barnyarddog
2 days ago
About us
GCL Global is a group of four key businesses that collectively provide an entire suite of services and reach, enabling creators to deliver fun experiences to the fast-growing Asian gamers market. With distribution channels in seven countries, GCL Global's Epicsoft Asia, 4Divinity, 2Game.com, and Titan Digital Media, connect with developers, publishers, and brand owners to establish entertainment properties with consumers in the region.
Epicsoft Asia Pte. Ltd., a leading distributor for games and entertainment software, with over 15 years of game publishing relationships, marketing and creative media design. The company is the appointed distribution partner for CD Projekt Red, Take 2 Interactive Asia and SEGA Games Company Ltd. in Southeast Asia, Hong Kong and Taiwan.
TITAN Digital Media Pte. Ltd., a regional leader in influencer marketing specialising in providing social media marketing solutions for brands and advertisers through content creation with our Key Opinion Leaders.
https://www.epicsoft.asia/
https://www.youtube.com/channel/UCMb7Xnbb84k-BoF4LyCnMvw
https://www.facebook.com/epicsoft
https://titandigitalmedia.com/
https://2game.com/
2Game Digital ’s Post https://www.linkedin.com/posts/2gamedigital_nasdaq-gcl-2gamedigital-activity-7297585012403531776-qdeL
About us
2game.com is one of the newest and fastest growing digital retailers online. It operates on a global scale digitally delivering product directly to the inbox of customers. Dealing in all major platforms, 2game.com is an official authorised digital retailer.
- 2 dedicated websites in English and German
- 24 hour live chat
- Multi-language customer support
- 28 seconds to process an order
Shaun G.
Co-Founder & Director at 2Game Digital
1mo
2Game Digital Joins the Nasdaq as Part of GCL Global Holdings Ltd.
On Friday 14th 2025, we reached a significant milestone as GCL Global Holdings officially listed on the #Nasdaq.
https://www.google.com/search?client=firefox-b-1-d&sca_esv=23a46c71ea3c99d0&udm=28&q=2game.com&spell=1&sa=X&ved=2ahUKEwjJ8tDSoZqMAxUQSTABHYdXGs0QBSgAegQIBxAB&biw=1278&bih=683&dpr=1
https://www.4divinity.com/
barnyarddog
2 weeks ago
SINGAPORE, March 11, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced the new release date for the highly anticipated “JDM: Japanese Drift Master” that will be co-published and distributed by GCL in Asia.
After several years in active development by Polish development studio and publisher Gaming Factory, “JDM: Japanese Drift Master” is scheduled to be released on Steam, GoG, and Epic Store on May 21, 2025. This highly anticipated racing game title will let gamers drift through the streets of modern Japan with a simulation backbone that incorporates real-world driving physics with arcade layers for a fun and enjoyable gaming experience.
Gamers will follow the story of Touma, a driver who dreams of making a name for himself on the local street racing scene in the fictional Japanese prefecture of Guntama, featuring over 250km of main roads, famous landmarks, and car enthusiast gathering spots. Touma’s trials and successes unfold through in-game events and the pages of a manga comic book as he attempts to best his rivals and reach the pinnacle of Japanese underworld racing.
‘Simcade’ Racing Game Offers Detailed Optionality for Aesthetic and Functional Customization
Each car will not only handle differently on the street but also include a range of options to install mechanical and stylistic upgrades such as a new ECU (Engine Control Unit) installation, adding an over-the-top bosozoku exhaust, or fine-tuning adjustments that transform a gamer’s ride into a grip or drift beast or an all ‘rounder’ if that’s the desired preference.
“The upcoming ‘JDM: Japanese Drift Master’ game developed by Gaming Factory and to be released in Asia through 4Divinity, the game publishing arm of our business, is expected to deepen our reach across the gaming community as we enable gamers to experience the thrills of modern street racing in Japan.” said Sebastian Toke, Group CEO of GCL.
“JDM: Japanese Drift Master” is a single-player, narrative-driven racing experience developed on Unreal Engine 5 and is scheduled to be released on Steam, GoG, and Epic Store on May 21, 2025.
Additional presets and sim-driving hardware will be available on the marketplace, and the capacity to create a plug and play preset for any PC hardware a gamer wishes to utilize, be it a controller, keyboard, or steering wheel, will be available on the day of the game’s launch.
6-K
03/11/2025
https://www.otcmarkets.com/filing/html?id=18272951&guid=qrB-k6FNp6x7Och
https://www.otcmarkets.com/stock/GCL/disclosure
barnyarddog
3 weeks ago
GCL Plans to Strengthen Gaming Portfolio with Potential 20% Stake Acquisition in LEAP for Exclusive Global Publishing Rights for Upcoming Game “Realm of Ink”
March 03 2025
https://ih.advfn.com/stock-market/NASDAQ/gcl-global-GCL/stock-news/95549594/gcl-plans-to-strengthen-gaming-portfolio-with-pote
LEAP IS A GAMING PROVIDER WITH EXTENSIVE EXPERIENCE IN CREATING ULTRA-REALISTIC 3D GAMES DEPLOYABLE ON MULTIPLE PLATFORMS.
We are devoted developers of high-end gaming applications. Our games are offered by myriad online and retail gaming operators worldwide and generate tens of thousands of engagement points with end-users. We strive to introduce best of breed games, driven and backed by state of the art technologies. Our heavy investment in R&D, especially in our 3D generation infrastructure (human capital, proprietary development tools, art and frameworks)has placed us at the forefront of realistic 3D game production. This is instrumental in offering high-end, immersive and customizable gaming content. It is our mission to serve our operating partners attentively and rigorously, while continuously gathering data and adapting our games to improve our product market fit in the fragmented and highly demanding global user base. Our attention to details in our solutions and services is manifested in the modular engagement terms we offer operating partners. It is also evident in our dedicated designs for the various gaming platforms out there – online (web/mobile) and retail.
https://leap-gaming.com/about-us/
TheFinalCD
1 month ago
$nivf, merger will close on 28 th Feb, valued 452 mln, mc 3! Float is 1.3 mln! This is a $mgol in the early stages, price of 2 $ will appear a gift very soon! Best risk reward out there for the next 2 weeks! $GCL, called it multiple times in pm at 2.5, high 3.5! pic.twitter.com/rnpa0tuIqZ— Beppels (@Beppels1) February 14, 2025
barnyarddog
1 month ago
JACKY CHOO
Group Chairman / Epicsoft Asia CEO / 4Divinity CEO
Jacky Choo is a games industry veteran and entrepreneur who has helped shape the PC and videogames consoles market in Asia with almost 2 decades in the business. A media owner and events extraordinaire in his twenties with a Singapore games publication, he secured the exclusive distribution rights for Grand Theft Auto IV in Asia, generating over US$1.8 million in sales on launch day. Since then, his deep industry insight has fostered strategic, multi-year partnerships with top publishers like Take-Two Interactive, SEGA, CD Projekt Red, Warner Bros, and more, launching triple-A titles like Red Dead Redemption 2, the Yakuza series, Cyberpunk 2077, Hogwarts Legacy and Elden Ring. As the founder of GCL, which includes subsidiaries Epicsoft Asia, 4Divinity, 2Game and Titan Digital Media, Jacky has spearheaded an expansion across Asia, launching offices in key markets like China to address new initiatives in games publishing and development. With recent successes like Atomic Heart, his global perspective fuels his ambition to unlock the vast potential of gaming IPs, transitioning from distribution to IP content creation and actively shaping the future of gaming.
https://www.gcl.asia/leadershipteam-1