HONG KONG, March 10, 2016 /PRNewswire/ -- Entertainment
Gaming Asia Inc. (NASDAQ: EGT) ("Entertainment Gaming Asia" or "the
Company"), a gaming company focused on emerging gaming markets in
Pan-Asia, today reported operating results for the fourth quarter
and fiscal year ended December 31,
2015 and reviewed recent corporate progress.
Key Financial Metrics
- Consolidated revenues of $7.3
million for the fourth quarter and $31.5 million for the 2015 fiscal year
- Adjusted EBITDA (earnings from continuing operations before
interest, taxes, depreciation, amortization and non-cash charges)
of $2.1 million for the fourth
quarter and $11.2 million for the
2015 fiscal year
- Net loss of $2.7 million for the
fourth quarter and net income of $820,000 for the 2015 fiscal year, which includes
$2.6 million in non-cash impairments
taken in the fourth quarter of 2015 in connection with the
Company's annual valuation review
- Cash balance of $30.7 million and
zero debt as of December 31,
2015
Fourth Quarter of 2015 Financial Performance
The Company's fourth quarter of 2015 consolidated revenue was
$7.3 million, a decrease of 12%
compared to $8.3 million in the
fourth quarter of 2014 due to a decrease in gaming product sales
partially offset by an increase in gaming operations revenue.
Gaming operations revenue was $4.7
million for the fourth quarter of 2015, an increase of 15%
compared to $4.1 million in the
fourth quarter of 2014. Average consolidated daily net win per unit
was $131 for the fourth quarter of
2015, an increase of 22% compared to $107 in the fourth quarter of 2014. The increases
were primarily due to improvements in the Cambodia operations.
Cambodia average daily net win
per unit was $164 for the fourth
quarter of 2015, an increase of 27% compared to $129 in the prior year period primarily due to
improved performance for NagaWorld and Thansur Bokor.
NagaWorld average daily net win per unit was $234 in the fourth quarter of 2015, an increase
of 19% compared to $197 in the prior
year period mainly as a result of an increase in VIP player
traffic.
Philippines average daily net
win per unit was $67 for the fourth
quarter of 2015, an increase of 3% compared to $65 in the prior year period primarily due to
increased marketing programs.
Revenue from gaming products was $2.6
million for the fourth quarter of 2015 compared to
$4.2 million in the fourth quarter of
2014. The decrease was primarily a result of lower product sales in
the fourth quarter of 2015 compared to the prior year period, which
benefitted from two significant gaming chip and plaque orders from
the Philippines totaling
$4.0 million. Despite the
decrease in revenue, the Company achieved a gross profit of
$170,000 for this division for the
fourth quarter of 2015 compared to a gross margin loss of
$570,000 in the prior year period.
The gross margin increase was primarily due to improved production
efficiencies for gaming chips and plaques in the fourth quarter of
2015 and production inefficiencies related to the plaque operations
in the fourth quarter of 2014.
Selling, general and administrative (SG&A) and research and
development (R&D) expenses totaled $2.1 million for the fourth quarter of 2015
compared to $2.5 million in the
fourth quarter of 2014.
In connection with its annual valuation review, the Company
recorded a non-cash impairment charge totaling $2.6 million as of December 31, 2015. The impairment primarily
related to the write-down of building infrastructure and related
gaming assets for Dreamworld Poipet as the carrying values of these
assets were higher than the expected value of the projected future
cash flows. It also included the write-down of certain assets
related to historical Cambodia
gaming projects that are no longer intended to be pursued. By
comparison, the Company recorded an impairment of $121,000 in the fourth quarter of 2014 primarily
related to the write-down of obsolete plant and machinery for the
gaming products business.
Entertainment Gaming Asia reported adjusted EBITDA of
$2.1 million in the fourth quarter of
2015 compared to $370,000 in the
fourth quarter of 2014.
The Company reported a net loss of $2.7
million, or $0.18 per share,
on a weighted average diluted share count of 14.5 million shares
for the fourth quarter of 2015. This compared to a net loss of
$1.5 million, or $0.15 per share, on a weighted average diluted
share count of 10.2 million shares for the fourth quarter of 2014.
The fourth quarter of 2014 net loss included net income of
$90,000 from discontinued operations
related to a gain on disposal of Dreamworld Pailin. Excluding the
discontinued operations, the Company reported a net loss from
continuing operations of $1.6
million, or $0.16 per share,
for the fourth quarter of 2014.
The increase in net loss from continuing operations was
primarily a result of the $2.6
million non-cash impairment charge, a $404,000 loss on the disposition of obsolete
gaming equipment for the gaming products division, higher R&D
expenses related to new projects and tax expenses compared to
benefits in the prior year period. These factors were
partially offset by higher gaming operations revenue and higher
gaming products gross margin in the fourth quarter of 2015 and
lower SG&A expenses largely due to a $520,000 provision of an uncollectable receivable
for a tax refund related to the
Philippines operations taken in the fourth quarter of
2014.
2015 Fiscal Year Financial Performance:
Consolidated revenue was $31.5
million for the 2015 fiscal year, an increase of 41%
compared to $22.4 million for the
2014 fiscal year due to increases in both the gaming operations and
gaming products business divisions.
Gaming operations revenue was $18.1
million for the 2015 fiscal year, an increase of 11%
compared to $16.4 million in the 2014
fiscal year. Average consolidated daily net win per unit was
$122 for the 2015 fiscal year, an
increase of 16% compared to $105 in
the 2014 fiscal year. The increases were due to improvements in the
Cambodia operations partially
offset by declines in the
Philippines operations.
Cambodia average daily net win
per unit was $152 for the 2015 fiscal
year, an increase of 24% compared to $123 in the prior year primarily due to improved
performance at NagaWorld and a lower machine base at Thansur Bokor.
NagaWorld average daily net win per unit was $225 in the 2015 fiscal year, an increase of 19%
compared to $189 in the prior year
mainly as a result of lower player traffic in the 2014 fiscal year
primarily due to political and labor unrest in the first half of
the year and NagaWorld renovations of the casino floor that
impacted certain areas of the Company's slot operations in the
second half of the year.
Philippines average daily net
win per unit was $65 for the 2015
fiscal year, a decrease of 8% compared to $71 in the prior year. The decrease was primarily
due to increased competition from the development of integrated
casino resorts in Manila over the
last several years.
Revenue from gaming products was $13.4
million for the 2015 fiscal year compared to $6.0 million in the 2014 fiscal year. The
increase was primarily a result of higher gaming chip and plaque
sales related to both new casino openings and existing customer
reorders in the 2015 fiscal year compared to the prior year.
Orders from new casino openings represented $4.8 million and $3.5
million in revenue for the 2015 and 2014 fiscal years,
respectively. The Company achieved a gross profit of $2.1 million for this division for the 2015
fiscal year compared to a gross margin loss of $1.8 million in the prior year. The gross margin
increase was primarily due to higher production volumes and
improved efficiencies for gaming chips and plaques in the 2015
fiscal year and production inefficiencies related to the plaque
operations and temporary machinery issues in the 2014 fiscal
year.
SG&A and R&D expenses totaled $6.4 million for the 2015 fiscal year compared to
$6.9 million in the 2014 fiscal
year.
Entertainment Gaming Asia reported adjusted EBITDA of
$11.2 million in the 2015 fiscal year
compared to $5.1 million in the 2014
fiscal year.
Income tax expenses were $217,000
in the 2015 fiscal year compared to a benefit of $41,000 in the prior year. The 2015 tax expense
was mainly due to a tax provision for the
Philippines operations, as its tax loss had been fully
utilized in the 2014 fiscal year.
The Company reported net income of $820,000, or $0.06
per share, on a weighted average diluted share count of 14.5
million shares for the 2015 fiscal year. This compared to a net
loss of $2.8 million, or $0.35 per share, on a weighted average diluted
share count of 8.2 million shares for the 2014 fiscal year. The
2014 fiscal year included a net loss of $325,000 from discontinued operations related to
Dreamworld Pailin. Excluding the discontinued operations, the
Company reported a net loss from continuing operations of
$2.5 million, or $0.31 per share, for the 2014 fiscal year.
The increase in net income from continuing operations was
primarily a result of the significant improvement in gaming
products sales and gross margin, an increase in gaming operations
revenue and a reduction in SG&A expenses. The increase was
partially offset by the $2.6 million
non-cash impairment charge and the loss on the disposition of
obsolete gaming equipment for the gaming products division in the
fourth quarter of 2015, tax expenses compared to benefits in the
prior year period and higher foreign currency losses due to the
settlement of U.S. dollar denominated payables for the Philippines operations with an appreciated
U.S. dollar in the 2015 fiscal year.
Clarence Chung, Chairman and
Chief Executive Officer of Entertainment Gaming Asia, commented,
"We are pleased to report a profitable 2015 fiscal year driven by
strong gaming operations revenue, record gaming products
performance and cost controls. We accomplished this despite
incurring approximately $3.0 million
in non-cash charges associated with both impairments of certain
gaming operations assets and the loss on disposal of obsolete
equipment for the gaming products division in the fourth
quarter.
As a result of this solid performance, we have increased our
cash position by nearly $13.4 million
in the 2015 fiscal year to $30.7
million as of December 31,
2015. We are focused on utilizing these resources to secure
projects in new and existing markets with the goal of fueling
long-term growth for the Company."
Entertainment Gaming Asia is hosting a conference call and
simultaneous webcast at 8:30 a.m. ET today, March 10, 2016, both of which are open to the
general public. The conference call number is 800/768-9711 or
212/231-2922. Questions and answers will be reserved for call-in
analysts and investors. Interested parties may also access the live
call on the Internet at www.EGT-Group.com. Please allow 15
minutes to register and download and install any necessary
software. Following its completion, a replay of the call can
be accessed for thirty days on the Internet at
www.EGT-Group.com.
About Entertainment Gaming Asia Inc.
Entertainment
Gaming Asia Inc. (NASDAQ: EGT), an indirect, majority-owned
subsidiary of Melco International Development Limited, is
a gaming company in Pan-Asia engaged in the leasing of
electronic gaming machines on a lease and revenue sharing basis to
the gaming industry in Cambodia
and the Philippines and the
development and operation of gaming venues in Asia under its "Dreamworld"
brand. The Company also manufactures and sells RFID and
traditional gaming chips and plaques to major casinos under its
"Dolphin" brand.
Forward Looking Statements
This press release
contains forward-looking statements concerning Entertainment Gaming
Asia within the meaning of Section 27A of the Securities Act of
1933, as amended, and Section 21E of the Securities Exchange Act of
1934, as amended. Those forward-looking statements include
statements regarding expectations for the Company's slot operations
business model, growth of the gaming industry in Asia, the Company's ability to secure new
projects and fund those projects, expectations for the growth and
profitability of the Company's gaming chips and plaques operations
and expectations for expanding its business model to new businesses
that will provide growth for the Company. Such statements are
subject to certain risks and uncertainties, and actual
circumstances, events or results may differ materially from those
projected in such forward-looking statements. Factors that could
cause or contribute to differences include, but are not limited to,
risks related to the Company's ability to: place gaming machines at
significant levels and generate the expected amount of net win from
the gaming machines placed; identify and implement successful
marketing and promotional strategies for the Company's gaming
projects and identify and successfully develop additional projects;
acquire additional capital as and when needed; identify and
implement successful marketing and promotional strategies and
obtain and fulfill significant purchase orders from the customers
for the Company's gaming chips and plaques; successfully improve
manufacturing processes and enhance production efficiencies for the
Company's gaming chips and plaques; adapt to potential changes in
gaming policies and political stability in the countries in which
the Company operates and those other risks set forth in the
Company's annual report on Form 10-K for the year ended
December 31, 2014 filed with the SEC
on March 26, 2015 and subsequently
filed quarterly reports on Form 10-Q. The Company cautions readers
not to place undue reliance on any forward-looking statements. The
Company does not undertake, and specifically disclaims any
obligation to update or revise such statements to reflect new
circumstances or unanticipated events as they occur.
Entertainment
Gaming Asia Inc.
|
Consolidated
Statements of Comprehensive Income/(Loss)
|
(Unaudited)
|
|
|
|
Three-Month
Period
Ended December
31,
|
|
|
Year
Ended
December
31,
|
(amounts in
thousands, except per share data)
|
2015
|
|
|
2014
|
|
|
2015
|
|
|
(Audited)
2014
|
Revenues:
|
|
|
|
|
|
|
|
|
|
|
|
Gaming
operations
|
|
4,720
|
|
|
4,096
|
|
|
18,127
|
|
|
16,364
|
Gaming
products
|
|
2,598
|
|
|
4,226
|
|
|
13,382
|
|
|
5,998
|
Total
revenues
|
|
7,318
|
|
|
8,322
|
|
|
31,509
|
|
|
22,362
|
|
|
|
|
|
|
|
|
|
|
|
|
Operating costs and
expenses:
|
|
|
|
|
|
|
|
|
|
|
|
Cost of
gaming operations
|
|
|
|
|
|
|
|
|
|
|
|
Gaming property and equipment
Depreciation
|
|
720
|
|
|
857
|
|
|
3,073
|
|
|
3,538
|
Casino contract amortization
|
|
606
|
|
|
610
|
|
|
2,436
|
|
|
2,445
|
Other gaming related intangibles amortization
|
|
63
|
|
|
63
|
|
|
252
|
|
|
252
|
Other operating costs
|
|
1,015
|
|
|
926
|
|
|
3,733
|
|
|
3,543
|
Cost of gaming
products
|
|
2,428
|
|
|
4,796
|
|
|
11,252
|
|
|
7,781
|
Selling, general and
administrative expenses
|
|
1,751
|
|
|
2,425
|
|
|
5,955
|
|
|
6,528
|
Impairment of
assets
|
|
2,563
|
|
|
121
|
|
|
2,563
|
|
|
121
|
Loss on disposition of
assets
|
|
404
|
|
|
79
|
|
|
382
|
|
|
55
|
Research and
development expenses
|
|
305
|
|
|
76
|
|
|
421
|
|
|
387
|
Depreciation and
amortization
|
|
53
|
|
|
60
|
|
|
212
|
|
|
219
|
Total operating costs
and expenses
|
|
9,908
|
|
|
10,013
|
|
|
30,279
|
|
|
24,869
|
(Loss)/income from
operations
|
|
(2,590)
|
|
|
(1,691)
|
|
|
1,230
|
|
|
(2,507)
|
|
|
|
|
|
|
|
|
|
|
|
|
Other
(expenses)/income:
|
|
|
|
|
|
|
|
|
|
|
|
Interest expense and
finance fees
|
|
—
|
|
|
(2)
|
|
|
(3)
|
|
|
(4)
|
Interest
income
|
|
3
|
|
|
1
|
|
|
13
|
|
|
2
|
Foreign currency
losses
|
|
(31)
|
|
|
(6)
|
|
|
(241)
|
|
|
(60)
|
Other
|
|
11
|
|
|
5
|
|
|
38
|
|
|
22
|
Total other
expenses
|
|
(17)
|
|
|
(2)
|
|
|
(193)
|
|
|
(40)
|
(Loss)/income from
continuing operations before income tax
|
|
(2,607)
|
|
|
(1,693)
|
|
|
1,037
|
|
|
(2,547)
|
|
|
|
|
|
|
|
|
|
|
|
|
Income tax
(expenses)/benefit
|
|
(51)
|
|
|
85
|
|
|
(217)
|
|
|
41
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss)/income
from continuing operations
|
|
(2,658)
|
|
|
(1,608)
|
|
|
820
|
|
|
(2,506)
|
Net income/(loss)
from discontinued operations, net of tax
|
|
—
|
|
|
90
|
|
|
—
|
|
|
(325)
|
|
|
|
|
|
|
|
|
|
|
|
|
Net (loss)/income
attributable to EGT stockholders
|
$
|
(2,658)
|
|
$
|
(1,518)
|
|
$
|
820
|
|
$
|
(2,831)
|
|
|
|
|
|
|
|
|
|
|
|
|
Other comprehensive
income/(loss):
|
|
|
|
|
|
|
|
|
|
|
|
Foreign
currency translation
|
|
35
|
|
|
46
|
|
|
(44)
|
|
|
11
|
Total other
comprehensive income/(loss), net of tax
|
|
35
|
|
|
46
|
|
|
(44)
|
|
|
11
|
|
|
|
|
|
|
|
|
|
|
|
|
Comprehensive
(loss)/income attributable to EGT stockholders
|
$
|
(2,623)
|
|
$
|
(1,472)
|
|
$
|
776
|
|
$
|
(2,820)
|
|
|
|
|
|
|
|
|
|
|
|
|
Per share data (basic
and diluted):
|
|
|
|
|
|
|
|
|
|
|
|
(Loss)/earnings
|
$
|
(0.18)
|
|
$
|
(0.15)
|
|
$
|
0.06
|
|
$
|
(0.35)
|
(Loss)/earnings from continuing operations
|
$
|
(0.18)
|
|
$
|
(0.16)
|
|
$
|
0.06
|
|
$
|
(0.31)
|
Earnings/(loss) from discontinued operations, net of tax
|
$
|
—
|
|
$
|
0.01
|
|
$
|
—
|
|
$
|
(0.04)
|
|
|
|
|
|
|
|
|
|
|
|
|
Weighted average
common shares outstanding:
|
|
|
|
|
|
|
|
|
|
|
|
Basic
|
|
14,460
|
|
|
10,223
|
|
|
14,457
|
|
|
8,188
|
Diluted
|
|
14,460
|
|
|
10,223
|
|
|
14,485
|
|
|
8,188
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
All historical
revenues and expenses associated with Dreamworld Pailin, which
ceased operation in June 2014, have been reclassified as
discontinued operations for the presented periods. Historical share
amounts have been proportionally adjusted to reflect the impact of
the Company's 1:4 reverse stock split effected on February 26, 2015
for the presented periods.
|
Entertainment
Gaming Asia Inc.
|
Consolidated
Balance Sheets
|
|
|
|
December
31,
2015
|
|
December 31,
2014
|
(amounts in
thousands, except per share data)
|
|
(Unaudited)
|
|
|
ASSETS
|
|
|
|
|
Current
assets:
|
|
|
|
|
Cash and cash
equivalents
|
$
|
30,681
|
$
|
17,301
|
Accounts receivable,
net
|
|
724
|
|
830
|
Amounts due from
related parties
|
|
257
|
|
2,112
|
Other
receivables
|
|
78
|
|
316
|
Inventories
|
|
2,378
|
|
2,617
|
Prepaid expenses and
other current assets
|
|
295
|
|
1,447
|
Contract amendment
fees
|
|
18
|
|
—
|
Total current
assets
|
|
34,431
|
|
24,623
|
|
|
|
|
|
Gaming equipment,
net
|
|
2,985
|
|
5,624
|
Casino
contracts
|
|
528
|
|
2,982
|
Property and
equipment, net
|
|
5,919
|
|
8,895
|
Goodwill
|
|
332
|
|
351
|
Intangible assets,
net
|
|
391
|
|
595
|
Contract amendment
fees
|
|
—
|
|
126
|
Deferred tax
asset
|
|
274
|
|
142
|
Prepaids, deposits
and other assets
|
|
425
|
|
1,316
|
Total
assets
|
$
|
45,285
|
$
|
44,654
|
|
|
|
|
|
LIABILITIES AND
STOCKHOLDERS' EQUITY
|
|
|
|
|
Current
liabilities:
|
|
|
|
|
Accounts
payable
|
$
|
288
|
$
|
645
|
Amounts due to related
parties
|
|
239
|
|
47
|
Accrued
expenses
|
|
1,755
|
|
2,009
|
Income tax
payable
|
|
2
|
|
—
|
Deferred revenues,
current portion
|
|
9
|
|
—
|
Customer deposits and
other current liabilities
|
|
529
|
|
306
|
Total current
liabilities
|
|
2,822
|
|
3,007
|
|
|
|
|
|
Other
liabilities
|
|
880
|
|
845
|
Deferred tax
liability
|
|
29
|
|
107
|
Total
liabilities
|
|
3,731
|
|
3,959
|
|
|
|
|
|
Stockholders'
equity:
|
|
|
|
|
Common stock, $.001
par value, 38,000,000 shares authorized;14,464,220 and 14,471,095
shares issued and outstanding, respectively
|
|
14
|
|
14
|
Additional
paid-in-capital
|
|
47,763
|
|
47,680
|
Accumulated other
comprehensive income
|
|
709
|
|
753
|
Accumulated losses
since January 1, 2011 ($386.1 million accumulated deficit
eliminated)
|
|
(6,933)
|
|
(7,753)
|
Total EGT
stockholders' equity
|
|
41,553
|
|
40,694
|
Non-controlling
interest
|
|
1
|
|
1
|
Total stockholders'
equity
|
|
41,554
|
|
40,695
|
Total liabilities and
stockholders' equity
|
$
|
45,285
|
$
|
44,654
|
Entertainment
Gaming Asia Inc.
|
Adjusted EBITDA
from Continuing Operations
|
(Unaudited)
|
|
|
|
Three-Month Period
Ended December 31,
|
|
Year
Ended
December
31,
|
|
|
|
|
|
|
|
|
|
|
|
(Audited)
|
(amounts in
thousands)
|
|
2015
|
|
|
2014
|
|
|
2015
|
|
|
2014
|
Net (loss)/income
from continuing operations – GAAP basis
|
$
|
(2,658)
|
|
$
|
(1,608)
|
|
$
|
820
|
|
$
|
(2,506)
|
Interest expense and
finance fees
|
|
—
|
|
|
2
|
|
|
3
|
|
|
4
|
Interest
income
|
|
(3)
|
|
|
(1)
|
|
|
(13)
|
|
|
(2)
|
Income tax
expenses
|
|
51
|
|
|
(85)
|
|
|
217
|
|
|
(41)
|
Depreciation and
amortization
|
|
1,731
|
|
|
1,861
|
|
|
7,100
|
|
|
7,289
|
Stock-based
compensation expenses
|
|
15
|
|
|
1
|
|
|
83
|
|
|
160
|
Impairment of
assets
|
|
2,563
|
|
|
121
|
|
|
2,563
|
|
|
121
|
Loss on disposition
of assets
|
|
404
|
|
|
79
|
|
|
382
|
|
|
55
|
Adjusted EBITDA from
continuing operations
|
$
|
2,103
|
|
$
|
370
|
|
$
|
11,155
|
|
$
|
5,080
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Adjusted EBITDA is earnings before interest, taxes,
depreciation, amortization, stock-based compensation, and other
non-cash operating income and expenses. Adjusted EBITDA is
presented exclusively as a supplemental disclosure because
management believes that it is widely used to measure the
performance, and as a basis for valuation, of gaming companies.
Management uses Adjusted EBITDA as a measure of the operating
performance of its segments and to compare the operating
performance of its operations with those of its competitors. The
Company also presents Adjusted EBITDA because it is used by some
investors as a way to measure a company's ability to incur and
service debt, make capital expenditures and meet working capital
requirements. Gaming companies have historically reported EBITDA as
a supplement to financial measures in accordance with generally
accepted accounting principles in the
United States ("GAAP"). Adjusted EBITDA should not be
considered as an alternative to operating income as an indicator of
the Company's performance, as an alternative to cash flows from
operating activities as a measure of liquidity, or as an
alternative to any other measure determined in accordance with
GAAP. Unlike net income/(loss), Adjusted EBITDA does not include
depreciation or interest expense and, therefore, does not
reflect current or future capital expenditures or the cost of
capital. The Company compensates for these limitations by using
Adjusted EBITDA as only one of several comparative tools, together
with GAAP measurements, to assist in the evaluation of operating
performance. Such GAAP measurements include operating income, net
income/(loss), cash flows from operations and cash flow data. The
Company has significant uses of cash flows, including capital
expenditures, taxes and other non-recurring charges, which are not
reflected in Adjusted EBITDA. Entertainment Gaming Asia's
calculation of Adjusted EBITDA may be different from the
calculation methods used by other companies and, therefore,
comparability may be limited.
Entertainment
Gaming Asia Inc.
|
Gaming Operations
Performance Metrics
|
(Unaudited)
|
|
|
|
Three-Month
Period
Ended December 31,
|
|
Year
Ended
December
31,
|
|
|
|
|
|
|
|
|
|
|
|
(Audited)
|
|
|
2015
|
|
|
2014
|
|
|
2015
|
|
|
2014
|
Net Revenue to EGT
(in thousands)
|
|
|
|
|
|
|
|
|
|
|
|
Cambodia
|
$
|
3,887
|
|
$
|
3,204
|
|
$
|
14,614
|
|
$
|
12,442
|
Philippines
|
|
667
|
|
|
648
|
|
|
2,585
|
|
|
2,912
|
Service
revenue(1)
|
|
166
|
|
|
244
|
|
|
928
|
|
|
1,010
|
Consolidated
|
$
|
4,720
|
|
$
|
4,096
|
|
$
|
18,127
|
|
$
|
16,364
|
|
|
|
|
|
|
|
|
|
|
|
|
Average Daily Net Win
(per unit)
|
|
|
|
|
|
|
|
|
|
|
|
Cambodia
|
$
|
164
|
|
$
|
129
|
|
$
|
152
|
|
$
|
123
|
Philippines
|
|
67
|
|
|
65
|
|
|
65
|
|
|
71
|
Consolidated
|
|
131
|
|
|
107
|
|
|
122
|
|
|
105
|
|
|
|
|
|
|
|
|
|
|
|
|
EGM Seats in
Operation
|
|
|
|
|
|
|
|
|
|
|
|
Cambodia
|
|
|
|
|
|
|
|
993
|
|
|
1,062
|
Philippines
|
|
|
|
|
|
|
|
550
|
|
|
557
|
Consolidated
|
|
|
|
|
|
|
|
1,543
|
|
|
1,619
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
(1)
|
Service revenue
represents reimbursements of certain expenses, which for accounting
purposes, are included in the revenue and grossed up in the cost of
gaming operations.
|
Logo - http://photos.prnewswire.com/prnh/20140508/85655
To view the original version on PR Newswire,
visit:http://www.prnewswire.com/news-releases/entertainment-gaming-asia-inc-reports-fourth-quarter-and-2015-fiscal-year-results-300233999.html
SOURCE Entertainment Gaming Asia Inc.