Popular WWE® simulation video game experience
delivers the largest playable roster in franchise history; powerful
new graphics engine and notable gameplay improvements; unparalleled
customization; definitive career journey; new Road to Glory Mode
and more
2K today announced that WWE® 2K18, the newest addition to
the flagship WWE video game franchise, is now available worldwide
to Early Access customers for the PlayStation® computer
entertainment system and Xbox One. WWE 2K18 delivers an
unrivaled combination of authenticity, realism and action-packed
gameplay in a simulation-based WWE video game experience, including
the largest roster of WWE and NXT® Superstars in franchise history;
extensive new options in Creation Suite and Universe Mode; the
choice to be a Company Man or Fan Favorite in MyCAREER Mode; the
franchise debut of Road to Glory Mode; as well as a host of
substantial gameplay additions and enhancements, including a brand
new graphics engine that brings the comprehensive WWE experience to
life like never before.
This press release features multimedia. View
the full release here:
http://www.businesswire.com/news/home/20171013005017/en/
2K today announced that WWE® 2K18, the
newest addition to the flagship WWE video game franchise, is now
available worldwide to Early Access customers for the PlayStation®
computer entertainment system and Xbox One. (Graphic: Business
Wire)
“With WWE 2K18, our team continued to listen to fans and
critics about their wish lists for the franchise, and their passion
and valuable feedback can be found throughout this year’s game,”
said Greg Thomas, President at Visual Concepts. “We’re proud to
introduce several new features and enhancements, including a brand
new graphics engine, the debut of our new online-based Road to
Glory mode and a complete commentary system overhaul. In addition,
the game’s incredible roster, distinctive MyCAREER storylines,
gameplay refinements and Creation Mode updates all align with our
ongoing mission to deliver the most authentic and comprehensive WWE
gameplay experience possible.”
WWE 2K18 feature highlights include:
- Extensive Roster: Featuring
nearly 200 playable WWE and NXT Superstars and Legends, including
cover Superstar Seth Rollins alongside John Cena, Brock Lesnar, AJ
Styles, Alexa Bliss, Bobby Roode, Sasha Banks, Dean Ambrose, The
New Day, Finn Bálor, Jinder Mahal, The Miz, No Way Jose, SAnitY,
Undertaker, Stone Cold Steve Austin, Andre the Giant and many more,
WWE 2K18 delivers the largest roster in WWE games
history;
- Kurt Angle: Consumers who
pre-ordered WWE 2K18 at any participating retailer received
two playable characters of WWE Hall of Famer, decorated Olympian
and current Raw General Manager, Kurt Angle, at no extra cost:
- WWE “American Hero” persona
(2001);
- ECW® “Wrestling Machine” persona
(2006).
- Gameplay Enhancements: WWE 2K18
continues refining the simulation gameplay experience that sits at
the franchise’s core. Mayhem arrives in the form of improved
eight-person matches, a new carry and drag system, thousands of new
animations and more – all complemented by a brand new graphics
engine that delivers spectacular lighting, more realistic skin and
new camera effects to ensure everyone’s favorite WWE personalities,
crowds and arenas look their best;
- Creation Suite: WWE
2K18’s world-class Creation Suite delivers greater control for
players to customize, build and share their own unique WWE
Superstars, Arenas, Entrances and more. Highlights include new body
types, face templates and menu poses; new hairstyles, scars, teeth,
tattoo branding techniques and clothing materials; improved logo
mapping, stitch patterns and highlight reel creations; the ability
to preview lighting scenarios; Create-a-Show, featuring a fun 8-bit
filter option; custom match types and much more;
- MyCAREER Mode: The franchise’s
career-driven journey focuses on telling a compelling story through
self-created WWE Superstars (a.k.a. MyPLAYERs) as they explore two
different paths en route to a WrestleMania moment and beyond: the
Company Man and the Fan Favorite. A new free-roaming backstage area
provides a more experiential scenario, as players spend more time
interacting with fellow WWE Superstars and supporting personnel to
explore their personalities, receive side quests, conduct or ambush
interviews, change match cards and more. Players will also see
MyCAREER updates to the mode’s Promo Generator, as well as
Invasions;
- Universe Mode: WWE 2K18
introduces two types of rivalry scenarios – Potential Rivalries and
Active Rivalries – along with a color-coded Intensity Meter to
guide what’s likely to happen between opposing rivals in any
situation. Rivalries and storylines now see better flow to align
with WWE’s real-life pay-per-view events, while new Power Rankings,
Goals and Match Types add more depth throughout the
experience;
- Road to Glory: Making its WWE
2K18 debut, Road to Glory is a completely new online experience
where MyPLAYERs from all over the world battle against one another.
Players can compete daily in a variety of match types to earn
stars, boosts, Superstar parts and virtual currency. In addition,
by increasing their levels, players can further customize their
MyPLAYERs to gain the advantage over others. Overall, players are
encouraged to see if they have what it takes to secure entry into
pay-per-view events and defeat their favorite WWE Superstars to
earn special rewards;
- Commentary: Featuring the debut
trio of Michael Cole, Byron Saxton and Corey Graves at the
commentary table, a WWE 2K game has never sounded better. Improved
crowd sounds, including the addition of authentic crowd chants,
bring WWE 2K18 closer than ever to what fans see every week
on WWE television and at live events;
- Soundtrack: Executive produced
and personally curated by legendary WWE Superstar and global
entertainment icon Dwayne “The Rock®” Johnson, the WWE 2K18
soundtrack features 11 unique songs representing many of Johnson’s
favorite artists and music genres, including:
- Blues Brothers – “Soul Man”;
- Boston – “Smokin’”;
- Bruno Mars – “Runaway Baby”;
- Disturbed – “Down With The
Sickness”;
- Eazy-E – “Boyz-N-The Hood”;
- George Thorogood & The Destroyers –
“One Bourbon, One Scotch, One Beer”;
- Joe Walsh – “Rocky Mountain Way”;
- Kanye West – “Black Skinhead”;
- Kid Rock – “You Never Met a White Boy
Quite Like Me”;
- ¡MAYDAY! (feat. Tech N9ne) – “Last One
Standing”;
- Tech N9ne (feat. Krizz Kaliko, Serj
Tankian) – “Straight Out The Gate”.
- Downloadable Content*: WWE
2K18 downloadable content offerings will include the following
items and be available for purchase on the PlayStation™Network for
the PS4™ system, Xbox Live online entertainment network from
Microsoft for Xbox One, Nintendo eShop on Nintendo Switch™ and
Steam for Windows PC:
- Accelerator
- Players will gain access to all
unlockable content available at launch in the game’s VC Purchasable
section (excluding downloadable content);
- Players can also decide the overall
rankings and attribute levels for all playable characters
throughout the life of the product;
- The Accelerator will be available for
$4.99.
- Enduring Icons Pack
- Playable WWE Superstars: The Hardy
Boyz;
- Playable WWE Hall of Famers: Beth
Phoenix and The Rock ‘n’ Roll Express;
- The Enduring Icons Pack will be
available for $9.99.
- MyPLAYER Kick Start
- Players will be able to unlock and
boost MyPLAYER ratings and attributes via a 50,000 virtual currency
starting bonus;
- Players will begin with 10 additional
Attribute Points for MyPLAYER and can boost any Attribute tower by
10 points or spread the upgrades throughout multiple Attribute
towers;
- MyPLAYER Kick Start will be available
for $9.99.
- New Moves Pack
- Explore a wide variety of new in-game
moves, including the Tie Breaker (made popular by WWE Superstar Tye
Dillinger); the Crash Landing (made popular by NXT Superstar
Kassius Ohno); the Pumphandle Death Valley Driver (made popular by
NXT Superstar Akam); and the Swinging Sleeper Slam (made popular by
WWE Hall of Famer Diamond Dallas Page).
- The New Moves Pack will be available
for $3.99.
- NXT Generation Pack
- Playable WWE and NXT Superstars:
Aleister Black, Drew McIntyre, Elias, Lars Sullivan and Ruby
Riot;
- The NXT Generation Pack will be
available for $9.99.
- Season Pass*: Players may
purchase select WWE 2K18 downloadable content at a
reduced price point through the game’s Season Pass. For
$29.99, a savings of more than 20 percent versus individual content
purchases, players will receive the following items as they become
available:
- Accelerator;
- Enduring Icons Pack;
- MyPLAYER Kick Start;
- New Moves Pack;
- NXT Generation Pack.
* PlayStation™Network, Xbox Live, Nintendo Account or Steam
account and Internet connection required. Copy of WWE
2K18 required to play.
Developed collaboratively by Yuke’s and Visual Concepts, a 2K
studio, WWE 2K18 is rated “T” for Teen by the
ESRB. WWE 2K18 is available now worldwide for the
PS4™ system and Xbox One, as well as on October 17, 2017 for
Windows PC and in Fall 2017 for Nintendo Switch. For more
information on WWE 2K18 and 2K,
visit wwe.2k.com, become a fan on Facebook, follow the
game on Twitter and Instagram using the hashtags #WWE2K18
and #BLN1 or subscribe on YouTube.
2K is a wholly owned publishing label of Take-Two Interactive
Software, Inc. (NASDAQ: TTWO).
Nintendo Switch is a trademark of Nintendo. ©2017 Nintendo
All trademarks and copyrights contained herein are the property
of their respective holders.
About WWE
WWE, a publicly traded company (NYSE: WWE), is an integrated
media organization and recognized leader in global entertainment.
The Company consists of a portfolio of businesses that create and
deliver original content 52 weeks a year to a global audience. WWE
is committed to family friendly entertainment on its television
programming, pay-per-view, digital media and publishing platforms.
WWE programming reaches more than 650 million homes worldwide in 20
languages. WWE Network, the first-ever 24/7 over-the-top
premium network that includes all live pay-per-views, scheduled
programming and a massive video-on-demand library, is now available
in almost all international markets other than the
People’s Republic of China and embargoed countries. The
Company is headquartered in Stamford, Conn., with offices
in New York, Los Angeles, London, Mexico City,
Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at
wwe.com and corporate.wwe.com. For information on our global
activities, go to http://www.wwe.com/worldwide/.
Trademarks: All WWE programming, talent names, images,
likenesses, slogans, wrestling moves, trademarks, logos and
copyrights are the exclusive property of WWE and its subsidiaries.
All other trademarks, logos and copyrights are the property of
their respective owners.
Forward-Looking Statements: This press release contains
forward-looking statements pursuant to the safe harbor provisions
of the Securities Litigation Reform Act of 1995, which are subject
to various risks and uncertainties. These risks and uncertainties
include, without limitation, risks relating to: WWE
Network (including the risk that we are unable to attract,
retain and renew subscribers); major distribution agreements; our
need to continue to develop creative and entertaining programs and
events; the possibility of a decline in the popularity of our brand
of sports entertainment; the continued importance of key performers
and the services of Vincent K. McMahon; possible adverse changes in
the regulatory atmosphere and related private sector initiatives;
the highly competitive, rapidly changing and increasingly
fragmented nature of the markets in which we operate and greater
financial resources or marketplace presence of many of our
competitors; uncertainties associated with international markets;
our difficulty or inability to promote and conduct our live events
and/or other businesses if we do not comply with applicable
regulations; our dependence on our intellectual property rights,
our need to protect those rights, and the risks of our infringement
of others’ intellectual property rights; the complexity of our
rights agreements across distribution mechanisms and geographical
areas; potential substantial liability in the event of accidents or
injuries occurring during our physically demanding events
including, without limitation, claims relating to CTE; large public
events as well as travel to and from such events; our feature film
business; our expansion into new or complementary businesses and/or
strategic investments; our computer systems and online operations;
privacy norms and regulations; a possible decline in general
economic conditions and disruption in financial markets; our
accounts receivable; our indebtedness; litigation; our potential
failure to meet market expectations for our financial performance,
which could adversely affect our stock; Vincent K. McMahon
exercises control over our affairs, and his interests may conflict
with the holders of our Class A common stock; a substantial number
of shares are eligible for sale by the McMahons and the sale, or
the perception of possible sales, of those shares could lower our
stock price; and the relatively small public “float” of our Class A
common stock. In addition, our dividend is dependent on a number of
factors, including, among other things, our liquidity and
historical and projected cash flow, strategic plan (including
alternative uses of capital), our financial results and condition,
contractual and legal restrictions on the payment of dividends
(including under our revolving credit facility), general economic
and competitive conditions and such other factors as our Board of
Directors may consider relevant. Forward-looking statements made by
the Company speak only as of the date made and are subject to
change without any obligation on the part of the Company to update
or revise them. Undue reliance should not be placed on these
statements. For more information about risks and uncertainties
associated with the Company’s business, please refer to the
“Management’s Discussion and Analysis of Financial Condition and
Results of Operations” and “Risk Factors” sections of the Company’s
SEC filings, including, but not limited to, our annual report on
Form 10-K and quarterly reports on Form 10-Q.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive
Software, Inc. is a leading developer, publisher and marketer
of interactive entertainment for consumers around the globe. The
Company develops and publishes products principally through its two
wholly-owned labels Rockstar Games and 2K. Our products are
designed for console systems and personal computers, including
smartphones and tablets, and are delivered through physical retail,
digital download, online platforms and cloud streaming services.
The Company’s common stock is publicly traded on NASDAQ under the
symbol TTWO. For more corporate and product information please
visit our website at http://www.take2games.com.
About 2K
Founded in 2005, 2K develops and publishes interactive
entertainment globally for console systems, handheld gaming systems
and personal computers, including smartphones and tablets, which
are delivered through physical retail, digital download, online
platforms and cloud streaming services. 2K publishes titles in
today’s most popular gaming genres, including shooters, action,
role-playing, strategy, sports, casual, and family entertainment.
The 2K label has some of the most talented development studios in
the world today, including Firaxis Games, Visual Concepts, Hangar
13, Cat Daddy Games and 2K China. 2K’s stable of high quality
titles includes the critically acclaimed BioShock®, Borderlands™,
Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization
series, Evolve™, Battleborn®, the popular WWE 2K franchise
and NBA 2K, highest rated* annual sports title of this
console generation. 2K is headquartered in Novato,
California and is a wholly owned label of Take-Two
Interactive Software, Inc. (NASDAQ: TTWO). For more
information, please visit www.2k.com.
*According to 2008 - 2017 Metacritic.com
All trademarks and copyrights contained herein are the property
of their respective holders.
Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts
are considered forward-looking statements under federal securities
laws and may be identified by words such as "anticipates,"
"believes," "estimates," "expects," "intends," "plans,"
"potential," "predicts," "projects," "seeks," “should,” "will," or
words of similar meaning and include, but are not limited to,
statements regarding the outlook for the Company's future business
and financial performance. Such forward-looking statements are
based on the current beliefs of our management as well as
assumptions made by and information currently available to them,
which are subject to inherent uncertainties, risks and changes in
circumstances that are difficult to predict. Actual outcomes and
results may vary materially from these forward-looking statements
based on a variety of risks and uncertainties including: our
dependence on key management and product development personnel, our
dependence on our Grand Theft Auto products and our ability to
develop other hit titles, the timely release and significant market
acceptance of our games, the ability to maintain acceptable pricing
levels on our games, and risks associated with international
operations. Other important factors and information are contained
in the Company's most recent Annual Report on Form 10-K, including
the risks summarized in the section entitled "Risk Factors," the
Company’s most recent Quarterly Report on Form 10-Q, and the
Company's other periodic filings with the SEC, which can be
accessed at www.take2games.com. All forward-looking statements are
qualified by these cautionary statements and apply only as of the
date they are made. The Company undertakes no obligation to update
any forward-looking statement, whether as a result of new
information, future events or otherwise.
View source
version on businesswire.com: http://www.businesswire.com/news/home/20171013005017/en/
2KJaime Jensen,
415-507-7910jaime.jensen@2k.comorTake-Two Interactive Software,
Inc.Alan Lewis, 646-536-2983(Corporate
Press)alan.lewis@take2games.comorAccess for 2KJosh Kaplan,
415-844-6214joshk@accesstheagency.comorWWEMatthew Altman,
203-352-1177matthew.altman@wwecorp.com
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