WebMediaBrands’ Inside Network Research Releases Latest Research Concluding US Virtual Goods Market to Reach $2.9 Billion i...
December 06 2011 - 8:00AM
Business Wire
A new report released today by research firm Inside Network (a
division of WebMediaBrands Inc., Nasdaq: WEBM) concludes that the
total US market size for virtual goods will reach $2.9 billion in
2012, up from $2.2 billion in 2011.
The report, "Inside Virtual Goods: The Future of Social Gaming
2012" is the latest original research study in the Inside Virtual
Goods series, co-authored by Justin Smith and Charles Hudson.
"We expect strong continued growth across all segments of the
virtual goods market in 2012, with the especially notable
year-over-year growth in the mobile gaming segment, says Justin
Smith, founder of Inside Network.
“Based on our research and market projects for growth in the US
mobile gaming market, we could see virtual goods in mobile games
hit the $500 million mark in 2011, up from $350 million in 2011,”
adds Charles Hudson, co-author of the Inside Virtual Goods research
series.
Inside Virtual Goods: The US Virtual Goods Market 2011 – 2012
presents updated estimates for next year’s virtual goods market in
the United States, and reveals that the 2012 virtual goods market
will increase 30% over its 2011 size.
Smith and Hudson’s research is based on extended interviews with
top executives and entrepreneurs in virtual goods. Inside Virtual
Goods: The US Virtual Goods Market 2011 – 2012 brings together
original research and analysis, and presents findings not available
publicly.
Where will social gaming go in 2012 and what are the biggest
opportunities left unclaimed?
Inside Virtual Goods: The US Virtual Goods Market 2011 – 2012
focuses on the following areas:
1. Social Networks, Applications, and
Games - The continued growth of the virtual goods market on
social networks is one of the biggest stories of 2011. We delve
deeply into the trends, stats, key players, opportunities, and
challenges facing the space this year and next.
2. Mobile Applications and Games –
Mobile application developers that have been early adopters of the
free-to-play model are have seen significant growth in 2011, making
mobile the fastest-growing component of the US virtual goods
market. Our study breaks down the key opportunities and challenges
facing this emerging space going into 2012.
3. Casual and Hardcore MMOs -
Developers in the MMO / MMORPG space have been among the earliest
adopters of the free-to-play model, while Virtual worlds and casual
MMOs continue to represent a share of the virtual goods opportunity
in the United States. Our study breaks down the key trends in
monetization and engagement, and the prospects for the future.
4. Console Games – The console market
continues to be one of the areas where microtransactions are
establishing a meaningful foothold in the market. We explore why
the model is succeeding, revenue and user trends, and the key
issues facing this space as we head into 2012.
The US virtual goods market became an industry to watch in 2009
and 2010, and continued to demonstrate incredible growth throughout
2011. Inside Virtual Goods: The US Virtual Goods Market 2011 – 2012
shows how 2012 will be an even more important year as virtual goods
touches new industries and reaches broader audiences than ever
before.
For more details and to purchase the report, please visit:
http://www.insidevirtualgoods.com
Contacts
Justin Smith, 650-646-5175
mail@insidevirtualgoods.com
About WebMediaBrands Inc.
WebMediaBrands Inc. (Nasdaq: WEBM)
(http://www.webmediabrands.com), headquartered in New York, NY, is
a leading Internet media company that provides content, education,
and career services to social media, traditional media, and
creative professionals through a portfolio of vertical online
properties, communities, and trade shows. The Company’s online
business includes: (i) mediabistro.com, a leading blog network
providing content, education, community, and career resources
(including the industry's leading online job board) about major
media industry verticals including social media, traditional media,
Facebook, TV news, sports media news, advertising, public
relations, publishing, design, mobile, and the Semantic Web; (ii)
InsideNetwork.com, a leading network of online properties dedicated
to providing original market research, data services, news, events,
and job listings on the Facebook platform, social gaming, and
mobile applications ecosystems; and (iii) AllCreativeWorld.com, a
leading network of online properties providing content, education,
community, career, and other resources for creative and design
professionals. The Company’s online business also includes
community, membership and e-commerce offerings including a
freelance listing service, a marketplace for designing and
purchasing logos and premium membership services. The Company’s
trade show and educational offerings include conferences, online
and in-person courses, and video subscription libraries on topics
covered by the Company’s online business.
All current WebMediaBrands press releases can be found online at
http://www.webmediabrands.com/corporate/press.html
Webmethods (NASDAQ:WEBM)
Historical Stock Chart
From May 2024 to Jun 2024
Webmethods (NASDAQ:WEBM)
Historical Stock Chart
From Jun 2023 to Jun 2024