BANGALORE, India, May 17, 2024 /PRNewswire/ -- E-Comics
Market is Segmented by Type (Superhero Comics, Detective
Comics, Sci-Fi and Fantasy, Dramas and Memoirs, Kids' Comics), by
Application (Children, Adults).
Global E-Comics Market Size is projected to reach USD 17240 Million in 2029, increasing from
USD 7200 Million in 2022, with a CAGR
of 12.5% during the period of 2023 to 2029.
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Major Factors Driving the Growth of E-Comics Market:
The e-comics market is expanding due to a number of
interconnected variables. With the increasing usage of devices and
the internet, digital accessibility makes e-comics easily
accessible to a worldwide audience. Cost effectiveness lowers the
costs of physical production and dissemination for publishers and
consumers alike. The move to digital media, which have a smaller
carbon impact, is encouraged by environmental concerns. With the
use of interactive elements and high-resolution screens,
technological improvements improve reading.
Digital platforms' worldwide reach facilitates larger
dissemination, and audiences are drawn to the variety of material
produced by independent artists. Subscription services and digital
libraries provide reasonably priced access to large resources,
while social media and online communities increase exposure and
participation.
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TRENDS INFLUENCING THE GROWTH OF THE E-COMICS MARKET
Youngsters who purchase superhero comics online are a major
factor in the expansion of the e-comics sector since they represent
a tech-savvy younger demographic used to consuming digital media.
Young readers are drawn to e-comics because of the convenience with
which they can access their favorite superhero stories via
smartphones and tablets, as well as the interactive and
multimedia-enhanced features. Moreover, digital platforms provide
rapid access to an extensive collection of superhero comics,
sometimes at a lower cost than hard copy versions. This ease of
use, together with the popularity of superhero franchises enhanced
by motion pictures and television series, motivates more kids to
read comics online, which in turn drives the growth of the e-comics
industry.
The proliferation of smartphones and tablets, together with the
general availability of high-speed internet, have greatly aided in
the rise of the e-comics sector. E-comics are becoming more and
more popular as more people have access to digital devices and can
enjoy the ease of downloading and reading comics at any time or
place. Because of its digital accessibility, a larger audience will
be able to enjoy their favorite comics without having to buy
physical copies, which will propel market expansion. E-comics are
frequently less expensive for readers and publishers than their
print equivalents. Because there is no requirement for physical
storage for customers, digital comics may be purchased for less
money because there are no expenses associated with printing and
shipping.
Digital reading platforms have benefited from technological
improvements that have improved user experience and increased
attractiveness of e-comics. A deeper reading experience is offered
by features including high-resolution screens, interactive
material, and seamless integration with multimedia components like
sound effects and animations. Digital comics are now more engaging
because of innovations like guided view technology, which guides
the viewer through the panels in a cinematic fashion. The worldwide
reach of e-comics transcends the constraints of traditional print
distribution, providing benefits to the market. Comic book
publishers and authors may now spread their work globally without
the logistical complexities associated with international shipping
and selling thanks to digital platforms. A varied and inclusive
market where readers from all cultures may access and enjoy a wide
selection of comics is made possible by this extended reach.
Digital libraries and subscription models have increased the
affordability and convenience of accessing e-comics. For a monthly
charge, customers of services like ComiXology Unlimited, Marvel
Unlimited, and DC Universe Infinite may access enormous comic book
libraries. These approaches encourage more people to sample
e-comics by giving readers an affordable method to discover a
variety of comics without having to buy each title separately.
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E-COMICS MARKET SHARE ANALYSIS
The e-comics industry in North
America, namely in the US and Canada, is substantial and is fueled by a
sizable and fervent fandom of comic books. Prominent comic book
companies with strong digital platforms, like Marvel, DC, and Dark
Horse, are based in the region. Strong market development in this
area is attributed to factors such as high internet penetration,
broad usage of smartphones and tablets, and the existence of
digital distribution giants like ComiXology.
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Key Companies:
- Naver Corporation
- Kakao Page
- Shueisha
- The Walt Disney Company
- Shogakukan
- Kodansha
- Warner Bros
- Kadokawa Future Publishing
- Lezhin Entertainment
- Tappytoon (Contents First)
- Cinebook
- Image Comics
- Hakusensha
- Akita Shoten
- Futabasha
- BAMBOO
- Casterman
- IDW Publishing
- Boom! Studios
- Dargaud
- Delcourt
- Dupuis
- BAO Publishing
- Glenat
- Humanoids
- L'Association
- Le Lombard
- Soleil
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DISCOVER MORE INSIGHTS: EXPLORE SIMILAR REPORTS!
- The Global Comic Book Market revenue was USD 12870 Million in 2022 and is forecast to a
readjusted size of USD 19920 Million
by 2029 with a CAGR of 6.2% during the review period
(2023-2029).
- The global AI Comic Generator market was valued at
USD 1719 Million in 2023 and is
anticipated to reach USD 6621 Million
by 2030, witnessing a CAGR of 20.6% during the forecast period
2024-2030.
- Visual Novel Market
- Digital Comics Market
- Graphic Novel Publishing Platform Market
- Online Comic Reading Platform Market
- Print-based Comic Books market is projected to reach
USD 5735.3 Million in 2029,
increasing from USD 5700 Million in
2022, with a CAGR of 0.2% during the period of 2023 to 2029.
- Paper Comic Books Market
- Comic Self-publishing Platform Market
- K-webtoon market was valued at USD 5053.2 Million in 2023 and is anticipated to
reach USD 20430 Million by 2030,
witnessing a CAGR of 21.4% during the forecast period
2024-2030.
- News Paper Market
- Third-party Grading Market
- Webcomic and Graphic Novels market was valued at
USD 5462 Million in 2023 and is
anticipated to reach USD 32110
Million by 2030, witnessing a CAGR of 28.6% during the
forecast period 2024-2030.
- Electronic Comics Online Reading Market
- Graphic Novel Market
- Comic Books Reading Apps Market
- Comic Con Market
- Two-Dimensional Derivatives market is projected to reach
USD 558.2 Million in 2029, increasing
from USD 282 Million in 2022, with
the CAGR of 10.3% during the period of 2023 to 2029.
- Comic Derivatives market is projected to reach
USD 24940 Million in 2029, increasing
from USD 6765 Million in 2022, with a
CAGR of 20.5% during the period of 2023 to 2029.
- E-book Subscription Service Market
- The global market for Collectible Trading Cards was
estimated to be worth USD 4684.8
Million in 2023 and is forecast to a readjusted size of
USD 9790.9 Million by 2030 with a
CAGR of 9.9% during the forecast period 2024-2030.
- According to a new survey, global Kids Comics market is
projected to reach USD 18530 Million
in 2029, increasing from USD 10320
Million in 2022, with a CAGR of 8.5% during the period of
2023 to 2029.
- Online Comic Platform Market
- Physical Comic Book Market
- ACGN Subculture Market
- Third-party Grading Market
- Internet Comics Market
- Native Language Dubbing Market
- PVC Figure and Garage Kits Industry
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