Gamescom—Minecraft, the world’s best-selling video
game with over 176 million copies sold, will be dramatically more
realistic through support for real-time ray tracing on PC, NVIDIA
and Microsoft today announced.
A free game update will provide Minecraft players with vivid
visualizations of their self-created worlds, with more realistic
shadows, lighting and vibrant colors.
“Minecraft will expose ray tracing to millions of gamers of all
ages and backgrounds that may not play more hardcore video games,”
said Matt Wuebbling, head of GeForce marketing at NVIDIA. “The
world’s best-selling video game adding ray tracing on PC
illustrates the momentum that ray tracing has built in the gaming
ecosystem.”
“Ray tracing sits at the center of what we think is next for
Minecraft,” said Saxs Persson, franchise creative director of
Minecraft at Microsoft. “GeForce RTX gives the Minecraft world a
brand-new feel to it. In normal Minecraft, a block of gold just
appears yellow, but with ray tracing turned on, you really get to
see the specular highlight, you get to see the reflection, you can
even see a mob reflected in it.”
Together, NVIDIA and Mojang are adding a form of ray tracing
known as path tracing for the Windows 10 version of the game. Path
tracing simulates the way light is transported throughout a scene.
It presents a unified model for lighting calculations for many
different types of effects that have traditionally been implemented
separately using rasterized or hybrid renderers. Among these
are:
- Direct lighting from the sun, sky and various light sources,
including emissive surfaces such as glowstone and lava
- Realistic hard and soft shadows depending on the size, shape
and distance of the light source
- Per-pixel emissive lighting
- Indirect diffuse illumination (diffuse global
illumination)
- Indirect specular illumination (reflections)
- Transparent materials with reflection, refraction and
scattering (stained glass, water, ice)
- Atmospheric scattering and density (volumetric fog, light
shafts, realistic sky)
Real-time ray tracing is changing the way games are created and
dramatically increases the image quality they can achieve. Ray
tracing is built upon a robust ecosystem that includes
industry-standard application programming interfaces, support in an
array of popular and private game engines, and games from the
biggest publishers for their most anticipated titles.
NVIDIA GeForce RTX™ GPUs are the only GPUs capable of playing
games with real-time ray tracing.
NVIDIA is kicking off Gamescom 2019 at an exclusive
invitation-only event that features some of the world’s most
anticipated titles premiered with ray-traced graphics. Attendees
can play Minecraft and capture their ray-traced gameplay to share
later.
Minecraft rendered in real time with ray tracing can be seen in
the new gameplay trailer and screenshots released by NVIDIA.
Press can download the screenshots from www.nvida-press.com.
About MinecraftWith over 91 million unique
Minecraft players engaged across all platforms and over 176 million
copies sold worldwide, Minecraft is the best-selling video game in
history. The Minecraft franchise continues to reach new players
through an expanding line of consumer products, game updates,
Minecraft Marketplace and the amazing content created by its
vibrant and growing community. Minecraft is a game about placing
blocks and going on adventures, and we’re excited to see its world
expand with new games like “Minecraft Dungeons” and “Minecraft
Earth.” “Minecraft: Education Edition” is a special version of the
game designed for schools and educational settings, supporting 21st
century learning across subjects from coding to chemistry.
Minecraft is available on 20 platforms: Xbox One, PlayStation 4,
Nintendo Switch, Fire TV, Windows, Mac OS, Windows 10, Linux, iOS,
Windows 10 Mobile, Android, Kindle Fire, Oculus Rift, Gear VR,
Windows MR, Xbox 360, PlayStation 3, PlayStation Vita, Wii U,
Nintendo 3DS (includes New Nintendo 3DS).
About NVIDIA NVIDIA’s (NASDAQ: NVDA) invention
of the GPU in 1999 sparked the growth of the PC gaming market,
redefined modern computer graphics and revolutionized parallel
computing. More recently, GPU deep learning ignited modern AI — the
next era of computing — with the GPU acting as the brain of
computers, robots and self-driving cars that can perceive and
understand the world. More information at
http://nvidianews.nvidia.com/.
For further information, contact:Brian
BurkeGlobal PR Principal, gaming technologiesNVIDIA
Corporation+1-512-694-6106bburke@nvidia.com
Rebecca GordiusGlobal Communications Manager,
MinecraftMicrosoft+1-253-332-5571rgordius@microsoft.com
Certain statements in this press release including, but not
limited to, statements as to: real-time ray tracing coming to the
world’s best-selling video game; NVIDIA and Microsoft bringing new
visuals to millions of Minecrafters; Minecraft being dramatically
more realistic through support for real-time ray tracing; the
benefits and performance of the impact that the game update will
bring to Minecraft players; Minecraft exposing ray tracing to
millions of gamers; the benefits, impact, abilities and performance
of ray tracing, path tracing and GeForce RTX; ray tracing on
Minecraft illustrating the momentum of ray tracing; ray tracing
sitting at the center of what is next for Minecraft; NVIDIA and
Mojang adding path tracing to the Windows 10 version of the game;
ray tracing changing the way games are created and increasing image
quality; what ray tracing is built upon; information about NVIDIA’s
events at Gamescom; and the availability of Minecraft with ray
tracing are forward-looking statements that are subject to risks
and uncertainties that could cause results to be materially
different than expectations. Important factors that could cause
actual results to differ materially include: global economic
conditions; our reliance on third parties to manufacture, assemble,
package and test our products; the impact of technological
development and competition; development of new products and
technologies or enhancements to our existing product and
technologies; market acceptance of our products or our partners'
products; design, manufacturing or software defects; changes in
consumer preferences or demands; changes in industry standards and
interfaces; unexpected loss of performance of our products or
technologies when integrated into systems; as well as other factors
detailed from time to time in the most recent reports NVIDIA files
with the Securities and Exchange Commission, or SEC, including, but
not limited to, its annual report on Form 10-K and quarterly
reports on Form 10-Q. Copies of reports filed with the SEC are
posted on the company's website and are available from NVIDIA
without charge. These forward-looking statements are not guarantees
of future performance and speak only as of the date hereof, and,
except as required by law, NVIDIA disclaims any obligation to
update these forward-looking statements to reflect future events or
circumstances.
© 2019 NVIDIA Corporation. All rights reserved. NVIDIA, the
NVIDIA logo, GeForce, and GeForce RTX are trademarks and/or
registered trademarks of NVIDIA Corporation in the U.S. and other
countries. Other company and product names may be trademarks of the
respective companies with which they are associated. Features,
pricing, availability and specifications are subject to change
without notice.
A photo accompanying this announcement is available at
https://www.globenewswire.com/NewsRoom/AttachmentNg/eb17e717-0b86-490e-b7e9-1a1026e9d2e0
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