UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
WASHINGTON, DC 20549
FORM 8-K
CURRENT REPORT
Pursuant to Section 13 or 15(d) of
the Securities Exchange Act of 1934
Date of report (Date of earliest event reported):
March 10, 2016
ENTERTAINMENT GAMING ASIA INC.
(Exact Name of Registrant as Specified in Its
Charter)
Nevada |
|
001-32161 |
|
91-1696010 |
(State or Other Jurisdiction of Incorporation) |
|
(Commission File Number) |
|
(I.R.S. Employer Identification
Number) |
Unit C1, Ground Floor, Koon Wah Building
No. 2 Yuen Shun Circuit
Yuen Chau Kok, Shatin
New Territories, Hong Kong SAR
(Address of principal executive offices, including
zip code)
+ 852-3147-6600
(Registrant’s telephone number, including
area code)
Not applicable |
(Former name or former address, if changed since last report) |
Check the appropriate box below if the Form 8-K filing is intended
to simultaneously satisfy the filing obligations of the registrant under any of the following provisions.
| ¨ | Written communications pursuant to Rule 425 under
the Securities Act (17 CFR 230.425) |
| ¨ | Soliciting material pursuant to Rule 14a-12 under
the Exchange Act (17 CFR 240.14a-12) |
| ¨ | Pre-commencement communications pursuant to Rule 14d-2(b) under
the Exchange Act (17 CFR 240.14d-2(b) |
| ¨ | Pre-commencement communications pursuant to Rule 13e-4(c) under
the Exchange Act (17 CFR 240.13e-4(c) |
| Item 2.02 | Results of Operations and Financial Condition |
On March 10, 2016, we issued a press release
announcing our results of operations for the financial quarter and fiscal year ended December 31, 2015. The full text of the press
release is furnished as Exhibit 99.1 to this report.
| Item 9.01 | Financial Statements and Exhibits |
(d) |
Exhibits |
Method Filing |
The following exhibit is filed with this report:
Exhibit 99.1 |
Press release dated March 10, 2016 regarding the registrant’s financial results for its quarter and fiscal year ended December 31, 2015. |
Filed Electronically herewith |
SIGNATURES
Pursuant to the requirements of the Securities
Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.
|
ENTERTAINMENT GAMING ASIA INC. |
|
|
Dated: March 10, 2016 |
/s/ Clarence Chung |
|
Clarence (Yuk Man) Chung |
|
Chief Executive Officer |
Exhibit 99.1
For Immediate Release
CONTACTS:
Entertainment Gaming Asia Inc.
Traci Mangini
tracimangini@EGT-Group.com
872/802-4227
ENTERTAINMENT GAMING
ASIA INC. REPORTS FOURTH QUARTER AND
2015 FISCAL YEAR RESULTS
- Fourth Quarter Earnings Impacted by $2.6
Million in Non-Cash Impairment Charges –
- Record Gaming Products Performance and
Improvements in Gaming Operations
Drive Fiscal Year Profitability –
Hong Kong – March 10, 2016 – Entertainment
Gaming Asia Inc. (NASDAQ: EGT) (“Entertainment Gaming Asia” or “the Company”), a gaming company focused
on emerging gaming markets in Pan-Asia, today reported operating results for the fourth quarter and fiscal year ended December
31, 2015 and reviewed recent corporate progress.
Key Financial Metrics
| · | Consolidated revenues of $7.3 million
for the fourth quarter and $31.5 million for the 2015 fiscal year |
| · | Adjusted EBITDA (earnings from continuing
operations before interest, taxes, depreciation, amortization and non-cash charges) of $2.1 million for the fourth quarter and
$11.2 million for the 2015 fiscal year |
| · | Net loss of $2.7 million for the fourth
quarter and net income of $820,000 for the 2015 fiscal year, which includes $2.6 million in non-cash impairments taken in the fourth
quarter of 2015 in connection with the Company’s annual valuation review |
| · | Cash balance of $30.7 million and zero
debt as of December 31, 2015 |
Fourth Quarter of 2015 Financial Performance
The Company’s fourth quarter of 2015
consolidated revenue was $7.3 million, a decrease of 12% compared to $8.3 million in the fourth quarter of 2014 due to a decrease
in gaming product sales partially offset by an increase in gaming operations revenue.
Gaming operations revenue was $4.7 million
for the fourth quarter of 2015, an increase of 15% compared to $4.1 million in the fourth quarter of 2014. Average consolidated
daily net win per unit was $131 for the fourth quarter of 2015, an increase of 22% compared to $107 in the fourth quarter of 2014.
The increases were primarily due to improvements in the Cambodia operations.
Cambodia average daily net win per unit was
$164 for the fourth quarter of 2015, an increase of 27% compared to $129 in the prior year period primarily due to improved performance
for NagaWorld and Thansur Bokor. NagaWorld average daily net win per unit was $234 in the fourth quarter of 2015, an increase of
19% compared to $197 in the prior year period mainly as a result of an increase in VIP player traffic.
Philippines average daily net win per unit
was $67 for the fourth quarter of 2015, an increase of 3% compared to $65 in the prior year period primarily due to increased marketing
programs.
- more -
Entertainment Gaming Asia Reports Q4 and 2015 Fiscal Year Earnings Results, 3/10/2016 |
page 2 |
Revenue from gaming products was $2.6 million
for the fourth quarter of 2015 compared to $4.2 million in the fourth quarter of 2014. The decrease was primarily a result of lower
product sales in the fourth quarter of 2015 compared to the prior year period, which benefitted from two significant gaming chip
and plaque orders from the Philippines totaling $4.0 million. Despite the decrease in revenue, the Company achieved a gross profit
of $170,000 for this division for the fourth quarter of 2015 compared to a gross margin loss of $570,000 in the prior year period.
The gross margin increase was primarily due to improved production efficiencies for gaming chips and plaques in the fourth quarter
of 2015 and production inefficiencies related to the plaque operations in the fourth quarter of 2014.
Selling, general and administrative (SG&A)
and research and development (R&D) expenses totaled $2.1 million for the fourth quarter of 2015 compared to $2.5 million
in the fourth quarter of 2014.
In connection with its annual valuation review,
the Company recorded a non-cash impairment charge totaling $2.6 million as of December 31, 2015. The impairment primarily related
to the write-down of building infrastructure and related gaming assets for Dreamworld Poipet as the carrying values of these assets
were higher than the expected value of the projected future cash flows. It also included the write-down of certain assets
related to historical Cambodia gaming projects that are no longer intended to be pursued. By comparison, the Company recorded an
impairment of $121,000 in the fourth quarter of 2014 primarily related to the write-down of obsolete plant and machinery for the
gaming products business.
Entertainment Gaming Asia reported adjusted
EBITDA of $2.1 million in the fourth quarter of 2015 compared to $370,000 in the fourth quarter of 2014.
The Company reported a net loss of $2.7 million,
or $0.18 per share, on a weighted average diluted share count of 14.5 million shares for the fourth quarter of 2015. This compared
to a net loss of $1.5 million, or $0.15 per share, on a weighted average diluted share count of 10.2 million shares for the fourth
quarter of 2014. The fourth quarter of 2014 net loss included net income of $90,000 from discontinued operations related to a gain
on disposal of Dreamworld Pailin. Excluding the discontinued operations, the Company reported a net loss from continuing operations
of $1.6 million, or $0.16 per share, for the fourth quarter of 2014.
The increase in net loss from continuing operations
was primarily a result of the $2.6 million non-cash impairment charge, a $404,000 loss on the disposition of obsolete gaming equipment
for the gaming products division, higher R&D expenses related to new projects and tax expenses compared to benefits in the
prior year period. These factors were partially offset by higher gaming operations revenue and higher gaming products gross margin
in the fourth quarter of 2015 and lower SG&A expenses largely due to a $520,000 provision of an uncollectable receivable for
a tax refund related to the Philippines operations taken in the fourth quarter of 2014.
2015 Fiscal Year Financial Performance:
Consolidated revenue was $31.5 million for
the 2015 fiscal year, an increase of 41% compared to $22.4 million for the 2014 fiscal year due to increases in both the gaming
operations and gaming products business divisions.
Gaming operations revenue was $18.1 million
for the 2015 fiscal year, an increase of 11% compared to $16.4 million in the 2014 fiscal year. Average consolidated daily net
win per unit was $122 for the 2015 fiscal year, an increase of 16% compared to $105 in the 2014 fiscal year. The increases were
due to improvements in the Cambodia operations partially offset by declines in the Philippines operations.
- more -
Entertainment Gaming Asia Reports Q4 and 2015 Fiscal Year Earnings Results, 3/10/2016 |
page 3 |
Cambodia average daily net win per unit was
$152 for the 2015 fiscal year, an increase of 24% compared to $123 in the prior year primarily due to improved performance at NagaWorld
and a lower machine base at Thansur Bokor. NagaWorld average daily net win per unit was $225 in the 2015 fiscal year, an increase
of 19% compared to $189 in the prior year mainly as a result of lower player traffic in the 2014 fiscal year primarily due to political
and labor unrest in the first half of the year and NagaWorld renovations of the casino floor that impacted certain areas of the
Company’s slot operations in the second half of the year.
Philippines average daily net win per unit
was $65 for the 2015 fiscal year, a decrease of 8% compared to $71 in the prior year. The decrease was primarily due to increased
competition from the development of integrated casino resorts in Manila over the last several years.
Revenue from gaming products was $13.4 million
for the 2015 fiscal year compared to $6.0 million in the 2014 fiscal year. The increase was primarily a result of higher gaming
chip and plaque sales related to both new casino openings and existing customer reorders in the 2015 fiscal year compared to the
prior year. Orders from new casino openings represented $4.8 million and $3.5 million in revenue for the 2015 and 2014 fiscal years,
respectively. The Company achieved a gross profit of $2.1 million for this division for the 2015 fiscal year compared to a gross
margin loss of $1.8 million in the prior year. The gross margin increase was primarily due to higher production volumes and improved
efficiencies for gaming chips and plaques in the 2015 fiscal year and production inefficiencies related to the plaque operations
and temporary machinery issues in the 2014 fiscal year.
SG&A and R&D expenses totaled
$6.4 million for the 2015 fiscal year compared to $6.9 million in the 2014 fiscal year.
Entertainment Gaming Asia reported adjusted
EBITDA of $11.2 million in the 2015 fiscal year compared to $5.1 million in the 2014 fiscal year.
Income tax expenses were $217,000 in the 2015
fiscal year compared to a benefit of $41,000 in the prior year. The 2015 tax expense was mainly due to a tax provision for the
Philippines operations, as its tax loss had been fully utilized in the 2014 fiscal year.
The Company reported net income of $820,000,
or $0.06 per share, on a weighted average diluted share count of 14.5 million shares for the 2015 fiscal year. This compared to
a net loss of $2.8 million, or $0.35 per share, on a weighted average diluted share count of 8.2 million shares for the 2014 fiscal
year. The 2014 fiscal year included a net loss of $325,000 from discontinued operations related to Dreamworld Pailin. Excluding
the discontinued operations, the Company reported a net loss from continuing operations of $2.5 million, or $0.31 per share, for
the 2014 fiscal year.
The increase in net income from continuing
operations was primarily a result of the significant improvement in gaming products sales and gross margin, an increase in gaming
operations revenue and a reduction in SG&A expenses. The increase was partially offset by the $2.6 million non-cash impairment
charge and the loss on the disposition of obsolete gaming equipment for the gaming products division in the fourth quarter of 2015,
tax expenses compared to benefits in the prior year period and higher foreign currency losses due to the settlement of U.S. dollar
denominated payables for the Philippines operations with an appreciated U.S. dollar in the 2015 fiscal year.
- more -
Entertainment Gaming Asia Reports Q4 and 2015 Fiscal Year Earnings Results, 3/10/2016 |
page 4 |
Clarence Chung, Chairman and Chief Executive
Officer of Entertainment Gaming Asia, commented, “We are pleased to report a profitable 2015 fiscal year driven by strong
gaming operations revenue, record gaming products performance and cost controls. We accomplished this despite incurring approximately
$3.0 million in non-cash charges associated with both impairments of certain gaming operations assets and the loss on disposal
of obsolete equipment for the gaming products division in the fourth quarter.
As a result of this solid performance, we have
increased our cash position by nearly $13.4 million in the 2015 fiscal year to $30.7 million as of December 31, 2015. We are focused
on utilizing these resources to secure projects in new and existing markets with the goal of fueling long-term growth for the Company.”
Entertainment
Gaming Asia is hosting a conference call and simultaneous webcast at 8:30 a.m. ET today, March 10, 2016, both of which
are open to the general public. The conference call number is 800/768-9711 or 212/231-2922.
Questions and answers will be reserved for call-in analysts and investors. Interested parties may also access the live call on
the Internet at www.EGT-Group.com. Please allow 15 minutes to register and download and install any necessary software.
Following its completion, a replay of the call can be accessed for thirty days on the Internet at www.EGT-Group.com.
About Entertainment Gaming Asia Inc.
Entertainment Gaming Asia Inc. (NASDAQ: EGT),
an indirect, majority-owned subsidiary of Melco International Development Limited, is a gaming company in Pan-Asia engaged
in the leasing of electronic gaming machines on a lease and revenue sharing basis to the gaming industry in Cambodia and the
Philippines and the development and operation of gaming venues in Asia under its “Dreamworld” brand. The
Company also manufactures and sells RFID and traditional gaming chips and plaques to major casinos under its “Dolphin”
brand.
Forward Looking Statements
This press release contains forward-looking
statements concerning Entertainment Gaming Asia within the meaning of Section 27A of the Securities Act of 1933, as amended, and
Section 21E of the Securities Exchange Act of 1934, as amended. Those forward-looking statements include statements regarding expectations
for the Company’s slot operations business model, growth of the gaming industry in Asia, the Company’s ability to secure
new projects and fund those projects, expectations for the growth and profitability of the Company’s gaming chips and plaques
operations and expectations for expanding its business model to new businesses that will provide growth for the Company. Such statements
are subject to certain risks and uncertainties, and actual circumstances, events or results may differ materially from those projected
in such forward-looking statements. Factors that could cause or contribute to differences include, but are not limited to, risks
related to the Company’s ability to: place gaming machines at significant levels and generate the expected amount of net
win from the gaming machines placed; identify and implement successful marketing and promotional strategies for the Company’s
gaming projects and identify and successfully develop additional projects; acquire additional capital as and when needed; identify
and implement successful marketing and promotional strategies and obtain and fulfill significant purchase orders from the customers
for the Company’s gaming chips and plaques; successfully improve manufacturing processes and enhance production efficiencies
for the Company’s gaming chips and plaques; adapt to potential changes in gaming policies and political stability in the
countries in which the Company operates and those other risks set forth in the Company’s annual report on Form 10-K for the
year ended December 31, 2014 filed with the SEC on March 26, 2015 and subsequently filed quarterly reports on Form 10-Q. The Company
cautions readers not to place undue reliance on any forward-looking statements. The Company does not undertake, and specifically
disclaims any obligation to update or revise such statements to reflect new circumstances or unanticipated events as they occur.
- financial tables follow -
Entertainment Gaming Asia Reports Q4 and 2015 Fiscal Year Earnings Results, 3/10/2016 |
page 5 |
Entertainment Gaming Asia Inc.
Consolidated Statements of Comprehensive
Income/(Loss)
(Unaudited)
| |
Three-Month Period | | |
Year Ended | |
| |
Ended December 31, | | |
December 31, | |
| |
| | |
| | |
| | |
(Audited) | |
(amounts in thousands, except per share data) | |
2015 | | |
2014 | | |
2015 | | |
2014 | |
Revenues: | |
| | | |
| | | |
| | | |
| | |
Gaming operations | |
| 4,720 | | |
| 4,096 | | |
| 18,127 | | |
| 16,364 | |
Gaming products | |
| 2,598 | | |
| 4,226 | | |
| 13,382 | | |
| 5,998 | |
Total revenues | |
| 7,318 | | |
| 8,322 | | |
| 31,509 | | |
| 22,362 | |
| |
| | | |
| | | |
| | | |
| | |
Operating costs and expenses: | |
| | | |
| | | |
| | | |
| | |
Cost of gaming operations | |
| | | |
| | | |
| | | |
| | |
Gaming property and equipment depreciation | |
| 720 | | |
| 857 | | |
| 3,073 | | |
| 3,538 | |
Casino contract amortization | |
| 606 | | |
| 610 | | |
| 2,436 | | |
| 2,445 | |
Other gaming related intangibles amortization | |
| 63 | | |
| 63 | | |
| 252 | | |
| 252 | |
Other operating costs | |
| 1,015 | | |
| 926 | | |
| 3,733 | | |
| 3,543 | |
Cost of gaming products | |
| 2,428 | | |
| 4,796 | | |
| 11,252 | | |
| 7,781 | |
Selling, general and administrative expenses | |
| 1,751 | | |
| 2,425 | | |
| 5,955 | | |
| 6,528 | |
Impairment of assets | |
| 2,563 | | |
| 121 | | |
| 2,563 | | |
| 121 | |
Loss on disposition of assets | |
| 404 | | |
| 79 | | |
| 382 | | |
| 55 | |
Research and development expenses | |
| 305 | | |
| 76 | | |
| 421 | | |
| 387 | |
Depreciation and amortization | |
| 53 | | |
| 60 | | |
| 212 | | |
| 219 | |
Total operating costs and expenses | |
| 9,908 | | |
| 10,013 | | |
| 30,279 | | |
| 24,869 | |
| |
| | | |
| | | |
| | | |
| | |
(Loss)/income from operations | |
| (2,590 | ) | |
| (1,691 | ) | |
| 1,230 | | |
| (2,507 | ) |
| |
| | | |
| | | |
| | | |
| | |
Other (expenses)/income: | |
| | | |
| | | |
| | | |
| | |
Interest expense and finance fees | |
| — | | |
| (2 | ) | |
| (3 | ) | |
| (4 | ) |
Interest income | |
| 3 | | |
| 1 | | |
| 13 | | |
| 2 | |
Foreign currency losses | |
| (31 | ) | |
| (6 | ) | |
| (241 | ) | |
| (60 | ) |
Other | |
| 11 | | |
| 5 | | |
| 38 | | |
| 22 | |
Total other expenses | |
| (17 | ) | |
| (2 | ) | |
| (193 | ) | |
| (40 | ) |
(Loss)/income from continuing operations before income tax | |
| (2,607 | ) | |
| (1,693 | ) | |
| 1,037 | | |
| (2,547 | ) |
| |
| | | |
| | | |
| | | |
| | |
Income tax (expenses)/benefit | |
| (51 | ) | |
| 85 | | |
| (217 | ) | |
| 41 | |
| |
| | | |
| | | |
| | | |
| | |
Net (loss)/income from continuing operations | |
| (2,658 | ) | |
| (1,608 | ) | |
| 820 | | |
| (2,506 | ) |
Net income/(loss) from discontinued operations, net of tax | |
| — | | |
| 90 | | |
| — | | |
| (325 | ) |
| |
| | | |
| | | |
| | | |
| | |
Net (loss)/income attributable to EGT stockholders | |
$ | (2,658 | ) | |
$ | (1,518 | ) | |
$ | 820 | | |
$ | (2,831 | ) |
| |
| | | |
| | | |
| | | |
| | |
Other comprehensive income/(loss): | |
| | | |
| | | |
| | | |
| | |
Foreign currency translation | |
| 35 | | |
| 46 | | |
| (44 | ) | |
| 11 | |
Total other comprehensive income/(loss), net of tax | |
| 35 | | |
| 46 | | |
| (44 | ) | |
| 11 | |
| |
| | | |
| | | |
| | | |
| | |
Comprehensive (loss)/income attributable to EGT stockholders | |
$ | (2,623 | ) | |
$ | (1,472 | ) | |
$ | 776 | | |
$ | (2,820 | ) |
| |
| | | |
| | | |
| | | |
| | |
Per share data (basic and diluted): | |
| | | |
| | | |
| | | |
| | |
(Loss)/earnings | |
$ | (0.18 | ) | |
$ | (0.15 | ) | |
$ | 0.06 | | |
$ | (0.35 | ) |
(Loss)/earnings from continuing operations | |
$ | (0.18 | ) | |
$ | (0.16 | ) | |
$ | 0.06 | | |
$ | (0.31 | ) |
Earnings/(loss) from discontinued operations, net of tax | |
$ | — | | |
$ | 0.01 | | |
$ | — | | |
$ | (0.04 | ) |
| |
| | | |
| | | |
| | | |
| | |
Weighted average common shares outstanding: | |
| | | |
| | | |
| | | |
| | |
Basic | |
| 14,460 | | |
| 10,223 | | |
| 14,457 | | |
| 8,188 | |
Diluted | |
| 14,460 | | |
| 10,223 | | |
| 14,485 | | |
| 8,188 | |
All historical revenues and expenses associated
with Dreamworld Pailin, which ceased operation in June 2014, have been reclassified as discontinued operations for the presented
periods. Historical share amounts have been proportionally adjusted to reflect the impact of the Company’s 1:4 reverse stock
split effected on February 26, 2015 for the presented periods.
-more-
Entertainment Gaming Asia Reports Q4 and 2015 Fiscal Year Earnings Results, 3/10/2016 |
page 6 |
Entertainment Gaming Asia Inc.
Consolidated Balance Sheets
| |
December 31, | | |
December 31, | |
| |
2015 | | |
2014 | |
(amounts in thousands, except per share data) | |
(Unaudited) | | |
| |
ASSETS | |
| | | |
| | |
Current assets: | |
| | | |
| | |
Cash and cash equivalents | |
$ | 30,681 | | |
$ | 17,301 | |
Accounts receivable, net | |
| 724 | | |
| 830 | |
Amounts due from related parties | |
| 257 | | |
| 2,112 | |
Other receivables | |
| 78 | | |
| 316 | |
Inventories | |
| 2,378 | | |
| 2,617 | |
Prepaid expenses and other current assets | |
| 295 | | |
| 1,447 | |
Contract amendment fees | |
| 18 | | |
| — | |
Total current assets | |
| 34,431 | | |
| 24,623 | |
| |
| | | |
| | |
Gaming equipment, net | |
| 2,985 | | |
| 5,624 | |
Casino contracts | |
| 528 | | |
| 2,982 | |
Property and equipment, net | |
| 5,919 | | |
| 8,895 | |
Goodwill | |
| 332 | | |
| 351 | |
Intangible assets, net | |
| 391 | | |
| 595 | |
Contract amendment fees | |
| — | | |
| 126 | |
Deferred tax asset | |
| 274 | | |
| 142 | |
Prepaids, deposits and other assets | |
| 425 | | |
| 1,316 | |
Total assets | |
$ | 45,285 | | |
$ | 44,654 | |
| |
| | | |
| | |
LIABILITIES AND STOCKHOLDERS' EQUITY | |
| | | |
| | |
Current liabilities: | |
| | | |
| | |
Accounts payable | |
$ | 288 | | |
$ | 645 | |
Amounts due to related parties | |
| 239 | | |
| 47 | |
Accrued expenses | |
| 1,755 | | |
| 2,009 | |
Income tax payable | |
| 2 | | |
| — | |
Deferred revenues, current portion | |
| 9 | | |
| — | |
Customer deposits and other current liabilities | |
| 529 | | |
| 306 | |
Total current liabilities | |
| 2,822 | | |
| 3,007 | |
| |
| | | |
| | |
Other liabilities | |
| 880 | | |
| 845 | |
Deferred tax liability | |
| 29 | | |
| 107 | |
Total liabilities | |
| 3,731 | | |
| 3,959 | |
| |
| | | |
| | |
Stockholders’ equity: | |
| | | |
| | |
Common stock, $.001 par value, 38,000,000 shares authorized;14,464,220 and 14,471,095 shares issued and outstanding, respectively | |
| 14 | | |
| 14 | |
Additional paid-in-capital | |
| 47,763 | | |
| 47,680 | |
Accumulated other comprehensive income | |
| 709 | | |
| 753 | |
Accumulated losses since January 1, 2011 ($386.1 million accumulated deficit eliminated) | |
| (6,933 | ) | |
| (7,753 | ) |
Total EGT stockholders’ equity | |
| 41,553 | | |
| 40,694 | |
Non-controlling interest | |
| 1 | | |
| 1 | |
Total stockholders’ equity | |
| 41,554 | | |
| 40,695 | |
Total liabilities and stockholders’ equity | |
$ | 45,285 | | |
$ | 44,654 | |
-more-
Entertainment Gaming Asia Reports Q4 and 2015 Fiscal Year Earnings Results, 3/10/2016 |
page 7 |
Entertainment Gaming Asia Inc.
Adjusted EBITDA from Continuing Operations
(Unaudited)
| |
Three-Month Period | | |
Year Ended | |
| |
Ended December 31, | | |
December 31, | |
| |
| | |
| | |
| | |
(Audited) | |
(amounts in thousands) | |
2015 | | |
2014 | | |
2015 | | |
2014 | |
Net (loss)/income from continuing operations – GAAP basis | |
$ | (2,658 | ) | |
$ | (1,608 | ) | |
$ | 820 | | |
$ | (2,506 | ) |
Interest expense and finance fees | |
| — | | |
| 2 | | |
| 3 | | |
| 4 | |
Interest income | |
| (3 | ) | |
| (1 | ) | |
| (13 | ) | |
| (2 | ) |
Income tax expenses | |
| 51 | | |
| (85 | ) | |
| 217 | | |
| (41 | ) |
Depreciation and amortization | |
| 1,731 | | |
| 1,861 | | |
| 7,100 | | |
| 7,289 | |
Stock-based compensation expenses | |
| 15 | | |
| 1 | | |
| 83 | | |
| 160 | |
Impairment of assets | |
| 2,563 | | |
| 121 | | |
| 2,563 | | |
| 121 | |
Loss on disposition of assets | |
| 404 | | |
| 79 | | |
| 382 | | |
| 55 | |
Adjusted EBITDA from continuing operations | |
$ | 2,103 | | |
$ | 370 | | |
$ | 11,155 | | |
$ | 5,080 | |
Adjusted EBITDA is earnings before interest,
taxes, depreciation, amortization, stock-based compensation, and other non-cash operating income and expenses. Adjusted EBITDA
is presented exclusively as a supplemental disclosure because management believes that it is widely used to measure the performance,
and as a basis for valuation, of gaming companies. Management uses Adjusted EBITDA as a measure of the operating performance of
its segments and to compare the operating performance of its operations with those of its competitors. The Company also presents
Adjusted EBITDA because it is used by some investors as a way to measure a company’s ability to incur and service debt, make
capital expenditures and meet working capital requirements. Gaming companies have historically reported EBITDA as a supplement
to financial measures in accordance with generally accepted accounting principles in the United States (“GAAP”). Adjusted
EBITDA should not be considered as an alternative to operating income as an indicator of the Company’s performance, as an
alternative to cash flows from operating activities as a measure of liquidity, or as an alternative to any other measure determined
in accordance with GAAP. Unlike net income/(loss), Adjusted EBITDA does not include depreciation or interest expense and,
therefore, does not reflect current or future capital expenditures or the cost of capital. The Company compensates for these limitations
by using Adjusted EBITDA as only one of several comparative tools, together with GAAP measurements, to assist in the evaluation
of operating performance. Such GAAP measurements include operating income, net income/(loss), cash flows from operations and cash
flow data. The Company has significant uses of cash flows, including capital expenditures, taxes and other non-recurring charges,
which are not reflected in Adjusted EBITDA. Entertainment Gaming Asia’s calculation of Adjusted EBITDA may be different from
the calculation methods used by other companies and, therefore, comparability may be limited.
-more-
Entertainment Gaming Asia Reports Q4 and 2015 Fiscal Year Earnings Results, 3/10/2016 |
page 8 |
Entertainment Gaming Asia Inc.
Gaming Operations Performance Metrics
(Unaudited)
| |
Three-Month Period | | |
Year Ended | |
| |
Ended December 31, | | |
December 31, | |
| |
| | |
| | |
| | |
(Audited) | |
| |
2015 | | |
2014 | | |
2015 | | |
2014 | |
Net Revenue to EGT (in thousands) | |
| | | |
| | | |
| | | |
| | |
Cambodia | |
$ | 3,887 | | |
$ | 3,204 | | |
$ | 14,614 | | |
$ | 12,442 | |
Philippines | |
| 667 | | |
| 648 | | |
| 2,585 | | |
| 2,912 | |
Service revenue(1) | |
| 166 | | |
| 244 | | |
| 928 | | |
| 1,010 | |
Consolidated | |
$ | 4,720 | | |
$ | 4,096 | | |
$ | 18,127 | | |
$ | 16,364 | |
| |
| | | |
| | | |
| | | |
| | |
Average Daily Net Win (per unit) | |
| | | |
| | | |
| | | |
| | |
Cambodia | |
$ | 164 | | |
$ | 129 | | |
$ | 152 | | |
$ | 123 | |
Philippines | |
| 67 | | |
| 65 | | |
| 65 | | |
| 71 | |
Consolidated | |
| 131 | | |
| 107 | | |
| 122 | | |
| 105 | |
| |
| | | |
| | | |
| | | |
| | |
EGM Seats in Operation | |
| | | |
| | | |
| | | |
| | |
Cambodia | |
| | | |
| | | |
| 993 | | |
| 1,062 | |
Philippines | |
| | | |
| | | |
| 550 | | |
| 557 | |
Consolidated | |
| | | |
| | | |
| 1,543 | | |
| 1,619 | |
(1) Service revenue represents reimbursements
of certain expenses, which for accounting purposes, are included in the revenue and grossed up in the cost of gaming operations.
# # #
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