TIDMGAME
GAN launches first B2B Virtual Reality Casino Application
Play selected Class III slots and table games in Virtual
Reality
ISE: GAMELSE: GAME
London & Dublin | March 31, 2016: GameAccount Network plc
("GAN" or the "Company"), an award-winning developer and supplier
of enterprise-level B2B Internet gaming software, services and
online gaming content in the United States, announces it has
launched a Virtual Reality ("VR") Simulated Gaming application for
GAN's first continuing US client - New York's Empire City Casino -
compatible with suitable home personal computer's ("PC") and
Facebook's Oculus Rift VR headsets.
VR is an emerging platform for online entertainment with
Facebook's Oculus Rift VR headsets now shipping to consumers. GAN
is positioned at the forefront of this emerging market, offering a
unique VR experience to patrons of land-based US casino
clients.
Download the Empire City Casino PC VR application direct from
http://play.EmpireCityCasino.com.
Dermot Smurfit, CEO of GAN commented:
"Virtual reality has finally arrived and GAN is first-to-market
in the US with a VR casino experience delivered to Empire City
Casino in New York. Designed to engage, captivate and compel
incremental time-on-device and revenue from patrons, GAN's VR
add-on module for Simulated Gaming is anticipated to attract the
30-54year old male gaming enthusiast, likely to be among the early
adopters of PC VR.
Simulated Gaming now supports Desktop Web, Mobile Web, Mobile
App and PC VR, reinforcing GAN's technical leadership in delivering
enterprise-grade Internet gaming solutions to the US casino
Industry. Innovations like VR are just one of the many reasons ten
major US casino operators have adopted Simulated Gaming, as an
alternative to launching a traditional Social Casino.
Later this year, GAN will be bringing VR to life for real money
Regulated Gaming in selected markets and with preferred operator
clients. Playing authentic casino games in VR for real money will
dramatically close the gap between the live gaming experience
available on-property and the flat two-dimensional experience
available at home on traditional personal computer or mobile
devices.
Dismissing consumer VR is naïve - technology investors poured
nearly two billion dollars into the AR/VR space last year alone and
last month 15,000 units of the $800 HTC Vive VR headset were sold
online in the first 10 minutes1. There's a movement afoot,
originating from Facebook's 2014 $2bn acquisition of Oculus,
suggesting VR could be the next major Internet platform. GAN
together with its US casino operator clients are positioned to
materially benefit in the event forecasts for VR headset sales meet
reality in the current business cycle."
Highlights
-- US casino patrons playing online with New York's Empire City Casino
can now download, install and experience the Empire City VR
Casino,
bringing Simulated Gaming and selected Class III slot machine
games to
life in VR.
-- GAN has the unique GameSTACKT technical platform for Internet gaming,
which has enabled GAN to deliver a compelling Simulated
Gaming
experience in VR for GAN's land-based US casino clients seeking
to
engage with new patron demographics.
-- PC VR market worldwide forecast to be worth $3.5bn in 2016 with an
estimated 6.6m PC VR headsets purchased by consumers by
year-end
(source: SuperData Research).
-- Play authentic US-recognisable Class III slot machines online in VR
from Incredible Technologies, including Crazy Money®, Medusa:
The
Quest of Perseus®, Leonidas: King of the Spartans® and Neon
City
Casino® together with GAN's multi-hand blackjack, DEQ's EZ
Baccarat®
and two additional slot titles from Slots SymphonyT.
-- Explore inter-connected VR environments including the main casino
gaming floor, ancient Egypt and mystical China. Uncover games
and real
world bonuses hidden within VR environment.
-- Experience Class III slot games in VR on floor-to-ceiling VR screens,
delivering a superior large-screen experience when compared
against
smaller home PC monitors and mobile devices.
-- GAN anticipates bringing this VR experience to players of real money
Regulated Gaming in H2 2016, subject to certain third party
commercial
consents and regulatory consent.
-- The Simulated GamingT VR experience is in beta test, with more
features rolling out throughout 2016 including HTC Vive
support,
Oculus Touch support, additional meta-game social casino
gameplay
features and more high-quality Class III slot games from
GAN's
participating casino equipment manufacturer partners.
-- Simulated GamingT is an innovative Internet gaming service designed by
GAN specifically for land-based US casinos, offering a
gaming-as-entertainment experience across web, mobile and VR
together
offering over 200 casino slot and table games, including
poker,
backgammon, gin rummy, poker dice and blackjack tournaments.
FAQ's about GAN's Simulated GamingT
-- Launched in the US by GAN in January 2014, Simulated GamingT has
proven to monetize Internet traffic to existing websites
operated by
land-based US casinos with average revenue per daily active
user
(ARPDAU) of $2.75 in 2014 and $2.82 in H1 2015, as against an
original
estimate of $0.60, greatly exceeding equivalent numbers reported
by
Social Casino operators on Facebook.
-- Supported by 68 months of operating data across six (6) major US
casinos' deployments, Simulated GamingT is now proven to
drive
increased visitation on-property and in 2014 delivered on
average a
28% uplift in on-property theoretical win from increased
visitation by
existing patrons who also engage with Simulated GamingT
online.
-- US casino operators report up to 50% of their surveyed casino patrons
are already engaged in playing Social Casinos on Facebook.
Simulated
GamingT enables land-based US casinos access to the Social
Casino
market worth $3.3 billion annually worldwide in 2015 (source:
Eilers &
Krejcik Gaming, LLC) and is proven to increase property
visitation
among existing patrons, reactivate lapsed patrons bringing them
back
on-property and drive acquisition of new patrons from outside
the
typical drive distance to the property.
www.GAN.com
For further information please contact:
GAN FTI Consulting
Dermot Smurfit Mark Kenny/Jonathan Neilan/Melanie Farrell
Chief Executive Officer
+44 (0) 20 7292 6262 +353 1 6633686
dsmurfit@GAN.com gameaccount@fticonsulting.com
Davy
John Frain / Roland French
+353 1 679 6363
GAN | Overview
GAN is a leading developer and supplier of enterprise-level
Business to Business gaming software systems and online gaming
content. GAN is listed on the ESM Market of the Irish Stock
Exchange and the AIM Market of the London Stock Exchange under the
ticker: GAME
The Company has developed an Internet gaming enterprise software
system, GameSTACKT, which it licences to online and land-based
gaming operators as a turn-key technology solution for both
regulated real-money and simulated online gaming. The Internet
Gaming System, developed in London under a UK Gaming Commission
licence, is certified to the highest technical standards currently
required by gaming regulators.
GAN is also a leading developer of proprietary online games with
a complementary business converting offline casino slot machines
and table games into online equivalents on behalf of major
land-based slot machine manufacturers including Aristocrat, Konami,
Multimedia Games, Incredible Technologies, GamoMat, Reel Time
Gaming, High Flyer Games, DEQ Systems Corp (EZ BACCARAT®) and
Ainsworth.
GAN has an established business in Europe, licensing gaming
content to UK, Spanish and Italian gaming operators including
Bet365, William Hill, Rank, Lottomatica, Sisal MatchPoint and
SNAI.
In the United States, GAN has partnered with Betfair Plc to
provide its Internet Gaming System following the introduction of
regulated real-money online gaming in New Jersey in November 2013.
In New York, GAN has launched a Simulated GamingT website via
www.EmpireCityCasino.com in September 2014. In Pennsylvania, GAN
launched a Simulated GamingT website www.ParxOnline.com in March
2015 with on-property real money mobile gaming anticipated in 2015.
In March 2015 Maryland Live! Casino in Maryland chose GAN to
upgrade their existing free-to-play website to a monetized
Simulated GamingT website, soft-launched in July 2015 and launched
integrated with their casino management system in November 2015. In
September 2015 major Californian Tribal casino operator San Manuel
chose GAN's Simulated GamingT launched in November 2015. In October
2015 American Casino & Entertainment Properties (ACEP) chose
GAN's Simulated GamingT launched in December 2015. In December 2015
Borgata Casino Hotel & Spa chose GAN's Simulated GamingT
launching in H1 2016. Also in December 2015 Lady Luck Interactive,
a wholly-owned subsidiary of Isle of Capri Corporation, chose GAN's
Simulated GamingT launching in H1 2016. In February 2016 Rock
Gaming (re-branded as Jack Entertainment) chose GAN's Simulated
GamingT to support their Ohio-based casino properties launching
online in H1 2016. In March 2016 an undisclosed major casino
operator in the North East chose GAN's Simulated GamingT launching
in H2 2016.
In March 2016 GAN launched its first virtual reality (VR)
Simulated Gaming application containing authentic Class III slot
machines compatible with Oculus Rift VR headsets and available to
download from New York's Empire City Casino Simulated Gaming
desktop website located at http://play.EmpireCityCasino.com.
(MORE TO FOLLOW) Dow Jones Newswires
March 31, 2016 02:00 ET (06:00 GMT)
1 Source:
http://venturebeat.com/2016/02/29/htc-sold-15000-800-vive-virtual-reality-headsets-in-10-minutes/
View source version on businesswire.com:
http://www.businesswire.com/news/home/20160330006443/en/
This information is provided by Business Wire
(END) Dow Jones Newswires
March 31, 2016 02:00 ET (06:00 GMT)
Gameaccount (LSE:GAME)
Historical Stock Chart
From Feb 2025 to Mar 2025
Gameaccount (LSE:GAME)
Historical Stock Chart
From Mar 2024 to Mar 2025