Computex -- NVIDIA today announced that Quake
II RTX will be available on GeForce.com as a free download on June
6.
Quake II RTX is the world’s first game that is fully
path-traced, a ray-tracing technique that unifies all lighting
effects such as shadows, reflections, refractions and more into a
single ray-tracing algorithm. The result is a stunning new look for
id Software’s Quake II, one of the world’s most popular games,
originally launched in 1997.
Quake II RTX includes the first three single-player levels of
the beloved PC gaming classic. Gamers that already own Quake II can
experience the whole game in its entirety, including multiplayer
deathmatch and cooperative multiplayer modes, all fully path
traced.
“Quake II RTX is an expression of our love and passion for PC
gaming,” said Matt Wuebbling, head of GeForce marketing at NVIDIA.
“By applying next-generation ray-traced graphics technologies and
using the Vulkan API, we are able to share this PC classic with a
new generation of gamers who can download and play it for
free.”
“It’s rare that a PC game has the impact and longevity of Quake
II, and seeing it reimagined with ray tracing 20 years later is
something special for me,” said Tim Willits, studio director of id
Software and one of the creators of the original Quake franchise.
“Equally special is the relationship with NVIDIA, whom we have
worked with since the early days of first-person shooters. Seeing
how NVIDIA integrated modern features into this classic game is
really exciting.”
View the Quake II RTX technology explainer video and a preview
of Quake II RTX in all its ray-traced glory in the Quake II RTX
trailer. More details are available on GeForce.com.
Same Great Game, Stunning New LookThe visually
stunning new look of the classic game is achieved by a ray-tracing
technique known as path tracing, which traces light rays (paths)
through the scene in a way that unifies all lighting effects into a
single ray-traced algorithm. This elegant form of rendering is used
in computer graphics in films but has previously been too expensive
for games.
The lighting effects in Quake II RTX are so advanced they
require hardware support for ray tracing, such as the specialized
RT Cores found in the Turing™ architecture and NVIDIA GeForce RTX™
GPUs, to run in real time. The minimum specification for running
Quake II RTX in real time is a GeForce RTX 2060 GPU.
New levels of realism seen in Quake II RTX include real-time,
high-dynamic range time of day lighting, with accurate sun light
and indirect illumination. Physically based materials are rendered
accurately. For example, water and glass refract light accurately,
emissive surfaces get dramatic soft lighting effects, surfaces
deliver accurate reflections and light sources illuminate
surrounding objects. Weapon model details and textures have also
been increased, and an improved denoiser has been added to increase
image quality.
Quake II RTX uses NVIDIA VKRay™, an extension that allows any
developer using the Vulkan API to add ray-traced effects to their
games. Building on Q2VKPT, a version of the game created by
Christoph Schied using the open-sourced Quake II game engine, Quake
II RTX is a pure ray-traced game that runs on a Vulkan renderer
with support for Linux.
“Quake II RTX demonstrates that the Vulkan API with real-time
ray tracing can be used to create stunning gaming experiences using
some of the most advanced rendering techniques available to game
developers,” said Neil Trevett, president of the Khronos Group and
vice president of developer ecosystems at NVIDIA. “And, having
Quake II RTX available as a free download makes it accessible to
both Windows and Linux gamers everywhere.”
Keep Current on NVIDIASubscribe to the NVIDIA
blog, follow us on Facebook, Twitter, LinkedIn and Instagram, and
view NVIDIA videos on YouTube and images on Flickr.
About NVIDIA NVIDIA’s (NASDAQ: NVDA) invention
of the GPU in 1999 sparked the growth of the PC gaming market,
redefined modern computer graphics and revolutionized parallel
computing. More recently, GPU deep learning ignited modern AI — the
next era of computing — with the GPU acting as the brain of
computers, robots and self-driving cars that can perceive and
understand the world. More information at
http://nvidianews.nvidia.com/.
For further information, contact:Brian
BurkeGlobal PR Principal, gaming technologiesNVIDIA
Corporation+1-512-401-4385bburke@nvidia.com
Certain statements in this press release including, but not
limited to, statements as to: NVIDIA remaking and gifting Quake II;
the availability of Quake II RTX; Quake II RTX being the first game
to be fully path-traced and its effects; the benefits, impacts and
performance of NVIDIA’s technologies, including path-tracing,
NVIDIA VKRay and ray tracing; Quake II being one of the world’s
most popular games; Quake II RTX being an expression of NVIDIA’s
love and passion for PC gaming; ray-traced graphics technologies
and Vulkan API enabling us to share a PC classic with a new
generation of gamers who can download and play it for free; the
impact and longevity of Quake II; NVIDIA and id Software’s special
relationship; NVIDIA integrating modern features into the classic
game generating excitement; the availability of a preview and
trailer of Quake II RTX; the lighting effects of Quake II RTX being
advanced and requiring hardware support for ray tracing, including
RT Cores and NVIDIA GeForce RTX GPUs; the performance and realism
in Quake II RTX; Quake II RTX using NVIDIA VKRay and its impacts
and performance; Quake II RTX demonstrating that Vulkan API and
real-time ray tracing can create never-before-seen game
experiences, using advanced rendering techniques available to game
developers; and the benefits of having Quake II RTX available as a
free download are forward-looking statements that are subject to
risks and uncertainties that could cause results to be materially
different than expectations. Important factors that could cause
actual results to differ materially include: global economic
conditions; our reliance on third parties to manufacture, assemble,
package and test our products; the impact of technological
development and competition; development of new products and
technologies or enhancements to our existing product and
technologies; market acceptance of our products or our partners’
products; design, manufacturing or software defects; changes in
consumer preferences or demands; changes in industry standards and
interfaces; unexpected loss of performance of our products or
technologies when integrated into systems; as well as other factors
detailed from time to time in the most recent reports NVIDIA files
with the Securities and Exchange Commission, or SEC, including, but
not limited to, its annual report on Form 10-K and quarterly
reports on Form 10-Q. Copies of reports filed with the SEC are
posted on the company’s website and are available from NVIDIA
without charge. These forward-looking statements are not guarantees
of future performance and speak only as of the date hereof, and,
except as required by law, NVIDIA disclaims any obligation to
update these forward-looking statements to reflect future events or
circumstances.
© 2019 NVIDIA Corporation. All rights reserved. NVIDIA, the
NVIDIA logo, GeForce, GeForce RTX and NVIDIA VKRay are trademarks
and/or registered trademarks of NVIDIA Corporation in the U.S. and
other countries. Other company and product names may be trademarks
of the respective companies with which they are associated.
Features, pricing, availability and specifications are subject to
change without notice.
© 2019 D Scott Boyce. All rights reserved. Subject to Creative
Commons license version 1.0, Quake2maX “A Modscape Production.”
Textures from Quake2maX used in Quake2XP. Roughness and specular
maps were adjusted to work with the Quake II RTX engine.
@scobotech
A photo accompanying this announcement is available at
https://www.globenewswire.com/NewsRoom/AttachmentNg/cabde649-edf8-4487-bc15-c6f0adcdf109
NVIDIA (NASDAQ:NVDA)
Historical Stock Chart
From Aug 2024 to Sep 2024
NVIDIA (NASDAQ:NVDA)
Historical Stock Chart
From Sep 2023 to Sep 2024