Beloved history-inspired, turn-based strategy
series that has captivated generations for 25 years, to help engage
students and improve key 21st century skills
Take-Two Interactive Software, Inc. (NASDAQ:TTWO), 2K and
Firaxis Games today at the 13th Annual Games for Change Festival
announced a partnership with GlassLab Inc., a nonprofit learning
company, to bring a modified version of Sid Meier’s Civilization V
to high schools in North America in the fall of 2017. Developed by
Firaxis Games, Sid Meier’s Civilization V has sold-in more
than 8 million units worldwide, was one of the most critically
acclaimed PC games of 2010, and earned numerous awards and
accolades. CivilizationEDU will provide students with the
opportunity to think critically and create historical events,
consider and evaluate the geographical ramifications of their
economic and technological decisions, and to engage in systems
thinking and experiment with the causal/correlative relationships
between military, technology, political and socioeconomic
development.
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In addition, GlassLab Inc. will add a learning analytics engine
to CivilizationEDU to capture students’ progress and assess
their problem-solving skills – harnessing the popularity and
innovation of interactive entertainment and turning it into a
powerful tool for the classroom and alternative to standardized
tests. Teachers who use CivilizationEDU will have access to
an online dashboard that will provide reports on students’
progress, demonstrating how in-game accomplishments relate to
problem solving; developer diaries; gameplay tutorial videos, and
instructional resources, including an in-depth gameplay guide and
lesson plans aligned to academic and 21st century standards.
“We are incredibly proud to lend one of our industry’s most
beloved series to educators to use as a resource to inspire and
engage students further,” said Strauss Zelnick, Chairman and CEO of
Take-Two. “Civilization has challenged millions of people
around the world to revisit and experience history, pursue boldly
exploration, and create their own societies based on their passions
and freedom of choice. I can’t think of a better interactive
experience to help challenge and shape the minds of tomorrow’s
leaders.”
“For the past 25 years, we’ve found that one of the fun secrets
of Civilization is learning while you play,” added Sid Meier,
Founder and Director of Creative Development at Firaxis Games.
“We’ve always focused on entertainment first, but we believe that
our players – young and old – enjoy learning, even if they don’t
always enjoy education. Civilization players find fun in
discovering new civilizations, running into famous historical
leaders, and charting their own version of human history. Along the
way, players learn valuable lessons from their success and failures
and are able to try again, employing different choices and
strategies. We’re absolutely thrilled to be partnering with
GlassLab and I am excited to see CivilizationEDU in
classrooms next year.”
“Education today too often focuses on what can be measured,
rather than what young people need to know. CivilizationEDU
is a perfect example of how games can be used to teach and assess
key 21st century skills that are hard to measure on multiple-choice
tests,” said Connie Yowell, CEO of Collective Shift and its global
learning movement LRNG, which is merging with GlassLab. “We’re
thrilled to offer CivilizationEDU as part of GlassLab’s
collection of games for next generation learning. This beloved game
is an important addition to the rich learning resources the LRNG
ecosystem offers online, in classrooms, and through the communities
that are participating in the LRNG Cities movement.”
“Video games are today’s most dynamic and compelling art form in
the world, and its ability to captivate and engage audiences of all
ages is unparalleled,” concluded Michael D. Gallagher, President
and CEO, Entertainment Software Association. “Our industry defines
the intersection of creativity and technology, and we are
increasingly finding unique ways in which we can transcend
entertainment to enhance our society for the long-term. The
potential influence of CivilizationEDU in the American
classroom is another illustration of that promise.”
CivilizationEDU will be available for download in 2017
from specialized partners Houghton Mifflin Harcourt, SMS Tech
Solutions, Edmodo and Learning.com, in addition to other
distributors. For more information, please visit
www.glasslabgames.org.
About Sid Meier’s Civilization
With over 34 million units sold-in worldwide, and unprecedented
critical acclaim from fans and press around the world, Sid
Meier’s Civilization is recognized as one of the greatest
strategy franchises of all-time. Sid Meier’s Civilization V
is the fifth offering in the multi-award winning
Civilization strategy game series featuring the famous “just
one more turn” addictive gameplay that has made it one of the
greatest game series of all time. In Civilization V, players
strive to become Ruler of the World by establishing and leading a
civilization from the dawn of man into the space age, waging war,
conducting diplomacy, discovering new technologies, going
head-to-head with some of history’s greatest leaders and building
the most powerful empire the world has ever known. On
October 21st, 2K and Firaxis Games will launch Sid Meier’s
Civilization VI for PC. For more information, please visit
www.civilization.com.
About Sid Meier
Often regarded as “The Godfather of Computer Gaming,” Sid Meier
is a Co-Founder and Director of Creative Development at Firaxis
Games, where he and his dynamic team are responsible for delivering
some of the world’s most heralded strategy games. A
thirty-plus-year industry veteran, Sid started his legendary career
as a founding partner of MicroProse Software in 1982, where he
created widely-renowned games such as Silent Service, F-15 Strike
Eagle, Civilization, Pirates!, and Railroad Tycoon. Over the last
three decades, he has played an influential role in establishing
strategy games as a cornerstone of video gaming - and in 1999, was
recognized as the second person to ever be inducted into the
Academy of Interactive Arts and Science's "Hall of Fame" for
Lifetime Achievement. In 2002, Sid was also honored with an
induction into the Computer Museum of America's Hall of Fame,
located in San Diego, CA.
About GlassLab Inc.
GlassLab brings together leaders in commercial games and experts
in learning and assessment to develop next generation digital games
and interactive experiences that make learning engaging for young
people and visible to educators. GlassLab products and services are
designed to deliver proven learning impact and reach youth in
schools, informal learning environments, and at home.
CivilizationEDU will add to GlassLab’s growing library of
games, which includes titles such as SimCityEDU: Pollution
Challenge; Mars Generation One: Argubot Academy EDU, developed
in collaboration with NASA and the National Writing Project, and
Use Your Brainz EDU, the educational version of PopCap’s Plants vs.
Zombies 2. GlassLab has been made possible through the generous
support of The Bill and Melinda Gates Foundation and The John D.
and Catherine T. MacArthur Foundation and is now merging into
Collective Shift.
About LRNG and Collective Shift
LRNG is an innovative, youth-first movement that closes the
opportunity gap and transforms how young people access and
experience learning and the paths they can take to success. Working
together with 12 LRNG Cities, program partners like Boys and Girls
Club, and corporate partners such as EA, Best Buy, Fossil and Gap
to co-design learning Playlists, LRNG is transforming the way young
people access learning and how it is recognized. LRNG is powered by
Collective Shift, a nonprofit that was spun out of the John D. and
Catherine T. MacArthur Foundation’s Digital Media and Learning
program. GlassLab is merging into Collective Shift.
About ESA
ESA offers a wide range of services to interactive entertainment
software publishers, including conducting business and consumer
research, providing legal and policy analysis and advocacy on First
Amendment, intellectual property and technology/e-commerce issues,
managing a global content protection program, owning and operating
E3 and representing video game industry interests in federal and
state government relations. For more information, visit ESA's
website or follow us on Twitter at @RichatESA or
@ESAGovAffairs.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
and XCOM® franchises, the beloved Sid Meier’s Civilization series,
the innovative Evolve™, the genre-fusing hero-shooter Battleborn®,
the popular WWE 2K franchise and NBA 2K, the #1 rated and #1
selling basketball franchise**. 2K is headquartered in Novato,
California and is a wholly owned label of Take-Two Interactive
Software, Inc. (NASDAQ:TTWO). For more information, please visit
www.2k.com.
**According to 2008 - 2016 Metacritic.com and The
NPD Group estimates of U.S. retail video game sales through
May 2016.
About Firaxis Games
Firaxis Games™ is one of the world’s premier game development
studios, and home of legendary designer Sid Meier. Firaxis has
developed some of the most successful and award-winning PC and
video games on the market today, including the award-winning Sid
Meier’s Civilization® series, featuring the recently released
expansion pack for Sid Meier’s Civilization: Beyond Earth™ for
Windows PC, Sid Meier’s Civilization: Beyond Earth – Rising Tide
for Windows PC, Sid Meier’s Civilization V for Windows PC, as
well as the critically acclaimed expansion packs, Sid Meier’s
Civilization V: Brave New World and Sid Meier’s Civilization V:
Gods and Kings for Windows PC. Firaxis also released the 2012 Game
of the Year award-winning XCOM®: Enemy Unknown for Windows PC, the
Xbox 360® video game and entertainment system from Microsoft,
PlayStation®3 computer entertainment system, and Apple iOS, along
with the critically acclaimed expansion pack XCOM: Enemy Within for
Windows PC, the Xbox 360 video game and entertainment system from
Microsoft, PlayStation3 computer entertainment system, and Apple
iOS. Firaxis Games is owned by Take-Two Interactive Software, Inc.,
and is part of its 2K publishing label. For more information about
Firaxis and its games can be found at www.firaxis.com.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software,
Inc. is a leading developer, publisher and marketer of interactive
entertainment for consumers around the globe. The Company develops
and publishes products through its two wholly-owned labels Rockstar
Games and 2K. Our products are designed for console systems and
personal computers, including smartphones and tablets, and are
delivered through physical retail, digital download, online
platforms and cloud streaming services. The Company’s common stock
is publicly traded on NASDAQ under the symbol TTWO. For more
corporate and product information please visit our website at
http://www.take2games.com.
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"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," "will," or words of
similar meaning and include, but are not limited to, statements
regarding the outlook for the Company's future business and
financial performance. Such forward-looking statements are based on
the current beliefs of our management as well as assumptions made
by and information currently available to them, which are subject
to inherent uncertainties, risks and changes in circumstances that
are difficult to predict. Actual outcomes and results may vary
materially from these forward-looking statements based on a variety
of risks and uncertainties including: our dependence on key
management and product development personnel, our dependence on our
Grand Theft Auto products and our ability to develop other hit
titles, the timely release and significant market acceptance of our
games, the ability to maintain acceptable pricing levels on our
games, and risks associated with international operations. Other
important factors and information are contained in the Company's
most recent Annual Report on Form 10-K for the fiscal year ended
March 31, 2016, including the risks summarized in the section
entitled "Risk Factors," and the Company's other periodic filings
with the SEC, which can be accessed at www.take2games.com. All
forward-looking statements are qualified by these cautionary
statements and apply only as of the date they are made. The Company
undertakes no obligation to update any forward-looking statement,
whether as a result of new information, future events or
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version on businesswire.com: http://www.businesswire.com/news/home/20160623005149/en/
Take-Two Interactive Software, Inc.Corporate Press:Alan
Lewis, 646-536-2983Vice PresidentCorporate Communications &
Public AffairsAlan.Lewis@take2games.com
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