- Activision's June Quarter Net Revenues Increase 32%; - EPS Hits
Record June Quarter High - SANTA MONICA, Calif., July 31
/PRNewswire-FirstCall/ -- Activision Blizzard, Inc. (NASDAQ:ATVID),
which was formed on July 9 as a result of the closing of
Activision's transaction with Vivendi S.A., today announced record
stand-alone June quarter financial results for Activision, Inc. For
the quarter ended June 30, 2008, Activision's stand-alone net
revenues were $654.2 million, a 32% increase, as compared to net
revenues of $495.5 million reported for the June quarter last
fiscal year. Activision's stand- alone net income for the June
quarter was $59.0 million, or $0.18 earnings per diluted share, as
compared to net income of $27.8 million, or earnings per diluted
share of $0.09 reported for the previous fiscal year's June
quarter. Excluding the impact of expenses related to equity-based
compensation of $0.02 per diluted share and one-time costs related
to the business combination between Activision and Vivendi Games of
$0.02 per diluted share, Activision had non-GAAP net income of
$74.3 million and non-GAAP earnings per diluted share of $0.23 for
the June quarter. This compares to non-GAAP net income of $32.8
million and non-GAAP earnings per diluted share of $0.11 for the
June quarter of the previous year, in each case excluding the
impact of expenses related to equity-based compensation.
Separately, on July 24, 2008, Vivendi announced its preliminary
June quarter financial results (on IFRS basis) which included
results for the business that became part of Activision on July 9,
2008. For the quarter ended June 30, 2008, Vivendi reported 223
million euros in revenues and 42 million euros in EBITA for Vivendi
Games which includes the results of Blizzard Entertainment(R).
Robert Kotick, CEO of Activision Blizzard, stated, "Activision's
June quarter stand-alone results were the highest ever for a
non-holiday quarter, driven by two new Guitar Hero titles -- Guitar
Hero(R): Aerosmith(R) and Guitar Hero(R): On Tour(TM) --, Kung Fu
Panda(TM) and continued sales of our catalogue titles. Our record
performance highlights the continued strength of our business. We
are well positioned to continue to capitalize on our strong product
portfolio and the positive trends in our industry." Kotick
continued, "We have completed our transaction with Vivendi and our
integration plans have identified higher than anticipated
cost-synergy opportunities. Both Activision and Blizzard
Entertainment's businesses have maintained their momentum.
Activision Blizzard's combined outlook for calendar year 2008 is
set to exceed the comparable calendar year 2009 non-GAAP financial
targets that we provided on December 2, 2007, by approximately $600
million in non-GAAP net revenues and $100 million in non-GAAP
operating income." "We are very excited to add Vivendi Games'
multi-million unit selling properties Crash Bandicoot(R), Ice
Age(R) and Spyro(R), as well as two new intellectual properties --
Prototype and an as yet unannounced title -- to our game roster,"
commented Mike Griffith, President and CEO of Activision
Publishing. "The combination with Vivendi Games strengthens our
holiday slate which is already anchored by three of the top-selling
franchises in the industry -- Guitar Hero, Call of Duty(R), James
Bond and includes such highly anticipated games as Call of Duty(R):
World at War, Guitar Hero(R) World Tour(TM) and Quantum of
Solace(TM), as well as Crash Bandicoot(R): Mind Over Mutant and The
Legend of Spyro(R): Dawn of the Dragon." Mike Morhaime, CEO and
co-founder of Blizzard Entertainment, added, "Since June 2007,
World of Warcraft(R) has grown its subscriber base by over 1.8
million, to 10.9 million players. Blizzard Entertainment also
continues to launch World of Warcraft in new territories and we are
very excited about its recent release in Latin America and the
upcoming launch in Russia. Blizzard has a strong pipeline of
products in development including World of Warcraft: Wrath of the
Lich King(TM), StarCraft(R) II and Diablo(R) III." Business
Highlights Activision's record June quarter performance was driven
by strong consumer response to the North American launch of Kung Fu
Panda early in the quarter, which was the company's largest launch
of a DreamWorks Animation licensed property. Late in the quarter,
the company had two top selling North American games from the
Guitar Hero franchise - Guitar Hero: Aerosmith, which ranked as one
of Activision's top-five North American multiplatform launches, and
Guitar Hero: On Tour, which was the largest North American launch
for the Nintendo(R) DS(TM) in Activision's history. For the quarter
ended June 30 and the first half of the calendar year 2008,
Activision was the #1 third-party publisher on the Nintendo
platforms in the U.S., according to The NPD Group. The company also
ranked as the #1 publisher worldwide on the PlayStation(R) 2
computer entertainment system, according to Charttrack, Gfk and The
NPD Group. Other business highlights are as follows: -- In the
U.S., for the first half of the calendar year, the Guitar Hero
franchise remained the #1 best-selling franchise in dollars,
according to The NPD Group. -- During the quarter, Guitar Hero: On
Tour was the #1 best-selling title overall in dollars in North
America for the Nintendo DS, according to The NPD Group. -- Kung Fu
Panda was the #2 third-party children's title in dollars the U.S.
for the quarter, according to The NPD Group. -- For the quarter,
Activision had three of the top-10 best-selling titles in dollars
in the U.S., according to The NPD Group. -- On July 9, 2008,
Vivendi and Activision completed the transaction, announced on
December 2, 2007 to create Activision Blizzard as the world's most
profitable pure-play online and console game publisher. Activision
Blizzard was formed by combining Activision, one of the world's
leading independent publishers of interactive entertainment, and
Vivendi Games, Vivendi's interactive entertainment business, which
includes Blizzard Entertainment's(R) World of Warcraft(R), the
world's #1 subscription-based massively multiplayer online
role-playing game. -- On July 11, 2008, Activision Blizzard
announced that its Board of Directors approved a two-for-one stock
split of its outstanding shares of common stock to be effected in
the form of a common stock dividend. The company expects that the
record date for the stock split will be a date shortly after the
closing of the company's self tender offer. -- On July 16, 2008,
Activision Blizzard commenced a tender offer to purchase up to
146,500,000 shares of its outstanding common stock at a price of
$27.50 per share representing approximately 22% of Activision
Blizzard's outstanding common stock as of July 9, 2008. The tender
offer will expire on August 13, 2008, unless extended. --
Activision Blizzard's fiscal year end has changed from March 31 to
December 31. Company Outlook For the September quarter, Activision
Publishing expects to continue releasing Guitar Hero: On Tour
internationally and Sierra Entertainment's The Mummy: Tomb of the
Dragon Emperor(TM), which released on July 22, 2008 on the Nintendo
Wii(TM), Nintendo DS and the PlayStation(R) 2 computer
entertainment system. Activision Blizzard continues to expect that
online functionality for certain key titles to be released in the
December quarter of calendar year 2008 and thereafter will become a
significant component of game play for certain platforms for which
the company will have continuing performance obligations beyond the
sale of the game. As a result, the company expects to begin
recognizing a substantial amount of net revenues and costs of sales
from these online-enabled games over a service period, which we
currently estimate to be six months beginning the month after
shipment. Activision Blizzard anticipates that a considerable
amount of net revenues and costs of sales that would have been
recognized in the December quarter 2008 will be recognized in
calendar year 2009. While this will not impact the economics of
Activision Blizzard's business or its cash flows, these changes
will have a material impact on the company's calendar 2008 GAAP
results. In order to provide comparable year-over-year performance
information, Activision Blizzard's non-GAAP results will exclude
the impact of the change in deferred net revenues and cost of sales
related to those online-enabled key titles on certain platforms.
Additionally, in calendar 2008, in order to provide comparable
operating performance information for the continuing operations of
Activision Blizzard, the company's non-GAAP results will also
exclude: equity-based compensation costs; the operating results of
products and operations from the historical Vivendi Games
businesses that the company intends to dispose of or exit; one-time
costs related to the business combination with Vivendi Games
(including transaction costs, integration costs, and restructuring
activities); and the amortization of intangibles and the increase
in the fair value of inventories and the associated increase in
cost of sales resulting from purchase price accounting adjustments
from the transaction. The outlook does not incorporate any
adjustments that would occur as a result of the company's
previously announced stock split. For the September quarter 2008,
Activision Blizzard expects net revenues of $636 million and a loss
per diluted share of $0.26. Excluding net revenues from the
historical Vivendi Games businesses that the company intends to
dispose of or exit ($16 million), the company expects non-GAAP net
revenues of $620 million. Excluding the impact of equity-based
compensation expense ($0.04 per share), the impact of the operating
loss results from the historical Vivendi Games businesses that the
company intends to dispose of or exit ($0.06 per share), one-time
costs related to the business combination with Vivendi Games ($0.18
per share), and the amortization of intangibles and the increase in
costs of sales resulting from purchase price accounting adjustments
($0.06 per share), Activision Blizzard expects non-GAAP earnings
per diluted share of $0.08. Activision Blizzard's September quarter
outlook does not include net revenues of approximately $50 million
that were generated between July 1 and July 9, 2008 when Activision
was a stand-alone company. As the transaction with Vivendi is
considered a reverse acquisition, for calendar 2008 the company's
reported financial results for the period prior to the combination,
(January 1 through July 9, 2008) will be those of Vivendi Games.
Activision's businesses will be included in Activision Blizzard's
financial statements for the period subsequent to the combination
(July 10 through December 31, 2008). For the December quarter 2008,
Activision Blizzard expects net revenues of $1.85 billion and
earnings per diluted share of $0.11. Excluding the impact of the
change in deferred net revenues related to online-enabled games
($450 million), the company expects non-GAAP net revenues of $2.3
billion. Excluding the impact of the change in deferred net
revenues and cost of sales related to online enabled games ($0.23
per share), equity-based compensation expense ($0.04 per share),
the impact of the operating loss results from the historical
Vivendi Games businesses that the company intends to dispose of or
exit ($0.02 per share), one-time costs related to the business
combination with Vivendi Games ($0.04 per share), and the
amortization of intangibles and the increase in costs of sales
resulting from purchase price accounting adjustments ($0.20 per
share), Activision Blizzard expects non-GAAP earnings per diluted
share of $0.64. Conference Call Today at 4:30 p.m. EDT, Activision
Blizzard's management will host a conference call and Webcast to
discuss Activision's stand-alone results for the quarter ended June
30, 2008 and management's outlook for the remainder of the calendar
year. The company welcomes all members of the financial and media
communities and other interested parties to visit the "Investor
Relations" area of http://www.activisionblizzard.com/ to listen to
the conference call via live Webcast or to listen to the call live
by dialing into 719-325-4814 in the U.S. Non-GAAP Financial
Measures Activision Blizzard provides net income (loss) and
earnings (loss) per share data and guidance both including (in
accordance with GAAP) and excluding (non-GAAP) the impact of
expenses related to equity-based compensation costs; one-time costs
related to the business combination between Activision and Vivendi
Games (including transaction costs, integration costs, and
restructuring activities should there be any); and the associated
tax benefits. In the future Activision Blizzard's non-GAAP results
and guidance will also exclude the impact of the change in deferred
net revenues and costs of sales; the operating results of products
and operations from the historical Vivendi Games businesses that
the company intends to dispose or exit; the impact of purchase
price accounting related adjustments including the amortization of
intangibles, and the increase in the fair value of inventories and
associated costs of sales; and the associated tax benefits. As
online functionality becomes a more important component of
gameplay, in calendar 2008, the company expects that certain
online-enabled games, to be released in calendar 2008, will contain
a more-than-inconsequential separate service deliverable in
addition to the product, and its performance obligations for these
games will extend beyond the sale of the games. Vendor-specific
objective evidence of fair value will not exist for the online
services, as the company does not plan to separately charge for
this component of online-enabled games. As a result, for certain
key titles to be released in the December quarter of calendar year
2008 and thereafter, the company will recognize all of the revenues
from the sale of certain online-enabled games for certain platforms
ratably over an estimated service period, which is currently
estimated to be six months beginning the month after shipment. In
addition, the company will defer the costs of sales of those
titles. As a consequence, the company's non-GAAP results will
exclude the impact of the change in deferred revenues and costs of
sales related to certain online-enabled games for certain of the
Microsoft, Sony, Nintendo and PC platforms in order to provide
comparable year-over-year performance. Additionally, in order to
provide comparable operating performance information, as of June
30, 2008, Activision Blizzard has excluded from the non-GAAP
operating results reported in this press release the impact of
one-time costs related to the business combination between
Activision and Vivendi Games including transaction and integration
costs. Non-GAAP net revenues, non-GAAP net income (loss), non-GAAP
earnings (loss) per share, and non-GAAP operating margin, excluding
(for the quarterly period ended June 30, 2008) expenses related to
equity-based compensation and one-time costs related to the
business combination between Activision and Vivendi Games
(including transaction and integration costs and for future
periods, the costs associated with restructuring activities should
there be any), and, for future periods, excluding also the impact
of changes in deferred net revenues and cost of sales; the
operating results of products and operations from the historical
Vivendi Games businesses that the company intends to dispose of or
exit, the impact of purchase price accounting related adjustments
including the amortization of intangibles and the increase in the
fair value of inventories and associated costs of sales; are not
determined in accordance with GAAP, and the exclusion of those
items has the effect of increasing non-GAAP net revenues, non-GAAP
net income, non-GAAP earnings per share and non-GAAP operating
margin (and reducing non-GAAP net loss and non-GAAP loss per share)
by the same amounts as compared with GAAP net revenues, GAAP net
income (loss), GAAP earnings (loss) per share and GAAP operating
margin for the period. Activision Blizzard recognizes that there
are limitations associated with the use of these non-GAAP financial
measures as they do not reflect net revenues, net income (loss),
earnings (loss) per share and operating margin as determined in
accordance with GAAP, and may reduce comparability with other
companies that calculate similar non-GAAP measures differently.
Management compensates for the limitations resulting from the
exclusion of these items by considering the impact of these items
separately and by considering Activision Blizzard's GAAP as well as
non-GAAP results and outlook and, in this release, by presenting
the most comparable GAAP measures, net revenues, net income (loss),
earnings (loss) per share and operating margin directly ahead of
non-GAAP net revenues, non-GAAP net income (loss), non-GAAP
earnings (loss) per share, and non-GAAP operating margin, and by
providing a reconciliation which indicates and describes the
adjustments made. Management believes that the presentation of
these non-GAAP financial measures provides investors with
additional useful information to measure Activision Blizzard's
financial and operating performance because they allow for a better
comparison of operating performance between periods. Management
further believes that reflecting the use of non-GAAP measures that
eliminate the impact of deferred revenues and costs of sales in its
operating results is important to facilitate comparisons to prior
periods during which the application of its accounting policies did
not result in deferral of significant amounts of revenues and costs
of sales related to online-enabled games. Internally, management
uses these non-GAAP financial measures in assessing the company's
operating results, as well as in planning and forecasting. These
non-GAAP financial measures should be considered in addition to,
not as a substitute for or superior to, financial measures
determined in accordance with GAAP. These non-GAAP financial
measures are not based on a comprehensive set of accounting rules
or principles, and the terms non-GAAP net revenues, non-GAAP net
income (loss), non-GAAP earnings (loss) per share, non-GAAP
operating margin do not have a standardized meaning. Therefore,
other companies may use the same or similarly named measures, but
exclude different items, which may not provide investors a
comparable view of Activision Blizzard's performance in relation to
other companies. About Activision Blizzard Activision entered into
a Business Combination Agreement, dated as of December 1, 2007 with
Vivendi S.A., among other things, to combine Vivendi Games and
Activision. On July 9, 2008, Activision completed the transactions
contemplated by this business combination agreement. Upon the
closing of the transactions, Activision was renamed Activision
Blizzard, Inc. Headquartered in Santa Monica, California,
Activision Blizzard, Inc. is a worldwide pure-play online and
console game publisher with leading market positions across all
categories of the rapidly growing interactive entertainment
software industry. Activision Blizzard maintains operations in the
U.S., Canada, the United Kingdom, France, Germany, Ireland, Italy,
Sweden, Spain, Norway, Denmark, the Netherlands, Romania,
Australia, Chile, India, Japan, South Korea, China and the region
of Taiwan More information about Activision Blizzard and its
products can be found on the company's website,
http://www.activisionblizzard.com/. Cautionary Note Regarding
Forward-looking Statements: Information in this press release that
involves Activision Blizzard's expectations, plans, intentions or
strategies regarding the future are forward-looking statements that
are not facts and involve a number of risks and uncertainties.
Activision Blizzard generally uses words such as "outlook," "will,"
"remains," "to be," "plans," "believes," "may," "expects,"
"intends," and similar expressions to identify forward-looking
statements. Factors that could cause Activision Blizzard's actual
future results to differ materially from those expressed in the
forward-looking statements set forth in this release include, but
are not limited to, sales levels of Activision Blizzard's titles,
shifts in consumer spending trends, the seasonal and cyclical
nature of the interactive game market, Activision Blizzard's
ability to predict consumer preferences among competing hardware
platforms (including next-generation hardware), declines in
software pricing, product returns and price protection, product
delays, retail acceptance of Activision Blizzard's products,
adoption rate and availability of new hardware and related
software, industry competition, rapid changes in technology and
industry standards, protection of proprietary rights, litigation
against Activision Blizzard, maintenance of relationships with key
personnel, customers, vendors and third-party developers, domestic
and international economic, financial and political conditions and
policies, foreign exchange rates, integration of recent
acquisitions and the identification of suitable future acquisition
opportunities, Activision Blizzard's success in integrating the
operations of Activision and Vivendi Games in a timely manner, or
at all, and the combined company's ability to realize the
anticipated benefits and synergies of the transaction to the
extent, or in the timeframe, anticipated. Other such factors
include the further implementation, acceptance and effectiveness of
the remedial measures recommended or adopted by the special
sub-committee of independent directors established in July 2006 to
review Activision's historical stock option granting practices, the
finalization of the tentative settlement of the SEC's formal
investigation relating thereto, and other litigation unrelated to
stock option granting practices and any additional risk factors
identified in Activision's most recent annual report on Form 10-K
and the definitive proxy statement filed on June 6, 2008 in
connection with the Vivendi transaction. The forward-looking
statements in this release are based upon information available to
Activision Blizzard as of the date of this release, and Activision
Blizzard assumes no obligation to update any such forward-looking
statements. Forward-looking statements believed to be true when
made may ultimately prove to be incorrect. These statements are not
guarantees of the future performance of Activision Blizzard and are
subject to risks, uncertainties and other factors, some of which
are beyond its control and may cause actual results to differ
materially from current expectations. (Tables to Follow)
ACTIVISION, INC. AND SUBSIDIARIES CONDENSED CONSOLIDATED STATEMENTS
OF OPERATIONS (In thousands, except earnings per share data)
Quarter ended June 30, 2008 2007 (Unaudited) (Unaudited) Net
revenues $654,203 $495,455 Costs and expenses: Cost of sales -
product costs 311,941 217,229 Cost of sales - software royalties
and amortization 40,874 78,252 Cost of sales - intellectual
property licenses 27,359 32,479 Product development 50,040 32,897
Sales and marketing 86,494 68,712 General and administrative 57,360
35,794 Total costs and expenses 574,068 465,363 Operating income
80,135 30,092 Investment income, net 10,948 11,562 Income before
income tax provision 91,083 41,654 Income tax provision 32,068
13,828 Net Income $59,015 $27,826 Basic earnings per share $0.20
$0.10 Weighted average common shares outstanding 296,323 283,563
Diluted earnings per share $0.18 $0.09 Weighted average common
shares outstanding assuming dilution 323,486 311,993 ACTIVISION,
INC. AND SUBSIDIARIES CONDENSED CONSOLIDATED BALANCE SHEETS (In
thousands) June 30, March 31, 2008 2008 ASSETS (Unaudited) Current
assets: Cash, cash equivalents and short-term investments
$1,252,714 $1,449,212 Accounts receivable, net 400,989 203,420
Inventories 229,409 146,874 Software development 136,765 96,182
Intellectual property licenses 26,710 18,661 Deferred income taxes
65,538 41,242 Other current assets 30,668 23,804 Total current
assets 2,142,793 1,979,395 Long-term investments 88,301 91,215
Software development 17,692 13,604 Intellectual property licenses
63,595 64,890 Property and equipment, net 62,330 54,528 Deferred
income taxes 29,997 32,825 Other assets 23,142 15,055 Goodwill
320,706 279,161 Total assets $2,748,556 $2,530,673 LIABILITIES AND
SHAREHOLDERS' EQUITY Current liabilities: Accounts payable $175,587
$129,896 Accrued expenses and other liabilities 445,971 426,175
Total current liabilities 621,558 556,071 Other liabilities 24,014
26,710 Total liabilities 645,572 582,781 Shareholders' equity:
Common stock - - Additional paid-in capital 1,245,982 1,148,880
Retained earnings 831,675 772,660 Accumulated other comprehensive
income 25,327 26,352 Total shareholders' equity 2,102,984 1,947,892
Total liabilities and shareholders' equity $2,748,556 $2,530,673
ACTIVISION, INC. AND SUBSIDIARIES RECONCILIATION OF GAAP NET INCOME
TO NON-GAAP NET INCOME (In thousands, except earnings (loss) per
share data) Cost of Sales - Software General Total Royalties Sales
and Costs Quarter ended and Product and Admini- and June 30, 2008
Amortization Development Marketing strative Expenses GAAP
Measurement $40,874 $50,040 $86,494 $57,360 $574,068 Less:
Equity-Based Compensation Adjustment* 2,991 1,422 1,701 5,831
11,945 Less: One-time costs related to the business combination
between Activision and Vivendi Games^ - - - 11,979 11,979 Non-GAAP
Measurement $37,883 $48,618 $84,793 $39,550 $550,144 Basic Quarter
ended Earnings Diluted June 30, 2008 Operating Net Income (Loss)
per Earnings (Loss) Income (Loss) (Loss) Share per Share GAAP
Measurement $80,135 $59,015 $0.20 $0.18 Less: Equity-Based
Compensation Adjustment* (11,945) (7,275) (0.02) (0.02) Less:
One-time costs related to the business combination between
Activision and Vivendi Games^ (11,979) (7,981) (0.03) (0.02)
Non-GAAP Measurement $104,059 $74,271 $0.25 $0.23 * Includes
expense related to employee stock options, employee stock purchase
plan and restricted stock rights under Statement of Financial
Accounting Standards No. 123 (revised 2004), "Share-Based Payment."
See explanation above regarding the Company's practice on reporting
non-GAAP financial measures. The per share equity-based
compensation adjustment is presented as calculated, and the GAAP
and non-GAAP earnings (loss) per share information is also
presented as calculated. The sum of these measures, as presented,
may differ due to the impact of rounding. ^ One-time costs related
to the business combination between Activision and Vivendi Games
includes transaction and integration costs. ACTIVISION, INC. AND
SUBSIDIARIES RECONCILIATION OF GAAP NET INCOME TO NON-GAAP NET
INCOME (In thousands, except earnings (loss) per share data) Cost
of Sales - Software General Total Royalties Sales and Costs Quarter
ended and Product and Admini- and June 30, 2007 Amortization
Development Marketing strative Expenses GAAP Measurement $78,252
$32,897 $68,712 $35,794 $465,363 Less: Equity-Based Compensation
Adjustment* 1,845 1,507 1,771 3,037 8,160 Non-GAAP Measurement
$76,407 $31,390 $66,941 $32,757 $457,203 Basic Quarter ended
Earnings Diluted June 30, 2007 Operating Net Income (Loss) per
Earnings (Loss) Income (Loss) (Loss) Share per Share GAAP
Measurement $30,092 $27,826 $0.10 $0.09 Less: Equity-Based
Compensation Adjustment* (8,160) (4,969) (0.02) (0.02) Non-GAAP
Measurement $38,252 $32,795 $0.12 $0.11 * Includes expense related
to employee stock options, employee stock purchase plan and
restricted stock rights under Statement of Financial Accounting
Standards No. 123 (revised 2004), "Share-Based Payment." See
explanation above regarding the Company's practice on reporting
non-GAAP financial measures. The per share equity-based
compensation adjustment is presented as calculated, and the GAAP
and non-GAAP earnings (loss) per share information is also
presented as calculated. The sum of these measures, as presented,
may differ due to the impact of rounding. ACTIVISION, INC. AND
SUBSIDIARIES FINANCIAL INFORMATION For the Quarter Ended June 30,
2008 (Amounts in thousands) Percent Increase Quarter Ended
(Decrease) June 30, 2008 June 30, 2007 % of % of Amount Total
Amount Total Geographic Revenue Mix North America $392,916 60%
$309,536 62% 27% International 261,287 40% 185,919 38% 41% Total
net revenues $654,203 100% $495,455 100% 32% Segment/Platform Mix
Publishing: Console $450,099 69% $358,773 72% 25% Hand-held 103,747
16% 56,616 12% 83% PC 24,716 3% 13,833 3% 79% Total publishing net
revenues $578,562 88% $429,222 87% 35% Distribution: Console
$57,361 9% $43,101 8% 33% Hand-held 15,886 3% 19,116 4% -17% PC
2,394 0% 4,016 1% -40% Total distribution net revenues $75,641 12%
$66,233 13% 14% Total net revenues $654,203 100% $495,455 100% 32%
ACTIVISION, INC. AND SUBSIDIARIES FINANCIAL INFORMATION For the
Quarter Ended June 30, 2008 Quarter Ended Quarter Ended June 30,
2008 June 30, 2007 Publishing Net Revenues PC 4% 3% Console 78% 84%
Sony PlayStation 3 15% 6% Sony PlayStation 2 19% 34% Microsoft Xbox
360 22% 35% Nintendo Wii 22% 8% Other 0% 1% Hand-held 18% 13% Sony
PlayStation Portable 2% 3% Nintendo Dual Screen 16% 8% Nintendo
Game Boy Advance 0% 2% Total publishing net revenues 100% 100%
Activision Blizzard Outlook For the quarters ending September 30,
2008 and December 31, 2008 GAAP to Non-GAAP reconciliation (In
millions, except earnings (loss) per share data) Outlook for
Outlook for Quarter Ending Quarter Ending September 30, 2008
December 31, 2008 Net Revenues (GAAP) $636.0 $1,850.0 Excluding the
impacts of: Results of products and operations that the company
intends to dispose of or exit (16.0) - (a) Change in deferred net
revenues related to online-enabled games - 450.0 (b) Non-GAAP Net
Revenues $620.0 $2,300.0 (Loss) Earnings Per Diluted Share (GAAP)
$(0.26) $0.11 Excluding the impacts of: Change in deferred net
revenues and cost of sales related to online-enabled games - 0.23
(c) Equity-based compensation (including purchase price accounting
related adjustments) 0.04 0.04 (d) Results of products and
operations that the company intends to dispose of or exit 0.06 0.02
(e) One time costs related to the Vivendi transaction, integration,
and restructuring 0.18 0.04 (f) Amortization of intangibles and
purchase price accounting related adjustments 0.06 0.20 (g)
Non-GAAP Earnings Per Diluted Share $0.08 $0.64 (a) Reflects net
revenues from the historical Vivendi Games products and businesses
that the company intends to dispose of or exit. (b) Reflects the
net change in deferred net revenues for online-enabled games. (c)
Reflects the net change in deferred net revenues and deferred cost
of sales for online-enabled games. (d) Reflects equity-based
compensation costs, including the increase in fair value associated
with the historical Activision stock awards as part of the purchase
price accounting adjustments. Also includes the costs of the
Blizzard Entertainment equity plan and Vivendi awards to historical
Vivendi Games employees. (e) Reflects the results of products and
operations from the historical Vivendi Games businesses that the
company intends to dispose of or exit. (f) Includes one-time costs
related to the business combination with Vivendi Games (including
transaction costs, integration costs, and restructuring
activities). Restructuring activities includes severance costs,
facility exit costs, and balance sheet write down and exit costs
from the cancellation of projects. (g) Reflects amortization of
intangible assets, and the increase in the fair value of
inventories and associated cost of sales, all of which relate to
purchase price accounting related adjustments. DATASOURCE:
Activision Blizzard, Inc. CONTACT: Kristin Southey, Vice President,
Investor Relations, +1-310-255-2635, , or Maryanne Lataif, Vice
President, Corporate Communications, +1-310-255-2704, , both of
Activision Blizzard, Inc. Web site: http://www.activision.com/
Company News On-Call: http://www.prnewswire.com/comp/007396.html
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