GRAVITY REPORTS THIRD QUARTER OF 2017 RESULTS AND BUSINESS
UPDATES
Seoul, South Korea – October 30, 2017 – GRAVITY
Co., Ltd. (NasdaqCM: GRVY) (“Gravity” or “Company”), a developer
and publisher of online and mobile games based in South Korea,
today announced its unaudited financial results for the third
quarter ended September 30, 2017, prepared in accordance with
generally accepted accounting principles in the United States.
THIRD QUARTER 2017 HIGHLIGHTS
- Total revenues were KRW 23,723 million (US$ 20,762 thousand),
representing a 12.2% decrease from the second quarter ended June
30, 2017 (“QoQ”) and a 50.7% increase from the third quarter ended
September 30, 2016 (“YoY”).
- Operating income was KRW 3,422 million (US$ 2,996 thousand),
representing a 21.7% decrease QoQ and a 3.5% decrease YoY.
- Income before income tax expenses was KRW 3,621 million (US$
3,169 thousand), representing a 20.6% decrease QoQ and a 2.8%
increase YoY.
- Net Income attributable to parent company was KRW 2,696 million
(US$ 2,359 thousand), representing a 24.2% decrease QoQ and a 12.7%
decrease YoY.
REVIEW OF THIRD QUARTER 2017 FINANCIAL
RESULTS
Revenues
Subscription revenues were KRW 9,126 million
(US$ 7,986 thousand), representing a 6.7% decrease QoQ from KRW
9,786 million and a 7.4% increase YoY from KRW 8,497million. The
decrease QoQ was mainly attributable to lower revenue from Ragnarok
Prequel in Taiwan, which was partially offset by higher revenues
derived from Ragnarok Online in Taiwan. The increase YoY was
largely due to strong growth of revenues from Ragnarok Prequel in
Taiwan and from Ragnarok Online in the United States and Canada,
which was partially offset by decreased revenues from Ragnarok
Online in Taiwan.
Royalty and license fee revenues were KRW 3,492
million (US$ 3,056 thousand), representing a 1.5% decrease QoQ from
KRW 3,546 million and a 6.7% decrease YoY from KRW 3,743 million.
The decrease QoQ was primarily due to lower revenues from Ragnarok
online in Japan and Indonesia, which was partially offset by higher
revenue derived from Ragnarok Online in Philippines. Ragnarok
Online was re-launched in Philippines on June 20, 2017. The
decrease YoY was mainly attributable to decreased revenues from
Ragnarok Online in Thailand, which was partially offset by
increased revenues from Ragnarok Online in Philippines and
Brazil.
Mobile game and application revenues were KRW
9,730 million (US$ 8,517 thousand), representing a 20.5%
decrease QoQ from KRW 12,239 million and a 243.8% increase YoY from
KRW 2,830 million. The decrease QoQ resulted primarily from
decreased revenues from Ragnarok R in Taiwan and Thailand. Such
decrease was partially offset by increased revenues from RO: Idle
Poring, which is offered globally except for Korea and Japan, and
also from Ragnarok R in Korea. The increase YoY was primarily due
to strong revenue growth from Ragnarok R in Korea, Taiwan and
Thailand.
Character merchandising and other revenues were
KRW 1,375 million (US$ 1,203 thousand), representing 5.6% decrease
QoQ from KRW 1,457 million and a 103.4 % increase YoY from KRW 676
million.
Cost of Revenue
Cost of revenue was KRW 14,335 million (US$
12,546 thousand), representing a 7.3% decrease QoQ from KRW 15,463
million and a 112.9% increase YoY from KRW 6,734 million.
The decrease QoQ was mainly due to i) decrease
in commission paid to mobile platforms, royalty payments and
outsourcing fees for Ragnarok R in Korea, Taiwan and Thailand; and
ii) decreased game channeling service fees and royalty payments for
Ragnarok Prequel in Taiwan, which was partially offset by increased
outsourcing fees and commission paid to mobile platforms for the
global service of RO: Idle Poring. The increase YoY was mostly from
i) increased commission paid to mobile platforms, outsourcing fees
and royalty payments for service of Ragnarok R and RO: Idle Poring;
and ii) higher game channeling service fees related to Ragnarok
Prequel.
Operating Expenses
Operating expenses were KRW 5,966 million (US$
5,220 thousand), representing a 17.0% decrease QoQ from KRW 7,192
million and a 9.1% increase YoY from KRW5,466 million.The decrease
QoQ was mainly attributable to lower advertising expenses related
to marketing for Ragnarok R in Korea, which was partially offset by
higher research and development cost. The increase YoY was mostly
resulted from higher research and development cost and from higher
advertising expenses, which was partially offset by decreased
payment gateway fees related to Ragnarok Online in Taiwan.
Income before income tax expenses
Income before income tax expenses was KRW 3,621
million (US$ 3,169 thousand) compared with income before income tax
expense of KRW 4,560 million for the second quarter of 2017 and
income before income tax expenses of KRW 3,524 million for the
third quarter of 2016.
Net Income
As a result of the foregoing factors, Gravity
recorded a net income attributable to parent company of KRW 2,696
million (US$ 2,359 thousand) compared with net income attributable
to parent company of KRW 3,555 million for the second quarter of
2017 and a net income attributable to parent company of KRW 3,087
million for the third quarter of 2016.
Liquidity
The balance of cash and cash equivalents and
short-term financial instruments was KRW 50,819 million (US$ 44,477
thousand) as of September 30, 2017.
Note: For convenience purposes only, the KRW
amounts have been expressed in U.S. dollars at the exchange rate of
KRW 1,142.57 to US$1.00, the noon buying rate in effect on
September 29, 2017 as quoted by the Federal Reserve Bank of New
York.
GRAVIY BUSINESS UPDATES
Ragnarok Online
Ragnarok Online was successfully re-launched in
Philippines on June 20, 2017, and such game has been one of the
most popular online games in such area. Electronics Extreme
Ltd.(“Extreme”) is our local licensee for Ragnarok Online in
Philippines as well as in Thailand. Gravity and Extreme are
preparing another re-launch of Ragnarok Online in Singapore and
Malaysia during the fourth quarter of 2017.
The Company expects to begin a service for
Ragnarok Zero in Korea during the fourth quarter of 2017. Ragnarok
Zero is a new version of Ragnarok Online, which has been
additionally developed to reflect various feedbacks from global
Ragnarok Online users. Gravity plans to offer Ragnarok Zero on a
new game server in Korea and to expand its service area in
2018.
Ragnarok Online
IP-based Games
- Ragnarok M, an MMORPG mobile game
The Company launched Ragnarok M in Taiwan, Hong
Kong and Macau on October 12, 2017. Based on revenues, Ragnarok M
ranked as first in both Apple’s App Store and Google Play Store in
Taiwan, Hong Kong and Macau, at its peak. The Company plans to
launch Ragnarok M in Korea during the first quarter of 2018 and in
Thailand during the first half of 2018.
- RO: Idle Poring, a text RPG mobile game
On September 13, 2017, Gravity commenced global
service of RO: Idle Poring, except for Korea, Japan and China.
Based on revenues, RO: Idle Poring ranked in the top 10 mobile
games in 12 countries on Apple’s App Store and in 7 countries on
Google Play Store, it its peak. RO: Idle Poring was initially
launched in China on April 28, 2017 by X.D. Network Inc.(“XD”).
Such game is expected to be launched in Korea and the launch
schedule is to be announced in the future.
- Ragnarok R, a card RPG mobile game
The Company plans to launch Ragnarok R in United
States and Canada during the fourth quarter of 2017 and in more
markets during 2018.
- Ragnarok Prequel, a web browser-based MMORPG game
Ragnarok Prequel is scheduled to be launched in
Philippines during the fourth quarter of 2017, under the name
Ragnarok Journey. Ragnarok Journey is to be the first game title
for which Gravity provides direct service in Philippines.
- Other Ragnarok Online IP-based games
Gravity, XD and Shanghai the Dream Network
Technology Co., Ltd.(“Partners”) plan to launch more Ragnarok
Online IP-based games, including a casual RPG HTML5 game. A closed
beta test is being conducted for such game and the Partners are in
discussion for a strategic launch plan in various markets.
Also, the Company is currently developing more
Ragnarok Online IP-based games including a 3D MO Action RPG mobile
game. A 3D MO Action RPG mobile game, Spear of Odin, is expected to
be launched in Asian markets during the first half of 2018.
Sword and Fairy: Mirror's Mirage, an
MORPG mobile game
Gravity plans to publish Sword and Fairy:
Mirror's Mirage in Korea during the fourth quarter of 2017. Sword
and Fairy: Mirror's Mirage was developed by SoftStar Technology
(Beijing) Co., Ltd. Such game was developed based on a well-known
Chinese IP, Sword and Fairy.
About GRAVITY Co., Ltd.
---------------------------------------------------
Based in Korea, Gravity is a developer and
publisher of online and mobile games. Gravity's principal product,
Ragnarok Online, is a popular online game in many markets,
including Japan and Taiwan, and is currently commercially offered
in 80 markets and countries. For more information about Gravity,
please visit http://www.gravity.co.kr.
Forward-Looking Statements:
Certain statements in this press release may
include, in addition to historical information, "forward-looking
statements" within the meaning of the "safe-harbor" provisions of
the U.S. Private Securities Litigation Reform Act 1995.
Forward-looking statements can generally be identified by the use
of forward-looking terminology, such as "may," "will," "expect,"
"intend," "estimate," "anticipate," "believe", "project," or
"continue" or the negative thereof or other similar words, although
not all forward-looking statements contain these words. Investors
should consider the information contained in our submissions and
filings with the United States Securities and Exchange Commission
(the "SEC"), including our annual report for the fiscal year ended
December 31, 2016 on Form 20-F, together with such other documents
that we may submit to or file with the SEC from time to time, on
Form 6-K. The forward-looking statements speak only as of this
press release and we assume no duty to update them to reflect new,
changing or unanticipated events or circumstances.
Contact:
Mr. Heung Gon Kim Chief Financial Officer
Gravity Co., Ltd. Email: kheung@gravity.co.kr
Ms. Ji Hee Kim IR Manager Gravity Co., Ltd.
Email: ircommunication@gravity.co.kr Telephone: +82-2-2132-7800
#
# #
GRAVITY Co.,
Ltd.Consolidated Balance Sheet
(In millions of KRW and thousands of US$)
|
|
|
As of |
|
|
|
31-Dec-16 |
|
30-Sep-17 |
|
|
|
KRW |
|
US$ |
|
KRW |
|
US$ |
Assets |
(audited) |
|
(unaudited) |
|
(unaudited) |
|
(unaudited) |
Current assets: |
|
|
|
|
|
|
|
|
Cash and cash equivalents |
16,720 |
|
|
14,634 |
|
|
23,300 |
|
|
20,392 |
|
|
Short-term financial instruments |
22,000 |
|
|
19,255 |
|
|
27,519 |
|
|
24,085 |
|
|
Accounts receivable, net |
11,819 |
|
|
10,344 |
|
|
16,750 |
|
|
14,660 |
|
|
Other current assets |
2,852 |
|
|
2,496 |
|
|
4,395 |
|
|
3,847 |
|
|
|
Total
current assets |
53,391 |
|
|
46,729 |
|
|
71,964 |
|
|
62,984 |
|
|
|
|
|
|
|
|
|
|
|
Property and equipment, net |
593 |
|
|
519 |
|
|
843 |
|
|
738 |
|
Leasehold and other deposits |
962 |
|
|
842 |
|
|
987 |
|
|
864 |
|
Intangible assets |
91 |
|
|
80 |
|
|
80 |
|
|
70 |
|
Other non-current assets |
153 |
|
|
134 |
|
|
578 |
|
|
506 |
|
|
|
Total
assets |
55,190 |
|
|
48,304 |
|
|
74,452 |
|
|
65,162 |
|
|
|
|
|
|
|
|
|
|
|
Liabilities and Equity |
|
|
|
|
|
|
|
Current liabilities: |
|
|
|
|
|
|
|
|
Accounts payable |
10,033 |
|
|
8,781 |
|
|
13,032 |
|
|
11,406 |
|
|
Deferred revenue |
9,689 |
|
|
8,480 |
|
|
13,428 |
|
|
11,753 |
|
|
Other current liabilities |
964 |
|
|
844 |
|
|
2,561 |
|
|
2,241 |
|
|
|
Total
current liabilities |
20,686 |
|
|
18,105 |
|
|
29,021 |
|
|
25,400 |
|
Long-term deferred revenue |
4,096 |
|
|
3,585 |
|
|
6,070 |
|
|
5,313 |
|
Accrued severance benefits |
104 |
|
|
91 |
|
|
206 |
|
|
180 |
|
Other non-current liabilities |
210 |
|
|
184 |
|
|
319 |
|
|
280 |
|
|
|
Total
liabilities |
25,096 |
|
|
21,965 |
|
|
35,616 |
|
|
31,173 |
|
Common shares |
3,474 |
|
|
3,041 |
|
|
3,474 |
|
|
3,041 |
|
Additional paid-in capital |
75,076 |
|
|
65,708 |
|
|
75,076 |
|
|
65,708 |
|
Accumulated deficit |
(48,511 |
) |
|
(42,458 |
) |
|
(40,090 |
) |
|
(35,088 |
) |
Accumulated other comprehensive income |
617 |
|
|
540 |
|
|
955 |
|
|
836 |
|
|
|
Total
parent company shareholders' equity |
30,656 |
|
|
26,831 |
|
|
39,415 |
|
|
34,497 |
|
Non-controlling interest |
(562 |
) |
|
(492 |
) |
|
(579 |
) |
|
(508 |
) |
|
|
Total
equity |
30,094 |
|
|
26,339 |
|
|
38,836 |
|
|
33,989 |
|
|
|
Total
liabilities and equity |
55,190 |
|
|
48,304 |
|
|
74,452 |
|
|
65,162 |
|
* For convenience purposes only, the KRW amounts
are expressed in U.S. dollars at the rate of KRW 1,142.57 to US$
1.00, the noon buying rate in effect on September 29, 2017 as
quoted by the Federal Reserve Bank of New York.
GRAVITY CO.,
LTD.Consolidated Statements of
Operations
(In millions of KRW and in thousands of US$,
except for shares and ADS data)
|
|
|
Three months ended |
|
Nine months ended |
|
|
|
30-Jun-17 |
|
30-Sep-16 |
|
30-Sep-17 |
|
30-Sep-16 |
|
30-Sep-17 |
|
|
|
(KRW) |
|
(KRW) |
|
(KRW) |
|
(US$) |
|
(KRW) |
|
(KRW) |
|
(US$) |
|
|
|
(unaudited) |
|
(unaudited) |
|
(unaudited) |
|
(unaudited) |
|
(unaudited) |
|
(unaudited) |
|
(unaudited) |
Revenues: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Online games-subscription revenue |
9,786 |
|
|
8,497 |
|
|
9,126 |
|
|
7,986 |
|
|
12,957 |
|
|
28,766 |
|
|
25,177 |
|
|
Online games-royalties and license fees |
3,546 |
|
|
3,743 |
|
|
3,492 |
|
|
3,056 |
|
|
9,883 |
|
|
11,513 |
|
|
10,076 |
|
|
Mobile games and applications |
12,239 |
|
|
2,830 |
|
|
9,730 |
|
|
8,517 |
|
|
8,798 |
|
|
30,033 |
|
|
26,285 |
|
|
Character merchandising and other revenue |
1,457 |
|
|
676 |
|
|
1,375 |
|
|
1,203 |
|
|
2,259 |
|
|
3,791 |
|
|
3,318 |
|
|
|
Total
net revenue |
27,028 |
|
|
15,746 |
|
|
23,723 |
|
|
20,762 |
|
|
33,897 |
|
|
74,103 |
|
|
64,856 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cost of revenue |
15,463 |
|
|
6,734 |
|
|
14,335 |
|
|
12,546 |
|
|
20,199 |
|
|
43,767 |
|
|
38,306 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Gross profit |
11,565 |
|
|
9,012 |
|
|
9,388 |
|
|
8,216 |
|
|
13,698 |
|
|
30,336 |
|
|
26,550 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating expenses: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Selling, general and administrative |
6,498 |
|
|
4,982 |
|
|
4,942 |
|
|
4,324 |
|
|
10,875 |
|
|
16,955 |
|
|
14,839 |
|
|
Research and development |
695 |
|
|
484 |
|
|
1,024 |
|
|
896 |
|
|
1,339 |
|
|
2,287 |
|
|
2,002 |
|
|
Impairment losses on intangible assets |
ㅡ |
|
ㅡ |
|
ㅡ |
|
ㅡ |
|
5 |
|
|
ㅡ |
|
ㅡ |
|
|
Total
operating expenses |
7,192 |
|
|
5,466 |
|
|
5,966 |
|
|
5,220 |
|
|
12,219 |
|
|
19,242 |
|
|
16,841 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating Income |
4,373 |
|
|
3,546 |
|
|
3,422 |
|
|
2,996 |
|
|
1,479 |
|
|
11,094 |
|
|
9,709 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Other income (expenses): |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Interest income |
139 |
|
|
128 |
|
|
136 |
|
|
118 |
|
|
391 |
|
|
407 |
|
|
356 |
|
|
Interest expense |
(3 |
) |
|
ㅡ |
|
(3 |
) |
|
(3 |
) |
|
ㅡ |
|
(9 |
) |
|
(8 |
) |
|
Foreign currency income (loss), net |
51 |
|
|
(153 |
) |
|
66 |
|
|
58 |
|
|
(848 |
) |
|
71 |
|
|
62 |
|
|
Others, net |
ㅡ |
|
3 |
|
|
|
|
|
|
3 |
|
|
ㅡ |
|
ㅡ |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income before income tax expenses |
4,560 |
|
|
3,524 |
|
|
3,621 |
|
|
3,169 |
|
|
1,025 |
|
|
11,563 |
|
|
10,119 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Income tax expenses |
1,017 |
|
|
465 |
|
|
914 |
|
|
800 |
|
|
1,308 |
|
|
3,159 |
|
|
2,765 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Net
income(loss) |
3,543 |
|
|
3,059 |
|
|
2,707 |
|
|
2,369 |
|
|
(283 |
) |
|
8,404 |
|
|
7,354 |
|
Net income (loss) attributable to: |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Non-controlling interest |
(12 |
) |
|
(28 |
) |
|
11 |
|
|
10 |
|
|
(64 |
) |
|
(17 |
) |
|
(16 |
) |
|
Parent company |
3,555 |
|
|
3,087 |
|
|
2,696 |
|
|
2,359 |
|
|
(219 |
) |
|
8,421 |
|
|
7,370 |
|
Earning(loss) per share |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-
Basic and diluted |
512 |
|
|
444 |
|
|
388 |
|
|
0.34 |
|
|
(32 |
) |
|
1,212 |
|
|
1.06 |
|
Weighted average number of shares outstanding |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-
Basic and diluted |
6,948,900 |
|
|
6,948,900 |
|
|
6,948,900 |
|
|
6,948,900 |
|
|
6,948,900 |
|
|
6,948,900 |
|
|
6,948,900 |
|
Earning(loss) per ADS(1) |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
-
Basic and diluted |
1,024 |
|
|
888 |
|
|
776 |
|
|
0.68 |
|
(64 |
) |
|
2,424 |
|
|
2.12 |
|
* For convenience, the KRW amounts are expressed
in U.S. dollars at the rate of KRW 1,142.57 to US$ 1.00, the noon
buying rate in effect on September 29, 2017 as quoted by the
Federal Reserve Bank of New York.
(1) Each ADS represents two common shares.
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