative expenses were
$1.7 million in the second quarter
versus $1.8 million in the previous
quarter and $3.8 million in the
second quarter of 2012. Corporate operating expenses were a record
low $990 thousand in the second
quarter of 2013, down from $1.4 million in the first quarter of
2013.
Consolidated loss from operations for the second quarter of 2013
was $1.3 million. This compared to a
loss of $1.3 million in the first
quarter of 2013 and $2.5 million in
the second quarter of 2012. The year-over-year variation primarily
reflected the aforementioned factors affecting revenues and costs
and expenses.
Consolidated non-operating expenses/income during the second
quarter of 2013 was income of $1.4 million compared to expenses of
$137 thousand in the first quarter of
2013 and income of $429 thousand recorded in the second
quarter of 2012.
Consolidated net income for the second quarter of 2013 was
$84 thousand. This compared to net
losses of $1.4 million in the first
quarter of 2013 and $3.5 million in
the second quarter of 2012. During the second quarter of 2013,
GigaMedia recorded a gain of $1.2
million related to the disposal of a non-strategic legacy
investment. Excluding the $1.2
million gain, net loss was $1.1
million in the second quarter of 2013.
Consolidated EBITDA for the second quarter of 2013 was income of
$642 thousand. This compared to a
loss of $817 thousand in the first
quarter of 2013 and to a loss of $2.1
million in the second quarter of 2012.
Cash and Strategic Investments
Cash, cash equivalents, and marketable securities-current were
$73.0 million at the end of the
second quarter of 2013 compared to $77.8
million at the end of the first quarter of 2013. During the
second quarter of 2013, GigaMedia fully repaid its short-term
borrowings, which amounted to approximately $7.6 million at the end of the first quarter of
2013.
Business Outlook
The following forward-looking statements reflect GigaMedia's
expectations as of August
22, 2013. Given potential changes in
economic conditions and consumer spending, the evolving nature of
online games, and various other risk factors, including those
discussed in the company's 2012 Annual Report
on Form 20-F filed with the U.S. Securities
and Exchange Commission as referenced below, actual
results may differ materially.
Online games business
GigaMedia is investing in and repositioning its online games
business to align itself with strong growth in browser/mobile games
in the social casino sector. The company is leveraging its
expertise in online casino games to develop new browser/mobile
casino games in-house, which it expects to launch beginning in late
2013. Supporting this, management is also making critical
operational improvements, including upgrading the game server
system and integrating the game testing/development environment to
enhance efficiencies and strengthen operations. Management targets
a comprehensive, multi-platform offering of self-developed browser,
mobile and PC-based games by early 2014 delivering improved
financial performance and lower business risk.
Cloud services business
Launched in April 2013, GigaMedia
is investing in and positioning its cloud services business to
capitalize on strong opportunities for software as a service in the
SME sector in Greater China and
demand for various cloud services in the region's government
sector. GigaMedia plans to expand the scope, reach, and quality of
its cloud offerings in 2013 by developing new strategic channel and
technology partnerships; the strategic cooperation agreement with
global technology firm Atos announced in April 2013 and the cooperation with the
Taipei City government announced
in May 2013 represent initial
success. Following the current trial operational period, management
plans to increase marketing in late 2013 to grow its subscriber
base.
Third-quarter overview
Management expects mixed results in the third quarter, with a
decrease in GigaMedia's PC-based casual game revenues reflecting
market trends in PC-based casual games, partially offset by an
increase in the company's MMO revenues driven by the traditional
seasonal surge in online gaming activity in the period.
Third-quarter operating expenses may be negatively impacted by
non-cash impairments related to legacy MMO game development
projects pursued by previous management. As a result of the
foregoing factors, management forecasts operating and net losses in
the third quarter. This outlook does not take into consideration
anticipated revenue contributions from the launch of new
browser/mobile-based social casino games. Launches of GigaMedia's
new social casino games are planned for late in the fourth quarter
of 2013.
Use of Non-GAAP Measures
To supplement GigaMedia's consolidated financial statements
presented in accordance with US GAAP, the company uses the
following measure defined as non-GAAP by the SEC: EBITDA.
Management believes that EBITDA (earnings before interest, taxes,
depreciation, and amortization) is a useful supplemental measure of
performance because it excludes certain non-cash items such as
depreciation and amortization and that EBITDA is a measure of
performance used by some investors, equity analysts and others to
make informed investment decisions. EBITDA is not a recognized
earnings measure under GAAP and does not have a standardized
meaning. Non-GAAP measures such as EBITDA should be considered in
addition to results prepared in accordance with GAAP, but should
not be considered a substitute for, or superior to, other financial
measures prepared in accordance with GAAP. A limitation of using
EBITDA is that it does not include all items that impact the
company's net income for the period. Reconciliations to the GAAP
equivalents of the non-GAAP financial measures are provided on the
attached unaudited financial statements.
About the Numbers in This Release
Quarterly results
All quarterly results referred to in the text, tables and
attachments to this release are unaudited. The financial statements
from which the financial results reported in this press release are
derived have been prepared in accordance with U.S. GAAP, unless
otherwise noted as "non-GAAP," and are presented in U.S.
dollars.
Conference Call and Webcast
Management will hold an investor conference call and webcast on
Thursday, August 22, 2013 at
8:00 p.m. Eastern Daylight Time,
which is 8:00 a.m. Taipei Time on August 23,
2013, to discuss GigaMedia's second-quarter 2013
performance.
Dial-in numbers:
U.S.: +1-845-675-0437
International: +65-6723-9381
Passcode: 32907727
A replay will be available from 11:00
p.m. Eastern Standard Time on August
22, 2013 for seven days.
U.S.: +1-646-254-3697
International: +612-8199-0299
Passcode: 32907727
A link to the live and archived webcast will be available at
www.gigamedia.com.
Conference Call Format
The call will consist of brief prepared remarks, followed by
live Q&A and management responses to questions submitted via
email. Questions may be sent in advance to IR@gigamedia.com.tw.
About GigaMedia
Headquartered in Taipei,
Taiwan, GigaMedia Limited (Singapore registration number: 199905474H) is
a diversified provider of online games and cloud computing
services. GigaMedia's online games business develops and operates a
suite of games in Taiwan and
Hong Kong, with focus on
Web-based/mobile social casino games. The company's cloud computing
business is focused on providing SMEs in Greater China with critical communications
services and IT solutions that increase flexibility, efficiency and
competitiveness. More information on GigaMedia can be obtained from
www.gigamedia.com.
The statements included above and elsewhere in this press
release that are not historical in nature are "forward-looking
statements" within the meaning of the "safe harbor" provisions of
the Private Securities Litigation Reform Act of 1995. These
forward-looking statements include statements regarding expected
financial performance (as described without limitation in the
"Business Outlook" section and in quotations from management in
this press release) and GigaMedia's strategic and operational
plans. These statements are based on management's current
expectations and are subject to risks and uncertainties and changes
in circumstances. There are important factors that could cause
actual results to differ materially from those anticipated in the
forward looking statements, including but not limited to, our
ability to license, develop or acquire additional online games that
are appealing to users, our ability to retain existing online game
players and attract new players, and our ability to launch online
games in a timely manner and pursuant to our anticipated schedule.
Further information on risks or other factors that could cause
results to differ is detailed in GigaMedia's Annual Report on Form
20-F filed in April 2013 and its
other filings with the United States Securities and Exchange
Commission.
GIGAMEDIA
LIMITED
|
CONSOLIDATED
STATEMENTS OF OPERATIONS
|
|
|
|
|
|
|
|
|
|
|
|
Three months
ended
|
|
|
|
6/30/2013
|
|
3/31/2013
|
|
6/30/2012
|
|
|
|
unaudited
|
|
unaudited
|
|
unaudited
|
|
|
|
USD
|
|
USD
|
|
USD
|
Operating
revenues
|
|
|
|
|
|
|
|
Asian online game and
service revenues
|
|
|
3,652,728
|
|
4,186,767
|
|
7,128,830
|
Cloud service
revenues
|
|
|
1,351
|
|
0
|
|
0
|
|
|
|
3,654,079
|
|
4,186,767
|
|
7,128,830
|
|
|
|
|
|
|
|
|
Operating
costs
|
|
|
|
|
|
|
|
Cost of Asian online
game and service revenues
|
|
|
1,667,002
|
|
1,817,078
|
|
3,276,561
|
Cost of Cloud service
revenues
|
|
|
59,569
|
|
36,236
|
|
0
|
|
|
|
1,726,571
|
|
1,853,314
|
|
3,276,561
|
|
|
|
|
|
|
|
|
Gross
profit
|
|
|
1,927,508
|
|
2,333,453
|
|
3,852,269
|
|
|
|
|
|
|
|
|
Operating
expenses
|
|
|
|
|
|
|
|
Product development
and engineering expenses
|
|
|
319,015
|
|
371,519
|
|
279,904
|
Selling and marketing
expenses
|
|
|
1,210,152
|
|
1,417,610
|
|
2,337,434
|
General and
administrative expenses
|
|
|
1,712,604
|
|
1,839,645
|
|
3,784,495
|
Bad debt expenses
(recoveries)
|
|
|
11,230
|
|
(27,247)
|
|
(10,315)
|
|
|
|
3,253,001
|
|
3,601,527
|
|
6,391,518
|
|
|
|
|
|
|
|
|
Loss from
operations
|
|
|
(1,325,493)
|
|
(1,268,074)
|
|
(2,539,249)
|
|
|
|
|
|
|
|
|
Non-operating
income (expense)
|
|
|
|
|
|
|
|
Interest
income
|
|
|
53,326
|
|
50,191
|
|
73,548
|
Gain on sales of
marketable securities
|
|
|
0
|
|
0
|
|
926,063
|
Interest
expense
|
|
|
(13,824)
|
|
(27,237)
|
|
(408,161)
|
Foreign exchange loss
- net
|
|
|
(132,412)
|
|
(186,438)
|
|
(193,279)
|
Gain (loss) on
disposal of property, plant and equipment
|
|
|
5
|
|
(4,872)
|
|
(58,992)
|
Gain (loss) on equity
method investments - net
|
|
|
184,281
|
|
22,917
|
|
(78,150)
|
Gain on disposal of
investments
|
|
|
1,219,712
|
|
0
|
|
0
|
Other
|
|
|
100,258
|
|
8,228
|
|
168,156
|
|
|
|
1,411,346
|
|
(137,211)
|
|
429,185
|
|
|
|
|
|
|
|
|
Income (loss) from
continuing operations before income taxes
|
|
|
85,853
|
|
(1,405,285)
|
|
(2,110,064)
|
Income tax (expense)
benefit
|
|
|
(153)
|
|
16,570
|
|
(101,417)
|
|
|
|
|
|
|
|
|
Income (loss) from
continuing operations
|
|
|
85,700
|
|
(1,388,715)
|
|
(2,211,481)
|
Loss from
discontinued operations, net of tax
|
|
|
(1,937)
|
|
(345)
|
|
(1,418,990)
|
|
|
|
|
|
|
|
|
Net income
(loss)
|
|
|
83,763
|
|
(1,389,060)
|
|
(3,630,471)
|
Less: Net (gain) loss
attributable to noncontrolling interest and subsidiary preferred
shares
|
|
|
(7)
|
|
0
|
|
176,960
|
|
|
|
|
|
|
|
|
Net income (loss)
attributable to GigaMedia
|
|
|
83,756
|
|
(1,389,060)
|
|
(3,453,511)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Loss per share
attributable to GigaMedia
|
|
|
|
|
|
|
|
Basic:
|
|
|
|
|
|
|
|
Loss from continuing
operations
|
|
|
0.00
|
|
(0.03)
|
|
(0.04)
|
Loss from
discontinued operations
|
|
|
0.00
|
|
0.00
|
|
(0.03)
|
|
|
|
0.00
|
|
(0.03)
|
|
(0.07)
|
Diluted:
|
|
|
|
|
|
|
|
Loss from continuing
operations
|
|
|
0.00
|
|
(0.03)
|
|
(0.04)
|
Loss from
discontinued operations
|
|
|
0.00
|
|
0.00
|
|
(0.03)
|
|
|
|
0.00
|
|
(0.03)
|
|
(0.07)
|
|
|
|
|
|
|
|
|
Weighted average
shares outstanding:
|
|
|
|
|
|
|
|
Basic
|
|
|
50,719,976
|
|
50,719,976
|
|
50,719,976
|
Diluted
|
|
|
51,805,045
|
|
50,719,976
|
|
50,719,976
|
GIGAMEDIA
LIMITED
|
CONSOLIDATED
BALANCE SHEETS
|
|
|
|
|
|
|
|
|
|
|
|
|
6/30/2013
|
|
3/31/2013
|
|
6/30/2012
|
|
|
|
|
unaudited
|
|
unaudited
|
|
unaudited
|
|
|
|
|
USD
|
|
USD
|
|
USD
|
|
Assets
|
|
|
|
|
|
|
|
|
Current
assets
|
|
|
|
|
|
|
|
|
Cash and cash
equivalents
|
|
55,263,459
|
|
60,313,323
|
|
55,244,421
|
|
Marketable securities
- current
|
|
17,697,033
|
|
17,518,275
|
|
37,783,301
|
|
Accounts receivable -
net
|
|
2,081,571
|
|
3,630,552
|
|
3,930,527
|
|
Prepaid
expenses
|
|
799,026
|
|
849,549
|
|
996,643
|
|
Restricted
cash
|
|
|
0
|
|
0
|
|
1,781,944
|
|
Assets held for sale
- current
|
|
0
|
|
0
|
|
2,173,312
|
|
Other
receivables
|
|
|
2,407
|
|
2,197
|
|
1,314,229
|
|
Other current
assets
|
|
879,752
|
|
922,066
|
|
816,420
|
|
Total current
assets
|
|
76,723,248
|
|
83,235,962
|
|
104,040,797
|
|
|
|
|
|
|
|
|
|
|
Marketable securities
- noncurrent
|
|
4,241,916
|
|
4,250,550
|
|
6,979,696
|
|
Investments
|
|
|
5,090,643
|
|
5,059,876
|
|
5,833,680
|
|
Retained ownership of
IAHGames
|
|
0
|
|
0
|
|
166,734
|
|
Property, plant &
equipment - net
|
|
1,803,237
|
|
1,826,313
|
|
2,321,039
|
|
Goodwill
|
|
|
16,392,173
|
|
16,485,591
|
|
28,817,660
|
|
Intangible assets -
net
|
|
14,893,449
|
|
15,125,057
|
|
15,487,140
|
|
Assets held for sale
- noncurrent
|
|
0
|
|
0
|
|
2,930,806
|
|
Prepaid licensing and
royalty fees
|
|
7,943,568
|
|
8,118,402
|
|
9,277,977
|
|
Other
assets
|
|
|
481,069
|
|
2,515,525
|
|
673,053
|
|
Total
assets
|
|
|
127,569,303
|
|
136,617,276
|
|
176,528,582
|
|
|
|
|
|
|
|
|
|
|
Liabilities and
equity
|
|
|
|
|
|
|
|
Accounts
payable
|
|
|
216,125
|
|
159,133
|
|
407,464
|
|
Accrued
compensation
|
|
771,419
|
|
440,810
|
|
969,120
|
|
Accrued
expenses
|
|
3,561,367
|
|
4,947,557
|
|
8,675,494
|
|
Short-term
borrowings
|
|
0
|
|
7,542,742
|
|
9,346,360
|
|
Liabilities held for
sale - current
|
|
0
|
|
0
|
|
3,900,461
|
|
Other current
liabilities
|
|
6,858,350
|
|
7,396,623
|
|
7,342,720
|
|
Total current
liabilities
|
|
11,407,261
|
|
20,486,865
|
|
30,641,619
|
|
Liabilities held for
sale - noncurrent
|
|
0
|
|
0
|
|
536,723
|
|
Other
liabilities
|
|
|
832,032
|
|
834,643
|
|
659,401
|
|
Total
liabilities
|
|
|
12,239,293
|
|
21,321,508
|
|
31,837,743
|
|
|
|
|
|
|
|
|
|
|
Subsidiary preferred
shares
|
|
0
|
|
0
|
|
1,962,806
|
|
|
|
|
|
|
|
|
|
|
GigaMedia's
shareholders' equity
|
|
115,668,461
|
|
115,634,182
|
|
146,319,109
|
|
|
|
|
|
|
|
|
|
|
Noncontrolling
interest
|
|
(338,451)
|
|
(338,414)
|
|
(3,591,076)
|
|
|
|
|
|
|
|
|
|
|
Total
equity
|
|
|
115,330,010
|
|
115,295,768
|
|
142,728,033
|
|
|
|
|
|
|
|
|
|
|
Total liabilities and
equity
|
|
127,569,303
|
|
136,617,276
|
|
176,528,582
|
|
|
|
|
|
|
|
|
|
|
GIGAMEDIA
LIMITED
|
Reconciliations of
Non-GAAP Results of Operations
|
|
|
|
|
|
|
|
|
|
|
Three months
ended
|
|
|
6/30/2013
|
|
3/31/2013
|
|
6/30/2012
|
|
|
|
unaudited
|
|
unaudited
|
|
unaudited
|
|
|
|
USD
|
|
USD
|
|
USD
|
|
Reconciliation of
Net Income (Loss) to EBITDA
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net income (loss)
attributable to GigaMedia
|
|
83,756
|
|
(1,389,060)
|
|
(3,453,511)
|
|
Depreciation
|
|
107,110
|
|
111,651
|
|
404,896
|
|
Amortization
|
|
490,397
|
|
500,084
|
|
557,786
|
|
Interest (income)
expense
|
|
(39,842)
|
|
(23,337)
|
|
263,058
|
|
Income tax expense
(benefit)
|
|
153
|
|
(16,570)
|
|
104,152
|
|
EBITDA
|
|
641,574
|
|
(817,232)
|
|
(2,123,619)
|
|
For further information contact:
Brad Miller, Investor Relations
Director
+886-2-2656-8016
Brad.Miller@GigaMedia.com
SOURCE GigaMedia Limited